MaGL X2 - Download Available (including SMBX Gameboy Emu!)

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WerewolfGD
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Re: MaGL X2 - RESULTS!!!!! (272nd-198th + 31st-24th MaFAB)

Postby WerewolfGD » Sat Aug 01, 2015 12:11 pm

Yay, i'm in top 200!
i'm disappointed with Pivot40Channel :(
Yea... I'm back, but with different view.

Known also as Camacho or Harvey36Dice.
Also a furry

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Awooo!
If you want to talk with me, go here : Alagirez#2056

HealthyMario
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Re: MaGL X2 - RESULTS!!!!! (272nd-198th + 31st-24th MaFAB)

Postby HealthyMario » Sat Aug 01, 2015 12:13 pm

Yay I'm in the top 200 as well even though my level is unfinished :D

Horikawa Otane
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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)

Postby Horikawa Otane » Tue Aug 04, 2015 9:01 pm

MaGL X2 Level Breakdowns:
  • 222nd - Razzling: 'In the Beginning, It was all Comfort in the Hills' - 44.33 (41/41/51):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 44.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 44.3333333333
    Horikawa's Breakdown
    • Final Score: 41
      Uniqueness: 5
      Personal Fun Factor: 8
      Other Person Fun Factor: 8
      Music: 5
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 7
      Comments: Definitely a nice use of the name! I think that this idea needed to be fleshed out more though and maybe some more 'cohesion' throughout. Haha, that's silly, vacuous business-talk, but it's how I feel!
    Sturg's Breakdown
    • Final Score: 41
      Uniqueness: 6
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 2
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 6
      Comments: One of those levels that kind of existed. I mean it doesn't do too much wrong and the level title is neat conceptually, but frankly the basic game-play and average Vanilla visuals weren't anything spectacular.
    Quill's Breakdown
    • Final Score: 51
      Uniqueness: 7
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 8
      Comments: It was alright. The level didn't seem to have as much polish as it could have had
    221st - Darkonius64: 'I Read in a Book That in Shadow Moses Oceans Are More Like Manors' - 44.34 (38/46/49):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 44.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 44.3333333333
    Horikawa's Breakdown
    • Final Score: 38
      Uniqueness: 5
      Personal Fun Factor: 7
      Other Person Fun Factor: 5
      Music: 5
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 4
      Comments: Darkonius requested I put this in the post-game instead, but I can't really start taking requests for that. If you consider this unofficial, feel free. I'm judging it as an entry since it was entered.
    Sturg's Breakdown
    • Final Score: 46
      Uniqueness: 5
      Personal Fun Factor: 10
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 4
      Comments: happy retirement
    Quill's Breakdown
    • Final Score: 49
      Uniqueness: 8
      Personal Fun Factor: 7
      Other Person Fun Factor: 8
      Music: 8
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 6
      Comments: Aw man, sucks you weren't able to finish it. It had potential as well.
    220th - SuperArthurBros: 'Lava RockWay' - 44.35 (38/43/52):
    Spoiler: show
    Name Difficulty: N/A
    Final Score: 44.3533333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 44.3333333333
    Horikawa's Breakdown
    • Final Score: 38
      Uniqueness: 9
      Personal Fun Factor: 4
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 8
      Character Use: 0
      Level Name Adherence: 0
      Comments: The first half was basically a pipe maze and the second half had absolutely ZERO let. I'm sure someone better than me would like this more, but I'm exhausted after beating this level.
    Sturg's Breakdown
    • Final Score: 43
      Uniqueness: 11
      Personal Fun Factor: 13
      Other Person Fun Factor: 3
      Music: 8
      Graphics: 8
      Character Use: 0
      Level Name Adherence: 0
      Comments: This level looks and sounds great, but the design choices are just... out there. Like, this level would have been a lot more fun if it wasn't murdering my face on every strenuous obstacle.
    Quill's Breakdown
    • Final Score: 52
      Uniqueness: 12
      Personal Fun Factor: 15
      Other Person Fun Factor: 9
      Music: 8
      Graphics: 8
      Character Use: 0
      Level Name Adherence: 0
      Comments: This level was good, but suffered from something unusual. It was too grand. If you had to split it up into two levels that shows it was too big. I got lost a lot too.
    219th - Grey V: 'Hall' - 44.66 (54/23/57):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 44.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 44.6666666667
    Horikawa's Breakdown
    • Final Score: 54
      Uniqueness: 10
      Personal Fun Factor: 14
      Other Person Fun Factor: 9
      Music: 7
      Graphics: 6
      Character Use: 1
      Level Name Adherence: 7
      Comments: Loved the concept of the changing hall - and I didn't know you could run over ghosts like that! Neato! A bit short, but definitely super fun! I'd like to see this fleshed out more <3.
    Sturg's Breakdown
    • Final Score: 23
      Uniqueness: 2
      Personal Fun Factor: 3
      Other Person Fun Factor: 3
      Music: 4
      Graphics: 4
      Character Use: 1
      Level Name Adherence: 6
      Comments: There could had been so many interesting ideas to pull off with an obscure title like that, but it was literally a hallway.
    Quill's Breakdown
    • Final Score: 57
      Uniqueness: 12
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 8
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 8
      Comments: This was really weird. The section changing a little bit was cool and things certainly looked unique, just try to add more to it.
    218th - qazcake: 'Shadow Moses' - 44.67 (35/35/64):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 44.6766666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 44.6666666667
    Horikawa's Breakdown
    • Final Score: 35
      Uniqueness: 4
      Personal Fun Factor: 11
      Other Person Fun Factor: 4
      Music: 5
      Graphics: 4
      Character Use: 1
      Level Name Adherence: 6
      Comments: You totally captured a bunch of the great moments from the series! I'm a bit sad it was short and lacked any dialogue though.
    Sturg's Breakdown
    • Final Score: 35
      Uniqueness: 4
      Personal Fun Factor: 6
      Other Person Fun Factor: 7
      Music: 8
      Graphics: 4
      Character Use: 2
      Level Name Adherence: 4
      Comments: It surely tries to imitate Shadow Moses, it's just the random assortment of visuals such as the outside portion, and rather empty sequences of game-play like the Lava Raft segment, set it back.
    Quill's Breakdown
    • Final Score: 64
      Uniqueness: 9
      Personal Fun Factor: 12
      Other Person Fun Factor: 12
      Music: 10
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 10
      Comments: I'm not sure about this one. There wasn't really much going on in this level at all. It needs to be more creative.
    217th - Yuuki-chi: 'Hey Buddy! Get Your Pidgit Off My Villa' - 44.68 (45/32/57):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 44.6866666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 44.6666666667
    Horikawa's Breakdown
    • Final Score: 45
      Uniqueness: 5
      Personal Fun Factor: 10
      Other Person Fun Factor: 10
      Music: 4
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 7
      Comments: For your first level this is really good! I really liked your sense of humour, but the level just kinda seems to end really abruptly, which is sad! =(
    Sturg's Breakdown
    • Final Score: 32
      Uniqueness: 4
      Personal Fun Factor: 6
      Other Person Fun Factor: 8
      Music: 4
      Graphics: 3
      Character Use: 2
      Level Name Adherence: 4
      Comments: So... why do the Red Doors act like Key-Holes?
    Quill's Breakdown
    • Final Score: 57
      Uniqueness: 9
      Personal Fun Factor: 10
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 6
      Character Use: 3
      Level Name Adherence: 10
      Comments: It's alright. The level ends kinda suddenly especially as the midpoint is right before it. The design is basic, but gets the job done.
    216th - freelop: 'Boos Do Not Come from the Stronghold. Where the Heck Were You Raised to Think That? They Come from the Mountain' - 44.69 (30/43/61):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 44.6966666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 44.6666666667
    Horikawa's Breakdown
    • Final Score: 30
      Uniqueness: 4
      Personal Fun Factor: 5
      Other Person Fun Factor: 5
      Music: 5
      Graphics: 2
      Character Use: 3
      Level Name Adherence: 5
      Comments: I'm not sure I understand some of the graphical choices here. Also it seems kinda unfocused? But the gameplay part was pretty okay and I liked fighting the ladder boss again randomly!
    Sturg's Breakdown
    • Final Score: 43
      Uniqueness: 5
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 2
      Character Use: 2
      Level Name Adherence: 4
      Comments: This level kind of happened. I mean there wasn't necessarily anything bad about *INSERT SNAKE EATER JOKE HERE* it aside from a lack of graphical focus, but it doesn't do much good either.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 10
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 8
      Graphics: 6
      Character Use: 5
      Level Name Adherence: 8
      Comments: Weird level. It didn't feel like it had any focus, it was just stuff slapped together. The house section was meaningless.
    215th - 8SomaCruzes: 'I Believe That Swooper Are Lowly and I Feel Very Strongly About This!' - 45.33 (43/39/54):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 45.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 45.3333333333
    Horikawa's Breakdown
    • Final Score: 43
      Uniqueness: 9
      Personal Fun Factor: 11
      Other Person Fun Factor: 7
      Music: 4
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 4
      Comments: You've improved so much from last year – I'm proud of you! =D. This had some really neat ideas, but I was somewhat confused by some of the design choices at times. I enjoyed it though!
    Sturg's Breakdown
    • Final Score: 39
      Uniqueness: 6
      Personal Fun Factor: 7
      Other Person Fun Factor: 8
      Music: 6
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 4
      Comments: Exploring SMB 1-2 is a neat idea, but there's little done with it. Realistically, there wasn't a whole lot of actual game-play in this level, as there's heavier focus on the 'plot.'
    Quill's Breakdown
    • Final Score: 54
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 11
      Music: 7
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 8
      Comments: There seemed to be two sides to the story, but it wasn't really clear what was going on. The design could use with some overall polish too.
    214th - Fasoula: 'Let's Think About Negotiations and Bullet Bills' - 45.66 (43/33/61):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 45.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 45.6666666667
    Horikawa's Breakdown
    • Final Score: 43
      Uniqueness: 5
      Personal Fun Factor: 10
      Other Person Fun Factor: 8
      Music: 5
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 6
      Comments: This level was kinda out there haha. But not necessarily in a bad way! Tighten up some of the platforming and I think this could be a super neat level!
    Sturg's Breakdown
    • Final Score: 33
      Uniqueness: 5
      Personal Fun Factor: 5
      Other Person Fun Factor: 6
      Music: 5
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 4
      Comments: This felt fairly empty and/or uninspired. Gimmicks like the lava geysers and line-rail were hardly used that they don't even hold up, but it's an honest attempt that can more than likely be improved on.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 8
      Personal Fun Factor: 11
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 10
      Comments: It's alright; the level name fits and the design is decent. I didn't like how empty the opening of the level was, it was just a long run with not much going on.
    213th - Barrocow: 'The Last Tragedy of Dr. Snifit' - 46 (52/29/57) - Sturg's Least Favourite MaGL X2:
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 46
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46
    Horikawa's Breakdown
    • Final Score: 52
      Uniqueness: 11
      Personal Fun Factor: 5
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 4
      Comments: Perhaps I'm not smart enough to get the puzzle easily and I'm not a very good player, but I think some more powerups would have been good. I loved the understated look and music choices!
    Sturg's Breakdown
    • Final Score: 29
      Uniqueness: 7
      Personal Fun Factor: 0
      Other Person Fun Factor: 4
      Music: 7
      Graphics: 6
      Character Use: 1
      Level Name Adherence: 3
      Comments: I despised the 2nd half. The amount of things that can go wrong whilst doing the unnecessarily convoluted puzzle was ridiculous, like for instance entering the incorrect room or dying to the garbage Fishing boo.
    Quill's Breakdown
    • Final Score: 57
      Uniqueness: 11
      Personal Fun Factor: 6
      Other Person Fun Factor: 12
      Music: 8
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 8
      Comments: I dunno man. I'm not sure if I was missing something, but this level was a pain to go through. One door lead you to your death, thats not cool.
    212th - BlueNinji: 'Boo Healthily Shivers' - 46.01 (28/49/61):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 46.01
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46
    Horikawa's Breakdown
    • Final Score: 28
      Uniqueness: 3
      Personal Fun Factor: 4
      Other Person Fun Factor: 5
      Music: 5
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 3
      Comments: For a first level, it isn't too bad! I just think it could use more polish and maybe something to make it unique and stand out from the crowd, you know?
    Sturg's Breakdown
    • Final Score: 49
      Uniqueness: 5
      Personal Fun Factor: 13
      Other Person Fun Factor: 12
      Music: 7
      Graphics: 6
      Character Use: 3
      Level Name Adherence: 2
      Comments: The invisible coin block 'puzzle' isn't very intuitive and most of the enemies are there for intimidation, but this felt Very Super Mario World-y ghost house like. And dat boo face.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 8
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 8
      Comments: Not that bad of a ghost house. The puzzle wasn't that great, but at least it wasn't stupid to find.
    211th - DarklingKitty: 'Have Some Rex' - 46.02 (48/37/53):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 46.02
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46
    Horikawa's Breakdown
    • Final Score: 48
      Uniqueness: 8
      Personal Fun Factor: 13
      Other Person Fun Factor: 9
      Music: 5
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 7
      Comments: I really liked the pacifist run second star! It also very very SMW-y and that's never a bad thing!
    Sturg's Breakdown
    • Final Score: 37
      Uniqueness: 5
      Personal Fun Factor: 7
      Other Person Fun Factor: 8
      Music: 5
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 6
      Comments: Playing this level normally, it doesn't offer much. The secret star is what kind of makes this level a bit more interesting in design, but it's still pretty bland.
    Quill's Breakdown
    • Final Score: 53
      Uniqueness: 6
      Personal Fun Factor: 7
      Other Person Fun Factor: 10
      Music: 10
      Graphics: 5
      Character Use: 5
      Level Name Adherence: 10
      Comments: Short and sweet. Got the job done. Nothing stands out, but this feels like someone's first level anyway.
    210th - Skulldug13: 'Suitably Reign the Lakitus' - 46.03 (30/37/71):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 46.03
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46
    Horikawa's Breakdown
    • Final Score: 30
      Uniqueness: 4
      Personal Fun Factor: 6
      Other Person Fun Factor: 3
      Music: 4
      Graphics: 3
      Character Use: 3
      Level Name Adherence: 6
      Comments: This was a weird level. I'm not sure I got it, but I could just be being a ditz and missing an obvious joke. I did like Dictator Peach though! Better without the second star!
    Sturg's Breakdown
    • Final Score: 37
      Uniqueness: 5
      Personal Fun Factor: 7
      Other Person Fun Factor: 7
      Music: 5
      Graphics: 3
      Character Use: 3
      Level Name Adherence: 6
      Comments: This seriously felt this was aimlessly thought out and sloppily put together in a few hours. It's like you grabbed every custom graphic you had in your pocket and slapped it into this level.
    Quill's Breakdown
    • Final Score: 71
      Uniqueness: 15
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 9
      Comments: It was a good level, but I'm unsure what the heck just happened.
    209th - Animita: 'So. How Do You Feel About Kaput Hammer Bros?' - 46.04 (30/49/59):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 46.04
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46
    Horikawa's Breakdown
    • Final Score: 30
      Uniqueness: 4
      Personal Fun Factor: 6
      Other Person Fun Factor: 4
      Music: 4
      Graphics: 3
      Character Use: 1
      Level Name Adherence: 7
      Comments: Your first level was pretty good =D. It had a nice identity to it, which a lot of levels lack! Keep trying hard and I'm sure you'll do great!
    Sturg's Breakdown
    • Final Score: 49
      Uniqueness: 5
      Personal Fun Factor: 11
      Other Person Fun Factor: 11
      Music: 7
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 6
      Comments: In a sense, this felt more like a tour than an actual level, looking at it's short length and lack of obstacles. There's plenty of room for improvement, but it's okay for a first level!
    Quill's Breakdown
    • Final Score: 59
      Uniqueness: 10
      Personal Fun Factor: 10
      Other Person Fun Factor: 10
      Music: 8
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: Not bad for a first level! Just work on polishing everything up.
    208th - Taigiry: 'The Last Hurrah of Dr. Goomba' - 46.33 (39/46/54):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 46.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46.3333333333
    Horikawa's Breakdown
    • Final Score: 39
      Uniqueness: 5
      Personal Fun Factor: 9
      Other Person Fun Factor: 7
      Music: 5
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 4
      Comments: A short, cute little level. Nothing really bad about it or anything, but maybe it could have pushed boundaries a bit more? I did like the Mario gag though!
    Sturg's Breakdown
    • Final Score: 46
      Uniqueness: 5
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 4
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 3
      Comments: Felt like your average Ghost House level, except this one got cut kind of short nor it wasn't as interesting as the ones in SMW. Realistically, it was a fairly bare and mediocre platform section.
    Quill's Breakdown
    • Final Score: 54
      Uniqueness: 8
      Personal Fun Factor: 10
      Other Person Fun Factor: 10
      Music: 8
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 7
