Interesting things in SMBX

General discussion about Super Mario Bros. X.
User avatar
bossedit8
Banned
Posts: 6846
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Chat Username: <3 bossedit8 <3
Contact:

Re: Interesting things in SMBX

Postby bossedit8 » Mon Dec 12, 2016 9:31 pm

Y'know, a SMW Yellow Koopa and a shell, usually when a SMW Yellow Beach Koopa gets into a shell (any color) it turns into a Kamikaze Koopa but in SMBX, apparently when any kind of beach koopa (except the blue one because that one kicks it instead of jumping into shells) jumps into a yellow shell, it turns into Kamikaze Koopa that way.

Basically a yellow shell turns into Kamikaze Koopa by green, red and yellow beach Koopas in SMBX instead of if a yellow beach Koopa jumps into any shells in the original SMW game.

User avatar
The Dwarven Digger
Lakitu
Lakitu
Posts: 484
Joined: Sun Oct 30, 2016 11:17 am
Current Project: Currently unnamed

Re: Interesting things in SMBX

Postby The Dwarven Digger » Tue Dec 13, 2016 2:37 pm

Not sure how well known this one is, but if you complete the level using a SMW exit while the p-switch music is playing, the level music will restart when the p-switch music ends. I haven't tested it with any other exits or sound effects, but this happened to me when I was working on a level for my SMW-styled episode. I had a p-switch near the end that you could use to reach the top of the goal, and I found that the music restarted after finishing the level (At the end of the p-switch music)

I'm guessing this is because when the p-switch music ends, it always starts playing the level music, and the goal just stops the music currently playing.
I support: show
Image
Image
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
Spoiler: show
rockythechao wrote:Image

User avatar
crusher169
Ripper II
Ripper II
Posts: 353
Joined: Tue Apr 22, 2014 9:09 am
Current Project: Getting my life together.
Contact:

Re: Interesting things in SMBX

Postby crusher169 » Sat Dec 17, 2016 1:18 am

isnt this just interesting?

Image
I'm not good at making signatures.

User avatar
The Dwarven Digger
Lakitu
Lakitu
Posts: 484
Joined: Sun Oct 30, 2016 11:17 am
Current Project: Currently unnamed

Re: Interesting things in SMBX

Postby The Dwarven Digger » Mon Dec 19, 2016 11:42 am

crusher169 wrote:isnt this just interesting?
(image)
It looks like the well-known glitch where you go backwards through the wall, but somehow you've done it with a Kuribo's shoe... while in the air.
/me is confused
I support: show
Image
Image
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
Spoiler: show
rockythechao wrote:Image

User avatar
jessespy
Shy Guy
Shy Guy
Posts: 7
Joined: Tue Mar 28, 2017 7:12 am
Current Project: custom for ari - smbx
Chat Username: jessespy

Re: Interesting things in SMBX

Postby jessespy » Tue Mar 28, 2017 7:23 am

i have found a glitch where you pluck a bomb out of grass while sliding and end up dieing (think tele to outside bounding box)

User avatar
Quantumenace
Ripper II
Ripper II
Posts: 308
Joined: Mon Dec 28, 2015 2:17 am

Re: Interesting things in SMBX

Postby Quantumenace » Wed Mar 29, 2017 12:48 pm

Snifit shots can hit and activate invisible ? blocks, but only from underneath, and only when you use Lua to give the shot an upwards velocity.

User avatar
Mosaic
Ludwig von Koopa
Ludwig von Koopa
Posts: 2846
Joined: Fri Feb 27, 2015 8:07 pm
Flair: All has a reason behind it, even if it's tough.
Current Project: The Mosaic Group's Journey, Toad's SMB Adventure, Mosaic Adventures and Other Secret Projects?
Chat Username: Mosaic
Contact:

Re: Interesting things in SMBX

Postby Mosaic » Wed Mar 29, 2017 1:00 pm

on the subject of invisible blocks, SMB2 ninjis can activate invisible blocks from underneath.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
And Here's The Proof
My Rainbow Of Levels
Mosaic's Museum(My Discord)

Image

Image

Danny wrote:Here's some constructive criticism: What the hell.
Witchking wrote:Approved!

Discord Quotes: show
Image


User avatar
FanofSMBX
Bowser
Bowser
Posts: 3882
Joined: Sun Dec 22, 2013 12:01 pm

Re: Interesting things in SMBX

Postby FanofSMBX » Wed Mar 29, 2017 2:05 pm

MosaicMario wrote:on the subject of invisible blocks, SMB2 ninjis can activate invisible blocks from underneath.
The same goes for SMW Ninjis and the hopping Toad.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


User avatar
Mivixion
Grinder
Grinder
Posts: 1056
Joined: Sat Dec 20, 2014 2:44 pm
Chat Username: m1v1x10n

Re: Interesting things in SMBX

Postby Mivixion » Fri Mar 31, 2017 4:51 pm

Same goes for vines, which i discovered when making my old level, Traps

User avatar
Electriking
Posts: 4476
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: Interesting things in SMBX

Postby Electriking » Fri Mar 31, 2017 7:14 pm

The Dwarven Digger wrote:Not sure how well known this one is, but if you complete the level using a SMW exit while the p-switch music is playing, the level music will restart when the p-switch music ends. I haven't tested it with any other exits or sound effects, but this happened to me when I was working on a level for my SMW-styled episode. I had a p-switch near the end that you could use to reach the top of the goal, and I found that the music restarted after finishing the level (At the end of the p-switch music)

