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spaceman2028
- Rex

- Posts: 33
- Joined: Fri Mar 28, 2014 6:20 pm
Postby spaceman2028 » Wed Mar 25, 2015 3:07 pm
May I recommend that you put the link for this on a site OTHER than Megaupload? Every time I try to download something from there, the browser thinks it has a virus and gets rid of it.
Because i usually prefer to use the level editor of the game, i solve problems with episodes and levels for SMBX.
Not problems like "how to fix graphics" or "what scripts to use" because that would be far too complicated for a standard builder.
I solve the more practical problems, such as level design errors and/or ideas.
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Wohlstand
- Charged Spiny

- Posts: 1805
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: 狐エンジニア
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Contact:
Postby Wohlstand » Wed Mar 25, 2015 3:48 pm
spaceman2028 wrote:May I recommend that you put the link for this on a site OTHER than Megaupload? Every time I try to download something from there, the browser thinks it has a virus and gets rid of it.
Mediafire, Google drive, Dropbox, Yandex Disk - your choice. You also can set up your own web server or buy a web-hosting and host files yourself
PGE Project, my Media and supported projects: show
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Gobenstraff
- Koopa

- Posts: 16
- Joined: Mon Feb 23, 2015 9:20 pm
Postby Gobenstraff » Wed Mar 25, 2015 9:37 pm
Turtwig wrote:baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP
It actually translates to " I understand, thanks for the heads up! ", however it does literally translate to "I won't miss (or fail) it, thanks for the info!"
@Baloula Well it's kinda ironic to write such a sentence in french on an english speaking forum. If you understand why don't you bother make a damn effort to speak english eh? Il est ironique de répondre ainsi en français sur un forum anglophone si l'on comprend. D'ailleur si tu comprends si bien, pourquoi ne fais-tu pas un effort de plus pour parler en anglais, hein?
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lighthouse64
- Charged Spiny

- Posts: 1818
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Thu Mar 26, 2015 9:18 am
Gobenstraff wrote:Turtwig wrote:baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP
It actually translates to " I understand, thanks for the heads up! ", however it does literally translate to "I won't miss (or fail) it, thanks for the info!"
@Baloula Well it's kinda ironic to write such a sentence in french on an english speaking forum. If you understand why don't you bother make a damn effort to speak english eh? Il est ironique de répondre ainsi en français sur un forum anglophone si l'on comprend. D'ailleur si tu comprends si bien, pourquoi ne fais-tu pas un effort de plus pour parler en anglais, hein?
Or he could just go to the PGE forums and speak french in the language section there.
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Super Maks 64
- Cheep-Cheep

- Posts: 12
- Joined: Mon Mar 24, 2014 12:42 pm
Postby Super Maks 64 » Thu Mar 26, 2015 3:46 pm
I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:
Code: Select all #0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0
#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0
#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0
#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0
#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.
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SilverDeoxys563
- Eerie

- Posts: 778
- Joined: Sat Dec 21, 2013 11:53 am
Postby SilverDeoxys563 » Sat Mar 28, 2015 3:40 pm
Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?


<Ragont> as303298 the movie.wmmp
In these days, I feel particularly blessed, contented, thankful, and inspired to be Christian.
Please don't Steam message me after midnight, kthx.
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HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Sun Mar 29, 2015 9:36 pm
SilverDeoxys563 wrote:Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?
It's possible for sure. I'm not sure how to turn it on by default, but you can type "toggledemocounter" as a cheatcode and it displays them.
Jesus is my savior.
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Super Maks 64
- Cheep-Cheep

- Posts: 12
- Joined: Mon Mar 24, 2014 12:42 pm
Postby Super Maks 64 » Wed Apr 01, 2015 4:50 pm
SilverDeoxys563 wrote:Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?
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mariofan 64
- Blooper

- Posts: 189
- Joined: Mon Oct 13, 2014 2:14 am
Postby mariofan 64 » Tue Apr 07, 2015 12:31 am
Super Maks 64 wrote:I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:
Code: Select all #0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0
#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0
#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0
#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0
#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.
This can be done without the luna code. There's a Help section in the Level Editor explaining this very situation. 
I has youtube now...with some activity
Projects: Infinite Mario Bros. For PGE (On the PGE Website, of course) (temp hiatus for other projects, see second link in spoiler for details)
----------RPG games, not related to Mario at all :/
----------A ???? game made in Gamemaker.
Completed: Schedules, Plans, Pages, And Other Things
Processing...Processing...Completed. See message below:
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Super Maks 64
- Cheep-Cheep

- Posts: 12
- Joined: Mon Mar 24, 2014 12:42 pm
Postby Super Maks 64 » Fri Apr 10, 2015 5:43 pm
mariofan 64 wrote:Super Maks 64 wrote:I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:
Code: Select all #0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0
#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0
#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0
#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0
#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.
This can be done without the luna code. There's a Help section in the Level Editor explaining this very situation. 
I don't get what you are saying. Did you read everything and/or tested the code?
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RudeGuy
- Fry Guy