      Comments: It was alright. I liked the secret star location, but nothing else really stood out.
    207th - ano0maly: 'Cloudy Ocean' - 46.34 (35/40/64):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 46.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46.3333333333
    Horikawa's Breakdown
    • Final Score: 35
      Uniqueness: 3
      Personal Fun Factor: 6
      Other Person Fun Factor: 8
      Music: 6
      Graphics: 3
      Character Use: 4
      Level Name Adherence: 5
      Comments: I think if you're doing backtracking, this is the proper way to do it! However, I think this level generally lacked an identity though, if that makes any sense. But I definitely liked seeing Hina!
    Sturg's Breakdown
    • Final Score: 40
      Uniqueness: 5
      Personal Fun Factor: 6
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 5
      Comments: This felt really random in it's design and doesn't seem to go anywhere. You can pretty much break the 2nd half if you take the Bomb power-up from the 1st half.
    Quill's Breakdown
    • Final Score: 64
      Uniqueness: 11
      Personal Fun Factor: 10
      Other Person Fun Factor: 12
      Music: 10
      Graphics: 6
      Character Use: 5
      Level Name Adherence: 10
      Comments: Oh man, so many moving layers. Crazy stuff. It had some interesting parts, but areas felt either cramped or busy at times.
    206th - LolzLolzFTW: 'Prickly Castle' - 46.66 (54/37/49):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 46.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 46.6666666667
    Horikawa's Breakdown
    • Final Score: 54
      Uniqueness: 11
      Personal Fun Factor: 13
      Other Person Fun Factor: 5
      Music: 7
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 7
      Comments: Aww, why'd this have to end so soon? I was really digging this level. Some neat design choices, a great feel, and a super fun 'dungeon romp' air about it. Then it ended! </3
    Sturg's Breakdown
    • Final Score: 37
      Uniqueness: 6
      Personal Fun Factor: 6
      Other Person Fun Factor: 8
      Music: 6
      Graphics: 4
      Character Use: 2
      Level Name Adherence: 5
      Comments: This certainly felt like a beginner level, it's average at best. There's these tiny squirts of creativity here and there (like the Lava Lotus Cactus), but practically none of them are ever expanded upon.
    Quill's Breakdown
    • Final Score: 49
      Uniqueness: 8
      Personal Fun Factor: 8
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 6
      Character Use: 3
      Level Name Adherence: 7
      Comments: It's a shame this ended so quickly. It had lots of potential. I liked the Dragon Coin placement in the checkpoint room.
    205th - mellonpizza: 'Confess to Lakitu, but Don't Forget to Race Grudgingly' - 47 (47/30/64):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 47
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 47
    Horikawa's Breakdown
    • Final Score: 47
      Uniqueness: 10
      Personal Fun Factor: 10
      Other Person Fun Factor: 5
      Music: 5
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 8
      Comments: You didn't intend this to win – and I don't think that's bad, even in a contest. It's a fun, silly little break for whoever's playing the episode and I think we can all appreciate that =).
    Sturg's Breakdown
    • Final Score: 30
      Uniqueness: 3
      Personal Fun Factor: 5
      Other Person Fun Factor: 3
      Music: 5
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 6
      Comments: ugh somebody keeps chopping onions I swear
    Quill's Breakdown
    • Final Score: 64
      Uniqueness: 9
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 10
      Comments: Had some nice unique elements to it. It was pretty fun, though short. Lovely ending, warmed my cold heart.
    204th - Superiorstar: 'Last-Minute Fortress' - 47.33 (41/56/45):
    Spoiler: show
    Name Difficulty: N/A
    Final Score: 47.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 47.3333333333
    Horikawa's Breakdown
    • Final Score: 41
      Uniqueness: 5
      Personal Fun Factor: 12
      Other Person Fun Factor: 12
      Music: 5
      Graphics: 7
      Character Use: 0
      Level Name Adherence: 0
      Comments: For something presumably made last minute, this is pretty fun! Still, I didn't get a great sense of 'presence' from this level. I loved how it looked though!
    Sturg's Breakdown
    • Final Score: 56
      Uniqueness: 6
      Personal Fun Factor: 15
      Other Person Fun Factor: 17
      Music: 9
      Graphics: 9
      Character Use: 0
      Level Name Adherence: 0
      Comments: For how short the level is, it's a very simple yet pleasant Fortress romp. I like the addition of the grass, it really added to the gray blocks and made it pleasing to the eye.
    Quill's Breakdown
    • Final Score: 45
      Uniqueness: 8
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 5
      Graphics: 9
      Character Use: 0
      Level Name Adherence: 0
      Comments: The level fit with the name, that's all I can really say.
    203rd - umlaut: 'Mountain' - 47.34 (53/32/57):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 47.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 47.3333333333
    Horikawa's Breakdown
    • Final Score: 53
      Uniqueness: 6
      Personal Fun Factor: 13
      Other Person Fun Factor: 11
      Music: 8
      Graphics: 6
      Character Use: 3
      Level Name Adherence: 6
      Comments: I LOVED your musical choices here – they added a lot to the level! I'd like to see a more expanded version of this for sure!
    Sturg's Breakdown
    • Final Score: 32
      Uniqueness: 5
      Personal Fun Factor: 5
      Other Person Fun Factor: 6
      Music: 4
      Graphics: 6
      Character Use: 1
      Level Name Adherence: 5
      Comments: The seemingly random enemy placement made vertical platforming slightly awkward to traverse. But looking past the optional Dragon Coins, there really wasn't a whole lot to this level with how excruciatingly simple/short it was.
    Quill's Breakdown
    • Final Score: 57
      Uniqueness: 9
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 8
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 10
      Comments: Level ended a bit anticlimatically. Try extending the two sections you had as they were far too short.
    202nd - Pivot40Channel: 'Bowser Spike Castle' - 47.35 (41/47/54):
    Spoiler: show
    Name Difficulty: N/A
    Final Score: 47.3533333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 47.3333333333
    Horikawa's Breakdown
    • Final Score: 41
      Uniqueness: 5
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 7
      Character Use: 0
      Level Name Adherence: 0
      Comments: It's a quite well made level, but it's just got this there-ness to it, if that makes sense. A level needs something to distinguish itself as different and this one didn't have that.
    Sturg's Breakdown
    • Final Score: 47
      Uniqueness: 7
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 9
      Graphics: 8
      Character Use: 0
      Level Name Adherence: 0
      Comments: Super generic level, to the point where it gets a bit boring. Not bad design per se (aside from backtracking), but frankly the repetitive game-play and the dull, gray tile-set was kind of mind-numbing.
    Quill's Breakdown
    • Final Score: 54
      Uniqueness: 9
      Personal Fun Factor: 13
      Other Person Fun Factor: 15
      Music: 8
      Graphics: 9
      Character Use: 0
      Level Name Adherence: 0
      Comments: It's a good level, although there's little variety in the design.
    201st - FFR: 'Ceaseless Family Depression' - 47.66 (37/40/66):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 47.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 47.6666666667
    Horikawa's Breakdown
    • Final Score: 37
      Uniqueness: 10
      Personal Fun Factor: 6
      Other Person Fun Factor: 5
      Music: 6
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 1
      Comments: I get that it's your first level, but next time… I mean, I feel like a Mario fangame isn't the right place for this sort of humour… I did REALLY like the sunflower gimmick though!
    Sturg's Breakdown
    • Final Score: 40
      Uniqueness: 7
      Personal Fun Factor: 15
      Other Person Fun Factor: 11
      Music: 3
      Graphics: 2
      Character Use: 1
      Level Name Adherence: 1
      Comments: Looking past the random nonsense that seemed to be existent through-out most of the level, I really enjoyed getting that first star, as the timed gimmick is really well done.
    Quill's Breakdown
    • Final Score: 66
      Uniqueness: 12
      Personal Fun Factor: 14
      Other Person Fun Factor: 15
      Music: 8
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 8
      Comments: Interesting level. It's pretty good for a first one. The yoshi gimmick was very interesting, though it was tricky to figure out what the rest of the level wanted the player to do.
    200th - Diggertron: 'Personally, I Think That SMB1 Is a Very Excellent and Skinny Experience. I Captured That Here' - 48 (33/59/52):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 48
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 48
    Horikawa's Breakdown
    • Final Score: 33
      Uniqueness: 5
      Personal Fun Factor: 7
      Other Person Fun Factor: 7
      Music: 4
      Graphics: 4
      Character Use: 1
      Level Name Adherence: 3
      Comments: I'm not sure I really 'get' this level, but it was fun enough for what it was!
    Sturg's Breakdown
    • Final Score: 59
      Uniqueness: 6
      Personal Fun Factor: 12
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 6
      Comments: Aww man, I really loved how the SMB1 Castle remake was going, but why did you have to spoil the mood with the random 'Mouser' room at the end?
    Quill's Breakdown
    • Final Score: 52
      Uniqueness: 6
      Personal Fun Factor: 10
      Other Person Fun Factor: 11
      Music: 7
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 5
      Comments: Yeah, I remembered that level with Mouser in SMB1.
    199th - HealthyMario: 'Lava Lotus' - 48.33 (45/45/55):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 48.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 48.3333333333
    Horikawa's Breakdown
    • Final Score: 45
      Uniqueness: 6
      Personal Fun Factor: 10
      Other Person Fun Factor: 8
      Music: 7
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 4
      Comments: For what it's worth, even though you didn't finish, I really dug what you did here dude! I can't wait to see what you do next!
    Sturg's Breakdown
    • Final Score: 45
      Uniqueness: 5
      Personal Fun Factor: 12
      Other Person Fun Factor: 11
      Music: 6
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 4
      Comments: Sure are a lot of unfinished levels this year. Oh well, what can you do?
    Quill's Breakdown
    • Final Score: 55
      Uniqueness: 9
      Personal Fun Factor: 8
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 10
      Comments: A shame you were unable to finish it. It was fairly good at the start too.
    198th - castlepokemetroid: 'Luigi's Mansion's Buzzy Beetle' - 48.66 (49/41/56):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 48.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 48.6666666667
    Horikawa's Breakdown
    • Final Score: 49
      Uniqueness: 12
      Personal Fun Factor: 8
      Other Person Fun Factor: 6
      Music: 5
      Graphics: 5
      Character Use: 5
      Level Name Adherence: 8
      Comments: Weird, mostly-automatic level and a tedious main level. I think last year was better because it had more neat automatic 'moments.' Player - Hold forward, down, run… And through floor as a fairy to the star!
    Sturg's Breakdown
    • Final Score: 41
      Uniqueness: 5
      Personal Fun Factor: 6
      Other Person Fun Factor: 9
      Music: 8
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 3
      Comments: Why is the 'spike' path like 10x easier than the main path? Dealing with large amounts of talking npcs that interrupted platforming and the invisible block maze didn't discourage me from taking the bottom path.
    Quill's Breakdown
    • Final Score: 56
      Uniqueness: 8
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 10
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 10
      Comments: Things in this level are pretty cramped which is especially bad for Link.
    197th - Minnakht: 'Queasily Cycle in the Majestic Acropolis' - 49 (40/59/48):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 49
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 49
    Horikawa's Breakdown
    • Final Score: 40
      Uniqueness: 5
      Personal Fun Factor: 4
      Other Person Fun Factor: 8
      Music: 4
      Graphics: 7
      Character Use: 1
      Level Name Adherence: 9
      Comments: It's the right length for the difficulty and the white aesthetic looked nice! I'm not sure it was a good idea to build another level around this gimmick, but maybe I'm just terrible at games~.
    Sturg's Breakdown
    • Final Score: 59
      Uniqueness: 7
      Personal Fun Factor: 13
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 8
      Comments: With levels like this, they nearly all have the same issue of having to take account of SMBX's dumb momentum physics as the main gimmick. Thankfully, it doesn't overstay it's welcome which was a good decision.
    Quill's Breakdown
    • Final Score: 48
      Uniqueness: 7
      Personal Fun Factor: 6
      Other Person Fun Factor: 7
      Music: 10
      Graphics: 4
      Character Use: 2
      Level Name Adherence: 10
      Comments: That's a cute reference. Layers attached to firebars are master race.
    196th - Nowild: 'Goomba Skies' - 49.01 (66/37/44):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 49.01
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 49
    Horikawa's Breakdown
    • Final Score: 66
      Uniqueness: 13
      Personal Fun Factor: 17
      Other Person Fun Factor: 16
      Music: 4
      Graphics: 4
      Character Use: 4
      Level Name Adherence: 8
      Comments: A super neat use of the name! I wish more people used the time stop technology for stuff like this – it's a ton of fun! <3
    Sturg's Breakdown
    • Final Score: 37
      Uniqueness: 5
      Personal Fun Factor: 11
      Other Person Fun Factor: 8
      Music: 6
      Graphics: 2
      Character Use: 3
      Level Name Adherence: 2
      Comments: I'm pretty sure I beat this level the unintended way by flying above the level, but I'm puzzled how you're supposed to beat those last sections. Interesting use of freezing time for the most part.
    Quill's Breakdown
    • Final Score: 44
      Uniqueness: 13
      Personal Fun Factor: 8
      Other Person Fun Factor: 5
      Music: 8
      Graphics: 1
      Character Use: 4
      Level Name Adherence: 5
      Comments: It's one of those levels. They're rare and only a select few will enjoy this type of level.
    195th - Genolandia: 'Aquatic Dwelling' - 49.02 (45/31/71):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 49.02
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 49
    Horikawa's Breakdown
    • Final Score: 45
      Uniqueness: 8
      Personal Fun Factor: 12
      Other Person Fun Factor: 5
      Music: 8
      Graphics: 6
      Character Use: 1
      Level Name Adherence: 5
      Comments: I adore designers brave enough to attempt something beautiful as well as something fun. I don't think you fully got it this time, but I would love to see what you make in the future!
    Sturg's Breakdown
    • Final Score: 31
      Uniqueness: 2
      Personal Fun Factor: 7
      Other Person Fun Factor: 5
      Music: 8
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 3
      Comments: There were some annoyances in this level that don't really need nit-picking since it's already short and barren game-play. I will say that it was atmospherically creative with the grass tile-sets and the ending cave!
    Quill's Breakdown
    • Final Score: 71
      Uniqueness: 13
      Personal Fun Factor: 14
      Other Person Fun Factor: 15
      Music: 10
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 8
      Comments: Omg, Xenoblade music <3 This was pretty cool for a first level, it was strangely structured yet it was very nice. Keep working with SMBX, I think you did great!
    194th - Zatsupachi: 'Impatiently Waste in Zebes' - 49.66 (53/34/62):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 49.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 49.6666666667
    Horikawa's Breakdown
    • Final Score: 53
      Uniqueness: 10
      Personal Fun Factor: 9
      Other Person Fun Factor: 6
      Music: 9
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 6
      Comments: Exploratory, level-effecting-button levels like this need to exist. But if they're going to, I think you NEED LunaLua to make sure the buttons stay pressed, etc. so progress isn't lost between lives! Loved the music!
    Sturg's Breakdown
    • Final Score: 34
      Uniqueness: 4
      Personal Fun Factor: 5
      Other Person Fun Factor: 5
      Music: 6
      Graphics: 3
      Character Use: 3
      Level Name Adherence: 7
      Comments: Like I know it's imitating Metroid, but the difference here was that having to backtrack through a downgraded Zebes got really tedious, and having to do it all twice for the secret exit was ridiculous.
    Quill's Breakdown
    • Final Score: 62
      Uniqueness: 10
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 8
      Comments: I don't know, man. There's just too many warps. It sounds weird, but I got so easily lost. I didn't really like it when I entered a pipe and fell into lava straight away either.
    193rd - Holy: 'We're on a Mission from Todd' - 50 (62/43/45):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 50
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 50
    Horikawa's Breakdown
    • Final Score: 62
      Uniqueness: 13
      Personal Fun Factor: 16
      Other Person Fun Factor: 8
      Music: 7
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 7
      Comments: I think you're like my favourite level designer Holy. That was so dumb, but like… In a totally silly, awesome way! It's probably the most fun life farm ever.
    Sturg's Breakdown
    • Final Score: 43
      Uniqueness: 13
      Personal Fun Factor: 5
      Other Person Fun Factor: 3
      Music: 6
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 7
      Comments: This was one of the only level's that I found to be really funny. Thank you Holy for making me have a laughing fit.
    Quill's Breakdown
    • Final Score: 45
      Uniqueness: 13
      Personal Fun Factor: 2
      Other Person Fun Factor: 3
      Music: 7
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 8
      Comments: That was a beautiful adventure. It was breathtaking, heartbreaking and mind-boggling. I have no more words.
    192nd - HTFCirno2000: 'The Many Failures of Dr. raocow' - 50.33 (42/40/69):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 50.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 50.3333333333
    Horikawa's Breakdown
    • Final Score: 42
      Uniqueness: 5
      Personal Fun Factor: 10
      Other Person Fun Factor: 7
      Music: 6
      Graphics: 4
      Character Use: 2
      Level Name Adherence: 7
      Comments: I really liked the flavour of this level. For a first one, it's pretty fun too! I liked your musical choices and the end gag, but wish there was more to the level itself!
    Sturg's Breakdown
    • Final Score: 40
      Uniqueness: 5
      Personal Fun Factor: 11
      Other Person Fun Factor: 10
      Music: 5
      Graphics: 3
      Character Use: 1
      Level Name Adherence: 4
