SMBX2 (2.0 Beta 3)

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HackPlayer7
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Re: SMBX 2.0 Beta 3

Postby HackPlayer7 » Mon Feb 06, 2017 4:56 pm

Jayce 777 wrote:
HackPlayer7 wrote:I have some issues with the program
When pressing F5, the PGE Editor would make me test my level on the legacy editor thus removing all the sounds.
After downloading LunaLua and replacing all the Notepads in the data folder by LunaLua ones, pressing F5 would just make the editor do diz
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Also pressing the ''Start Game'' button on the launcher just doesn't work
Did you run vcredist_x64/84?
Oh yeah forgot about that.
For whatever reasons I have to run it every single time I open the launcher.
Why can't I just have to do it once?
Some project I'm working onto.
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Enjl
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Re: SMBX 2.0 Beta 3

Postby Enjl » Mon Feb 06, 2017 5:01 pm

You only have to do it once, usually...
Ideas are useless if you can't make them real.
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HackPlayer7
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Re: SMBX 2.0 Beta 3

Postby HackPlayer7 » Mon Feb 06, 2017 6:02 pm

Enjl wrote:You only have to do it once, usually...
Oh excuse me. I meant to say that I have to do it one time a day.
But even then it can get annoying to always waste a minute before playing.
Some project I'm working onto.
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Re: SMBX 2.0 Beta 3

Postby oleku213 » Thu Feb 09, 2017 3:55 pm

Check out download plz.
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Re: SMBX 2.0 Beta 3

Postby RSupertheGreat » Thu Feb 09, 2017 9:08 pm

oleku213 wrote:Check out download plz.
What in the country are you saying ?

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Re: SMBX 2.0 Beta 3

Postby TheYoshiMaster » Thu Feb 09, 2017 10:13 pm

I'm having trouble, whenever I try to use Yoshi, he won't work.

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Re: SMBX 2.0 Beta 3

Postby Enderfan » Sat Feb 11, 2017 11:46 am

TheYoshiMaster wrote:I'm having trouble, whenever I try to use Yoshi, he won't work.
Hes Just a little bit stubborn!
Deal with it!
Well, looks like there's nothing to see here.
Just turn around and pretend you didn't waste those precious seconds of your life.

Enjl
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Re: SMBX 2.0 Beta 3

Postby Enjl » Sat Feb 11, 2017 11:52 am

LemmyKoopa123 wrote:
TheYoshiMaster wrote:I'm having trouble, whenever I try to use Yoshi, he won't work.
Hes Just a little bit stubborn!
Deal with it!
Very helpful.

What do you mean by "he won't work"? What are you doing to get this result?
Ideas are useless if you can't make them real.
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Re: SMBX 2.0 Beta 3

Postby Koopa10 » Sat Feb 11, 2017 3:32 pm

there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Feb 11, 2017 3:37 pm

Koopa10 wrote:there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters
The Trailer had "Orekel" in it, but it took 3 months of lunalua & Enjl someone wont tell me how make something like that.
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Re: SMBX 2.0 Beta 3

Postby Enjl » Sat Feb 11, 2017 4:23 pm

Koopa10 wrote:there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters
The trailer showcases some things made with the 2.0 engine in addition to its features.
timocomsmbx2345 wrote:
Koopa10 wrote:there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters
The Trailer had "Orekel" in it, but it took 3 months of lunalua & Enjl someone wont tell me how make something like that.
I'm not telling you how to do it because you're horrible at lua and I don't want to spend 5 months tutoring you about very specific things when you can learn all these things on your own time. Orakel, who took 3 WEEKS, mind you, uses a lot of different things lua is capable of. Talk to me about it again once you have a basic understanding of functions, tables, coroutines, vectors, verteces, mathematics and english (and by an extent: textblox, eventu, colliders APIs) and then I can explain to you how he works without spending an eternity on every miniscule detail.
Here's a place where you can start: https://www.lua.org/pil/1.html


EDIT:
WE HAVE A BLOG NOW WHERE WE SOMETIMES POST THINGS
so if you want more of that sweet development information head over there and give our posts a read. We'll probably announce each new post here too but keep an eye on it just to be safe :p
Ideas are useless if you can't make them real.
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Re: SMBX 2.0 Beta 3

Postby MECHDRAGON777 » Sun Feb 12, 2017 4:41 am

I should of posted this about seven months that ago, but when trying to speed run the invasion two, Yoshi plus the key crashes SMBX because of the new keyhole animation. I need to retest if it happens in 2.0 beta 3, but it is still annoying.

