MaGL X2 - Download Available (including SMBX Gameboy Emu!)

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby Horikawa Otane » Tue Aug 18, 2015 2:30 am

Some kinda neat Lua showing up today in the hub.

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby Enjl » Tue Aug 18, 2015 8:22 am

Horikawa Otane wrote:Some kinda neat Lua showing up today in the hub.
What witchcraft is this?!?!?
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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby MECHDRAGON777 » Tue Aug 18, 2015 8:25 am

Enjl wrote:
Horikawa Otane wrote:Some kinda neat Lua showing up today in the hub.
What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby Willhart » Tue Aug 18, 2015 5:23 pm

MECHDRAGON777 wrote:
Enjl wrote:
Horikawa Otane wrote:Some kinda neat Lua showing up today in the hub.
What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby RoundPiplup » Tue Aug 18, 2015 11:16 pm

Pretty neat usage from the use of Lua for the MAGL X2.
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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby MECHDRAGON777 » Wed Aug 19, 2015 1:11 am

Willhart wrote:
MECHDRAGON777 wrote:
Enjl wrote: What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.
Tht code was origionaly going to be ised in ToBC, but lua may make the collection worse!

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby Horikawa Otane » Wed Aug 19, 2015 5:53 am

MECHDRAGON777 wrote:
Willhart wrote:
MECHDRAGON777 wrote: All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.
Tht code was origionaly going to be ised in ToBC, but lua may make the collection worse!
No it wasn't. I never gave you the episode warp code because I wrote it like two or three days ago. It wasn't in the pseudocode I gave you for your project. Glad to see you didn't bother looking at it or you would have known that.

Lua just makes things better by the way. Just off the bat you've got better quality music and fixes for a ton of bugs (including the mushroom lava one, a high-bgo one, and stuff relating to the airship control piece). Additionally it raises the number of allowable warps from 200 to 2000, it allows opengl rendering for better performance and proper video acceleration (as well as dxtory recording support), and has code that greatly improves layer movement performance and stabilises the framerate.

And that's all stuff it does without you having to write a single line of code.

Your assertion that lua would make it "worse" is simply a smokescreen because you couldn't understand the global Data class when we talked in chat and you needed an excuse to give up and just release some vanilla thing. You were thrilled by Lua until you got frustrated and gave up. Now suddenly it's bad.

Your task is impossible without Lua so get used to it or give up and stop hyping a project that will never happen.

(Additionally it would be trivial to create a hub that uses Lua to enhance the experience while maintaining backwards compatibility with vanilla but I guess that's too hard too)



And to address a small thing Willhart said. It technically used a warp, but I'm just using that as a nice point of reference more than anything else. "If the player is intersecting with this particular warp, let them press up to save their game and transfer." It's not like I'm using a special warp or warp property. Actually it uses the same basic hitbox technology as the character swapper. Except it does something different as its effect, obviously.

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby Enjl » Wed Aug 19, 2015 7:07 am

MECHDRAGON777 wrote:
Enjl wrote:What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
Gee, some people just can't detect joke answers.
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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby MECHDRAGON777 » Wed Aug 19, 2015 7:53 am

Horikawa Otane wrote:
MECHDRAGON777 wrote:
Willhart wrote: It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.
Tht code was origionaly going to be ised in ToBC, but lua may make the collection worse!
No it wasn't. I never gave you the episode warp code because I wrote it like two or three days ago. It wasn't in the pseudocode I gave you for your project. Glad to see you didn't bother looking at it or you would have known that.

Lua just makes things better by the way. Just off the bat you've got better quality music and fixes for a ton of bugs (including the mushroom lava one, a high-bgo one, and stuff relating to the airship control piece). Additionally it raises the number of allowable warps from 200 to 2000, it allows opengl rendering for better performance and proper video acceleration (as well as dxtory recording support), and has code that greatly improves layer movement performance and stabilises the framerate.

And that's all stuff it does without you having to write a single line of code.

Your assertion that lua would make it "worse" is simply a smokescreen because you couldn't understand the global Data class when we talked in chat and you needed an excuse to give up and just release some vanilla thing. You were thrilled by Lua until you got frustrated and gave up. Now suddenly it's bad.

Your task is impossible without Lua so get used to it or give up and stop hyping a project that will never happen.

