SMBX2 (2.0 Beta 3)

This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.
Forum rules
Read at your own risk.
User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7608
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Sun Dec 10, 2017 12:30 pm

iirc Norton is the only antivirus that flags the launcher as a virus.
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Teemster2
Ripper II
Ripper II
Posts: 310
Joined: Sat Jan 18, 2014 11:56 am

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sun Dec 10, 2017 10:44 pm

Taycamgame wrote:I looked at the resource claims sheet, and alot of things in pipeline are available for beta 3 like maverick thwomp etc. But alot of things in the pipeline are not in beta 3 - are they the things that are going to be added in beta 4? What does pipeline even mean?
There is only a handful of NPC's added for Beta3 and most of those have been improved. Pipeline means it is ready for Beta4 and WIP means it is a work in progress. The dev blog has videos which are also on YouTube showing what most of these NPC's are. Also don't forget at the bottom of the page is a bar that has several areas such as BGO's, Blocks, Playable s, Costumes, and more including some powerup's that are planned to be added. You can click on any tab to see another page just like the NPC one but with an entirely different list of stuff. Enjl just finished "Dry Bones (Throws bones)" and "Para Dry bones". The most interesting NPC was created by Rockythechao and it is called "blert". It's a life NPC that actually replicates itself to create many "blerts". Also there is a lot of "Chucks", "Thwomps" and NPC's from Sonic and Kirby just to name some of the stuff in there. Check out the dev blog with a google search to see some cool videos. (google smbx 2.0 blog)
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1297
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Mon Dec 11, 2017 3:23 am

So anything that says pipeline will be in beta 4 guaranteed? Or may some things need some more work done?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
Hoeloe
Grinder
Grinder
Posts: 1055
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Current Project: A2XT Episode 2

Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Mon Dec 11, 2017 5:43 am

Pipeline means the NPC is in the game and ready to go, but might still get tweaks or bugfixes. It means that yes, it will be in Beta 4.

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7608
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Mon Dec 11, 2017 5:43 am

Reading helps
Image
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1297
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Mon Dec 11, 2017 11:13 am

I did read those descriptions, but didn't know what they meant. So basically, Beta 4 will have hundreds, if not thousands of new things to use in the editor? That is good, but then it would become harder to find something you need in just three tabs (Blocks, BGOs and NPCs).
I would suggest adding a new way to find things that would be simple and quick, perhaps a new tab? Or groups of things that are linked (Example: Chucks, Goombas, Koopas etc. could be different subsets of the enemies set in the NPC tab)? Subsets could appear if you right click on a main set, like the Enemies set you know? That would be more efficient than looking through hundreds of things to find something, especially if you don't know the name of the thing your looking for. Just an idea i thought of, could be useful.
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7608
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Mon Dec 11, 2017 11:25 am

ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1297
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Mon Dec 11, 2017 1:19 pm

Wow, didn't expect that. But if there is anything not in beta 4 that us players want, for example new bosses, is there a place we can suggest those ideas?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7608
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Mon Dec 11, 2017 2:33 pm

Taycamgame wrote:for example new bosses
Fry Guy and Reznor have been added.
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Electriking
Posts: 4318
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Mon Dec 11, 2017 2:36 pm

Taycamgame wrote:is there a place we can suggest those ideas?
You have already arrived at that place.
SMM2 ID: JJF-P7G-FSF

User avatar
Amyrakunejo
Pokey
Pokey
Posts: 211
Joined: Thu Apr 06, 2017 10:23 am
Flair: Philosophical, Pagan, Anarchist Lady Fair Gamer
Current Project: Crystal Guardians (VX Ace), retro gaming binge, Custom TrackMania courses via TMInfinity
Chat Username: Amyrakunejo

Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Mon Dec 11, 2017 7:11 pm

FTR, .spc files are SNES/SFC music and sound files. You know that music 'Corneria' from Star Fox? It is one of about twenty or so .spc files.
Amyrakunejo, Lady Fair Gamer, Bassist, Vocalist, In-Your-Face Screamer
And at night she whispers, Ride the Wind, never comin' back 'til I touch the midnight sun...

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1297
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Fri Dec 15, 2017 12:55 pm

What is the difference between a LVL file and a LVLX? What about WLD and WLDX? Does the extra X on the end of the file affect anything?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

Zha Hong Lang
Lakitu
Lakitu
Posts: 446
Joined: Thu Jun 22, 2017 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Fri Dec 15, 2017 1:15 pm

The extra X is used for files designed for the built-in PGE engine, which isn't ready yet. LVLX and WLDX are not compatible with SMBX2, so don't use them yet.
(formerly Jayoshi, Luigi, Luigi.net)

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1297
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Fri Dec 15, 2017 5:43 pm

Is it possible to create an event that triggers when the player enters / exits a warp in a level? This would be useful for me, but i can't see any checkbox etc. on the warps tab that would do this.
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
The0x539
Nipper Plant
Nipper Plant
Posts: 751
Joined: Fri Jan 22, 2016 8:02 pm
Current Project: SMBX2

Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Fri Dec 15, 2017 5:46 pm

Taycamgame wrote:Is it possible to create an event that triggers when the player enters / exits a warp in a level? This would be useful for me, but i can't see any checkbox etc. on the warps tab that would do this.
you can detect in LunaLua when the player is in the process of warping, and which warp they're traversing. from there just call triggerEvent to, well, trigger the event.

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1297
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Fri Dec 15, 2017 5:52 pm

Yh i don't really like working with lua, but i found out that you can simply use an npc on the warp (like a coin) to trigger the event when collected.
What program do you edit lunalua code in? I was thinking that you could use Notepad or the like, but is there an actual program for lunalua programming?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
Electriking
Posts: 4318
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Fri Dec 15, 2017 6:04 pm

Taycamgame wrote:is there an actual program for lunalua programming?
Notepad++ is the best program I know of for writing LunaLua.
SMM2 ID: JJF-P7G-FSF

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7608
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Fri Dec 15, 2017 6:04 pm

Taycamgame wrote:Yh i don't really like working with lua, but i found out that you can simply use an npc on the warp (like a coin) to trigger the event when collected.
What program do you edit lunalua code in? I was thinking that you could use Notepad or the like, but is there an actual program for lunalua programming?
Most people use Notepad++

Also don't use a coin. Use the SMB1 axe. That one doesn't make a sound or add to the coin counter. It's inferior to onLoadSection# for cross-section warps either way, but better than the coin.
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1297
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Fri Dec 15, 2017 6:09 pm

Yeah, because i was hoping for a layer of lava (reskinned purple for poison water) to rise a little after going through a pipe. That issue is solved though.
Speaking of layers, do moving layers keep moving no matter where you are in the level?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7608
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Fri Dec 15, 2017 6:15 pm

Yes.
ImageImageImageImage
ImageImageImageImageImageImage


Return to “Archives”

Who is online

Users browsing this forum: No registered users and 1 guest