OK, I'm still in this. I've survived tiers 5 and 6 and gotten higher than the score of 6.62/10. As well as this, I've beaten the score of my CC8 level. The tension is really mounting now for me and everyone else that's still in. Good luck to all those, I guess.
I survived this contest so far... I'm suprised but not that much. But there are some things that could suprise me: lots of my expected opponents are out.
Good luck for the people who survived so far!
Let the best designer win!
"Look me in the eyes and tell me that ad isn't funny." - Shadow Yoshi, 2015
"hitaswitchtohitanotherswitchandseewhathappens" syndrome - Waddle, 2016
"I am in a call with a Natsu" - MECHDRAGON777, 2016
"A serious joke question" - MECHDRAGON777, 2020
Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes.
<Joey> you want a dickpic
<pixels> this forum has enough keys to solve SMW twenty times over
Unless I'm missing something, it IS possible.
The way layer movement works is so sketchy it's impossible to achieve two layers moving the exact same distance at different speeds. The calculation might be correct in theory but something in SMBX interferes with the movement so that in long distances/multiple repeats of moving back and forth at alternately changing speeds the distances will begin to distort.
It isn't impossible, however you'd need to use Lua. With Lua it's relatively trivial programmatic manipulation of x/y positions.
Blasphemy! How dare you both! My respect for y'all just went down a major amount.
Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?