I cannot believe that this is possible.

General discussion about Super Mario Bros. X.

Which chracter should get a playable sprite 1st

Mario
5
50%
Luigi
2
20%
Peach
1
10%
Bup
2
20%
 
Total votes: 10
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TheGameyFireBro105
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I cannot believe that this is possible.

Postby TheGameyFireBro105 » Wed Jul 01, 2020 8:33 pm

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Re: I cannot believe that this is possible.

Postby Yoshi021 » Wed Jul 01, 2020 10:34 pm

wow?

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Re: I cannot believe that this is possible.

Postby CJ_RLushi » Wed Jul 01, 2020 11:02 pm

Thats from TI2 what
My episode lol:
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Re: I cannot believe that this is possible.

Postby skyhighway » Wed Jul 01, 2020 11:04 pm

oh god the clash hurts my fuckin eyes
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Re: I cannot believe that this is possible.

Postby Cedur » Thu Jul 02, 2020 3:38 am

... what is the point of you posting these screenshots?
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Re: I cannot believe that this is possible.

Postby DerEric » Thu Jul 02, 2020 5:11 am

What? The Super Mario 64 styled graphics?

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Re: I cannot believe that this is possible.

Postby FireyPaperMario » Thu Jul 02, 2020 7:57 am

Cedur wrote:
Thu Jul 02, 2020 3:38 am
... what is the point of you posting these screenshots?
I think it's too mess with out minds... I don't know
Custom mega drive playable sprites
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No creativeness.

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That’s how evolution works, nothing disturbing about it.
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Re: I cannot believe that this is possible.

Postby TheGameyFireBro105 » Thu Jul 02, 2020 8:50 am

I'm talking about SM64 Gfx combined with lua scripts, and Invasion 2 level design. I'm planning on finishing a gfx pack, but i'm gonna need some screenshots of mario 64 mario in specific poses. i literally used textures, sprites, and screenshots to make all of this. Once I get Playable sprites, it will really work. I did green yoshi, already, so all i need are screenshots at a specific perspective.

Added in 1 minute 42 seconds:
skyhighway wrote:
Wed Jul 01, 2020 11:04 pm
oh god the clash hurts my fuckin eyes
The thing is, its not finished. this post is just a test. I will ask for suggestions.
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Re: I cannot believe that this is possible.

Postby Cedur » Thu Jul 02, 2020 12:33 pm

so, what is it exactly that "you can't believe it's possible"?

(also make sure to avoid 1x1)
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Re: I cannot believe that this is possible.

Postby TheGameyFireBro105 » Thu Jul 02, 2020 12:52 pm

1x1 gfx that kinda look good.

Added in 3 minutes 46 seconds:
Cedur wrote:
Thu Jul 02, 2020 3:38 am
... what is the point of you posting these screenshots?
I'm testing SM64 style gfx. I really need some Mario 64 screenshots at certain angles for creating this. so far, I've found a bunch. I've also used Yoshi's story and Mario Kart 64 sprites, as well as 64 ds models. I just need some good screenshots of Mario 64 Mario at the perspective angles of SMB3 Mario.
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Re: I cannot believe that this is possible.

Postby Idunn » Sat Jul 04, 2020 10:21 am

No they don’t look good in Smbx because Smbx is overall just 2x2.

The tileset really hurts to the eyes, and this topic es kinda pointless because almost anyone can do this with enough time and patience of learning.
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Re: I cannot believe that this is possible.

Postby TheGameyFireBro105 » Mon Jul 06, 2020 8:27 am

Idunn wrote:
Sat Jul 04, 2020 10:21 am
No they don’t look good in Smbx because Smbx is overall just 2x2.

The tileset really hurts to the eyes, and this topic es kinda pointless because almost anyone can do this with enough time and patience of learning.
I'm trying to make a gfx pack that makes all of the basegame gfx into 1x1 sm64 sprites
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Re: I cannot believe that this is possible.

Postby Enjl » Mon Jul 06, 2020 9:25 am

TheGameyFireBro105 wrote:
Mon Jul 06, 2020 8:27 am
I'm trying to make a gfx pack that makes all of the basegame gfx into 1x1 sm64 sprites
Tiny roadblock: SM64 didn't have sprites for enemies, so it's always gonna look jank. The higher the resolution, the more animation is necessary to fluently convey movement. Unless you use lib3d and use models all the way, which may even be lower effort in the long run.
Have you already found "sm64 sprites" for boom boom or the buzzy beetle?
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Re: I cannot believe that this is possible.

