How creative are you guys when making SMBX projects? ^.^')

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby rixithechao » Wed May 03, 2017 5:25 pm

Yeah, things like visual style and production value should definitely not be confused with creativity.

Aesthetics, variety, polish, etc. are simply a few of the many tools available to game designers. Creativity is when you use those tools and make something novel and inspired -- there needs to be some element of originality and uniqueness and a degree of intent and purpose for it to count. You can throw things together haphazardly and stumble upon something that works, or you can follow instructions or mimic others to create a solid product, but you're not being creative in either of those situations.
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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Unidentified » Wed May 03, 2017 6:45 pm

Well, that is hard to answer
I usually have some interesting ideas, but most require lua, and I suck at lua.



I really need to learn programming.

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Uzendayo » Wed May 03, 2017 8:23 pm

I mean, look at my Contest levels and see for yourself. (Blatant Advertising)
I try to be creative when deciding what themes I want to do and what palettes I want to see. I try to be creative in that aspect as well as music selection.
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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Westretroman » Wed May 03, 2017 8:46 pm

I'm really creative, I can come up with concepts and ideas that seem fun but need effort to push it out.

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Rhosty » Wed May 03, 2017 9:46 pm

I've made a ton of levels and haven't finished a single one, usually my brain dies if I try to think of anything creative to do with them, so they eventually end up being scrapped

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby FireyPaperMario » Thu May 04, 2017 6:06 am

King of Eterity wrote:I think black and white should be levels in an SMBX project, not the project itself.
Thank you!

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby litchh » Thu May 04, 2017 12:08 pm

I'm creative in recreations and very cool levels.

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Enjl » Thu May 04, 2017 12:48 pm

"creative in recreations" lmao
Ideas are useless if you can't make them real.
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Re: How creative are you guys when making SMBX projects? ^.^')

Postby BlazingZtar755 » Thu May 04, 2017 9:27 pm

I never do projects, since I always become demotivated or have to do other things.
But when it comes to levels, I like to think I try to be creative, but a good deal of the time it just feels like lazy copy-paste filler.
Keep moving, nothing to see here. I'm practically a dead user at this point.

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby 1AmPlayer » Sat Jun 17, 2017 7:17 pm

I had creativity in making levels, but in episodes/projects, i'll be plain lazy.

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby TheAwesomeBros » Sun Jun 18, 2017 9:03 am

TBH, I'm not a very good SMBX Episode maker... but I want to make an episode so I can impress Horikawa and Raocow!

I want to try really hard... but... I'll have to get better... somehow, if people helped me
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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Snessy the duck » Sun Jun 18, 2017 1:03 pm

TheAwesomeBros wrote:TBH, I'm not a very good SMBX Episode maker... but I want to make an episode so I can impress Horikawa and Raocow!

I want to try really hard... but... I'll have to get better... somehow, if people helped me
I'm sure people would probably help you if you made a thread for your episode.
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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Kixubug » Sun Jun 18, 2017 1:23 pm

I made a lot of levels like making and adding NPC and blocks to make more creativy levels I did.
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Re: How creative are you guys when making SMBX projects? ^.^')

Postby TDK » Fri Jul 07, 2017 6:47 pm

I never made an episode so I'm not sure.
I guess I'm somewhat creative with making levels maybe. idk

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Mable » Sat Jul 08, 2017 7:28 am

I'm creative in making my levels difficult like Zelda 2.

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby FireyPaperMario » Wed Jul 12, 2017 5:50 pm

Mable wrote:I'm creative in making my levels difficult like Zelda 2.
Now that's humorous Mable! :lol:

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby arcade999 » Wed Jul 12, 2017 7:32 pm

I am original , like. I WILL NEVER make a "peach got kidnapped by bowser and so he stole the stars and blah blah blah" cliche episode, believe me! :D I am tring of making original bosses, story, baddies and twists.
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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Unidentified » Wed Jul 12, 2017 7:34 pm

This is a question that makes me kinda mad. I usually have many cool ideas, but I don't have the resources to put them in practice

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby RhysOwens » Thu Jul 13, 2017 8:19 am

I'm not really too creative, I don't do projects but when I try to, it's normally plain SMB3 levels with maybe an attempt at a gimmick or two thrown in and I use custom graphics when I need to or to make the level less boring

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Re: How creative are you guys when making SMBX projects? ^.^')

Postby Ruan555 » Thu Jul 13, 2017 1:53 pm

My peak of creativity on my projects are usually the stories and silly dialogue i make, but i also make animated cutscenes to fresh out the story even more. And in single levels, the least i can do is add a unique gimmick to differentiate the level from the others, or make the level appealing.
Most of the time, i need specific custom graphics to complete my task, but these graphics are nowhere to be found in the forums, graphic packs, and other episodes, and since requesting graphics is no more a thing here, i usually have to make then myself, and Paint.net is my hero in these situations.
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