SMBX2 (2.0 Beta 3)

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CristiX56
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Re: SMBX 2.0 Beta 3

Postby CristiX56 » Wed Oct 05, 2016 1:41 pm

Mable wrote:
CristiX56 wrote:If only winrar will work on extracting
Duuh it does.
If its working then why i get a error on extracting at every game graphic,which due too over over 5000 errors,duh
New in Smbx,Pro on level editor
Current Progress:
Extreme Boss Rush
Mario Badest nightmare
Luigi Strikes back! (inspired by Toad Strikes Back)
I dont have a last one Choose one : Wart Takeover or Koopalings for the Past and Future

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Wed Oct 05, 2016 1:45 pm

CristiX56 wrote:
Mable wrote:
CristiX56 wrote:If only winrar will work on extracting
Duuh it does.
If its working then why i get a error on extracting at every game graphic,which due too over over 5000 errors,duh
Look at Mable's last post. Just saying "over 5000 errors" (and I highly doubt that it's actually 5000) isn't anything that you can get help from. What exactly does the error message say

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CristiX56
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Re: SMBX 2.0 Beta 3

Postby CristiX56 » Wed Oct 05, 2016 1:55 pm

PixelPest wrote:
CristiX56 wrote:
Mable wrote:
Duuh it does.
If its working then why i get a error on extracting at every game graphic,which due too over over 5000 errors,duh
Look at Mable's last post. Just saying "over 5000 errors" (and I highly doubt that it's actually 5000) isn't anything that you can get help from. What exactly does the error message say
SO when i extract the RAR file,appear an error message showing errors growing up message: C:/*where i have the folder placed* Unknown Method used in *graphic/file* and it does that at every extracting graphic/file,thankfully it can be stopped but still i cant play it,but when i try to play the game without extract cuz i thinked that will work this way,i will be forced to restart
New in Smbx,Pro on level editor
Current Progress:
Extreme Boss Rush
Mario Badest nightmare
Luigi Strikes back! (inspired by Toad Strikes Back)
I dont have a last one Choose one : Wart Takeover or Koopalings for the Past and Future

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Reign
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Re: SMBX 2.0 Beta 3

Postby Reign » Wed Oct 05, 2016 2:05 pm

I am about to lose my sanity at this point with all these problems appearing out of nowhere. :)

This API has mysteriously stopped working in SMBX 2.0 (or is it just for me?):

http://www.supermariobrosx.org/forums/v ... hp?t=12848

When I test the level in SMBX+Lunalua (with the latest Nightly build) it works, but when I test the same level in an episode with SMBX 2.0 Beta 3, the breath timer does not appear.

Lunalua file for the level:
Spoiler: show
local LsBreathMeter = API.load("LsBreathMeter");



function onLoad()
player:mem(0xF0, FIELD_WORD, 2)

end


function onKeyDown(keycode)
if (keycode == KEY_SEL) then
player:kill()
end
end

function onInputUpdate()
if(player.altJumpKeyPressing) then
player.altJumpKeyPressing = false;
player.jumpKeyPressing = true;
end
end

function onStart()
mem(0x00B2C5AC,FIELD_FLOAT,99)
end

function onEvent(Exit)
if Exit == "Exit" then
LsBreathMeter.hudBreath(false)
end
end
EDIT: Managed to solve it just as I wrote this in here. For some reason API.load does not work, you need to use loadAPI. Maybe it's some lunalua version related thing again...
Episodes released:

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Murphmario
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Re: SMBX 2.0 Beta 3

Postby Murphmario » Wed Oct 05, 2016 2:53 pm

For some reason, while playing Mario Challenge, my keyboard eventually locks up and requires the computer to be reset in order to fix. Is there a way to make it so that this does not happen?
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Nothing is coming on Christmas. Why? Because I missed my past promises and should stop putting release dates on my stuff.

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kojimkj
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Re: SMBX 2.0 Beta 3

Postby kojimkj » Wed Oct 05, 2016 3:22 pm

MEGA Overquota =(

I don't have a computer, my old one broke so I can't play SMBX or make sprites.

