MaGL X2 - Download Available (including SMBX Gameboy Emu!)

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Imaynotbehere4long
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Re: MaGL X2 - RESULTS!!!!! CONGRATS IGNORITUS!!!

Postby Imaynotbehere4long » Fri Dec 11, 2015 12:18 pm

Marina wrote:
MECHDRAGON777 wrote:Okay, may I know what is wrong with my level screen?
if you genuinly can't tell what is wrong with your screen, please go see...imnb4l
No, that will just make things worse and you know it. I didn't think MECHDRAGON777's screen was that bad when I played it, and at the time, I thought the extra power-ups were a suitable reward for going through that and NOT getting a star.
Turtwig wrote:IMNBH4L's section is even worse. Putting all of that in one screen just to spite the player is just...rude :/
Here's the thing though: spite was absolutely not my intention when I made that screen. I honestly had NO IDEA anyone would have that much trouble on my screen, but this is coming from the guy who thought Sharp Objects Are Usually Deadly had reasonable difficulty. I tested my entire screen from start to finish each time without cheating (and as Super Mario) to make sure everything was possible, but I guess in doing that, I got used to everything and didn't realize how difficult it would be for everyone else. Also, remember that, per the rules, I only had a day to make and test it, but I was able to make it past the entire thing in one go without cheating as Super Mario.
Also, for the second nighttime screen, the bot is there so you can make it TO the Snifit and key without getting hit (raocow tanked that part each time, so he never had to do that). To get back, you had to alternate between spinjump-grabbing the key and spinjump-grabbing the Snifit to slowly build a bridge back to the spinies (set them DOWN, don't throw them). That's also the intended way to get past the second evening screen: alternate between the key and mushroom block.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
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mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
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Re: MaGL X2 - RESULTS!!!!! CONGRATS IGNORITUS!!!

Postby underFlo » Fri Dec 11, 2015 12:29 pm

Imaynotbehere4long wrote:Here's the thing though: spite was absolutely not my intention when I made that screen. I honestly had NO IDEA anyone would have that much trouble on my screen, but this is coming from the guy who thought Sharp Objects Are Usually Deadly had reasonable difficulty. I tested my entire screen from start to finish each time without cheating (and as Super Mario) to make sure everything was possible, but I guess in doing that, I got used to everything and didn't realize how difficult it would be for everyone else. Also, remember that, per the rules, I only had a day to make and test it, but I was able to make it past the entire thing in one go without cheating as Super Mario.
Also, for the second nighttime screen, the bot is there so you can make it TO the Snifit and key without getting hit (raocow tanked that part each time, so he never had to do that). To get back, you had to alternate between spinjump-grabbing the key and spinjump-grabbing the Snifit to slowly build a bridge back to the spinies (set them DOWN, don't throw them). That's also the intended way to get past the second evening screen: alternate between the key and mushroom block.
wow thats super easy i bet everyone wouldve figured that out on their first try and the raolens is to blame
im a girl yo

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Re: MaGL X2 - RESULTS!!!!! CONGRATS IGNORITUS!!!

Postby JupiHornet » Fri Dec 11, 2015 1:34 pm

Imaynotbehere4long wrote:[
I honestly had NO IDEA anyone would have that much trouble on my screen, but this is coming from the guy who thought Sharp Objects Are Usually Deadly had reasonable difficulty.
you literally just proved my point

Like, you know raocow isn't really the best player, right? And most people found Sharp Objects are Totally Deadly pretty difficult. So why would you make a screen that hard?

Also all of the signs are very smug, and pretty much say "LOL I DID A LOOPHOLE NOW YOU HAVE TO SUFFER!!!1111!!11!!1111!
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Re: MaGL X2 - RESULTS!!!!! CONGRATS IGNORITUS!!!

