Screenshots of Repidgit's game #11

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Screenshots of Repidgit's game #11

Postby Ness-Wednesday » Tue Feb 25, 2020 6:20 pm

Made this to be prepared for when thread #10 reaches 100 pages. :3
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Edit: The past thread hit 100 pages
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Re: Screenshots of Repidgit's game #11

Postby chuckster » Wed Feb 26, 2020 12:39 am

replying to subscribe

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Re: Screenshots of Repidgit's game #11

Postby Hammerless Penguin » Wed Feb 26, 2020 1:06 am

My computer screen just got a crack today on the top left side. But it didnt stop me from finishing up some work. Thankfully im getting a replacement screen.

have some gifs.
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Re: Screenshots of Repidgit's game #11

Postby MECHDRAGON777 » Wed Feb 26, 2020 2:17 am

Hammerless Penguin wrote:
Wed Feb 26, 2020 1:06 am
My computer screen just got a crack today on the top left side. But it didnt stop me from finishing up some work. Thankfully im getting a replacement screen.

have some gifs.
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Would it not be better to lock the controls to force the player to look right?

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Re: Screenshots of Repidgit's game #11

Postby Hammerless Penguin » Wed Feb 26, 2020 2:31 am

I actually did that an hour ago when I realized you could still look right when I looked at the gif again.
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Re: Screenshots of Redigit's game #11

Postby Cedur » Wed Feb 26, 2020 3:41 am

I don't appreciate enduring a memeish misspell of Redigit's name so I changed it back ;p
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Re: Screenshots of Repidgit's game #11

Postby Drifloon » Wed Feb 26, 2020 6:22 am

The subject will follow the original post tho not the latest reply

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Re: Screenshots of Redigit's game #11

Postby Ness-Wednesday » Wed Feb 26, 2020 6:50 am

Cedur wrote:
Wed Feb 26, 2020 3:41 am
I don't appreciate enduring a memeish misspell of Redigit's name so I changed it back ;p
Repidgit is actually a pun because 11 is the first repdigit.
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Re: Screenshots of Repidgit's game #11

Postby Chilly14 » Wed Feb 26, 2020 9:39 pm

[boing]
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Re: Screenshots of Repidgit's game #11

Postby ShadowStarX » Sat Feb 29, 2020 5:48 am

Chilly14 wrote:
Wed Feb 26, 2020 9:39 pm
[boing]
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Gotta love how casually motionless the Chucks are.
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Re: Screenshots of Repidgit's game #11

Postby AirShip » Sat Feb 29, 2020 10:42 am

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Re: Screenshots of Repidgit's game #11

Postby 8lue Storm » Sat Feb 29, 2020 1:04 pm

AirShip wrote:
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Re: Screenshots of Repidgit's game #11

Postby Hammerless Penguin » Sat Feb 29, 2020 8:35 pm

I decided to remake my level "dangerous planks" I didn't think the level held up well.

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obligitory desert screenshot.
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I think I already posted this....
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Re: Screenshots of Repidgit's game #11

Postby FireyPaperMario » Mon Mar 02, 2020 5:41 am

Hammerless Penguin wrote:
Sat Feb 29, 2020 8:35 pm
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Damn, this screenshot looks like something inspired from kaizo shitz
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Re: Screenshots of Repidgit's game #11

Postby Murphmario » Mon Mar 02, 2020 11:31 am

FireyPaperMario wrote:
Mon Mar 02, 2020 5:41 am
Hammerless Penguin wrote:
Sat Feb 29, 2020 8:35 pm
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Damn, this screenshot looks like something inspired from kaizo shitz
I'd imagine you can just swim under that large bunch of spikes and climb the rope to get up.
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Re: Screenshots of Repidgit's game #11

Postby FireyPaperMario » Mon Mar 02, 2020 11:32 am

Murphmario wrote:
Mon Mar 02, 2020 11:31 am
I'd imagine you can just swim under that large bunch of spikes and climb the rope to get up.
On my.... I didn't see the climbable rope there, thought you must have to spin jump on the koopa to get across! lmao sorry
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Re: Screenshots of Repidgit's game #11

Postby Taycamgame » Mon Mar 02, 2020 1:49 pm

Huh. I thought the "thread locks at 100 pages" rule was a thing of the past. I.e. beta 3's thread
Also what is the reasoning behind starting over every 100 pages?

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Above you can see a map screen. In my episode you will be able to view maps of areas and, when you enter new sections for the first time, they will dynamically appear on the map!
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Re: Screenshots #11

Postby Enjl » Mon Mar 02, 2020 2:43 pm

(title edit because of horrid default title)
Taycamgame wrote:
Mon Mar 02, 2020 1:49 pm
something I've been working on over the past week
Pretty neat concept. From a UI-Design perspective, I'd suggest perhaps redesigning the visual hierarchy a little, though. Visual fidelity is simple enough to always tweak after the fact, but before doing so it might be a good idea to not have "CLOSE WITH RUN KEY" take up what feels like 1/8 of the screen :p. I feel like players will learn that after their first or second visit to the page. A button-looking thing in a corner with one of those undo-arrows and the icon you use in your episode for the run key should be plenty. That should free up the space at the top for you to put the actual name of the overlay the player is currently viewing! Such as "Minimap" or "Profile", in your examples.
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Re: Screenshots of Repidgit's game #11

Postby Cedur » Mon Mar 02, 2020 2:56 pm

Taycamgame wrote:Huh. I thought the "thread locks at 100 pages" rule was a thing of the past. I.e. beta 3's thread
Also what is the reasoning behind starting over every 100 pages?

Just to answer this:
It's not a thing of the past, as I just asked in the Site Discussion forum.
It is Joey's thing and there used to be some wild controversy during the time he was head admin, but I think for the screenshot threads it's really good since it's so frequented, we would be at 1,200 pages / 12,000 posts if all screenshots were in one thread. Also since number of posts per page was increased from 10 to 20 in late 2015, the rule is now applied way less frequently.
The Beta 3 was a fully deliberate exception since it would be archived anyway upon the next release.

Anyway, your screenshots are related to what you just discussed in the mod channel on novaverse, right?
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Re: Screenshots of Repidgit's game #11

Postby Taycamgame » Wed Mar 04, 2020 4:22 pm

The screenshots are related to that discussion, correct :)

And thanks for the suggestions, Enjl. I think removing the text (or atleast making it smaller) could be beneficial because it'd also free up a bit of space, allowing me to put more inside the maps vertically. Not sure if it really matters, but what corner would you suggest the button thing be in?
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