Postby TheGameyFireBro105 » Mon Jul 06, 2020 9:56 am

Enjl wrote:
Mon Jul 06, 2020 9:25 am
TheGameyFireBro105 wrote:
Mon Jul 06, 2020 8:27 am
I'm trying to make a gfx pack that makes all of the basegame gfx into 1x1 sm64 sprites
Tiny roadblock: SM64 didn't have sprites for enemies, so it's always gonna look jank. The higher the resolution, the more animation is necessary to fluently convey movement. Unless you use lib3d and use models all the way, which may even be lower effort in the long run.
Have you already found "sm64 sprites" for boom boom or the buzzy beetle?
You do realize I could just remove the spikes from spinies and make the shell blue. There are sprite-based enemies, though. Ever seen a Mario 64 pokey? What about the big steelys? Man, those amps sure look flat! For what i've been doing so far? I've been manipulating the pngs found on the Super Mario 64 Mariowiki page, as well as using screenshots of enemies at certain angles. Heck, for thwomps I just took the face texture and made rounded edges around it!
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Re: I cannot believe that this is possible.

Postby Enjl » Mon Jul 06, 2020 10:05 am

I forgot about the spherical enemies, but that hardly addresses my points. Especially the one about choppy animation seems to be more confirmed than refuted.
To reiterate...
What are you doing to make sure it looks smooth? And what are you doing to ensure you have sprites for the absurd number of basegame elements, regardless of whether SM64 provides any sprites or models for reference? Correct me if I'm wrong, but I don't think SM64 has Dry Bones, Wart, Birdo, etc...

To me, this effort seems like it should rather focus its efforts on quality than quantity. A few ported SM64 elements that animate well are going to be infinitely more usable (and creatable) than a whole basegame overhaul. I hope you take lib3d and using the actual models into consideration, because I think that would be a really rad way to handle it.
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Re: I cannot believe that this is possible.

Postby TheGameyFireBro105 » Mon Jul 06, 2020 10:11 am

Enjl wrote:
Mon Jul 06, 2020 10:05 am
I forgot about the spherical enemies, but that hardly addresses my points. Especially the one about choppy animation seems to be more confirmed than refuted.
To reiterate...
What are you doing to make sure it looks smooth? And what are you doing to ensure you have sprites for the absurd number of basegame elements, regardless of whether SM64 provides any sprites or models for reference? Correct me if I'm wrong, but I don't think SM64 has Dry Bones, Wart, Birdo, etc...

To me, this effort seems like it should rather focus its efforts on quality than quantity. A few ported SM64 elements that animate well are going to be infinitely more usable (and creatable) than a whole basegame overhaul.
Birdo has a model in Mario tennis, Dry-bones could easily be done with simple koopa modifications, Mouser's bomb throwing is very similar to that of King Bob-omb in 64 DS, Wart's bubble attacks are reminiscent of Bowser during his second fight, mother brain's immobility could help with recreating iyerock, and boom-boom's as useless as a goomba, so King Goomba's mindless charging's perfect.
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Re: I cannot believe that this is possible.

Postby Idunn » Tue Jul 07, 2020 5:23 am

I don’t Mousers bombs are that similar to how King BO used them same with Wart's attack for the second Bowser thing.

Also Boom Boom is not at all like a Goomba mhm.

But i don’t wanna discourage you about this, if you wanna do it just do it.
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Re: I cannot believe that this is possible.

Postby TheGameyFireBro105 » Tue Jul 07, 2020 8:36 am

Idunn wrote:
Tue Jul 07, 2020 5:23 am
I don’t Mousers bombs are that similar to how King BO used them same with Wart's attack for the second Bowser thing.

Also Boom Boom is not at all like a Goomba mhm.

But i don’t wanna discourage you about this, if you wanna do it just do it.
1. 64DS King Bob-omb throws bob-ombs in order to blow up Yoshi. However, Yoshi's tongue makes it easy to chuck said bob-ombs at the king. Mouser throw bombs at the heroes (Mario, Luigi, Peach, and Toad) in order to blow them up. But said bombs are very easy to throw at the dumb rat, anyways.

2. The second bowser jumps, however the jumps do not destroy blocks. Wart's jumps are also surprisingly harmless to the terrain.

3. Both Boom Boom, and King Goomba have very basic attacks, and aren't even good at using them.
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Re: I cannot believe that this is possible.

Postby Idunn » Tue Jul 07, 2020 10:16 am

These are weird similarities still, but like I said go ahead and make this a thing if you want to.
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Re: I cannot believe that this is possible.

Postby Murphmario » Tue Jul 07, 2020 1:18 pm

TheGameyFireBro105 wrote:
Tue Jul 07, 2020 8:36 am
Idunn wrote:
Tue Jul 07, 2020 5:23 am
I don’t Mousers bombs are that similar to how King BO used them same with Wart's attack for the second Bowser thing.

Also Boom Boom is not at all like a Goomba mhm.

But i don’t wanna discourage you about this, if you wanna do it just do it.
1. 64DS King Bob-omb throws bob-ombs in order to blow up Yoshi. However, Yoshi's tongue makes it easy to chuck said bob-ombs at the king. Mouser throw bombs at the heroes (Mario, Luigi, Peach, and Toad) in order to blow them up. But said bombs are very easy to throw at the dumb rat, anyways.

2. The second bowser jumps, however the jumps do not destroy blocks. Wart's jumps are also surprisingly harmless to the terrain.

3. Both Boom Boom, and King Goomba have very basic attacks, and aren't even good at using them.
Since when did Wart jump?
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