SMBX2 (2.0 Beta 3)

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RudeGuy
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Re: SMBX2 (2.0 Beta 3)

Postby RudeGuy » Fri Sep 29, 2017 2:45 pm

the starting points are the mario and luigi icons on the top menu. also press f5 to test
im bored

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Re: SMBX2 (2.0 Beta 3)

Postby Wohlstand » Fri Sep 29, 2017 3:25 pm

Rathlon wrote:Is there a way to test a level in this build or can we?
Cause I can't figure out how to place a starting point on a level to test it.
Find the flag icons P1 or P2 on toolbar, there are toggling placing of player points
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Re: SMBX2 (2.0 Beta 3)

Postby Pikaman » Sat Sep 30, 2017 10:49 am

Teemster2 wrote:
HenryRichard wrote:He did explain several enemies that do not have functionality in SMBX that should at least be considered.
I know the developers are very busy and I understand they are focusing on the Mario Universe at the moment. I also know I have brought up the DK thing in the past and from my understanding they were going to consider other games at a later date. I just thought since Sonic was getting so much discussion I would bring it up again to see how much interest there is for having Donkey Kong and related stuff since DK would flow much better with the Mario universe than Sonic would. I also am fine with waiting for later updates for DK when the developers are not as busy with Mario. I just think DK would be awesome to be included and has some very unique NPC's not seen in Mario.

You can easily create your own characters in game :)

Sorry for my English!

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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Sat Sep 30, 2017 11:58 am

So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Sat Sep 30, 2017 12:26 pm

Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
That's already fixed in Beta 4.

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Sat Sep 30, 2017 6:39 pm

Hoeloe wrote:
Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
That's already fixed in Beta 4.
That's a good thing. I avoided that particular one because of that.
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What my POTATO PC can run with little to no issues:
SMBX 1.3, SMBX 2 Beta 3, RM2000/2003/XP/VX/VX Ace
What it struggles with:
NSMBX, SMBX 2 Beta 4, RMMV


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Re: SMBX2 (2.0 Beta 3)

Postby MarioKirby101 » Sun Oct 01, 2017 1:46 am

Hoeloe wrote:
Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
That's already fixed in Beta 4.
Thank goodness, that bug has taken me out on many occasions.

Did you also fix the crash when a 1up hits lava? I seem to remember that happening once or twice.
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Re: SMBX 2.0 Beta 3

Postby Tiger Festival » Sun Oct 01, 2017 2:12 am

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Has this issue been resolved for Beta 4?
Last edited by Tiger Festival on Sun Oct 01, 2017 6:35 am, edited 2 times in total.
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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Sun Oct 01, 2017 3:07 am

MarioKirby101 wrote:
Hoeloe wrote:
Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
That's already fixed in Beta 4.
Thank goodness, that bug has taken me out on many occasions.

Did you also fix the crash when a 1up hits lava? I seem to remember that happening once or twice.
Pretty sure the mushroom hitting lava bug has been fixed long ago.
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Re: SMBX2 (2.0 Beta 3)

Postby Radiance » Sun Oct 01, 2017 5:44 am

MarioKirby101 wrote:
Hoeloe wrote:
Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
That's already fixed in Beta 4.
Thank goodness, that bug has taken me out on many occasions.

Did you also fix the crash when a 1up hits lava? I seem to remember that happening once or twice.
Aww.. I'm going to ask about it, too. Anyways, how about the crash when you replace scene-32 and above?

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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Sun Oct 01, 2017 5:48 am

Mr Briney wrote:
MarioKirby101 wrote:
Hoeloe wrote:
That's already fixed in Beta 4.
Thank goodness, that bug has taken me out on many occasions.

Did you also fix the crash when a 1up hits lava? I seem to remember that happening once or twice.
Aww.. I'm going to ask about it, too. Anyways, how about the crash when you replace scene-32 and above?
That's been fixed long ago.
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Mon Oct 02, 2017 2:46 pm

In the resource claims sheet there is a flying Yoshi's house bird listed. I honestly do not remember ever seeing this so I thought it was one of the birds on his house but I have no clue. I'm just curious what exactly is this and what importance does it have to the Mario games?

Never mind. I missed the part above it that says "Yoshi's house bird". I am assuming it's the little birds on his house so I answered my own question.
Last edited by Teemster2 on Mon Oct 02, 2017 2:49 pm, edited 1 time in total.
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Mon Oct 02, 2017 2:49 pm

Teemster2 wrote:In the resource claims sheet there is a flying Yoshi's house bird listed. I honestly do not remember ever seeing this so I thought it was one of the birds on his house but I have no clue. I'm just curious what exactly is this and what importance does it have to the Mario games?
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Mon Oct 02, 2017 2:50 pm

Thanks. That's what I thought. I appreciate the response.
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed Oct 04, 2017 1:36 pm

I noticed some great Mario NPC's that have not been claimed yet. Just wondering if anyone has plans to do these NPC's?

Amazing Flyin Hammer Brother: Sits on several blocks and throws hammers while flying.
Urchin: Swims through the water either up and down or side to side but having the option for it to travel on set paths would be awesome to.
Beezo: In SMB2 and flies towards you when you spot him.
Flurry: Chases you and is usually in snow/ice levels because he is white. Also from SMB2.
Fishin Boo: SMW. Like Lakitu but it is a ghost themed Lakitu.
Fishin Lakitu: Holds a 1up and after you collect it he throws spinies at you. Not much need for him but would still be cool to have.
Porcupuffer: SMW. Giant Porcospiked fish that chases Mario around in the water.
Boomerang Bro: I don't remember seeing this one in the resource sheet. Throws Boomerangs.
Ice Bro: Shoots ice balls. I don't remember seeing him.

These are from later games but would still be useful in the game.

Aqua and Wall Lakitus: Found in Yoshi's Island they hide on wall's, in holes or under water and throw spinies at Mario. They don't ride in clouds.
Bouncing Bullet Bills: Also from YI these are yellow and bounce off of walls and anything they hit. Would be pretty cool to have.
Chomp Shark: YI. Very big Chomp that chases you and eats anything in it's path.
Bone Piranha Plant: I forget the game but they look cool and are hard to kill.
Frost Piranha Plant: These were in Paper Mario and are a bit bigger and blue. They shoot icy blasts of air that can freeze Mario. Some versions shoot ice balls.
Big Dry Bones: From NSMB and would be cool to have in "Giant" worlds with castles. Dry Bones but much bigger.
Mega Wiggler: A very big Wriggler said to be indestructible. Would be cool have for big NPC levels or cool levels like the ones in Mario Maker.


I don't mean to be annoying as I bring up the enemies a lot but I am hoping we can get almost every enemy from the original Mario games included and just wanted to remind everyone these guys would be nice to have.
Last edited by Teemster2 on Thu Oct 05, 2017 12:29 am, edited 1 time in total.
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Wed Oct 04, 2017 2:40 pm

Ideas are useless if you can't make them real.
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Wed Oct 04, 2017 2:48 pm

Worth noting that Eeries, the old ones, also use the Graf code, but only for the y-axis.

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Re: SMBX2 (2.0 Beta 3)

Postby Matt_The_Slime » Wed Oct 04, 2017 6:46 pm

The new enemies look great! Great job devs, y'all are doing superb!
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Re: SMBX2 (2.0 Beta 3)

Postby hedgehog560 » Wed Oct 04, 2017 7:09 pm

When i open up the game to play something no sound or music plays. Only silence. Does the fact that when i open up smbx, the 1.3.0.1 selection window pops up have anything to do with this?

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Wed Oct 04, 2017 7:12 pm

Which .exe file are you running?


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