My GFXs packs :


ImageImageImageImageImageImage


Older, not so good packs :

Spoiler: show

ImageImageImage
Image

ehh

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cool gif by snessy the duck


Mable
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Re: SMBX 2.0 Beta 3

Postby Mable » Wed Oct 05, 2016 5:53 pm

CristiX56 wrote: SO when i extract the RAR file,appear an error message showing errors growing up message: C:/*where i have the folder placed* Unknown Method used in *graphic/file* and it does that at every extracting graphic/file,thankfully it can be stopped but still i cant play it,but when i try to play the game without extract cuz i thinked that will work this way,i will be forced to restart
1. Redownload it, it looks like you didn't download it correctly to me.
2. Don't extract it in C: why would you even do that?
3. The Game doesn't work if you didn't extract it why should it.

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Prado
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Re: SMBX 2.0 Beta 3

Postby Prado » Wed Oct 05, 2016 6:15 pm

Hoeloe wrote:
Prado wrote: Well, my video card is from 2009 and can't use frame_buffer_object... but the game runs fine anyway, except for the missing sprites
That sounds like you may just need to update the drivers for your graphics card.
I already did that. The drivers are up to date :?
But let's stop talking about this. There's no solution for my problem(except upgrading my GPU)
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv



Image


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Re: SMBX 2.0 Beta 3

Postby Quill » Wed Oct 05, 2016 8:09 pm

CristiX56 wrote:
PixelPest wrote:
CristiX56 wrote: If its working then why i get a error on extracting at every game graphic,which due too over over 5000 errors,duh
Look at Mable's last post. Just saying "over 5000 errors" (and I highly doubt that it's actually 5000) isn't anything that you can get help from. What exactly does the error message say
SO when i extract the RAR file,appear an error message showing errors growing up message: C:/*where i have the folder placed* Unknown Method used in *graphic/file* and it does that at every extracting graphic/file,thankfully it can be stopped but still i cant play it,but when i try to play the game without extract cuz i thinked that will work this way,i will be forced to restart
The SMBX 2.0 download is not a .rar file, it is a .7z file. Extract it with 7zip, not WinRAR.

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Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Wed Oct 05, 2016 9:01 pm

Hey hey hey everybody!
Here`s a Super Mario Challenge Video I made- with Klonoa!

My Project: Coming Soon!
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I support
Spoiler: show
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Spoiler: show
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DrakeFeatherwing
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Re: SMBX 2.0 Beta 3

Postby DrakeFeatherwing » Thu Oct 06, 2016 5:20 am

Quill wrote:
CristiX56 wrote:
PixelPest wrote: Look at Mable's last post. Just saying "over 5000 errors" (and I highly doubt that it's actually 5000) isn't anything that you can get help from. What exactly does the error message say
SO when i extract the RAR file,appear an error message showing errors growing up message: C:/*where i have the folder placed* Unknown Method used in *graphic/file* and it does that at every extracting graphic/file,thankfully it can be stopped but still i cant play it,but when i try to play the game without extract cuz i thinked that will work this way,i will be forced to restart
The SMBX 2.0 download is not a .rar file, it is a .7z file. Extract it with 7zip, not WinRAR.

Point of fact, WinRAR, which I used to extract SMBX, can be made to associate with .7z files, so that's a moot thing to say.

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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Thu Oct 06, 2016 6:15 am

DrakeFeatherwing wrote:
Point of fact, WinRAR, which I used to extract SMBX, can be made to associate with .7z files, so that's a moot thing to say.
While this is true, WinRAR's .7z support is known to be fairly shaky. If people are having problems extracting it with WinRAR, that's likely the problem, and 7zip will likely solve it.

