SMBX2 (2.0 Beta 3)

This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.
Forum rules
Read at your own risk.
Zha Hong Lang
Lakitu
Lakitu
Posts: 445
Joined: Thu Jun 22, 2017 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Wed Nov 01, 2017 1:20 am

Well, you also forget that a significant part of our userbase hasn't even reached high school yet.
(formerly Jayoshi, Luigi, Luigi.net)

User avatar
Tiger Festival
Swooper
Swooper
Posts: 124
Joined: Mon Oct 03, 2016 11:21 pm

Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Wed Nov 01, 2017 5:37 am

I forgot to ask but, will costume change become a thing for the overworld like character switching? It'll be very convenient to change costumes on the field. It could be done as simply hold L then press left or right or something along those lines.
Spoiler: show
Image
Image

User avatar
Teemster2
Koopa Shell
Koopa Shell
Posts: 602
Joined: Sat Jan 18, 2014 11:56 am

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Fri Nov 03, 2017 12:33 am

Is there anyone that is very dedicated to this project and working on it almost every day? Those people that are should get a special thanks from everyone here at the forums for keeping this project alive and making our dreams of the ultimate Mario Maker come true. I for one an thankful to everyone that has put their precious time into this project. While progress seems very slow right now it is definitely worth the wait from what the progress update videos are showing. Keep up the good work everyone.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

User avatar
Cedur
Toad
Toad
Posts: 6688
Joined: Tue Jun 28, 2016 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Fri Nov 03, 2017 8:08 am

hey Teemster2, given your activity in the thread and your interest for SMBX2, you should join Discodehaus
Image
More Supports: show

Image
Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

User avatar
Teemster2
Koopa Shell
Koopa Shell
Posts: 602
Joined: Sat Jan 18, 2014 11:56 am

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Fri Nov 03, 2017 11:56 pm

Cedur wrote:hey Teemster2, given your activity in the thread and your interest for SMBX2, you should join Discodehaus
I thought you needed a mic for that? I use a laptop and have no mic or any program that allows for talking to other people with or without video and I don't want to start that up. I can do forums and chat rooms. I did check Discodehaus but never signed up. Thanks for the offer though.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

Zha Hong Lang
Lakitu
Lakitu
Posts: 445
Joined: Thu Jun 22, 2017 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Sat Nov 04, 2017 1:41 am

1. Codehaus, not Discodehaus.
2. Discord is primarily a text-based program. You don't need a mircrophone to communicate with others there, in fact most people on codehaus in particular don't even use the voice chat.
(formerly Jayoshi, Luigi, Luigi.net)

User avatar
Teemster2
Koopa Shell
Koopa Shell
Posts: 602
Joined: Sat Jan 18, 2014 11:56 am

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sat Nov 04, 2017 8:03 pm

Zha Hong Lang wrote:1. Codehaus, not Discodehaus.
2. Discord is primarily a text-based program. You don't need a mircrophone to communicate with others there, in fact most people on codehaus in particular don't even use the voice chat.
Thanks for clearing that up. I backed out last time when I thought voice chat was required. Maybe I will give it a try when I have more time.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

User avatar
TheKidCodee
Pokey
Pokey
Posts: 234
Joined: Sun Jul 16, 2017 6:47 pm
Flair: ill teach your grandmother to suck eggs
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Sat Nov 04, 2017 10:39 pm

b4 just COME OUT ALREADY
thekidcode . i rarely ever visit this account anymore, because i have evolved into some nobody named fluffy.

discord: https://discord.gg/sJRPyNG
twitter: https://twitter.com/FluffyFTA

original signature, before 8/28/2020:
Yes. I am a real kid.

Best Quotes Ever
Hoeloe wrote:BITE ME
TheOx539 wrote:WAIT WHAT

PixelPest
Link
Link
Posts: 7112
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sat Nov 04, 2017 10:47 pm

TheKidCodee wrote:b4 just COME OUT ALREADY
Honestly please get some patience. The devs are working hard to ensure a lot of high quality features that work well for Beta 4 and we're waiting on tech including an editor rewrite. The projection for the release has been mentioned many times and noted as being during the first quarter of 2018 and afaik that hasn't changed

User avatar
Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Matt_The_Slime » Sat Nov 04, 2017 11:25 pm

Ok I have a question about Wario
What exactly is his shoulder charge supposed to do?
I've tried hitting enemies and blocks with it, but nothing happened
My Project: Coming Soon!
Image
Image
Image
I support
Spoiler: show
Image
ImageImage Image
Image
Spoiler: show
Image

