LunaDLL - SMBX Extension Module

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Re: LunaDLL - SMBX Extension Module

Postby Onule » Wed Feb 11, 2015 7:09 pm

How does one make it so that trying to input cheats would trigger something else? I'm guessing you use getInput()? If so, how?

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Re: LunaDLL - SMBX Extension Module

Postby Destiny » Thu Feb 12, 2015 7:01 am

I don't know if this is the right topic to ask that, but anyway, there's a code to disable Peach's float jump and make she jump the same height Luigi jumps? yes, i'm a noob
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Re: LunaDLL - SMBX Extension Module

Postby FanofSMBX » Thu Feb 12, 2015 10:24 am

Wohlstand: is it possible with LunaDLL to make Goomba effect bigger?

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Re: LunaDLL - SMBX Extension Module

Postby Veudekato » Thu Feb 12, 2015 11:46 am

Possible to edit effect's size, and without lunadl
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Re: LunaDLL - SMBX Extension Module

Postby h2643 » Thu Feb 12, 2015 12:16 pm

Veudekato wrote:Possible to edit effect's size, and without lunadl
Some of the effects will look cut, even if you'll resize them.

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Re: LunaDLL - SMBX Extension Module

Postby Wohlstand » Fri Feb 13, 2015 5:06 am

FanofSMBX wrote:Wohlstand: is it possible with LunaDLL to make Goomba effect bigger?
We need to hack effects settings array, and when we will get able to resize effects ;) and also BGO's (I think, much better adding able to grab size directly from image)
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Re: LunaDLL - SMBX Extension Module

Postby ShinyWolf07 » Sat Feb 14, 2015 10:53 pm

Is this ok to download? I'm getting "SMBX1301+Luna (1).zip may harm your browsing experience, so Chrome has blocked it." :|

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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Sun Feb 15, 2015 12:15 am

ShinyWolf07 wrote:Is this ok to download? I'm getting "SMBX1301+Luna (1).zip may harm your browsing experience, so Chrome has blocked it." :|
Yes it is. It is considered harmful because it hacks smbx, and it tends to be called a virus.
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Wed Feb 25, 2015 11:34 pm

I hope this isn't double posting... Anyways, I have a question. :P What would go in the parentheses for the coin npc killed so that smbx would know that it is when the npc is killed?

Code: Select all

if(npc5 killed)then
show image
end

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Re: LunaDLL - SMBX Extension Module

Postby SilverDeoxys563 » Sun Mar 01, 2015 3:58 am

Hey FanofSMBX, what would happen if you made a hammer bro throw:

-any player fireballs?
-Venus Firetrap projectiles?
-Rinkas?
-Peach bombs?
-SMB2 bombs?
-Toad boomerangs?

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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Sun Mar 01, 2015 1:29 pm

Boomerang doesnt work.
It just flies outside the screen with the speed of sanic.

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Re: LunaDLL - SMBX Extension Module

Postby FanofSMBX » Sun Mar 01, 2015 1:43 pm

Fireballs kill the fire bro. Because they're supposed to. I'd bet the same for other player projectiles.

Rinkas fly up for a while then home in. They're used in second to last level of Yoshi's Island X.

lighthouse64 wrote:I hope this isn't double posting... Anyways, I have a question. :P What would go in the parentheses for the coin npc killed so that smbx would know that it is when the npc is killed?

Code: Select all

if(npc5 killed)then
show image
end

Likely npc10.

Could someone please merge my two posts I'm on my phone.
Last edited by Ignoritus on Thu Mar 05, 2015 12:20 pm, edited 1 time in total.
Reason: Merged Double Post

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My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
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Spark
Eerie
Grinder
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Boom Boom
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Re: LunaDLL - SMBX Extension Module

Postby axds » Tue Mar 03, 2015 12:14 am

I usually hate asking for help because I'm stubborn, but I'm at a loss. I am trying to do either one of two things: the essential goal is to manage to have a specific powerup at all times(specifically with link). I have tried using this command (PlayerMemSet,0,0x112,5,0,0,w), which is a step in the right direction and lets me keep a powerup, but only until Link reaches one heart. Regardless of any situation, link returns to his normal state at one heart. Is there a code that will allow a powerup to stick even at one health remaining?

Another idea that I thought of to pull this off was to use the above command combined with the code that let's you put in health count larger than three (HeartSystem,50,500,3,0,0,0). If I could run a code that makes the player take 2 hits instead of one at all times, I could make my health count 6 and thus completely avoiding having 1 heart. However, I can't seem to find any command or offset related to player damage. If anyone could help me out it would really be appreciated.

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Re: LunaDLL - SMBX Extension Module

Postby 55jedat555 » Wed Mar 04, 2015 2:40 pm

Wow. This LunaDLL thing is amazing! I watched some videos about what you can do with it and I'm still shocked :shock:
But I'm a bit worried because I don't know if my computer can handle this much stuff!
I'll surely try it out, though. :)
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Re: LunaDLL - SMBX Extension Module

Postby baloula » Thu Mar 05, 2015 9:48 pm

Ouais j'y manquerai pas...Merci pour l’info!
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Last edited by baloula on Sun Mar 15, 2015 9:49 pm, edited 3 times in total.

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Re: LunaDLL - SMBX Extension Module

Postby JupiHornet » Thu Mar 05, 2015 10:03 pm

baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Thu Mar 05, 2015 11:37 pm

Does anyone have the download for the SDL2 mixer?
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Re: LunaDLL - SMBX Extension Module

Postby h2643 » Fri Mar 06, 2015 6:44 am


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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Sun Mar 08, 2015 5:20 am

THX but I found it on wohlstand's forums... :p
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Re: LunaDLL - SMBX Extension Module

Postby Valtteri » Sun Mar 08, 2015 10:48 am

baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
Speak English please.
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