      Comments: A group of random, mediocre rooms with two critical problems; most enemies had felt like they had no purpose, and the fact the level gives you a Hammer Suit to abuse. Good 1st attempt though!
    Quill's Breakdown
    • Final Score: 69
      Uniqueness: 11
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 10
      Comments: This was pretty enjoyable for a first level! The sections had lots going on with a good amount of variety. All it needs is some polish now.
    191st - Mathew_Wi: 'The Pokeys of Hyrule' - 50.34 (61/41/49):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 50.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 50.3333333333
    Horikawa's Breakdown
    • Final Score: 61
      Uniqueness: 9
      Personal Fun Factor: 16
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 9
      Character Use: 2
      Level Name Adherence: 3
      Comments: Awwwww why do these awesome, pretty levels keep ending so quickly! This was like super great and super fun and awesome and ahhh <3. But then it ended like 30 seconds later </3.
    Sturg's Breakdown
    • Final Score: 41
      Uniqueness: 7
      Personal Fun Factor: 8
      Other Person Fun Factor: 8
      Music: 6
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 4
      Comments: It's weird (if not unique) how mixed the setting is, it's also weird how you can practically fly over the 2nd half, but what was probably the weirdest thing was using the 'Level Wrap' feature.
    Quill's Breakdown
    • Final Score: 49
      Uniqueness: 7
      Personal Fun Factor: 7
      Other Person Fun Factor: 7
      Music: 8
      Graphics: 6
      Character Use: 3
      Level Name Adherence: 10
      Comments: This was pretty short, man. Extend it! Add more to it as it's over way too quickly for my tastes.
    190th - Rezanator: 'Well Shucks, I Never Expected Larry Koopa to Be So Efficient' - 50.66 (37/52/63):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 50.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 50.6666666667
    Horikawa's Breakdown
    • Final Score: 37
      Uniqueness: 5
      Personal Fun Factor: 8
      Other Person Fun Factor: 8
      Music: 5
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 2
      Comments: What a totally weird little level haha. I liked the Castlevania flavour, but I'm not sure I entirely followed the plot? And near the end it kinda felt dude spammy. Sorry!!! The rest was fun!
    Sturg's Breakdown
    • Final Score: 52
      Uniqueness: 7
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 3
      Character Use: 4
      Level Name Adherence: 3
      Comments: What a random assortment of graphics, and frankly, most of the design doesn't hold up either. Looking past some minor issues such as coins leading to pits, this generally felt unfocused or just plain sloppy.
    Quill's Breakdown
    • Final Score: 63
      Uniqueness: 10
      Personal Fun Factor: 13
      Other Person Fun Factor: 12
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 7
      Comments: It was fairly decent. Nothing really stood out, but it wasn't bad in the slightest.
    189th - Kuupa: 'Sheath and Captain Falcon Meet at Last' - 51 (38/46/69):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 51
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51
    Horikawa's Breakdown
    • Final Score: 38
      Uniqueness: 4
      Personal Fun Factor: 8
      Other Person Fun Factor: 5
      Music: 6
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 7
      Comments: I love seeing first-time level designers in MaGL X2! I liked how 'open' this stage felt vertically and I loved all the little cars and where you went with the stage name. Keep working hard!
    Sturg's Breakdown
    • Final Score: 46
      Uniqueness: 7
      Personal Fun Factor: 11
      Other Person Fun Factor: 9
      Music: 7
      Graphics: 4
      Character Use: 1
      Level Name Adherence: 6
      Comments: Sub-par implementation of F-Zero. I mean it certainly tries and the vehicle sprites are charming, but that's about it. All you do is jump from car to car with very little to worry about.
    Quill's Breakdown
    • Final Score: 69
      Uniqueness: 13
      Personal Fun Factor: 12
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 10
      Comments: Pretty silly level, but it was enjoyable! Jumping from car to car was a cool concept even if they looked like poop.
    188th - Mabel: 'C'mon! C'MON! Daahh! Fart! Peanuts! Crackerjack! ALL THE FOOD YOU CAN FIND! YOU CAN PUT IT IN YOUR MOUTH, AND DIGEST IT!' - 51.01 (45/40/68):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 51.01
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51
    Horikawa's Breakdown
    • Final Score: 45
      Uniqueness: 12
      Personal Fun Factor: 6
      Other Person Fun Factor: 8
      Music: 6
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 1
      Comments: It's certainly technically impressive (though it should be said it's based on the CinematX sample boss), but it's so inconsistent whether you hit him or get hurt when you jump on him… Kinda random/unfun.
    Sturg's Breakdown
    • Final Score: 40
      Uniqueness: 5
      Personal Fun Factor: 8
      Other Person Fun Factor: 8
      Music: 8
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 1
      Comments: This was a slightly altered version of that one Lua boss RockytheChao made. Although the wall climbing from the intro screen would've made for an entertaining gimmick, if only there was an actual level here!
    Quill's Breakdown
    • Final Score: 68
      Uniqueness: 13
      Personal Fun Factor: 10
      Other Person Fun Factor: 15
      Music: 8
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 10
      Comments: That was a pretty crazy and weird boss. It played pretty nicely though. 8 hits feels a bit too much for me though.
    187th - Oddwrath: 'I Guess I Should Warn You Ahead of Time, the Bob-Omb Have the Ability to Attend in the Citadel' - 51.02 (51/42/60):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 51.02
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51
    Horikawa's Breakdown
    • Final Score: 51
      Uniqueness: 10
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 5
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 3
      Comments: The use of Lakitu to kill the one Magikoopa was super clever! But if you removed the boss, you should have moved the midpoint to compensate for the length! Otherwise, great job! <3
    Sturg's Breakdown
    • Final Score: 42
      Uniqueness: 8
      Personal Fun Factor: 7
      Other Person Fun Factor: 10
      Music: 5
      Graphics: 4
      Character Use: 2
      Level Name Adherence: 4
      Comments: Nearly every set-up involving Bob-Bombs and Magikoopas was really awkward. The biggest problems were having to time the bombs so that they'd blow up correctly, or trying to throw bombs without having them blow preemptively.
    Quill's Breakdown
    • Final Score: 60
      Uniqueness: 9
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 7
      Character Use: 1
      Level Name Adherence: 8
      Comments: It's an interesting idea, but suffers from several flaws such as a jump only being able to made by Luigi and the annoying birdo mini-boss.
    186th - KingTwelveSixteen: 'Is That Link and Big Boo Together!?' - 51.03 (71/27/55):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 51.03
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51
    Horikawa's Breakdown
    • Final Score: 71
      Uniqueness: 12
      Personal Fun Factor: 19
      Other Person Fun Factor: 14
      Music: 5
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: This level felt like SO many tabletop gaming sessions I've had in the past… That's such a good thing. I was in stitches. Way to go, dude!
    Sturg's Breakdown
    • Final Score: 27
      Uniqueness: 6
      Personal Fun Factor: 2
      Other Person Fun Factor: 2
      Music: 4
      Graphics: 3
      Character Use: 2
      Level Name Adherence: 7
      Comments: I thought having two different endings was cool, but this was more or less a silly level with a silly concept behind it.
    Quill's Breakdown
    • Final Score: 55
      Uniqueness: 11
      Personal Fun Factor: 7
      Other Person Fun Factor: 8
      Music: 7
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 10
      Comments: Silly level, the two paths was a neat idea. There wasn't much to do in terms of gameplay though.
    185th - Shy_guy255: 'The Goomba Worker Revolution' - 51.33 (32/54/68):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 51.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51.3333333333
    Horikawa's Breakdown
    • Final Score: 32
      Uniqueness: 4
      Personal Fun Factor: 7
      Other Person Fun Factor: 4
      Music: 4
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 6
      Comments: Pretty cute little level, but also kinda disjointed in parts. I liked all the neat things you did with Goombas, but I wish there was at least a powerup in the second half!
    Sturg's Breakdown
    • Final Score: 54
      Uniqueness: 6
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 5
      Comments: Difficulty's all over the place. The 'Tranzit' is a huge spike over the rest of the level, where some segments meanwhile require little effort (i.e letting the 'boss' drive away without leaving enemies behind).
    Quill's Breakdown
    • Final Score: 68
      Uniqueness: 11
      Personal Fun Factor: 13
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 10
      Comments: Nice use of the level name. The castle was designed uniquely and had some nice variety. The boss battle was a bit weird and the clown car part was really cramped.
    184th - QuietProtag: 'Comforts Do Not Come from the Chateau. Where the Heck Were You Raised to Think That? They Come from Rivers' - 51.34 (46/47/61):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 51.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51.3333333333
    Horikawa's Breakdown
    • Final Score: 46
      Uniqueness: 10
      Personal Fun Factor: 10
      Other Person Fun Factor: 9
      Music: 6
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 1
      Comments: As far as I can tell, there are no keys in the level, so I think you had to use the ninji… That's what I did anyway. Fun level, but didn't really use the name!
    Sturg's Breakdown
    • Final Score: 47
      Uniqueness: 6
      Personal Fun Factor: 9
      Other Person Fun Factor: 13
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 2
      Comments: That's a confusing title, and the level itself doesn't acknowledge it at all. Trying to stab blocks with Link was annoying due to how buggy it was sometimes, that 2nd star was pretty trivial too.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 8
      Personal Fun Factor: 10
      Other Person Fun Factor: 12
      Music: 10
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 8
      Comments: Nice set of challenges. There was fairly basic, but there was enough variety to keep me interested.
    183rd - LovelyPenguin: 'Stressfully Fly in Japan' - 51.36 (55/35/64):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 51.3633333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51.3333333333
    Horikawa's Breakdown
    • Final Score: 55
      Uniqueness: 10
      Personal Fun Factor: 12
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 6
      Comments: It's weird that we don't see more Tanooki-Link levels, huh? They seem really neat to make. This was fun, but pretty short. I would have liked it to be longer and have more Japan-related stuff!
    Sturg's Breakdown
    • Final Score: 35
      Uniqueness: 5
      Personal Fun Factor: 7
      Other Person Fun Factor: 6
      Music: 9
      Graphics: 2
      Character Use: 3
      Level Name Adherence: 2
      Comments: Rad music. I imagine this to be more a short training course for Link more than anything though. It's a bit underwhelming, seeing how little you actually do and how bare the setting is.
    Quill's Breakdown
    • Final Score: 64
      Uniqueness: 9
      Personal Fun Factor: 13
      Other Person Fun Factor: 13
      Music: 10
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 8
      Comments: Link's flying abilities were used decently here. There wasn't much else that stood out, aside from that crazy music.
    182nd - slohjesli: 'And Iggy Koopa Said Unto Them 'Fry the Vehicle.' and It Was So.' - 51.37 (53/44/57):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 51.3733333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51.3333333333
    Horikawa's Breakdown
    • Final Score: 53
      Uniqueness: 7
      Personal Fun Factor: 12
      Other Person Fun Factor: 10
      Music: 5
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 9
      Comments: A nice, short level! I think it could have stood to be a bit longer, but I like what it was for a bite-sized thing!
    Sturg's Breakdown
    • Final Score: 44
      Uniqueness: 4
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 5
      Graphics: 6
      Character Use: 1
      Level Name Adherence: 7
      Comments: I like the individuality of each train cart, and it looked pretty good aside from the fire graphic. But there wasn't much in terms of game-play as you could essentially run and jump through everything.
    Quill's Breakdown
    • Final Score: 57
      Uniqueness: 9
      Personal Fun Factor: 8
      Other Person Fun Factor: 11
      Music: 6
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 10
      Comments: Short and silly.
    181st - MattTHM: 'Jungle' - 51.66 (35/52/68):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 51.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 51.6666666667
    Horikawa's Breakdown
    • Final Score: 35
      Uniqueness: 5
      Personal Fun Factor: 8
      Other Person Fun Factor: 6
      Music: 5
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 5
      Comments: It was really fun, but I wish it had more focus. I really liked the trees in the beginning too. Also, be careful about having places (the fish pond) where the player can get trapped!
    Sturg's Breakdown
    • Final Score: 52
      Uniqueness: 7
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 4
      Character Use: 4
      Level Name Adherence: 5
      Comments: The 'wooden' setting in section 2 is honestly pretty creative, if not a tad strange looking. It was okay for the most part, but it doesn't take any extra steps that 'wowed' me.
    Quill's Breakdown
    • Final Score: 68
      Uniqueness: 12
      Personal Fun Factor: 14
      Other Person Fun Factor: 15
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 7
      Comments: I liked the use of just vanilla graphics. The second section where you could backtrack but above ground was neat. The rest of the level was okay, nothing didn't stand out too much.
    180th - Beli: 'A Blue Fortress Level' - 52 (42/54/60):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 52
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 52
    Horikawa's Breakdown
    • Final Score: 42
      Uniqueness: 6
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 5
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 5
      Comments: I mean, you aimed for generic and that's what you got? Lampshading only gets you so far. Last year someone had this name, I think, and they did a nice little subplot with Lakitu painting…
    Sturg's Breakdown
    • Final Score: 54
      Uniqueness: 5
      Personal Fun Factor: 13
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 7
      Character Use: 1
      Level Name Adherence: 6
      Comments: The level itself knows what type of level it is. Very simplistic game-play that doesn't do a whole lot but rather puts more focus into the gimmick of 'blue'. Overall, very nonspecific in it's design.
    Quill's Breakdown
    • Final Score: 60
      Uniqueness: 5
      Personal Fun Factor: 12
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 10
      Comments: Sure, it was pretty basic. But it had a nice charm to it.
    179th - Nightsparrow: 'Wow! Spiny Plant Goombas' - 52.01 (48/64/44):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 52.01
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 52
    Horikawa's Breakdown
    • Final Score: 48
      Uniqueness: 11
      Personal Fun Factor: 10
      Other Person Fun Factor: 14
      Music: 3
      Graphics: 4
      Character Use: 2
      Level Name Adherence: 3
      Comments: Recreating Mario Bros in a like 'trial mode' thingy is a great idea, but maybe too many enemies? But it could just be me being terrible. Still fun though – great easter egg!
    Sturg's Breakdown
    • Final Score: 64
      Uniqueness: 7
      Personal Fun Factor: 13
      Other Person Fun Factor: 15
      Music: 9
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 9
      Comments: The Goomba and Spiny rooms were spam-fests, but the other two were awesome. How the Plant room needed to be traversed was fun design, and how each room utilized the SMB3 battle room was creative!
    Quill's Breakdown
    • Final Score: 44
      Uniqueness: 6
      Personal Fun Factor: 6
      Other Person Fun Factor: 5
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: Is there seriously a lakitu throwing lakitus in the last section?
    178th - OrangeChickenPasta: 'Sheath in the Jungle' - 52.33 (31/61/65):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 52.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 52.3333333333
    Horikawa's Breakdown
    • Final Score: 31
      Uniqueness: 5
      Personal Fun Factor: 5
      Other Person Fun Factor: 5
      Music: 3
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 6
      Comments: I liked seeing Sheath again and it's nice to see the old A2XT resources! I would have liked to see a bit more level though!
    Sturg's Breakdown
    • Final Score: 61
      Uniqueness: 6
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 9
      Character Use: 4
      Level Name Adherence: 9
      Comments: The only crime this level makes is not being interesting enough. It's a solid Forest level, there just nothing really that stands out besides the ASMT stuff and being able to break rocks.
    Quill's Breakdown
    • Final Score: 65
      Uniqueness: 9
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 9
      Graphics: 9
      Character Use: 3
      Level Name Adherence: 10
      Comments: This was pretty simplistic, but it had a nice charm to it. It was fun to play through.
    177th - Superwiidude: 'Ness's Chicken' - 52.34 (43/56/58):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 52.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 52.3333333333
    Horikawa's Breakdown
    • Final Score: 43
      Uniqueness: 5
      Personal Fun Factor: 10
      Other Person Fun Factor: 10
      Music: 4
      Graphics: 3
      Character Use: 1
      Level Name Adherence: 10
      Comments: I mean it wasn't bad, but it also wasn't really unique or special either. I liked the plot, but it went nowhere with it. While I also loved the music, it didn't fit the level.
    Sturg's Breakdown
    • Final Score: 56
      Uniqueness: 5
      Personal Fun Factor: 15
      Other Person Fun Factor: 15
      Music: 9
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 2
      Comments: Ness kinda just existed for just this level haha. The main level looked super cool, if not short with vanilla, and the small usage of the nipper plants had some clever design put into them.
    Quill's Breakdown
    • Final Score: 58
      Uniqueness: 6
      Personal Fun Factor: 11
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 10
      Comments: Talk about escalating quickly. The level, although short, was fairly good. Could have used some more variety and design and could have been longer.
    (More MaGL X2 Level breakdowns in posts below)
Last edited by Horikawa Otane on Sun Aug 16, 2015 12:09 am, edited 4 times in total.