User avatar
Dr Vivian
Swooper
Swooper
Posts: 117
Joined: Tue Oct 18, 2016 7:53 am

Re: SMBX2 (2.0 Beta 3)

Postby Dr Vivian » Sun Nov 05, 2017 2:46 am

I was going to post a gif I just made of Wario shoulder charging through SMB3 breakable bricks, but I can't seem to find a way to do it here or elsewhere. But he can bash through SMB3 breakable bricks at least.
Image

User avatar
Cedur
Toad
Toad
Posts: 6688
Joined: Tue Jun 28, 2016 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sun Nov 05, 2017 4:27 am

TheKidCodee wrote:b4 just COME OUT ALREADY
I challenge you to finish your project "Super Mario Bros X Allstars Pack" before Beta 4's release
Image
More Supports: show

Image
Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1436
Joined: Mon Jun 19, 2017 11:35 am
Flair: Stargard
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Sun Nov 05, 2017 5:54 am

Have there been any Updates to 2.0 since I last played back in June? Any lists on new features for Beta 4?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Image
Image
Image
Image
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.
https://nsmbx.proboards.com/
------
Tower Mario Bros.

User avatar
Saltlord
Volcano Lotus
Volcano Lotus
Posts: 545
Joined: Thu Sep 03, 2015 12:28 pm
Flair: bruh
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Saltlord » Sun Nov 05, 2017 6:29 am

Taycamgame wrote:Have there been any Updates to 2.0 since I last played back in June? Any lists on new features for Beta 4?
This blog shows some of the new stuff that is going to be in Beta 4: https://horikawaotane.com/smbx/blog/

Image

Image


PixelPest
Link
Link
Posts: 7112
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sun Nov 05, 2017 7:46 am

Taycamgame wrote:Have there been any Updates to 2.0 since I last played back in June? Any lists on new features for Beta 4?
https://docs.google.com/spreadsheets/d/ ... p=drivesdk

User avatar
AndrewPixel
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 410
Joined: Sun Mar 12, 2017 8:07 am
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby AndrewPixel » Sun Nov 05, 2017 7:57 am

I'd really like SMW Cape Feather in B4
ImageImage

User avatar
Cedur
Toad
Toad
Posts: 6688
Joined: Tue Jun 28, 2016 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sun Nov 05, 2017 8:18 am

what would it be useful for? Raccoon leaf already provides the spinning attack and flying with cape feather is a thousand times more tricky and less smoother than flying with the leaf.
Image
More Supports: show

Image
Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1436
Joined: Mon Jun 19, 2017 11:35 am
Flair: Stargard
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Sun Nov 05, 2017 10:27 am

Here's an idea of some NPC's that I can't make myself as I no longer have access to the game etc.:
An enemy that throws spiky balls in the air above itself, then a few moments later that projectile flashes then heads straight towards you. This ball may or may not be able to bounce on walls.
A block that, when stepped on, could teleport you to a new area, can be used as secret exits.
Backgrounds based on Super Mario Odyssey areas, especially the Moon and Metro Kingdoms. And other Super Mario Odyssey based items in that case.
These are just some ideas I can come up with but cannot make myself, it would be cool to see these added.
EDiT: And Power Moons. They would be used as... Collectibles that open new levels.
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Image
Image
Image
Image
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.
https://nsmbx.proboards.com/
------
Tower Mario Bros.

User avatar
FireyPaperMario
Toad
Toad
Posts: 6100
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby FireyPaperMario » Sun Nov 05, 2017 11:36 am

Cedur wrote:what would it be useful for? Raccoon leaf already provides the spinning attack and flying with cape feather is a thousand times more tricky and less smoother than flying with the leaf.
Plus, the flying controls with the cape might be a little harder to get used to than the raccoon leaf
Custom mega drive playable sprites
Mario RPG goals (62% completed)
My Pixiv
Best Quotes: show
Danny wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD

User avatar
Saltlord
Volcano Lotus
Volcano Lotus
Posts: 545
Joined: Thu Sep 03, 2015 12:28 pm
Flair: bruh
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Saltlord » Sun Nov 05, 2017 11:48 am

A block that, when stepped on, could teleport you to a new area, can be used as secret exits.
And Power Moons. They would be used as... Collectibles that open new levels.

The teleporting block can easily be done by placing an instant warp on a block and Power Moons are pretty much the same as Power Stars.

Image

Image



Return to “Archives”

Who is online

Users browsing this forum: No registered users and 1 guest