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Re: [Tool] Playable character sprite calibration tool

Posted: Wed Jan 03, 2018 9:41 am
by GianaSistersfan64
Is this tool also work for SMBX 38A?

Re: [Tool] Playable character sprite calibration tool

Posted: Wed Jan 03, 2018 9:54 am
by HackPlayer7
GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It was made for PGE so I doubt so.

Re: [Tool] Playable character sprite calibration tool

Posted: Wed Jan 03, 2018 3:48 pm
by Wohlstand
HackPlayer7 wrote: It was made for PGE so I doubt so.
GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It can also be used for SMBX38A in case you will save PNG sprites (there are supported both PNG and masked GIFs formats). Some calibrations will absence as there are captured from Vanilla-SMBX. Therefore you are able to create them yourself. Calibrations INI files are will be useless for SMBX-38A, but you can use standard calibrations and "Image calibration" to physically move frames on the sprite to fit original hardcoded hitboxes. The INI calibrations are useful partially for LunaLua (except of animations), and completely for PGE Engine that is uses complete set of settings.

Re: [Tool] Playable character sprite calibration tool

Posted: Wed Jan 03, 2018 6:33 pm
by GianaSistersfan64
Wohlstand wrote:
HackPlayer7 wrote: It was made for PGE so I doubt so.
GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It can also be used for SMBX38A in case you will save PNG sprites (there are supported both PNG and masked GIFs formats). Some calibrations will absence as there are captured from Vanilla-SMBX. Therefore you are able to create them yourself. Calibrations INI files are will be useless for SMBX-38A, but you can use standard calibrations and "Image calibration" to physically move frames on the sprite to fit original hardcoded hitboxes. The INI calibrations are useful partially for LunaLua (except of animations), and completely for PGE Engine that is uses complete set of settings.
Thank you for telling me. But i'm making a very different custom character (with different hitbox size, adding frame on animation and many more). if it's was also possible with TeaScript.

Re: [Tool] Playable character sprite calibration tool

Posted: Wed Jan 03, 2018 7:30 pm
by Wohlstand
GianaSistersfan64 wrote:Thank you for telling me. But i'm making a very different custom character (with different hitbox size, adding frame on animation and many more). if it's was also possible with TeaScript.
An ability to change the hitbox itself in SMBX-38A you must play a hidden minigame to unlock this feature which is not documented yet to supoort. The changes saved into your calibration INI file are useful for PGE Engine (full support), LunaLua (hitboxes only), and Calibrator itself (animations previews are directly based on animation sequences that stored inside of every INI file).

Re: [Tool] Playable character sprite calibration tool

Posted: Fri Jan 05, 2018 5:14 am
by AndrewPixel
Wow it looks pretty useful, I should consider to try this out sometimes :D

Re: [Tool] Playable character sprite calibration tool

Posted: Mon May 28, 2018 8:50 pm
by 123NINTENDO321
Ok, I'm gonna try this out