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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)

Postby RoundPiplup » Tue Aug 04, 2015 10:09 pm

Tbh, even the 50s have some enjoyable levels for me to play.
The Past still haunts me.
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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)

Postby h2643 » Wed Aug 05, 2015 4:49 am

Why am I still not in the list, is my level THAT good? (it literally was rushed and really buggy lol)

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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)

Postby MECHDRAGON777 » Wed Aug 05, 2015 6:18 am

h2643 wrote:Why am I still not in the list, is my level THAT good? (it literally was rushed and really buggy lol)
The real question is how had may god awfully rushed level with two major flaws make top 190?

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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)

Postby RoundPiplup » Wed Aug 05, 2015 9:53 am

h2643 wrote:Why am I still not in the list, is my level THAT good? (it literally was rushed and really buggy lol)
It hasn't even gone halfway yet. Well, almost. However, the judges' average scores are increasing very slowly as of now as more levels are being played by raocow.
The Past still haunts me.
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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)

Postby SuperWingedYoshi » Thu Aug 06, 2015 4:08 pm

Oooooo I'll have to catch up on this as soon as possible. Can't wait to see where my level has ended up (and what Raocow thinks of it)!
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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)

Postby MECHDRAGON777 » Thu Aug 06, 2015 5:49 pm

SuperWingedYoshi wrote:Oooooo I'll have to catch up on this as soon as possible. Can't wait to see where my level has ended up (and what Raocow thinks of it)!
Our levels have not been revealed yet, so we are both good.