(Additionally it would be trivial to create a hub that uses Lua to enhance the experience while maintaining backwards compatibility with vanilla but I guess that's too hard too)



And to address a small thing Willhart said. It technically used a warp, but I'm just using that as a nice point of reference more than anything else. "If the player is intersecting with this particular warp, let them press up to save their game and transfer." It's not like I'm using a special warp or warp property. Actually it uses the same basic hitbox technology as the character swapper. Except it does something different as its effect, obviously.
Actually, I still want to ise it, and I am up to it, but it is pointless to ise the best smbx lua code in which no one can play! I will be doing both for that reason!

I did not "give up" on it since I am still planning on using it and "gloable scripts" are not the issue! I made a few wrong assumptions and do not understand it, but still, I think I should release a non-lua version first, or make it first and release them at the same time.

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby Axiom » Wed Aug 19, 2015 8:59 am

Horikawa Otane wrote: Lua just makes things better by the way. Just off the bat you've got better quality music and fixes for a ton of bugs (including the mushroom lava one, a high-bgo one, and stuff relating to the airship control piece). Additionally it raises the number of allowable warps from 200 to 2000, it allows opengl rendering for better performance and proper video acceleration (as well as dxtory recording support), and has code that greatly improves layer movement performance and stabilises the framerate.
Thanks to Lua, I've been able to create a working level timer, red birdo, morton koopa, and I've gotten SMBX to run damn near perfect on Linux and Mac thanks to its much better SDL mixer. As Horiwaka said, Lua makes nothing worse ;)
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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby Willhart » Wed Aug 19, 2015 9:27 am

raocow is now on the second hub of the game. There are still more than half of the levels left.

The music we have hear so far on the hubs is listed here.

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Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)

Postby RoundPiplup » Wed Aug 19, 2015 10:07 am

I think my level is the one with the "absurd" second star.

Quote of the Video: What Raocow said in the end.

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Re: MaGL X2 - RESULTS!!!!! (272nd-148th + 31st-18th MaFAB)

Postby Horikawa Otane » Mon Aug 24, 2015 12:25 pm

Congrats to Turtwig for a good showing this year.

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Re: MaGL X2 - RESULTS!!!!! (272nd-148th + 31st-18th MaFAB)

Postby Enjl » Mon Aug 24, 2015 12:48 pm

Still waiting for my level to show up, which I expected to not get much further than Mudkip's (Illuminati Castle)...
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Re: MaGL X2 - RESULTS!!!!! (272nd-148th + 31st-18th MaFAB)

Postby WerewolfGD » Tue Aug 25, 2015 1:25 am

yay i'm in top 150

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Re: MaGL X2 - RESULTS!!!!! (272nd-142nd + 31st-18th MaFAB)

Postby mechamind » Tue Aug 25, 2015 10:28 am

I have to wonder if the Cheep Cheep coin bug would have happened if the entire contest was able to be compiled into one episode.

So...following the additional star a while back, crusher169 would have given raocow the 169th star either way?
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Re: MaGL X2 - RESULTS!!!!! (272nd-142nd + 31st-18th MaFAB)

Postby MECHDRAGON777 » Tue Aug 25, 2015 6:18 pm

mechamind wrote:I have to wonder if the Cheep Cheep coin bug would have happened if the entire contest was able to be compiled into one episode.

So...following the additional star a while back, crusher169 would have given raocow the 169th star either way?
Yeah, that is right, it is weird, but I fell sorry for him...

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Re: MaGL X2 - RESULTS!!!!! (272nd-142nd + 31st-18th MaFAB)

Postby RoundPiplup » Tue Aug 25, 2015 6:47 pm

That cheep cheep level really brought in the laugh for me
The Past still haunts me.
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Re: MaGL X2 - RESULTS!!!!! (272nd-142nd + 31st-18th MaFAB)

Postby Enjl » Wed Aug 26, 2015 8:47 am

That bossfight was adorable. But wouldn't it be able to ignore Kamek entirely during the phase where you fight two of them at once? If the events are hooked up to Kamek, that might break the boss.
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Re: MaGL X2 - RESULTS!!!!! (272nd-142nd + 31st-18th MaFAB)

Postby Willhart » Wed Aug 26, 2015 10:26 am

Enjl wrote:That bossfight was adorable. But wouldn't it be able to ignore Kamek entirely during the phase where you fight two of them at once? If the events are hooked up to Kamek, that might break the boss.
You onle needed to kill the monster things, and hitting Kammek was more like a secret bonus thing for those who want to defeat the boss that way instead. Kamek was technically there to help the player, even if he couldn't do much.

(The events were hooked to the monsters.)


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