- Posts: 4987
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Apr 11, 2015 8:44 am
Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.
im bored
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Super Maks 64
- Cheep-Cheep

- Posts: 12
- Joined: Mon Mar 24, 2014 12:42 pm
Postby Super Maks 64 » Sat Apr 11, 2015 8:56 am
RudeGuy07 wrote:Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.
I know that you can do this with SMBX events. If you red my first post you would know that I wanted the airship to ACCELERATE up and down using the LunaDLL code, but the code didn't work right.
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mariofan 64
- Blooper

- Posts: 189
- Joined: Mon Oct 13, 2014 2:14 am
Postby mariofan 64 » Sun Apr 12, 2015 11:47 am
Super Maks 64 wrote:RudeGuy07 wrote:Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.
I know that you can do this with SMBX events. If you red my first post you would know that I wanted the airship to ACCELERATE up and down using the LunaDLL code, but the code didn't work right.
It still can be done in events. If you still don't want to do it that way, then Lunalua might work, but you'd have to know more than what you know now, I think.
If it can't be done, simulate it with many events. 
I has youtube now...with some activity
Projects: Infinite Mario Bros. For PGE (On the PGE Website, of course) (temp hiatus for other projects, see second link in spoiler for details)
----------RPG games, not related to Mario at all :/
----------A ???? game made in Gamemaker.
Completed: Schedules, Plans, Pages, And Other Things
Processing...Processing...Completed. See message below:
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Wohlstand
- Charged Spiny

- Posts: 1805
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: 狐エンジニア
-
Contact:
Postby Wohlstand » Tue Apr 14, 2015 12:41 am
mariofan 64 wrote:
It still can be done in events. If you still don't want to do it that way, then Lunalua might work, but you'd have to know more than what you know now, I think.
If it can't be done, simulate it with many events. 
Yea, for example, I made 20 events to accelerate/decelerate train riding:
http://talkhaus.raocow.com/viewtopic.ph ... 79#p274679
You would make 12 events with vertical layer speeds: 1,2,3,2,1,0,-1,-2,-3,-2,-1,0
Be careful, times should be SAME! (all events for example with 0.1 sec delay, and 3, with 0.2 delay and 0 with 0.5 delay)
PGE Project, my Media and supported projects: show
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Mushroom King
- Monty Mole

- Posts: 144
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Tue May 05, 2015 4:43 am
Anyway to recreate a slopping block accessible from below by the player?
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Mushroom King
- Monty Mole

- Posts: 144
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Tue May 05, 2015 4:16 pm
@HenryRichard
Thanks for the link, but the "classic" layer and event system is far to be perfect for 2 players mode or if I want to place npc on the slopping block. This is why I'm asking if a LunaDLL code can fix the problem.
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lighthouse64
- Charged Spiny

- Posts: 1818
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Tue May 19, 2015 7:22 am
I feel like it is possible to make a frog suit with lunalua. IDK how to code it properly, but I think it'd work something like this:
Code: Select all If(in water= true) then
swimming speed = normal speed + 30
end
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Vinyl Scratch
- Rocky Wrench

- Posts: 652
- Joined: Fri Dec 20, 2013 12:47 pm
- Flair: The God Emperor of SMBXkind
Postby Vinyl Scratch » Thu May 28, 2015 12:11 pm
lighthouse64 wrote:I feel like it is possible to make a frog suit with lunalua. IDK how to code it properly, but I think it'd work something like this:
Code: Select all If(in water= true) then
swimming speed = normal speed + 30
end
Wouldn't that require replacing an already existing power up or character? And if so, why not just make it replace the ice flower and do the Penguin Suit instead of the Frog Suit
Penguin Suit is much cooler anyways
Rest In Peace Privana.
Ad hominem.
Mivixion wrote:We don't cater to the minority.
RegisteredUsername wrote:Well with that shitty attitude of yours, I don't know how you are still on this Forums.
And with that long paragraph of shit, why aren't you classed as the "SMBX Community's bullshiter"?
Snowburger wrote:Also,yeah Vinyl,I must have serious brain damage for not liking something you like XD
DarkMatt wrote:You were off being a shitposter so I didn't bother.
AeroMatter wrote:4/17/2015 - The day an /a/ meme caused conflict in SMBX.
Joey wrote:In the future there will be an official version of SMBX that contains LunaLua, but it's not going to come right now. I promise that it'll happen, though.
<AeroMatter> vinyl tbch cause we need more people like you
<Vinyl> NEET Shitposters?
<AeroMatter> yes
:^)
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lighthouse64
- Charged Spiny

- Posts: 1818
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Thu May 28, 2015 2:46 pm
Vinyl Scratch wrote:lighthouse64 wrote:I feel like it is possible to make a frog suit with lunalua. IDK how to code it properly, but I think it'd work something like this:
Code: Select all If(in water= true) then
swimming speed = normal speed + 30
end
Wouldn't that require replacing an already existing power up or character? And if so, why not just make it replace the ice flower and do the Penguin Suit instead of the Frog Suit
Penguin Suit is much cooler anyways
I wasnt thinking about that :3
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