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Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)

Postby RoundPiplup » Thu Aug 13, 2015 10:47 pm

I keep on getting more nervous everytime raocow plays another level but then I'm seeing the score rise up so slowly as of now... I don't know how many levels were in the 50's, but I'm predicting that I'll be around 150th-100th.
The Past still haunts me.
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Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)

Postby MECHDRAGON777 » Fri Aug 14, 2015 4:47 am

RoundPiplup wrote:I keep on getting more nervous everytime raocow plays another level but then I'm seeing the score rise up so slowly as of now... I don't know how many levels were in the 50's, but I'm predicting that I'll be around 150th-100th.
All I know, is that I am not 122nd...

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Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)

Postby RoundPiplup » Fri Aug 14, 2015 9:44 am

Is that suppose to be a prediction?
The Past still haunts me.
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Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)

Postby Mable » Fri Aug 14, 2015 12:41 pm

MECHDRAGON777 wrote: All I know, is that I am not 122nd...
How do you know that? Or did you word that wrong.

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Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)

Postby Horikawa Otane » Sun Aug 16, 2015 12:08 am

MaGL X2 Level Breakdowns:
  • 176th - Juanbro: 'And Morton Koopa Said Unto Them 'Settle the Final.' and It Was So.' - 53 (47/57/55):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 53
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 53
    Horikawa's Breakdown
    • Final Score: 47
      Uniqueness: 7
      Personal Fun Factor: 8
      Other Person Fun Factor: 7
      Music: 7
      Graphics: 3
      Character Use: 3
      Level Name Adherence: 10
      Comments: This level had some super neat ideas (choosing between staying a faerie and a powerup!)! It's clearly your first level, but it had heart and I enjoyed it a lot =). The doors were awful though.
    Sturg's Breakdown
    • Final Score: 57
      Uniqueness: 9
      Personal Fun Factor: 15
      Other Person Fun Factor: 9
      Music: 8
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 7
      Comments: I somehow beat most of this on my first try, though I'm sure some won't have as much fun due to it's length/difficulty. You'll also probably need a 3rd person to help re-sprite Morton there.
    Quill's Breakdown
    • Final Score: 55
      Uniqueness: 13
      Personal Fun Factor: 6
      Other Person Fun Factor: 7
      Music: 10
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 10
      Comments: There was some nice concepts here, but a lot of tasks were too punishing for a slight mistake.
    175th - Linhasxoc: 'Have Some Cheep-Cheeps' - 53.01 (50/48/61):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 53.01
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 53
    Horikawa's Breakdown
    • Final Score: 50
      Uniqueness: 4
      Personal Fun Factor: 9
      Other Person Fun Factor: 12
      Music: 8
      Graphics: 9
      Character Use: 1
      Level Name Adherence: 7
      Comments: I can tell you put a lot of work into the environment and feel of your level – it looked and felt great!
    Sturg's Breakdown
    • Final Score: 48
      Uniqueness: 5
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 9
      Graphics: 3
      Character Use: 2
      Level Name Adherence: 6
      Comments: Realizing that blocks were potentially filled with fish turned this into a pretty boring swimming level. The contrast of brightness between the blocks and backgrounds with the npcs looked odd, along with some tile-set issues.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 8
      Personal Fun Factor: 11
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 10
      Comments: Not bad. There could have been some more variety in the terrain design. Some objects being perfect lit while others were dark was a bit strange.
    174th - aterraformer: 'Signal the Koopa Paratroopa, but Don't Forget to Lick Sadly' - 53.33 (64/42/54):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 53.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 53.3333333333
    Horikawa's Breakdown
    • Final Score: 64
      Uniqueness: 8
      Personal Fun Factor: 14
      Other Person Fun Factor: 19
      Music: 8
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 1
      Comments: Short and brutally hard. A good combination. I do wish there were two 'challenge rooms' about this length separated by a midpoint though!
    Sturg's Breakdown
    • Final Score: 42
      Uniqueness: 6
      Personal Fun Factor: 9
      Other Person Fun Factor: 6
      Music: 9
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 1
      Comments: This 'challenge room' would be a lot better if Toad didn't break everything with his double jump.
    Quill's Breakdown
    • Final Score: 54
      Uniqueness: 10
      Personal Fun Factor: 7
      Other Person Fun Factor: 9
      Music: 10
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 5
      Comments: It's a shame that was over so quickly. It was a nice challenge.
    173rd - Duker: 'Late Late Snifit' - 53.34 (54/39/67):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 53.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 53.3333333333
    Horikawa's Breakdown
    • Final Score: 54
      Uniqueness: 10
      Personal Fun Factor: 13
      Other Person Fun Factor: 8
      Music: 7
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 8
      Comments: MAAAAN why couldn't this level have been longer and more involved?! I LOVED the conceit and the set-up, but… But… I wanted more dangit!
    Sturg's Breakdown
    • Final Score: 39
      Uniqueness: 8
      Personal Fun Factor: 8
      Other Person Fun Factor: 6
      Music: 3
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 7
      Comments: Is it sad that the 1st screen is my favorite part about this level?
    Quill's Breakdown
    • Final Score: 67
      Uniqueness: 15
      Personal Fun Factor: 10
      Other Person Fun Factor: 11
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: Super clever concept. It was very dumb and silly but overall pretty enjoyable.
    172nd - koplje: 'Rex Estate' - 53.35 (48/46/66):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 53.3533333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 53.3333333333
    Horikawa's Breakdown
    • Final Score: 48
      Uniqueness: 4
      Personal Fun Factor: 12
      Other Person Fun Factor: 11
      Music: 7
      Graphics: 6
      Character Use: 1
      Level Name Adherence: 7
      Comments: The two halves of this level felt kinda disjointed, but they were both well made so it's still fun! I liked your music choices a lot =). Those tiny boos were so cute though omfg!
    Sturg's Breakdown
    • Final Score: 46
      Uniqueness: 5
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 5
      Comments: Look at them tiny boos! But yet, that and the Autumn setting were the most memorable things about this level. It was empty for the most part with very little to actually comment about.
    Quill's Breakdown
    • Final Score: 66
      Uniqueness: 10
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 9
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: It was fairly good. I didn't really like the river section as it dragged, but the rest was alright.
    171st - PlatinumTriforce: 'In the End, It's All Users in the House' - 53.36 (53/47/60):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 53.3633333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 53.3333333333
    Horikawa's Breakdown
    • Final Score: 53
      Uniqueness: 8
      Personal Fun Factor: 13
      Other Person Fun Factor: 10
      Music: 6
      Graphics: 8
      Character Use: 2
      Level Name Adherence: 5
      Comments: Cute little self-aware level, though maybe it's just me, but I kinda groaned at the reference at the end! I thought the level looked great, btw!
    Sturg's Breakdown
    • Final Score: 47
      Uniqueness: 9
      Personal Fun Factor: 12
      Other Person Fun Factor: 12
      Music: 3
      Graphics: 2
      Character Use: 4
      Level Name Adherence: 4
      Comments: The scroll bars and the 'talkhouse' screen were pretty creative, but that aside the level's generally empty. The long build-up for the 2nd half was hilariously pointless, seeing as it's like 4 screens long.
    Quill's Breakdown
    • Final Score: 60
      Uniqueness: 10
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 7
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 8
      Comments: Checkpoint placement was weird. 90% of the level was done when you get to it. I liked the graphic replacements, the roto disc one was cute.
    170th - QZPMsixeight9: 'So. How Do You Feel About Jobless Spikes?' - 53.37 (61/55/44):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 53.3733333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 53.3333333333
    Horikawa's Breakdown
    • Final Score: 61
      Uniqueness: 9
      Personal Fun Factor: 18
      Other Person Fun Factor: 14
      Music: 9
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 3
      Comments: Actually I really liked this >.<. It had some really bold choices near the beginning and the autoscroll was short, but intense! Wish it was longer though!
    Sturg's Breakdown
    • Final Score: 55
      Uniqueness: 6
      Personal Fun Factor: 14
      Other Person Fun Factor: 13
      Music: 10
      Graphics: 4
      Character Use: 4
      Level Name Adherence: 3
      Comments: For a short auto-scroll segment, it's certainly not awful. Spike and enemy placements were good all around, but the constant insertion of power-ups made this undemanding. Plus it ended so prematurely there's hardly any impact.
    Quill's Breakdown
    • Final Score: 44
      Uniqueness: 6
      Personal Fun Factor: 7
      Other Person Fun Factor: 8
      Music: 8
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 6
      Comments: Don't give up! Give it everything you've got next time! You can do it! something else motivational
    169th - Capitalist111: 'Dry Bones' - 54 (45/52/65):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 54
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 54
    Horikawa's Breakdown
    • Final Score: 45
      Uniqueness: 6
      Personal Fun Factor: 11
      Other Person Fun Factor: 9
      Music: 5
      Graphics: 5
      Character Use: 2
      Level Name Adherence: 7
      Comments: Hey for a first level it's pretty good! You used sand well and that's kinda a hard thing to do. I loved your plot! Keep trying hard, 'kay? <3
    Sturg's Breakdown
    • Final Score: 52
      Uniqueness: 4
      Personal Fun Factor: 12
      Other Person Fun Factor: 11
      Music: 8
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 8
      Comments: You turned the title 'Dry Bones' into a retrieval of skin-care products, way to get creative! Aside from that though, the actual level feels a bit lazy and repetitive in it's design
    Quill's Breakdown
    • Final Score: 65
      Uniqueness: 9
      Personal Fun Factor: 13
      Other Person Fun Factor: 15
      Music: 7
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 10
      Comments: Very nice for a first level! It's a nice vanilla level. The cavern section has quicksand that you just fall through, meaning you'll die straight away.
    168th - zmonbobbo: 'Phobic' - 54.66 (41/60/63):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 54.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 54.6666666667
    Horikawa's Breakdown
    • Final Score: 41
      Uniqueness: 5
      Personal Fun Factor: 9
      Other Person Fun Factor: 7
      Music: 6
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 7
      Comments: It was silly, derpy fun and I think that's what you were going for. Some of the gags definitely made me laugh!
    Sturg's Breakdown
    • Final Score: 60
      Uniqueness: 8
      Personal Fun Factor: 14
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 4
      Character Use: 4
      Level Name Adherence: 8
      Comments: Loved the individuality of each room and the concept of Phobia based rooms was creative. I will say some of the rooms felt pretty empty though, and most of the rooms were indeed actually filler.
    Quill's Breakdown
    • Final Score: 63
      Uniqueness: 13
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 9
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 10
      Comments: The phobias were cool and added some nice variety. They were pretty funny too.
    167th - Alpacaman: 'Koopa Paratroopa in the France' - 54.67 (51/50/63):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 54.6766666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 54.6666666667
    Horikawa's Breakdown
    • Final Score: 51
      Uniqueness: 9
      Personal Fun Factor: 14
      Other Person Fun Factor: 11
      Music: 6
      Graphics: 3
      Character Use: 2
      Level Name Adherence: 5
      Comments: This was kinda a really simple stage, but I really liked it! You had some really clever koopa hops in there without it feeling like you needed to be pixel-perfect. Good job! J'ai un canard!
    Sturg's Breakdown
    • Final Score: 50
      Uniqueness: 7
      Personal Fun Factor: 14
      Other Person Fun Factor: 13
      Music: 5
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 3
      Comments: Using Para-troopas to hit switches and keep pace with the line-rail was creative. Very odd setting though, what with it's grassland background and funky music. I've never been to France though, so I won't judge.
    Quill's Breakdown
    • Final Score: 63
      Uniqueness: 12
      Personal Fun Factor: 14
      Other Person Fun Factor: 12
      Music: 8
      Graphics: 2
      Character Use: 4
      Level Name Adherence: 10
      Comments: I liked the use of bouncing on paratroopas, there was a lot of neat things done with this concept.
    166th - Mystick: 'There's Too Few Aquatic-Versed Hammer Bross' - 54.68 (57/45/62):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 54.6866666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 54.6666666667
    Horikawa's Breakdown
    • Final Score: 57
      Uniqueness: 7
      Personal Fun Factor: 14
      Other Person Fun Factor: 10
      Music: 7
      Graphics: 9
      Character Use: 3
      Level Name Adherence: 5
      Comments: I'm glad you submitted it anyway! This level looked, felt, and played SO good, but sadly it was incomplete. I definitely wanna see you in MaGL X3 though!
    Sturg's Breakdown
    • Final Score: 45
      Uniqueness: 6
      Personal Fun Factor: 9
      Other Person Fun Factor: 9
      Music: 7
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 2
      Comments: It's a darn shame. Everything that was there was real lovely, and I was super enjoying the level. Oh well, maybe next time? I'd love to see more from you!
    Quill's Breakdown
    • Final Score: 62
      Uniqueness: 9
      Personal Fun Factor: 12
      Other Person Fun Factor: 12
      Music: 9
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 7
      Comments: It started off well; it was a shame you were unable to finish it.
    165th - Slimeman01: 'Merrily Launch Hills' - 54.69 (50/47/67):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 54.6966666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 54.6666666667
    Horikawa's Breakdown
    • Final Score: 50
      Uniqueness: 9
      Personal Fun Factor: 11
      Other Person Fun Factor: 10
      Music: 6
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 3
      Comments: I really liked how this level looked and felt like Kirby! But I was constantly confused by Kirby's hitbox! Also the level felt a little unfocused, but it might just be me! Great job! =D
    Sturg's Breakdown
    • Final Score: 47
      Uniqueness: 6
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 6
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 2
      Comments: Using signs to explain the weird transitions in setting felt really lazy. Lot of strange choices made design-wise, such as changing Link's graphic to Kirby or awkward set-ups with the Banzai bills or Rainbow shells.
    Quill's Breakdown
    • Final Score: 67
      Uniqueness: 11
      Personal Fun Factor: 12
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: There could have been some more variety in the beginning of the level. I did like that night time area, though it was sadly short.
    164th - Kitet: 'Professor Oak and King Dedede Meet at Last' - 55 (66/59/40):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 55
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 55
    Horikawa's Breakdown
    • Final Score: 66
      Uniqueness: 8
      Personal Fun Factor: 15
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 8
      Comments: I wish there was more. You found the perfect song to blend Kirby and Pokemon with the Pokemon Snap Beach theme. I'd love to see this fleshed out more! The end cracked me up!
    Sturg's Breakdown
    • Final Score: 59
      Uniqueness: 6
      Personal Fun Factor: 13
      Other Person Fun Factor: 12
      Music: 9
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 6
      Comments: A cutesy little romp with a cutesy little setting. The alt. paths for both characters I thought were slightly more interesting in design, but generally this consisted of running and jumping over Kirby enemies.
    Quill's Breakdown
    • Final Score: 40
      Uniqueness: 5
      Personal Fun Factor: 5
      Other Person Fun Factor: 6
      Music: 7
      Graphics: 4
      Character Use: 2
      Level Name Adherence: 10
      Comments: So, Professor Oak and King Dedede are in the same section together? 10 points.
    163rd - Kinsa: 'Hammer Bros Hold' - 55.33 (50/55/61):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 55.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 55.3333333333
    Horikawa's Breakdown
    • Final Score: 50
      Uniqueness: 8
      Personal Fun Factor: 10
      Other Person Fun Factor: 7
      Music: 8
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 7
      Comments: This level felt like a lot of neat, but unconnected ideas rolled into one! I'd have loved to see a full-blown greyscale level, but why was only Fire-Peach greyscale? It was fun, but kinda confusing!
    Sturg's Breakdown
    • Final Score: 55
      Uniqueness: 6
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 6
      Comments: Atmospherically, a Happy Forest Fortress is neat idea! Gameplay-wise though, having Lakitu being easily killable and using them to throw Hammer Bros. as the only real obstacle made for rather effortless design in later sections.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 8
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 9
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 8
      Comments: Odd, yet interesting level. The level was uniquely designed, though nothing really stood out.
    162nd - NuclearFusion: 'In the Beginning, It's All Sand in the Ocean' - 55.34 (40/57/69):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 55.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 55.3333333333
    Horikawa's Breakdown
    • Final Score: 40
      Uniqueness: 6
      Personal Fun Factor: 8
      Other Person Fun Factor: 10
      Music: 4
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 4
      Comments: I loved how bold your music choice was! However, I think your level didn't really match it. I'd love more from you with custom graphics and design built around your music! (a desolate platforming level?)
