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Re: Screenshots of Repidgit's game #11

Posted: Wed Apr 22, 2020 8:49 pm
by Fuyu
This idea has been on my mind for the longest time and I have delayed because I was too lazy to make it. No more, I need to let the world know this is a thing.
Spoiler: show
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Re: Screenshots of Repidgit's game #11

Posted: Thu Apr 23, 2020 6:44 am
by Darkonius Mavakar
Probably one of my fav levels i've designed for Delightful Adventure 2
Spoiler: show
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Re: Screenshots of Repidgit's game #11

Posted: Thu Apr 23, 2020 11:33 am
by Alucard648
Natsu wrote:
Wed Apr 22, 2020 8:49 pm
This idea has been on my mind for the longest time and I have delayed because I was too lazy to make it. No more, I need to let the world know this is a thing.
Spoiler: show
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Clever usage of layers and events. I think this can be done in SMBX 1.3.

Re: Screenshots of Repidgit's game #11

Posted: Thu Apr 23, 2020 11:50 am
by Enjl
Alucard648 wrote:
Thu Apr 23, 2020 11:33 am
Natsu wrote:
Wed Apr 22, 2020 8:49 pm
This idea has been on my mind for the longest time and I have delayed because I was too lazy to make it. No more, I need to let the world know this is a thing.
Spoiler: show
Image
Clever usage of layers and events. I think this can be done in SMBX 1.3.
Don't even need layers or events these days. The magic of onColorSwitch, block:transform(id), and custom range passthrough blocks~ Keeps the block count low and makes it so you don't need to place every block twice.

Re: Screenshots of Repidgit's game #11

Posted: Thu Apr 23, 2020 6:25 pm
by Fuyu
I didn't know that method existed, I did exactly what Alucard648 said. I also don't know what you mean by placing blocks twice, all I did was arrange a section with BGOs for the Off state of the switch platforms and make it so that there are two layers of On states for different blocks and placed them on top of the BGOs. I must say that designing around this gimmick is really boring and time-consuming.

Re: Screenshots of Repidgit's game #11

Posted: Thu Apr 23, 2020 10:50 pm
by Ness-Wednesday
I've been making this creepy little hub for my episode's demo. I didn't think it would be this creepy
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Re: Screenshots of Repidgit's game #11

Posted: Fri Apr 24, 2020 2:25 am
by Hammerless Penguin
im having too much fun with these barrels.
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Re: Screenshots of Repidgit's game #11

Posted: Fri Apr 24, 2020 5:01 am
by Enjl
Natsu wrote:
Thu Apr 23, 2020 6:25 pm
I didn't know that method existed, I did exactly what Alucard648 said. I also don't know what you mean by placing blocks twice, all I did was arrange a section with BGOs for the Off state of the switch platforms and make it so that there are two layers of On states for different blocks and placed them on top of the BGOs. I must say that designing around this gimmick is really boring and time-consuming.
Ah, you placed BGOS. I thought you placed custom-range blocks with the passthrough=true in block-n.txt. That's what I meant by "placing everything twice", essentially. If you switch the IDs with lua you would only need to place the initial state in the editor and can have lua transform the block into a passthrough block when a switch happens.

Re: Screenshots of Repidgit's game #11

Posted: Tue May 12, 2020 7:34 am
by skyhighway
Hammerless Penguin wrote:
Fri Apr 24, 2020 2:25 am
im having too much fun with these barrels.
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casually slams into a solid metal bullet at half a mach
walks it off

Re: Screenshots of Repidgit's game #11

Posted: Wed May 27, 2020 1:41 am
by TLtimelord
The level has since been finished but I thought I'd drop this lil spit. Due to quarantine I've picked up the idea of doing an episode. First time in like ten years lmfao
Spoiler: show
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Re: Screenshots of Repidgit's game #11

Posted: Sat Jun 06, 2020 8:10 am
by litchh
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Re: Screenshots of Repidgit's game #11

Posted: Sun Jun 07, 2020 9:04 am
by FireyPaperMario
litchh wrote:
Sat Jun 06, 2020 8:10 am
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This level looks like something out of a MSX1 game.

Re: Screenshots of Repidgit's game #11

Posted: Thu Jun 25, 2020 7:37 am
by Locus

Re: Screenshots of Repidgit's game #11

Posted: Sat Jul 04, 2020 4:01 am
by cato
One of the levels of the episode I was playing. I have no words for it. This is just one section of one level in the episode.
Spoiler: show
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Re: Screenshots of Repidgit's game #11

Posted: Sat Jul 04, 2020 9:43 am
by Fuyu
Oh my god that's awful! It's so open and confusing, you can get lost in that thing.

Re: Screenshots of Repidgit's game #11

Posted: Sun Jul 12, 2020 3:55 pm
by Snowy_Desert
cato wrote:
Sat Jul 04, 2020 4:01 am
One of the levels of the episode I was playing. I have no words for it. This is just one section of one level in the episode.
Spoiler: show
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Good lord you also have to collect red coins in that thing!

Re: Screenshots of Repidgit's game #11

Posted: Sun Aug 02, 2020 6:24 am
by litchh
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Re: Screenshots of Repidgit's game #11

Posted: Sun Aug 02, 2020 8:05 am
by chuckster
cato wrote:
Sat Jul 04, 2020 4:01 am
One of the levels of the episode I was playing. I have no words for it. This is just one section of one level in the episode.
Spoiler: show
Image
i get... ash lake from dark souls vibes? strange.

edit: ash lake for the uninitiated:

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