Autumn Vanilla Level Contest 2019 [Episode Out]

Official community level contests.
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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby Unidentified » Sun Feb 16, 2020 4:44 pm

I need to share my last place?! Ah, well, I guess it still works.

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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby FireyPaperMario » Sun Feb 16, 2020 5:20 pm

8lue Storm wrote:
Sun Feb 16, 2020 4:43 pm
Looking forward to an episode, if there will be one.
If there is a episode, I called dibs on doing a let's play of it on my YouTube channels
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Danny wrote:
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No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
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That’s how evolution works, nothing disturbing about it.
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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby Ness-Wednesday » Sun Feb 16, 2020 5:43 pm

Meh.
Probably all I can say because I don't know how else to describe it.
Sharing 13/12 place is nice though, and shows I made some progress from SCC.

Edit: Hi, Quill. :3
FireyPaperMario wrote:
Sun Feb 16, 2020 5:20 pm
8lue Storm wrote:
Sun Feb 16, 2020 4:43 pm
Looking forward to an episode, if there will be one.
If there is a episode, I called dibs on doing a let's play of it on my YouTube channels
Eclisped confirmed there WILL be an episode
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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby litchh » Mon Feb 17, 2020 2:29 am

That was unexpected.

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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby cato » Mon Feb 17, 2020 3:51 am

I could've entirely copy and paste every block in my levels and change them into the style they were in.
Of course, pretty sure that that would've exploded the block count debugger.
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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby Radiance » Sat Feb 22, 2020 9:19 pm

Pretty high score for a rushed level lmao

Added in 1 minute 13 seconds:
Also
Eclipsed wrote:ping
Please include the results on the main post

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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby Eclipsed » Sat Feb 22, 2020 11:47 pm

Radiance wrote:
Sat Feb 22, 2020 9:20 pm
Pretty high score for a rushed level lmao

Added in 1 minute 13 seconds:
Also
Eclipsed wrote:ping
Please include the results on the main post
Done

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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby Ness-Wednesday » Sun May 03, 2020 11:19 am

Omgah, the contest ended 2 months ago? Why is the thread still up?
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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby stageleft » Tue May 19, 2020 4:03 am

Wasn't this supposed to be turned into an episode?

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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby Cedur » Tue May 19, 2020 4:07 am

stageleft wrote:
Tue May 19, 2020 4:03 am
Wasn't this supposed to be turned into an episode?

Sancles is supposed to be in charge for it. I'd really like to see a contest episode finished for once ...
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Re: Autumn Vanilla Level Contest 2019 [Results]

Postby Uzendayo » Sat Jun 27, 2020 1:18 am

episode eventually.... stay tuned....
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Re: Autumn Vanilla Level Contest 2019 [Results - Unofficial Tiebreaker/Episode Release Soon]

Postby Eclipsed » Sat Jul 11, 2020 2:21 pm

I've been beta testing the episode for AVLC and the hub is coming out really soon. Stay tuned as it should be here in the next day or two.

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I talked to ShadowStarX about doing an tiebreaker and it's based on which level I personally liked more, so here's the unofficial tiebreaker for this episode. This tie-breaker is unofficial.

Crossover Challenge gets 25th while The Mushroom Archives gets 24th since I'm willing to actually beat the 2nd one.

Frozentrepid gets 13th while Pokeys gets 12th since the first level is way too cluttered that it takes multiple play throughs before one can actually find it enjoyable. Also pokeys has a much more focused design but it still has its own issues.

Mouser's Mansion I personally had more fun with but it's getting 5th and Futuristic Sand Station is getting 4th. The reasoning for this is because of the fact that in mansion level there's 3 star coins that I think the author doesn't want optional and it looks like an oversight that it is. Under the assumption, the author intent isn't to have these star coins optional, this level is worse because two of the star coins require hitting two random invisible blocks with no indication. Thus, to fully beat this level, you have to encounter unfair and unfun design. Otherwise, I think this level would have 4th place.

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Re: Autumn Vanilla Level Contest 2019 [Results - Unofficial Tiebreaker/Episode Release Soon]

Postby Cedur » Sat Jul 11, 2020 4:58 pm

I'd say the pokey level is a lot harder to beat than Frozentrepid, in fact I couldn't beat it and thought it's completely impossible.
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Re: Autumn Vanilla Level Contest 2019 [Results - Unofficial Tiebreaker/Episode Release Soon]

Postby Eclipsed » Sat Jul 11, 2020 6:30 pm

Cedur wrote:
Sat Jul 11, 2020 4:58 pm
I'd say the pokey level is a lot harder to beat than Frozentrepid, in fact I couldn't beat it and thought it's completely impossible.
It's a kaizo level, just because it's a kaizo level doesn't make it a bad level. Just because a level is hard or difficult doesn't make it a badly designed level. Please stop thinking this way. It's not the best kaizo level ever but it's a lot less visually messy than Frozentrepid. The visuals in frozentrepid impact the gameplay to a degree that its becomes often confusing where to go on a first playthrough and that's not good design.

If frozentrepid was less visually distracting and didn't have the issue that it felt super cluttered, then it would be above pokeys.

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Re: Autumn Vanilla Level Contest 2019 [Results - Unofficial Tiebreaker/Episode Release Soon]

Postby Cedur » Sun Jul 12, 2020 6:48 am

I do have a bit of experience watching Kaizo levels. I would like to see a video of how to get through this level because, as I said, there were spots that I deemed really impossible.

And even then, I hope this level is not mandatory in the contest episode bc, as you agree, it's a really really hard level.
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Re: Autumn Vanilla Level Contest 2019 [Results - Unofficial Tiebreaker/Episode Release Soon]

Postby Eclipsed » Sun Jul 12, 2020 2:25 pm

Cedur wrote:
Sun Jul 12, 2020 6:48 am
I do have a bit of experience watching Kaizo levels. I would like to see a video of how to get through this level because, as I said, there were spots that I deemed really impossible.

And even then, I hope this level is not mandatory in the contest episode bc, as you agree, it's a really really hard level.
Here's the video: Also it doesn't matter since you have access to all the powerups in the starting hub and a leaf and hammer suit from it would probably allow you to bypass the level.

Last edited by Eclipsed on Sun Jul 12, 2020 3:47 pm, edited 1 time in total.

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Re: Autumn Vanilla Level Contest 2019 [Results - Unofficial Tiebreaker/Episode Release Soon]

Postby FireyPaperMario » Sun Jul 12, 2020 3:11 pm

Eclipsed wrote:
Sun Jul 12, 2020 2:25 pm
Also it doesn't matter since you have access to all the powerups in the starting hub and a leaf and hammer suit from it would probably allow you to bypass the level.
Oh, thank you, that'll come in handy for when I get stressed during a level in this contest. ^^"
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Danny wrote:
Thu Oct 09, 2014 2:49 pm
No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote:
Thu Oct 15, 2020 9:26 am
That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD

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Re: Autumn Vanilla Level Contest 2019 [Results - Video Form Out]

Postby Cedur » Tue Jul 14, 2020 7:21 am

So, what is left to be done until the episode is out?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: Autumn Vanilla Level Contest 2019 [Results - Video Form Out]

Postby Super Wario Bros » Tue Jul 14, 2020 10:53 am

I think contests with no custom gfx really have to be creative, so this idea is genius. I think more contests like this should be held. I also appreciate the 1.3 and 2.0 compatibility

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