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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sun Feb 12, 2017 7:38 am

MECHDRAGON777 wrote:I should of posted this about seven months that ago, but when trying to speed run the invasion two, Yoshi plus the key crashes SMBX because of the new keyhole animation. I need to retest if it happens in 2.0 beta 3, but it is still annoying.
This has been known for a while and will be fixed in the next version.

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Re: SMBX 2.0 Beta 3

Postby MECHDRAGON777 » Sun Feb 12, 2017 4:18 pm

Ah, thanks then.

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Re: SMBX 2.0 Beta 3

Postby SnifitGuy » Tue Feb 14, 2017 8:12 pm

Enjl wrote:
timocomsmbx2345 wrote:
Koopa10 wrote:there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters
The Trailer had "Orekel" in it, but it took 3 months of lunalua & Enjl someone wont tell me how make something like that.
I'm not telling you how to do it because you're horrible at lua and I don't want to spend 5 months tutoring you about very specific things when you can learn all these things on your own time. Orakel, who took 3 WEEKS, mind you, uses a lot of different things lua is capable of. Talk to me about it again once you have a basic understanding of functions, tables, coroutines, vectors, verteces, mathematics and english (and by an extent: textblox, eventu, colliders APIs) and then I can explain to you how he works without spending an eternity on every miniscule detail.
Here's a place where you can start: https://www.lua.org/pil/1.html
This is one reason why the community as a whole is not fully fluent in LunaLua; you need prior knowledge of Lua coding (according to you) in order to make these spectacular things, and the learning of such code is considerably difficult, as is any other form of code. However, I will also say that this whole Lua thing is very much a clique. There seems to be those who are fluent and knowledgeable yet do not provide examples of their work apart from certain features grouped into a specific file or something from which it is difficult to extract code. I don't see why you are so pissed at him, Enjil; there are absolutely no good tutorials nor tutors regarding LunaLua, with people being forced through trial and error to see what the hell each function does in SMBX because Lua was not designed to work with SMBX. It's not fair to those like myself who truly want to learn LunaLua but are turned off by the fact that there are no decent examples of complex systems and the fact that it seems that the true potential of LunaLua is kept among some dark cult of mysterious entities. I'm not accusing anyone of withholding information for malicious or selfish reasons, but I am saying that conversations generally go like this:
(LunaLua) Noob: Hey, how do you do x function?
(LunaLua) Pro: Hey, you just gotta do <insert Lua jargon here>.
Noob: cool. Could I do something like <insert Lua command here>?
Pro: No, it's not built into LunaLua.
Noob: Ok, how would I add it to LunaLua.
Pro: Learn Lua why don't you.
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Re: SMBX 2.0 Beta 3

Postby Ljw1765 » Tue Feb 14, 2017 9:09 pm

Enjl wrote:WE HAVE A BLOG NOW WHERE WE SOMETIMES POST THINGS
so if you want more of that sweet development information head over there and give our posts a read. We'll probably announce each new post here too but keep an eye on it just to be safe :p
Cool! Added to my Tasker news feed. :D
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Last edited by Ljw1765 on Wed Feb 15, 2017 12:30 pm, edited 1 time in total.

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Lila M-3210
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Re: SMBX 2.0 Beta 3

Postby Lila M-3210 » Tue Feb 14, 2017 9:49 pm

I am curious as to how to use Gamepad Controls on this version.

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Re: SMBX 2.0 Beta 3

Postby Rhosty » Tue Feb 14, 2017 9:56 pm

Lila M-3210 wrote:I am curious as to how to use Gamepad Controls on this version.
viewtopic.php?t=1990 A couple posts in this topic explain how.

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Lila M-3210
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Re: SMBX 2.0 Beta 3

Postby Lila M-3210 » Tue Feb 14, 2017 10:04 pm

This is odd. That is exactly how I figured to do this in 1.3 but the option menu does not show up in SMBX2. There IS an SMBX Program in the same folder as SMBX2. Maybe I should use that to use the controller.

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Re: SMBX 2.0 Beta 3

Postby underFlo » Wed Feb 15, 2017 12:40 am

SnifitGuy wrote:
Enjl wrote:
timocomsmbx2345 wrote:there are absolutely no good tutorials nor tutors regarding LunaLua
yeah just ignore the discodehaus aka the place everyone is led to when they need help
im a girl yo


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