stageleft wrote: ↑
Sat Apr 27, 2019 5:40 am
The only npc that displays drunken behavior is Pokey. the rest seems pretty tight.
Unfinished Airship Piece
Moving enemy behaviour near walls (easy zips)
Paratroopas colliding with invisible blocks
Held item's effects still applying even after the item has been removed (most notably: propeller block)
Roto disc and firebar movement is sin^2 for some reason
Every NPC can be despawned if you re-scroll it onscreen exactly 180 frames after it went offscreen, creating some creative breaks for potentially any setup.
And of course some of the bugs we've been fixing for SMBX2:
-venus fire trap division by zero
-mushroom in lava
-veggie in lava