I'm guessing this is because when the p-switch music ends, it always starts playing the level music, and the goal just stops the music currently playing.
It also happens in SMF2. I guess this kind of glitch is hard to fix, and may be common to many level editors
SMM2 ID: JJF-P7G-FSF

User avatar
The Dwarven Digger
Lakitu
Lakitu
Posts: 484
Joined: Sun Oct 30, 2016 11:17 am
Current Project: Currently unnamed

Re: Interesting things in SMBX

Postby The Dwarven Digger » Sat Apr 01, 2017 3:49 am

King of Eterity wrote:
The Dwarven Digger wrote:Not sure how well known this one is, but if you complete the level using a SMW exit while the p-switch music is playing, the level music will restart when the p-switch music ends. I haven't tested it with any other exits or sound effects, but this happened to me when I was working on a level for my SMW-styled episode. I had a p-switch near the end that you could use to reach the top of the goal, and I found that the music restarted after finishing the level (At the end of the p-switch music)

I'm guessing this is because when the p-switch music ends, it always starts playing the level music, and the goal just stops the music currently playing.
It also happens in SMF2. I guess this kind of glitch is hard to fix, and may be common to many level editors
Couldn't you just make it so the goal music plays over any other music?
I support: show
Image
Image
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
Spoiler: show
rockythechao wrote:Image

User avatar
Snessy the duck
Ludwig von Koopa
Ludwig von Koopa
Posts: 2700
Joined: Sat Sep 20, 2014 6:04 am
Current Project: idk lol

Re: Interesting things in SMBX

Postby Snessy the duck » Sat May 06, 2017 12:27 pm

I've actually just now found out that the slimes from Zelda 2 actually can be carried in Yoshi's mouth and spit out, and the red one even allows you to shoot flames when you spit it out like a red koopa shell!
Image

My Switch friend code: SW-5399-6466-3493

Image

User avatar
Pseudo
Peach
Peach
Posts: 5543
Joined: Wed Jan 08, 2014 12:04 am
Current Project: ???

Re: Interesting things in SMBX

Postby Pseudo » Sat May 06, 2017 12:30 pm

I think pretty much all NPCs can hit invisible blocks if they are shot upwards into them. Rolling coins produced by hitting blocks as Luigi, Toad, or Link can also hit invisible blocks above them.

Also, Snessy, the cyan Bots also give Yoshi the yellow shell stomping ability. The blue ones don't do anything, though.
its ya girl pseudo and im back on a provisional basis

"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account, 2016


User avatar
Snessy the duck
Ludwig von Koopa
Ludwig von Koopa
Posts: 2700
Joined: Sat Sep 20, 2014 6:04 am
Current Project: idk lol

Re: Interesting things in SMBX

Postby Snessy the duck » Sat May 06, 2017 12:44 pm

Pseudo wrote:Also, Snessy, the cyan Bots also give Yoshi the yellow shell stomping ability. The blue ones don't do anything, though.
Welp, the more you know!
Image

My Switch friend code: SW-5399-6466-3493

Image

TDK
Kamikaze Koopa
Kamikaze Koopa
Posts: 1384
Joined: Wed Nov 11, 2015 12:26 pm

Re: Interesting things in SMBX

Postby TDK » Mon May 22, 2017 11:33 am

Image

User avatar
Electriking
Posts: 4476
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: Interesting things in SMBX

Postby Electriking » Tue May 23, 2017 4:28 pm

TheDinoKing wrote:
Spoiler: show
Image
Are you trying to define the future of kaizo levels?
SMM2 ID: JJF-P7G-FSF

User avatar
Mivixion
Grinder
Grinder
Posts: 1056
Joined: Sat Dec 20, 2014 2:44 pm
Chat Username: m1v1x10n

Re: Interesting things in SMBX

Postby Mivixion » Thu May 25, 2017 10:00 pm

Electriking wrote:
TheDinoKing wrote:
Spoiler: show
Image
Are you trying to define the future of kaizo levels?
that's not really kaizo since it's not actually that hard to do

User avatar
HeroLinik
Cyan Yoshi Egg
Cyan Yoshi Egg
Posts: 3445
Joined: Fri Dec 20, 2013 1:28 pm
Current Project: TCGA Remake
Chat Username: Look below my avatar
Contact:

Re: Interesting things in SMBX

Postby HeroLinik » Thu Jun 01, 2017 11:07 am

Not sure if this is a glitch, but I just discovered when playing a level that if you enter a door while pulling up something from the ground or immediately afterwards, you'll enter the warp one block below where the warp was positioned. It's more hilarious if you're not upgraded because it makes it seem like you're entering through the floor.
I support: show
Lol, you got trolled. Move along, if you please.
YouTube channel

Moderator of the r/Pokemon Discord server since 2019.

User avatar
Electriking
Posts: 4476
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: Interesting things in SMBX

Postby Electriking » Sun Jun 11, 2017 4:15 pm

Something feels a bit off about this. I don't know what exactly:
Image
SMM2 ID: JJF-P7G-FSF

User avatar
Radiance
Level Reviewer
Level Reviewer
Posts: 1295
Joined: Thu Dec 10, 2015 7:53 am
Current Project: viewtopic.php?t=16308

Re: Interesting things in SMBX

Postby Radiance » Mon Jun 12, 2017 6:25 am

I've encountered that before and I assumed that it's Yoshi tongue. I'd come to that conclusion because I also assumed that yoshib is Yoshi body


Return to “General”

Who is online

Users browsing this forum: No registered users and 20 guests