Thetoxicminecrafter1 wrote:them is the fact that a lot of people like the 16 bit smb3 style which is more colorful and pleasing to look at as opposed to smw or smb2
SMW is more colourful than SMB3.
Thetoxicminecrafter1 wrote:That is assisted by the fact that there are more Smb3 graphics in the plain editor, as well as more unique and useful npc's and bgo's, it is
What about the SMW tab? I think that one has as many unique NPCs.
Thetoxicminecrafter1 wrote:look in a graphics pack the majority would most likely be smb3, whether it is recolored, styled or completely custom
SMB3's shading style is the easiest to pull off, and the one people making handdrawn items will pull off without even trying. Therefore many custom graphics, while not classified as SMB3 graphics, will still go with graphics from the game.
The smb3 graphics have a strong outline, which makes them visually clear, easy to use for tiling, and simpler to make and draw.
SMW graphics beat SMB3 graphics in all of this.
Miles Troopa wrote:
Maybe Redigit favorite SNES game was Super Mario Bros. 3 All Stars. You can notice because he could use the SMW Magic Feather instead Raccoon Leaf from SMB3.
Leaf powerup is easier to program.