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Re: SMBX 2.0 Beta 3

Posted: Fri Jan 06, 2017 8:52 pm
by loop13
[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
It doesn't require you to register, but it is kinda slow. One thing: the Dropbox link is disabled.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 08, 2017 10:02 pm
by QuoteKirby
sorry , but why does it run as slow as when i enable "disable frameskip" is frameskip auto disabled by default? if thats the case. how do i change it? :O

Re: SMBX 2.0 Beta 3

Posted: Wed Jan 11, 2017 12:27 pm
by []Yaroslav269[]
Spinda wrote:
[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
mega doesn't require you to register.
hm, maybe it really doesn't require this, but not to big files (as this) or not in crappy Russia

Re: SMBX 2.0 Beta 3

Posted: Wed Jan 11, 2017 8:01 pm
by FanofSMBX
This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.

Re: SMBX 2.0 Beta 3

Posted: Wed Jan 11, 2017 8:54 pm
by snoruntpyro
FanofSMBX wrote:This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.
because we don't have those kinds of hooks in lunalua yet to make that possible

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 13, 2017 7:59 am
by AutisticToad
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 13, 2017 9:24 am
by Natsu
AutisticToad wrote:YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
Please abstain from making posts such as this one in the future.

Re: SMBX 2.0 Beta 3

Posted: Mon Jan 16, 2017 8:50 am
by Enjl
I encourage everyone to give the cheat 'worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

In other news, we might be seeing these fools in the next version... (WIP)
Image

Re: SMBX 2.0 Beta 3

Posted: Mon Jan 16, 2017 6:42 pm
by Matt_The_Slime
Enjl wrote:I encourage everyone to give the cheat 'worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

In other news, we might be seeing these fools in the next version... (WIP)
Image
OH MAN ONE OF MY FAVOURITE SMW ENEIMES IN SMBX!? HECK YEAH!

Re: SMBX 2.0 Beta 3

Posted: Mon Jan 16, 2017 6:45 pm
by loop13
Enjl wrote:I encourage everyone to give the cheat 'worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

In other news, we might be seeing these fools in the next version... (WIP)
Image
Ooohhh, Torpedo Teds! Finally, we won't need spriteswaps!

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 20, 2017 2:14 pm
by Discylicious
Is it possible to make the level editor look like the original smbx had? I've been with SMBX since the very beginning and i really ... got too familiar with the older look :p

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 20, 2017 2:34 pm
by Enjl
Image
This is as close to the original GUI as you can get. However, I encourage toying around with PGE's options and trying out some of the new features like the tileset creator in the tileset itembox.

Re: SMBX 2.0 Beta 3

Posted: Sat Jan 21, 2017 10:12 am
by Horikawa Otane
snoruntpyro wrote:
FanofSMBX wrote:This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.
because we don't have those kinds of hooks in lunalua yet to make that possible
Well, we do. But it's easier/better this way imho.

Re: SMBX 2.0 Beta 3

Posted: Sat Jan 21, 2017 11:48 am
by Angelus
Does this version have something wrong with world maps? Sometimes I try replacing some path or level graphics, but once I playtest it, they're nowhere to be found, or just can't be replaced... On the other hand, the editor display them just fine. These are the paths/levels numbers: level-2, level-8, level-13, path-5.

Re: SMBX 2.0 Beta 3

Posted: Sat Jan 21, 2017 8:29 pm
by timocomsmbx2345
sorry if i posted something like this once, but when do we all get our hands on the checkers?

Re: SMBX 2.0 Beta 3

Posted: Sat Jan 21, 2017 8:40 pm
by loop13
timocomsmbx2345 wrote:sorry if i posted something like this once, but when do we all get our hands on the checkers?
Next β, my friend. That, along with the P Switch Blocks (the ones that appear/disappear when a P Switch is active), the, and the Torpedo Teds.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 22, 2017 2:45 am
by Nope
Every time I try to play it says 'SMBX2.exe is not a valid win32 application'

I've tried downloading both the main and the mirros.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 22, 2017 9:59 am
by timocomsmbx2345
Nope wrote:Every time I try to play it says 'SMBX2.exe is not a valid win32 application'

I've tried downloading both the main and the mirros.
well maybe you should of extracted all the files and put them on the C drive. then smbx 2.0 will work.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 22, 2017 3:12 pm
by Enchlore
Why does the Magikoopa revert to its standard graphic when teleporting even if he has a custom one over it?

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 22, 2017 3:14 pm
by Enjl
Angelus wrote:Does this version have something wrong with world maps? Sometimes I try replacing some path or level graphics, but once I playtest it, they're nowhere to be found, or just can't be replaced... On the other hand, the editor display them just fine. These are the paths/levels numbers: level-2, level-8, level-13, path-5.
Sounds like you have a save file where they already were uncovered. Try typing "imtiredofallthiswalking" and see if they show up. This has been a thing in 1.3 too.