    Sturg's Breakdown
    • Final Score: 57
      Uniqueness: 9
      Personal Fun Factor: 14
      Other Person Fun Factor: 15
      Music: 2
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 8
      Comments: There were more sound effects than actual music from all the side rooms. The inside of the Glass Castle looked really nifty, but fetching to activate colored switches felt slightly lazy to me design-wise.
    Quill's Breakdown
    • Final Score: 69
      Uniqueness: 12
      Personal Fun Factor: 12
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: This was interesting. The earlier segments seemed to lack some polish, but I did like going in and out of the tower to solve puzzles.
    161st - Lukaz2009: 'Boorish Selection Scheme' - 55.35 (58/51/57):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 55.3533333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 55.3333333333
    Horikawa's Breakdown
    • Final Score: 58
      Uniqueness: 8
      Personal Fun Factor: 16
      Other Person Fun Factor: 14
      Music: 6
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 5
      Comments: I don't know where boorish comes in, but I really liked this level! It was a lot of fun and kept you on your toes using Mario and Toad!
    Sturg's Breakdown
    • Final Score: 51
      Uniqueness: 6
      Personal Fun Factor: 15
      Other Person Fun Factor: 11
      Music: 7
      Graphics: 2
      Character Use: 3
      Level Name Adherence: 7
      Comments: Good ol' screen-wrap platforming, pretty decent job at including both characters and making it enjoyable. I will say though that Toad's double jump broke most of the level.
    Quill's Breakdown
    • Final Score: 57
      Uniqueness: 9
      Personal Fun Factor: 8
      Other Person Fun Factor: 11
      Music: 9
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 10
      Comments: This level felt like it lost some of its qualities towards the end, where blocks were placed randomly rather than with some thought put into where things are.
    160th - Something Fawful: 'Plan Around in Dreamland' - 56 (47/55/66):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 56
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 56
    Horikawa's Breakdown
    • Final Score: 47
      Uniqueness: 8
      Personal Fun Factor: 8
      Other Person Fun Factor: 10
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 4
      Comments: A weird level. You definitely accomplished the minimalistic aesthetic – and I loved the weird margarita glasses.But I don't really understand the 'plan' part? Yay Etrian Odyssey music (I think)!
    Sturg's Breakdown
    • Final Score: 55
      Uniqueness: 8
      Personal Fun Factor: 13
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 6
      Comments: Even with the abstract nature of the level, the layout's pretty flat and simplistic with exception to some tricky jumps at the end which weren't very suitable for Link. Although, the glasses were slightly confusing.
    Quill's Breakdown
    • Final Score: 66
      Uniqueness: 13
      Personal Fun Factor: 11
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 10
      Comments: Nice use of the 'Dreamland' name! I felt like the level could have been heavily expanded though. It seemed to be over quickly.
    159th - Rumis: 'Obliging Water Ruins' - 56.33 (41/62/66):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 56.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 56.3333333333
    Horikawa's Breakdown
    • Final Score: 41
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 8
      Music: 7
      Graphics: 4
      Character Use: 1
      Level Name Adherence: 4
      Comments: This had a distinct 'first time level maker' feel to it, but not in a bad way? The level was really fun and I definitely want to see more refined levels from you later!
    Sturg's Breakdown
    • Final Score: 62
      Uniqueness: 7
      Personal Fun Factor: 17
      Other Person Fun Factor: 16
      Music: 7
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 7
      Comments: Not a puzzle per se, but the exploration in the 'active' 2nd half was fun. The use of the waterfall graphic as a water trail was also SUPER creative if not really messy.
    Quill's Breakdown
    • Final Score: 66
      Uniqueness: 10
      Personal Fun Factor: 13
      Other Person Fun Factor: 13
      Music: 9
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 10
      Comments: The switch hunt was actually pretty cool as there were many hidden areas and secrets to find.
    158th - skyluigi2: '??????? ????? ?????' - 56.66 (54/55/61):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 56.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 56.6666666667
    Horikawa's Breakdown
    • Final Score: 54
      Uniqueness: 7
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 6
      Graphics: 5
      Character Use: 1
      Level Name Adherence: 6
      Comments: Fun level! However, I mean, idk if I'm jaded or something, but I feel like the gimmick use was exactly what I was expecting going into the level? Not a super creative use of it.
    Sturg's Breakdown
    • Final Score: 55
      Uniqueness: 6
      Personal Fun Factor: 10
      Other Person Fun Factor: 12
      Music: 9
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 8
      Comments: With a title like that, I half-expected this level to be super fast-paced and crazy. But besides the beginning portion, it was rather bland and doesn't hold up much. Still enjoyable though.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 10
      Personal Fun Factor: 11
      Other Person Fun Factor: 13
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 9
      Comments: Needed more ????? ????????? ????
    157th - JoinTheBattle: 'SMW Bullet Bill' - 56.67 (53/60/57):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 56.6766666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 56.6666666667
    Horikawa's Breakdown
    • Final Score: 53
      Uniqueness: 4
      Personal Fun Factor: 13
      Other Person Fun Factor: 12
      Music: 9
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 8
      Comments: It didn't look amazing or anything, but it was a lot of fun and had a jammin' soundtrack! Lots of Bullet Bill without a dreadful Bullet Bill jump, which is very nice!
    Sturg's Breakdown
    • Final Score: 60
      Uniqueness: 6
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 8
      Comments: Sometimes the Vine blocks had some awkward placements, but otherwise a fairly solid level that doesn't present anything new. Reminded me a lot of SMW, but since SMW's in the title I guess that's intentional!
    Quill's Breakdown
    • Final Score: 57
      Uniqueness: 8
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 8
      Comments: I liked the variety in this level, but a lot of the design lacked polish.
    156th - Tyrans: 'The Golden Opportunity of Dr. Mario' - 56.68 (59/48/63):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 56.6866666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 56.6666666667
    Horikawa's Breakdown
    • Final Score: 59
      Uniqueness: 6
      Personal Fun Factor: 14
      Other Person Fun Factor: 14
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 8
      Comments: Aww a cute little kinda gross level hahaha. I thought how you interpreted this was really neat and you used your resources well, but the 'swimming in blood' part was kinda dude spammy!
    Sturg's Breakdown
    • Final Score: 48
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 3
      Character Use: 4
      Level Name Adherence: 5
      Comments: The Stomach was pretty bad design-wise, but everything else was generally okay when you weren't interrupted by sudden message boxes. All around strange graphical choice from the cotton candy tileset to the clashing Viruses.
    Quill's Breakdown
    • Final Score: 63
      Uniqueness: 10
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: Not the best 'inside someone's body' type of level, but it was still decent. Certainly an interesting take on it though.
    155th - hardcore_crispy: 'Vague Maniacal Escape' - 56.69 (44/51/75):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 56.6966666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 56.6666666667
    Horikawa's Breakdown
    • Final Score: 44
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 8
      Music: 6
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 3
      Comments: Give SOME indication for the star or make it items instead. This level looked and played super well. Having grown up as a girl with weak 90's female game protagonists, I always love Proactive Peach!
    Sturg's Breakdown
    • Final Score: 51
      Uniqueness: 4
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 3
      Comments: Simple concept, but underwhelming in it's execution. The run-of-the-mill Sewers felt especially unimaginative as there was very little actually happening. And finding the secret was frivolous, seeing as it's only indicated by a singular block.
    Quill's Breakdown
    • Final Score: 75
      Uniqueness: 12
      Personal Fun Factor: 16
      Other Person Fun Factor: 14
      Music: 9
      Graphics: 8
      Character Use: 5
      Level Name Adherence: 10
      Comments: Simple but creative concept! Everything was a bit crazy at first, which was interesting. It was fun stuff.
    154th - alti0204: 'The Capitalist Koopa Revolution' - 57 (60/46/65):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 57
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 57
    Horikawa's Breakdown
    • Final Score: 60
      Uniqueness: 9
      Personal Fun Factor: 15
      Other Person Fun Factor: 16
      Music: 6
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 4
      Comments: I don't think this had anything to do with capitalism, sadly. Ah well – it was a fun and 'punchy' level! I like the gimmick in the final boss battle too. Pretty neat.
    Sturg's Breakdown
    • Final Score: 46
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 12
      Music: 5
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 4
      Comments: It's a legitimate attempt that really tries, but there's somewhat puzzling design here. Pointless falling spikes, or the random, chasing lava wall you can just duck under. The general setting and structure were really confusing.
    Quill's Breakdown
    • Final Score: 65
      Uniqueness: 11
      Personal Fun Factor: 13
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 8
      Comments: The spikes falling to make a platform was a neat idea. The section where lava chased you could be made much easier by ducking underneath the lava at the beginning.
    153rd - Shrump: 'SMW Bob-Omb' - 57.33 (41/67/64):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 57.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 57.3333333333
    Horikawa's Breakdown
    • Final Score: 41
      Uniqueness: 9
      Personal Fun Factor: 9
      Other Person Fun Factor: 6
      Music: 3
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 7
      Comments: You turned this level into a pretty funny gag. I laughed at the end!
    Sturg's Breakdown
    • Final Score: 67
      Uniqueness: 9
      Personal Fun Factor: 16
      Other Person Fun Factor: 17
      Music: 9
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 4
      Comments: The vertical structure of the level was cool, it felt like I was digging deeper into the level! At the same time though, you went overboard with the breakable blocks in the last section there.
    Quill's Breakdown
    • Final Score: 64
      Uniqueness: 11
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 9
      Comments: Interesting use of Link's abilities and the breakable blocks. It was fun destroying the world.
    152nd - SgtSmilies: 'Dr. Mario's Skies' - 57.66 (56/47/70):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 57.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 57.6666666667
    Horikawa's Breakdown
    • Final Score: 56
      Uniqueness: 6
      Personal Fun Factor: 13
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 9
      Comments: Aww, what a cute little level ^_^. It didn't really strive to change the world or anything, but instead aimed to be a fun little thing and it definitely accomplished that!
    Sturg's Breakdown
    • Final Score: 47
      Uniqueness: 5
      Personal Fun Factor: 12
      Other Person Fun Factor: 12
      Music: 7
      Graphics: 4
      Character Use: 4
      Level Name Adherence: 3
      Comments: Probably not the most innovating level, but the pure platforming was enjoyable and had a good grasp of utilizing Luigi's height for an advantage. The 2nd section in particular does this well enough.
    Quill's Breakdown
    • Final Score: 70
      Uniqueness: 12
      Personal Fun Factor: 10
      Other Person Fun Factor: 15
      Music: 10
      Graphics: 8
      Character Use: 5
      Level Name Adherence: 10
      Comments: That second section was super unique and awesome, good job with that!
    151st - djrk16: 'Wow! Bloopers Eat Blarggs' - 58 (40/67/67):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 58
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 58
    Horikawa's Breakdown
    • Final Score: 40
      Uniqueness: 5
      Personal Fun Factor: 8
      Other Person Fun Factor: 7
      Music: 4
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 7
      Comments: This was such a silly level <3. I definitely loved the like random werid blargg resprites and the silly big boo. I woulda loved to see the level have a bit more to it though?
    Sturg's Breakdown
    • Final Score: 67
      Uniqueness: 7
      Personal Fun Factor: 17
      Other Person Fun Factor: 15
      Music: 9
      Graphics: 6
      Character Use: 3
      Level Name Adherence: 9
      Comments: What a lovely setting. I adored the creative Vanilla in this level like the waterfalls and wooden sidings. It's a bit on the short side, but I enjoyed this little romp with it's little side-bonuses.
    Quill's Breakdown
    • Final Score: 67
      Uniqueness: 11
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 10
      Comments: Pretty silly level. That ghost blaarg was hilarious.
    150th - Christian07: 'Lakitu Enjoyably Zipping' - 58.01 (53/58/63):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 58.01
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 58
    Horikawa's Breakdown
    • Final Score: 53
      Uniqueness: 9
      Personal Fun Factor: 6
      Other Person Fun Factor: 14
      Music: 6
      Graphics: 8
      Character Use: 4
      Level Name Adherence: 5
      Comments: This level is kinda tragic, really. I think if you put power-up generators more regularly it'd make a world of difference since I feel like 90% of my time was spent backtracking for a fire-flower.
    Sturg's Breakdown
    • Final Score: 58
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 9
      Character Use: 3
      Level Name Adherence: 7
      Comments: My frame-rate died to the boss, and I disliked having to backtrack to re-gain a power-up to progress. It was pretty annoying and really wasn't fun. The Thunder Cloud atmosphere's pretty rad though.
    Quill's Breakdown
    • Final Score: 63
      Uniqueness: 10
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 8
      Comments: The Lakitus in each section were pretty annoying, as they would often disrupt what you were doing. The boss was ridiculous. It looked like the lakitus were throwing lakitus. Really?
    149th - Turtwig: 'Barbie and Pikachu Meet at Last' - 58.33 (58/58/59):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 58.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 58.3333333333
    Horikawa's Breakdown
    • Final Score: 58
      Uniqueness: 7
      Personal Fun Factor: 14
      Other Person Fun Factor: 15
      Music: 5
      Graphics: 6
      Character Use: 3
      Level Name Adherence: 7
      Comments: The secret star is a bit silly and the first section feels kinda 'dude spammy,' but the rest of the level is really well designed and I think you handled the name pretty well too!
    Sturg's Breakdown
    • Final Score: 58
      Uniqueness: 7
      Personal Fun Factor: 12
      Other Person Fun Factor: 15
      Music: 6
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 8
      Comments: Today I learned that graphics of multicolored Pikachus wearing turbans exist. This level was out there.
    Quill's Breakdown
    • Final Score: 59
      Uniqueness: 12
      Personal Fun Factor: 9
      Other Person Fun Factor: 12
      Music: 8
      Graphics: 8
      Character Use: 1
      Level Name Adherence: 8
      Comments: Some of those jumps as Peach were a bit of a... tight fit.
    148th - Netosmar: 'In the Beginning, It's All Sympathy in the Lake' - 58.34 (54/70/51):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 58.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 58.3333333333
    Horikawa's Breakdown
    • Final Score: 54
      Uniqueness: 8
      Personal Fun Factor: 13
      Other Person Fun Factor: 11
      Music: 7
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 4
      Comments: I liked how you used tag-teaming here! It was a short, cute little level. It won't win any awards, but I don't think you meant it to! It's refreshing to play and I appreciate that!
    Sturg's Breakdown
    • Final Score: 70
      Uniqueness: 8
      Personal Fun Factor: 18
      Other Person Fun Factor: 18
      Music: 10
      Graphics: 8
      Character Use: 5
      Level Name Adherence: 2
      Comments: Excellent usage of characters, I especially enjoyed the rapid switching at the end. It's pretty clean graphically too. I liked the SMB1 tile-set, but seeing giant, bland chunks of the interior dirt weren't particularly interesting.
    Quill's Breakdown
    • Final Score: 51
      Uniqueness: 7
      Personal Fun Factor: 8
      Other Person Fun Factor: 11
      Music: 7
      Graphics: 6
      Character Use: 5
      Level Name Adherence: 6
      Comments: Parts of the level such as when you're in the lake and when you're underground are very empty. The design elsewhere was decent though.
    147th - GanonTEK: 'The Terrible Night of Dr. Zelda' - 58.66 (61/49/66):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 58.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 58.6666666667
    Horikawa's Breakdown
    • Final Score: 61
      Uniqueness: 13
      Personal Fun Factor: 15
      Other Person Fun Factor: 13
      Music: 4
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 6
      Comments: What a crazy, neat gimmick for a level! It's a hard one to design around too so people don't clip through walls and stuff, but you did it! Yay! I do wish it was longer!
    Sturg's Breakdown
    • Final Score: 49
      Uniqueness: 6
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 7
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 4
      Comments: An okay take on the gimmick, although transitions were pretty sudden. Most of the stage depended on the 'curseless' phase to progress, which caused many moments of having to wait for that phase.
    Quill's Breakdown
    • Final Score: 66
      Uniqueness: 12
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 8
      Comments: That was a really interesting level concept, it's a shame it wasn't properly finished.
    146th - Bane: 'Buzzy Beetle Castle' - 59 (63/59/55):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 59
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59
    Horikawa's Breakdown
    • Final Score: 63
      Uniqueness: 8
      Personal Fun Factor: 14
      Other Person Fun Factor: 14
      Music: 6
