Honestly, switch block mazes arent bad because they are called "Switch Block Mazes" but because they are boring.
With some action and a lots of layer coding they shall be the most exciting things in SMBX
But, what if you die in the level and have to redo the puzzle over and over again???
Then you dont make it so hard, so the player may die only if he is impatient and he wants to rush, or you put a checkpoint before that section if its in the middle of a level, and you dont make it long as...
Switch blocks are dead, long live the switch blocks
Ofc they are not! They cant be dead, the only thing shall be dead is their utilization in the wrong way.
Switch Mazes arent a painful thing and they dont give Nightmares to the player because they played a Maze level.
Yes, the linear, "go up hit the switch, go down hit the other, now go right and oops, you died after 10 minutes and no checkpoint... ah nevermind do it again" is really annoying, but Quill, you act like "Everything must be like I want to be" and it was painful when I've read what you said about scoring these levels. If the maze is boring, I agree what you said before, but in most cases I disagree this Switch hate because they are not bad at all, if the creator can use them properly ofc.