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Reign
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Re: SMBX 2.0 Beta 3

Postby Reign » Thu Oct 06, 2016 2:06 pm

I have to ask now, is it just my SMBX2 Beta 3 where every LunaLua API that's called with either API.load or loadSharedAPI stopped working? The only way to load them seems to be LoadAPI?
Episodes released:

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Thu Oct 06, 2016 2:08 pm

I haven't experienced that

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Reign
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Re: SMBX 2.0 Beta 3

Postby Reign » Thu Oct 06, 2016 2:32 pm

This is totally weird, one API actually works with API.load. It is the only API in the episode that is used only in one level. The other APIs are used in multiple levels (and each level has their own API file in the level folder) and none of them work with API.load, at least not when played in an episode.

Well I can live with the LoadAPI since it works, but this just seems totally illogical.
Episodes released:

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Anthony Valle
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Re: SMBX 2.0 Beta 3

Postby Anthony Valle » Thu Oct 06, 2016 4:02 pm

Hi guys, i'm back!, I haven't visited these forums for a while now. It seems SMBX 2.0 Beta 3 is finally out. :D
I am going to download it right now.
Read your bible everyday guys!
I support SMBX 1.3.0.1
I support Platformer Game Engine (PGE) by Wolhstand
I support Lunalua by Kevsoft
I support SMBX 2.0 by Horikawa Otane

Image Image Image Image Image Image Image

Projects In support:
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Geometry Dash profile:
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Clash of Clans profile:

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loop13
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Re: SMBX 2.0 Beta 3

Postby loop13 » Thu Oct 06, 2016 6:33 pm

:?: One question: would we be able to add spritesheets as costumes for certain characters? If so, how? :geek:
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

:idea: I'm not (completely) dead; I rarely talk because I usually have nothin to say; I'll talk when I actually have a comment I want to make, or if someone asks me somethin...

whoops i deleted my avatar

nostalgia is a beautiful thing, isn't it?

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Re: SMBX 2.0 Beta 3

Postby Ghostly_Guy » Thu Oct 06, 2016 7:20 pm

I really enjoy the demo, the Mario challenge, and the new Star Blocks! I will now recreate Kirby's Return to Dream Land.

A few questions:
--How do you switch the default costumes for an episode? (Say, limiting the playable characters to Klonoa, Broadsword and Peach.) Do the "Characters" lua scripts have anything to do with this?
--How do you use the new rinkas?
--Am I allowed to post levels/episodes/projects made with the beta?
--Is there a way to keep episodes out of the Mario Challenge? (For example, keeping levels from VVinter Redemption out?)

Some small bugs I found:
--Sometimes, while playing as Zelda or Broadsword, I dropped a powerup from the itembox, and as I pressed left and right, the powerup moved a larger distance in the same direction.
--Completing a level in the Mario Challenge in a way that triggers the "Bowser Defeat" event ends the challenge.
--Ultimate Rinka can't jump while standing on an upward-moving platform.
Last edited by Ghostly_Guy on Thu Oct 06, 2016 9:06 pm, edited 1 time in total.
Check out my nonexistent project!

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Matt_The_Slime
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Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Thu Oct 06, 2016 8:23 pm

Question: What's the point of Wario's side charge + the lakitu helper?
I assume Wario's side charge can destroy breakable blocks, but I'm not sure. And about the Lakitu helper,
Maybe my game is broken, but every time I spawn a lakitu helper, it brings a magikoopa that spawns money from it's magic. Is this supposed to happen? Or is it supposed to spawn a cloud that'll throw projectiles like SMBX 2.0's Wario level?
My Project: Coming Soon!
Image
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I support
Spoiler: show
Image
ImageImage Image
Image
Spoiler: show
Image

AndreSagitari35
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Re: SMBX 2.0 Beta 3

Postby AndreSagitari35 » Fri Oct 07, 2016 2:31 am

It's been so long not playing SMBX until this release.
Enjoyed playing through "Mario Challenge" as Snake.
Here's the one. Oh, and also... I found a bug.
In Mario Challenge mode, if you finish a level via secret keyhole, it will send you back to the world map (...of black void of darkness)


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