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 9
      Comments: Oh man the second star was neato. Other than that, like… It was a neat idea and you used Link well! Loved the angry buzzy beetle at the end <3.
    Sturg's Breakdown
    • Final Score: 59
      Uniqueness: 7
      Personal Fun Factor: 15
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 4
      Character Use: 4
      Level Name Adherence: 7
      Comments: Fairly bland in it's SMW visuals, and the automatic and elevator sections felt unnecessary. But it was well designed for the most part and fun to play. A nice simple level that existed for Link.
    Quill's Breakdown
    • Final Score: 55
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 11
      Music: 8
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 10
      Comments: Simple level. It was pretty basic, but didn't have anything bad about it, but nothing stood out either.
    145th - Oh Man: 'In the End, It's All Stars in the Skies' - 59.01 (63/54/60):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 59.01
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59
    Horikawa's Breakdown
    • Final Score: 63
      Uniqueness: 9
      Personal Fun Factor: 16
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 8
      Comments: I really liked the flavour to this level – the feeling of flying up and dodging stuff 'together' with the other Toads! Nice, short, fun, and adorable level <3.
    Sturg's Breakdown
    • Final Score: 54
      Uniqueness: 6
      Personal Fun Factor: 13
      Other Person Fun Factor: 10
      Music: 9
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 7
      Comments: Short yet challenging fairy flying level, but more challenging in the sense that one hit has you starting over because of it's verticality (and the dumb bomb hit-boxes).
    Quill's Breakdown
    • Final Score: 60
      Uniqueness: 11
      Personal Fun Factor: 11
      Other Person Fun Factor: 10
      Music: 8
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 10
      Comments: It's unfortunate this level was so short; levels that use the fairy power up are usually interesting to play.
    144th - plaguenurse: 'Have Some Cheep-Cheep' - 59.02 (56/60/61):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 59.02
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59
    Horikawa's Breakdown
    • Final Score: 56
      Uniqueness: 9
      Personal Fun Factor: 14
      Other Person Fun Factor: 10
      Music: 6
      Graphics: 7
      Character Use: 1
      Level Name Adherence: 9
      Comments: omfg this level was adorable! It somehow felt like a 'first level' done right? Like all the janky creativity of a first level, but super fun too. Your use of the name was super great!
    Sturg's Breakdown
    • Final Score: 60
      Uniqueness: 10
      Personal Fun Factor: 16
      Other Person Fun Factor: 12
      Music: 9
      Graphics: 3
      Character Use: 2
      Level Name Adherence: 8
      Comments: The paranoia of collecting Fish Coins was intense. This was a blast from how silly/non-serious it was, and actually being fun at the same time. Visually though, it's a bit of a mess.
    Quill's Breakdown
    • Final Score: 61
      Uniqueness: 12
      Personal Fun Factor: 9
      Other Person Fun Factor: 11
      Music: 10
      Graphics: 5
      Character Use: 4
      Level Name Adherence: 10
      Comments: Very silly gimmick, should have done more though. The rest of the level was pretty basic.
    143rd - DullahanDodgeman: 'Well Shucks, I Never Expected Sheath to Be So Uppity' - 59.03 (63/48/66):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 59.03
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59
    Horikawa's Breakdown
    • Final Score: 63
      Uniqueness: 8
      Personal Fun Factor: 16
      Other Person Fun Factor: 15
      Music: 5
      Graphics: 6
      Character Use: 5
      Level Name Adherence: 7
      Comments: Since raocow said everything in MaGL X2 is canon, does that mean that there's totally an imposter Sheath-Toad out there now? Anyway I loved your trials – they showcased Link/Sheath super well!!
    Sturg's Breakdown
    • Final Score: 48
      Uniqueness: 5
      Personal Fun Factor: 13
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 4
      Character Use: 3
      Level Name Adherence: 4
      Comments: Both lava rooms were probably the only two I distinctly liked, but a large portion of the trials weren't memorable. Very little was brought to the table with the various, unfocused settings. Fun dialogue though!
    Quill's Breakdown
    • Final Score: 66
      Uniqueness: 10
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 9
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 8
      Comments: Fun challenges with plenty of diversity. The end felt a little rushed though.
    142nd - crusher169: 'Now I've got a shield. The most manliest of all the powers' - 59.33 (56/66/56):
    Spoiler: show
    Name Difficulty: Hard
    Final Score: 59.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59.3333333333
    Horikawa's Breakdown
    • Final Score: 56
      Uniqueness: 7
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 6
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 3
      Comments: I'm kinda mystified about that chest still, but the level was fun while it lasted! I just wish it was longer. It looked great!
    Sturg's Breakdown
    • Final Score: 66
      Uniqueness: 8
      Personal Fun Factor: 17
      Other Person Fun Factor: 15
      Music: 8
      Graphics: 9
      Character Use: 4
      Level Name Adherence: 3
      Comments: Going from the safe outdoors into a dungeon and then proceeding back outside, I loved how the setting flowed. I didn't like "pale Link" though, and the title had little relevance to the actual level.
    Quill's Breakdown
    • Final Score: 56
      Uniqueness: 7
      Personal Fun Factor: 8
      Other Person Fun Factor: 9
      Music: 8
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 10
      Comments: It's alright. I did like the usefulness of the shield, which fits the name. The level is pretty basic other than this feature.
    141st - LilPoncle115: 'Brutally Invitation from the Mushroom Kingdom' - 59.34 (46/59/73):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 59.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59.3333333333
    Horikawa's Breakdown
    • Final Score: 46
      Uniqueness: 8
      Personal Fun Factor: 7
      Other Person Fun Factor: 5
      Music: 6
      Graphics: 6
      Character Use: 5
      Level Name Adherence: 8
      Comments: I made it clear all stars should be obtainable… Your second star is absurd. A hidden pipe to the right of the two hearts before the midpoint? No indication? Otherwise a really good level, but…
    Sturg's Breakdown
    • Final Score: 59
      Uniqueness: 7
      Personal Fun Factor: 15
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 5
      Comments: The secret star is literally hidden in a random ceiling tile. Like, why? Neat level aside from that, music's pretty kickin' even if it wasn't the most fitting. I'm a sucker for Kingdom Hearts music.
    Quill's Breakdown
    • Final Score: 73
      Uniqueness: 12
      Personal Fun Factor: 14
      Other Person Fun Factor: 15
      Music: 10
      Graphics: 6
      Character Use: 5
      Level Name Adherence: 10
      Comments: This was very well made for a first level! There's plenty of variety and good design. Good job!
    140th - King of GETs: 'Forest' - 59.35 (63/50/65) (Part 2) (Actual Comments) (Further Exploration):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 59.3533333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59.3333333333
    Horikawa's Breakdown
    • Final Score: 63
      Uniqueness: 12
      Personal Fun Factor: 14
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 5
      Comments: Boss was fun once you got it and the level looked nice except for the grass texture. Keep it up! Secret exit was stupid though. Don't hide it THAT well!!!! Would've ranked MUCH better without!
    Sturg's Breakdown
    • Final Score: 50
      Uniqueness: 13
      Personal Fun Factor: 13
      Other Person Fun Factor: 8
      Music: 7
      Graphics: 2
      Character Use: 5
      Level Name Adherence: 2
      Comments: Link is used really well in that second half! Lots of creative ideas! This would've done SO much better though if it wasn't incredibly strict and/or unobvious, TAKE THE SECRET EXIT FOR INSTANCE...
    Quill's Breakdown
    • Final Score: 65
      Uniqueness: 9
      Personal Fun Factor: 13
      Other Person Fun Factor: 16
      Music: 7
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 9
      Comments: Oh man, touhou in SMBX! Wow! Regardless, it's still a good level with some nice design.
    139th - chridd: 'Piranha Plant River' - 59.66 (50/59/70):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 59.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59.6666666667
    Horikawa's Breakdown
    • Final Score: 50
      Uniqueness: 7
      Personal Fun Factor: 10
      Other Person Fun Factor: 11
      Music: 4
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 8
      Comments: I liked that you composed something new for the level, but it did get repetitive after awhile. I loved the way this level looked!
    Sturg's Breakdown
    • Final Score: 59
      Uniqueness: 8
      Personal Fun Factor: 13
      Other Person Fun Factor: 12
      Music: 8
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 8
      Comments: I think the problem here is that the only major threat a.k.a the Piranha Plants are completely neutralized by the Fire power-up. Regardless, a 24-hour job well done and super brownie points for composed music!
    Quill's Breakdown
    • Final Score: 70
      Uniqueness: 11
      Personal Fun Factor: 16
      Other Person Fun Factor: 13
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: This was fairly interesting! The level theme was unique and fun to play through.
    138th - noterday: 'Hey Buddy! Get Your Birdo Off My Lake' - 59.67 (57/50/72):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 59.6766666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59.6666666667
    Horikawa's Breakdown
    • Final Score: 57
      Uniqueness: 10
      Personal Fun Factor: 8
      Other Person Fun Factor: 9
      Music: 8
      Graphics: 9
      Character Use: 3
      Level Name Adherence: 9
      Comments: I think that the raft is something that sounds really good on paper, but ends up just kinda being less fun in practice? Your level looked GREAT though!
    Sturg's Breakdown
    • Final Score: 50
      Uniqueness: 9
      Personal Fun Factor: 9
      Other Person Fun Factor: 11
      Music: 6
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 4
      Comments: The ship moves AWFULLY slow, so much that swimming's faster. I'd be encouraged to use it, if there was something worthwhile to discover in that giant, green section (looked cool btw) aside from a 1up.
    Quill's Breakdown
    • Final Score: 72
      Uniqueness: 12
      Personal Fun Factor: 14
      Other Person Fun Factor: 15
      Music: 9
      Graphics: 7
      Character Use: 4
      Level Name Adherence: 10
      Comments: Silly level, but I found it to be fairly fun. The boat was cool, but it could have been a lot faster.
    137th - 8sblack: 'Behold, There Is a Plant! Stare!' - 59.68 (70/53/56):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 59.6866666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 59.6666666667
    Horikawa's Breakdown
    • Final Score: 70
      Uniqueness: 8
      Personal Fun Factor: 16
      Other Person Fun Factor: 19
      Music: 7
      Graphics: 8
      Character Use: 1
      Level Name Adherence: 10
      Comments: I was wondering where the name was gonna come in. Was gonna deliver a low score there. Then the end happened and it was hilarious and wonderful. BEAUTIFUL level too, but didn't do much new.
    Sturg's Breakdown
    • Final Score: 53
      Uniqueness: 7
      Personal Fun Factor: 11
      Other Person Fun Factor: 12
      Music: 6
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 7
      Comments: Besides enemy management and basic platforming, there wasn't too much that this level offered. Except the ending of course, which probably needed more explosions but that's opinionated. It was pleasant for what it was.
    Quill's Breakdown
    • Final Score: 56
      Uniqueness: 7
      Personal Fun Factor: 8
      Other Person Fun Factor: 13
      Music: 8
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 8
      Comments: Fairly basic level, but it kept me entertained. That ending was simply glorious.
    136th - dagget10: 'I Liked SMB1' - 60.33 (56/70/55):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 60.3333333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 60.3333333333
    Horikawa's Breakdown
    • Final Score: 56
      Uniqueness: 7
      Personal Fun Factor: 14
      Other Person Fun Factor: 14
      Music: 5
      Graphics: 7
      Character Use: 1
      Level Name Adherence: 8
      Comments: I'm not sure why the midpoint is there, but otherwise you definitely captured SMB1 and made it look great too!
    Sturg's Breakdown
    • Final Score: 70
      Uniqueness: 6
      Personal Fun Factor: 18
      Other Person Fun Factor: 17
      Music: 10
      Graphics: 9
      Character Use: 4
      Level Name Adherence: 6
      Comments: Wonderful recreation of SMB1. All around delightful design and the Dragon Coins were a fun challenge. There probably wasn't any need for the mid-point or Tanooki suit though.
    Quill's Breakdown
    • Final Score: 55
      Uniqueness: 5
      Personal Fun Factor: 9
      Other Person Fun Factor: 10
      Music: 8
      Graphics: 9
      Character Use: 4
      Level Name Adherence: 10
      Comments: Nice usage of SMB1 to fit with the level name. The level could have been extended though.
    135th - saturnyoshi: 'Well Shucks, I Never Expected Wario to Be So Fantastic' - 60.34 (56/61/64):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 60.3433333333
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 60.3333333333
    Horikawa's Breakdown
    • Final Score: 56
      Uniqueness: 9
      Personal Fun Factor: 13
      Other Person Fun Factor: 15
      Music: 5
      Graphics: 7
      Character Use: 2
      Level Name Adherence: 4
      Comments: Grrr… This boss was really tough! I think the midpoint prolly should have been moved! Anyway, the level was great? Homage to… Mario Land 2 I think? Idk why Wario is fantastic though!
    Sturg's Breakdown
    • Final Score: 61
      Uniqueness: 8
      Personal Fun Factor: 12
      Other Person Fun Factor: 14
      Music: 8
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 6
      Comments: Bit mixed about this. Some sections were fun and well layed out like the hovering platform room, whilst others felt repetitive or uninteresting such as the skull rooms or Wario himself. Those diagonal columns though.
    Quill's Breakdown
    • Final Score: 64
      Uniqueness: 8
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 6
      Character Use: 4
      Level Name Adherence: 8
      Comments: I liked the overall SMW castle feel in this level. It would have been nice to see more coins/blocks/hidden areas etc. The bosses were very jumpy, so it was easy to get hit.
    134th - Dr. Freeman: 'I Believe That Bloopers Are Vengeful and I Feel Very Strongly About This!' - 60.66 (64/55/63):
    Spoiler: show
    Name Difficulty: Medium
    Final Score: 60.6666666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 60.6666666667
    Horikawa's Breakdown
    • Final Score: 64
      Uniqueness: 7
      Personal Fun Factor: 16
      Other Person Fun Factor: 14
      Music: 7
      Graphics: 8
      Character Use: 1
      Level Name Adherence: 10
      Comments: Man Metal Gear 6 is looking pretty good! Haha, that aside, this was a REALLY impressive show for your first level! I LOVED Metal Gear Blooper! It had strategy, but was still quick and accessible!
    Sturg's Breakdown
    • Final Score: 55
      Uniqueness: 8
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 4
      Graphics: 5
      Character Use: 3
      Level Name Adherence: 7
      Comments: Nothing honestly stood out to me aside from the boss, which was incredibly vague as to how to easily defeat it. It was a rather bland level with Blooper sprite replacements and overly intense music.
    Quill's Breakdown
    • Final Score: 63
      Uniqueness: 10
      Personal Fun Factor: 11
      Other Person Fun Factor: 13
      Music: 7
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 10
      Comments: Decent level. I liked the color contrast in the castle section, it was a neat touch. The boss was pretty dumb, but the introduction to it was awesome.
    133rd - Niv: 'Shadow Moses' - 60.67 (56/56/70):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 60.6766666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 60.6666666667
    Horikawa's Breakdown
    • Final Score: 56
      Uniqueness: 14
      Personal Fun Factor: 15
      Other Person Fun Factor: 8
      Music: 2
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 7
      Comments: CinematX is really built for Metal Gear, huh? You captured the series really well! To be honest though the music quality kept taking me out of it! Try to use higher quality songs next time!
    Sturg's Breakdown
    • Final Score: 56
      Uniqueness: 8
      Personal Fun Factor: 12
      Other Person Fun Factor: 13
      Music: 2
      Graphics: 7
      Character Use: 5
      Level Name Adherence: 9
      Comments: Very trouble-free level here. Link can power right through enemies (including the Birdos/bosses), and it lacks any challenge in it's rather flat design. Fun parody of MGS though; Shirtless Link is pretty hot.
    Quill's Breakdown
    • Final Score: 70
      Uniqueness: 14
      Personal Fun Factor: 12
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: This was fairly interesting. The design itself was alright and didn't offer much when broken down, but all the technical details were pretty nice.
    132nd - blue_kirby: 'Spike Castle' - 60.68 (52/62/68):
    Spoiler: show
    Name Difficulty: Easy
    Final Score: 60.6866666667
    Name Mulligans: 0
    Character Mulligans: 0
    Raw Score: 60.6666666667
    Horikawa's Breakdown
    • Final Score: 52
      Uniqueness: 4
      Personal Fun Factor: 13
      Other Person Fun Factor: 15
      Music: 6
      Graphics: 6
      Character Use: 2
      Level Name Adherence: 6
      Comments: Competently made level with a lot of neat spike enemies! I enjoyed this one, but it somehow felt like it was lacking identity? Idk, it might just be me. Still, really well made level anyway!
    Sturg's Breakdown
    • Final Score: 62
      Uniqueness: 6
      Personal Fun Factor: 14
      Other Person Fun Factor: 16
      Music: 6
      Graphics: 8
      Character Use: 3
      Level Name Adherence: 9
      Comments: A large portion of the level felt cramped, particularly the water segment. The one-use Kuribo Shoe was also a bit silly, but this was still decent for how simplistic it was. Also random Tribal Guys.
    Quill's Breakdown
    • Final Score: 68
      Uniqueness: 11
      Personal Fun Factor: 13
      Other Person Fun Factor: 14
      Music: 10
      Graphics: 7
      Character Use: 3
      Level Name Adherence: 10
      Comments: I liked the start where you worked your way up to get the key to the front. The rest of the level was alright, though it ended kinda weirdly.
    (More MaGL X2 Level breakdowns in posts below)
Last edited by Horikawa Otane on Wed Sep 02, 2015 11:21 pm, edited 5 times in total.