Postby Imaynotbehere4long » Fri Dec 11, 2015 1:57 pm

Turtwig wrote:why would you make a screen that hard?
What I was trying to say was that I didn't know it would be that hard (I didn't have nearly as much trouble as raocow did when I tested it, and I didn't think anyone else would have that much trouble, either).
Turtwig wrote:Also all of the signs are very smug, and pretty much say "LOL I DID A LOOPHOLE NOW YOU HAVE TO SUFFER!!!1111!!11!!1111!
That was only one sign (okay, 2 signs, I guess), and also not my intention. I didn't want the player to suffer or anything like that; I just really suck at balancing difficulty.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
Image
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: MaGL X2 - RESULTS!!!!! CONGRATS IGNORITUS!!!

Postby Gameinsky » Fri Dec 11, 2015 4:45 pm

So I tried out the cinematx test world and the boss always bugs out (both NPCs that are supposed to control it die when he does a groundslam) rendering the boss-fight uncompleteable ;(
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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu

Postby WerewolfGD » Mon Dec 21, 2015 1:50 am

*checking the download file on MEGA*
OMG 3.5GB????? it's really big space! i need 4-6-? hours to download the file....

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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu

Postby Prado » Tue Dec 22, 2015 10:05 am

Can you upload it for torrent? It's too big for me to download by the browser.
Discord server to play SMBX online via Parsec!

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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu

Postby Mable » Wed Dec 23, 2015 6:42 am

Prado wrote:Can you upload it for torrent? It's too big for me to download by the browser.
What exactly do you mean by browser? Is ur browser like really slow or what?

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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu

Postby Prado » Wed Dec 23, 2015 6:48 am

No. My internet is f***** slow (Brazil has one of the worst internet quality in the world), and downloading with Mega I can't turn off the computer and continue the download from same point. But in Torrent it's possible to do that.

Edit: The estimated download time is 5 hours and 30 minutes, I think that I can download it :lol:

Edit 2: I downloaded it, but while extracting, I got this error:

------------------------------------------------------------------------------------
C:\Users\HP\Desktop\utilidades\games\SMBX 2.0 OPEN BETA\worlds\MaGL X2 V1.0.7z: Não foi possível abrir C:\Users\HP\Desktop\utilidades\games\SMBX 2.0 OPEN BETA\worlds\MaGL X2 Episode 2\RedMageMike-Okay. So If I Hypothetically Made an Unsightly Villa Level... Would I Win\RedMageMike - Okay. So If I Hypothetically Made an Unsightly Villa Level... Would I Win.lvl.meta
! O sistema não pode encontrar o caminho especificado.
------------------------------------------------------------------------------------

Translations:

Não foi possível abrir = It wasn't possible to open
O sistema não pode encontrar o caminho especificado = The system couldn't find the specified path
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv



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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu

Postby goombaguy » Mon Dec 28, 2015 12:03 pm

What's this about a SMBX Gameboy Emulator? Are you trying to say I can play the original Super Mario Land on SMBX?
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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu

Postby Prado » Mon Dec 28, 2015 1:10 pm

Yes. But I don't know why because you would want to do that when you can simply download an emulator and a rom in the net. It's more to show the power of Lua.
Discord server to play SMBX online via Parsec!

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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu!)

Postby WerewolfGD » Sun Mar 27, 2016 9:36 pm

Just a question :
why is this still open? This should be archived.

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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu!)

Postby Mable » Mon Mar 28, 2016 5:20 am

Camacho wrote:Just a question :
why is this still open? This should be archived.
I would rather put this into the episodes forum, so people can still download maglx2. No one will bother going to the archive and search for it.

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Re: MaGL X2 - Download Available (including SMBX Gameboy Emu!)

Postby Horikawa Otane » Wed Mar 30, 2016 6:34 am

Tinkerbell wrote:
Camacho wrote:Just a question :
why is this still open? This should be archived.
I would rather put this into the episodes forum, so people can still download maglx2. No one will bother going to the archive and search for it.
Agreed.


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