The Invasion 3: Shadow Star

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GregoryTheGamer
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Re: The Invasion 3: Shadow Star

Postby GregoryTheGamer » Mon Dec 07, 2015 5:44 pm

I can't wait for this. Hope it's good.
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Re: The Invasion 3: Shadow Star

Postby ShanTex1997 » Thu Dec 10, 2015 2:57 pm

YEP DOING IT

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Re: The Invasion 3: Shadow Star

Postby stageleft » Sat Dec 12, 2015 4:52 am

Some of the coolest level design by the looks of it. looks sweet

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Re: The Invasion 3: Shadow Star

Postby glitch4 » Sat Dec 12, 2015 5:22 am

ShanTex1997 wrote:YEP DOING IT
what? please don't make pointless posts.

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Re: The Invasion 3: Shadow Star

Postby Lapuente » Wed Jan 13, 2016 8:25 pm

oh I can't really wait for this!!! I loved the second one, and by the looks of it, looks majestic.

is it still possible to submit a level for it? or is it all full?
anyways, I am looking forward to play this
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Re: The Invasion 3: Shadow Star

Postby h2643 » Thu Jan 14, 2016 7:11 am

Lapuente wrote:is it still possible to submit a level for it? or is it all full?
Probably not as Valtteri doesn't accept anyone to join the designers team. I mean I tried to join the team a few months ago, I had a whole ready level to submit, but Valtteri just regected me for no reason. Some LD told me that the project hasn't been worked on since the... march of last year. I dunno why we can't help the team by designing our own levels for the project if they don't have much time to work on it anyway.

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Re: The Invasion 3: Shadow Star

Postby mariofan 64 » Thu Jan 14, 2016 5:09 pm

h2643 wrote:the project hasn't been worked on since the... march of last year.
Then why are we still worried about it being completed? If there's no updates, we should let it die or get back to working on it or make a better Invasion 3 that's LunaLua powered, preferably from scratch if the 'March of last year' thing is true, and that the levels that's there now is currently outdated at this point.
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Re: The Invasion 3: Shadow Star

Postby h2643 » Fri Jan 15, 2016 9:39 am

mariofan 64 wrote:
h2643 wrote:the project hasn't been worked on since the... march of last year.
Then why are we still worried about it being completed? If there's no updates, we should let it die or get back to working on it or make a better Invasion 3 that's LunaLua powered, preferably from scratch if the 'March of last year' thing is true, and that the levels that's there now is currently outdated at this point.
I'd actually love it if TI3 would get restarted or something so we could make levels that use LunaLua's features. That way Dragon Coins wouldn't be worthless, they could be used in a shop system or something. Also I still think that making this project public would be better (with quality control and stuff), like it was in the original Ignoritus's forum and SMBX Revived forums.

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Re: The Invasion 3: Shadow Star

Postby Valtteri » Fri Jan 15, 2016 11:18 am

h2643 wrote:Probably not as Valtteri doesn't accept anyone to join the designers team. I mean I tried to join the team a few months ago, I had a whole ready level to submit, but Valtteri just regected me for no reason.
We can't take submissions because we have a level list, as I replied back then.
mariofan 64 wrote:
h2643 wrote:the project hasn't been worked on since the... march of last year.
Then why are we still worried about it being completed? If there's no updates, we should let it die or get back to working on it or make a better Invasion 3 that's LunaLua powered, preferably from scratch if the 'March of last year' thing is true, and that the levels that's there now is currently outdated at this point.
We're not dumping 50 levels. It's not like the project hasn't been started.
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Re: The Invasion 3: Shadow Star

Postby Prado » Fri Jan 15, 2016 5:59 pm

Will this project use LunaLua?
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Re: The Invasion 3: Shadow Star

Postby Mable » Sat Jan 16, 2016 6:36 am

I really agree with Valtteri. This projects has been dumped 3-4 times already.

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Re: The Invasion 3: Shadow Star

Postby Marcool » Sat Jan 16, 2016 12:33 pm

WE need STAR and MEGA MUSHROOM!!!!!!!!!!!

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Re: The Invasion 3: Shadow Star

Postby glitch4 » Sat Jan 16, 2016 2:56 pm

Marcool wrote:WE need STAR and MEGA MUSHROOM!!!!!!!!!!!
I don't think they're necessery in this episode.

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Re: The Invasion 3: Shadow Star

Postby Prado » Sat Jan 16, 2016 3:55 pm

Starman is totally necessary
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Re: The Invasion 3: Shadow Star

Postby Valtteri » Mon Jan 18, 2016 8:31 pm

New screens!

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Re: The Invasion 3: Shadow Star

Postby WerewolfGD » Mon Jan 18, 2016 8:51 pm

The new screen looks pretty nice, especially the SMB1 teal cave level. I'm looking forward for this project.

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Re: The Invasion 3: Shadow Star

Postby CynicHost » Mon Jan 18, 2016 9:25 pm

Glad to see this has started up again :)

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Re: The Invasion 3: Shadow Star

Postby PixelPest » Mon Jan 18, 2016 9:30 pm

I love the Dungeon Ruins? screen. Very unique looking. Can't wait to try it.

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Re: The Invasion 3: Shadow Star

Postby Natsu » Mon Jan 18, 2016 10:39 pm

It looks really nice. So looking forward to playing this once it's done.
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Re: The Invasion 3: Shadow Star

Postby Erik » Tue Jan 19, 2016 4:18 pm

Nice screens!, I especially like the last one.
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