MECHDRAGON777 wrote: Willhart wrote:
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.
Tht code was origionaly going to be ised in ToBC, but lua may make the collection worse!
No it wasn't. I never gave you the episode warp code because I wrote it like two or three days ago. It wasn't in the pseudocode I gave you for your project. Glad to see you didn't bother looking at it or you would have known that.
Lua just makes things better by the way. Just off the bat you've got better quality music and fixes for a ton of bugs (including the mushroom lava one, a high-bgo one, and stuff relating to the airship control piece). Additionally it raises the number of allowable warps from 200 to 2000, it allows opengl rendering for better performance and proper video acceleration (as well as dxtory recording support), and has code that greatly improves layer movement performance and stabilises the framerate.
And that's all stuff it does without you having to write a single line of code.
Your assertion that lua would make it "worse" is simply a smokescreen because you couldn't understand the global Data class when we talked in chat and you needed an excuse to give up and just release some vanilla thing. You were thrilled by Lua until you got frustrated and gave up. Now suddenly it's bad.
Your task is impossible without Lua so get used to it or give up and stop hyping a project that will never happen.
(Additionally it would be trivial to create a hub that uses Lua to enhance the experience while maintaining backwards compatibility with vanilla but I guess that's too hard too)
And to address a small thing Willhart said. It technically used a warp, but I'm just using that as a nice point of reference more than anything else. "If the player is intersecting with this particular warp, let them press up to save their game and transfer." It's not like I'm using a special warp or warp property. Actually it uses the same basic hitbox technology as the character swapper. Except it does something different as its effect, obviously.