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Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)

Postby WerewolfGD » Sun Aug 16, 2015 4:55 am

i passed 46 Tiers :O
Yea... I'm back, but with different view.

Known also as Camacho or Harvey36Dice.
Also a furry

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If you want to talk with me, go here : Alagirez#2056

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Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)

Postby MECHDRAGON777 » Sun Aug 16, 2015 10:08 am

Harvey36Dice wrote:i passed 46 Tiers :O
How are you counting tiers?

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Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)

Postby MECHDRAGON777 » Sun Aug 16, 2015 10:11 am

Sinem wrote:
MECHDRAGON777 wrote: All I know, is that I am not 122nd...
How do you know that? Or did you word that wrong.
RoundPiplup wrote:Is that suppose to be a prediction?
Not a Prediction, I was told I can guess my place and I would be told if I was right or wrong. I said "122" and was wrong.

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RoundPiplup
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Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)

Postby RoundPiplup » Sun Aug 16, 2015 11:26 am

You're not wrong yet, it hasn't past the 122nd, but it's somewhat near.
The Past still haunts me.
Spoiler: show
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RudeGuy
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Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)

Postby RudeGuy » Sun Aug 16, 2015 11:40 am

Harvey36Dice wrote:i passed 46 Tiers :O
But there aren't any tiers in MaGLX 2.
im bored

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Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)

Postby MECHDRAGON777 » Sun Aug 16, 2015 9:13 pm

RoundPiplup wrote:You're not wrong yet, it hasn't past the 122nd, but it's somewhat near.
Uhh, I may place lower or higher, but my level will bot land directly on 122nd!

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