SMBX Legacy Source Code

General discussion about Super Mario Bros. X.
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SMBX Legacy Source Code

Postby Aero » Sun Feb 02, 2020 11:13 am

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The SMBX source code is finally open! Do with it as you please. Here's a quick Q&A for anticipated questions...
Spoiler: show
Q: What is this?
A: The source code for Super Mario Bros. X 1.3 legacy version.

Q: Is this legit?
A: Yes.

Q: Is this decompiled code?
A: No. This is the source code that was written.

Q: Can I build this?
A: Short answer is not really. Long answer is that SMBX was written in VB6 and Microsoft has long since ended support for the language. You will need to set up your own development environment to build the project.

Q: Is this going to be built upon by the SMBX2 team?
A: No. Doing so would disrupt development.

Q: What is the utility of releasing the source code?
A: The code can be used as a reference for posterity. SMBX until this point has had a closed source engine, and editor. The value of releasing the code as-is exists from SMBX's history, the benefits of software freedom, analysis, and to help SMBX move forward.

Q: How will this fit into the community?
A: This board will remain the same in terms of support for SMBX2. Discussion about the source code may be posted in this thread, or in other threads. That will be the extent of the code's role.

Q: What will be the overall impact?
A: Everything will be the same, except that SMBX's code is now free. The forums, and SMBX2's progression will follow the same path as if the code was still unavailable.
GitHub Link
https://github.com/smbx/smbx-legacy-source

FAQ
http://codehaus.wohlsoft.ru/blog/faq/

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Re: SMBX Legacy Source Code

Postby Quill » Sun Feb 02, 2020 11:15 am

Nice.

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Re: SMBX Legacy Source Code

Postby RudeGuy » Sun Feb 02, 2020 11:16 am

about time
edit: the first file i click on has 12000 lines, thank you based redigit
Last edited by RudeGuy on Sun Feb 02, 2020 11:17 am, edited 1 time in total.
im bored

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Re: SMBX Legacy Source Code

Postby Pseudo » Sun Feb 02, 2020 11:17 am

Yeah
its ya girl pseudo and im back on a provisional basis

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Re: SMBX Legacy Source Code

Postby Enjl » Sun Feb 02, 2020 11:19 am

PSA: Don't even try to learn anything from this code when it comes to programming practices.
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Re: SMBX Legacy Source Code

Postby Cedur » Sun Feb 02, 2020 11:19 am

So people are making big hype in chat but it doesn't really have any use now?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: SMBX Legacy Source Code

Postby Saltlord » Sun Feb 02, 2020 11:21 am

Cedur wrote:
Sun Feb 02, 2020 11:19 am
So people are making big hype in chat but it doesn't really have any use now?

yes

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Re: SMBX Legacy Source Code

Postby Justin14p » Sun Feb 02, 2020 11:22 am

Wow

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Re: SMBX Legacy Source Code

Postby Aero » Sun Feb 02, 2020 11:22 am

Cedur wrote:
Sun Feb 02, 2020 11:19 am
So people are making big hype in chat but it doesn't really have any use now?
Yeah not for anything with practical development. It's okay to sift through for reference and see what makes SMBX tick.

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Re: SMBX Legacy Source Code

Postby ShadowStarX » Sun Feb 02, 2020 11:23 am

What the serious hell?!
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Re: SMBX Legacy Source Code

Postby perhaps » Sun Feb 02, 2020 11:24 am

bless us dear redigit for this food we are about to eat and in his name we pray amen
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been thingken about makin a few levels again

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Re: SMBX Legacy Source Code

Postby Novarender » Sun Feb 02, 2020 11:33 am

Well now I can check out why some things in SMBX don't work

And jeez, Redigit really likes if-else-ifs huh
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Re: SMBX Legacy Source Code

Postby Yoshi021 » Sun Feb 02, 2020 11:52 am

wow
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Re: SMBX Legacy Source Code

Postby Thehelmetguy1 » Sun Feb 02, 2020 11:55 am

Take a shot for every elseif you find.
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Re: SMBX Legacy Source Code

Postby Novarender » Sun Feb 02, 2020 11:58 am

Thehelmetguy1 wrote:
Sun Feb 02, 2020 11:55 am
Take a shot for every elseif you find.

You would die.
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

Hagrid: "You're a wizard, Harry!"
Harry: "You're a hairy wizard!"

The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal bodeboop.

FYRENOVA IS A FAKE!

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Re: SMBX Legacy Source Code

Postby Cedur » Sun Feb 02, 2020 12:55 pm

normal circumstances: #general channel on the smbx server gets 1000 messages in a month
source code release: #general gets 1000 messages in an hour
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX Legacy Source Code

Postby JustOneMGuy » Sun Feb 02, 2020 1:44 pm

Would this be useful for rewriting the source code in C++, BTW?

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Re: SMBX Legacy Source Code

Postby ItsIggy » Sun Feb 02, 2020 2:10 pm

Today, today is a good day. :D
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EDIT:I was already thinking about taking up Visualbasic classes for a few months now with the release of this I think it confirmed my decision.
Last edited by ItsIggy on Sun Feb 02, 2020 2:22 pm, edited 1 time in total.

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Re: SMBX Legacy Source Code

Postby Cedur » Sun Feb 02, 2020 2:17 pm

JustOneMGuy wrote:
Sun Feb 02, 2020 1:44 pm
Would this be useful for rewriting the source code in C++, BTW?

The devs clearly stated that it's not.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX Legacy Source Code

Postby h2643 » Sun Feb 02, 2020 3:13 pm

How?


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