Community Contest 12 - RESULTS! TIER 6

Official community level contests.
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Prado
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Re: Community Contest 12

Postby Prado » Fri Jan 22, 2016 5:35 am

ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Seriously, you MUST make the transition. Unless you are a masochist that wants to continue with an old, buggy editor that doesn't have important tools like the multiselection or tileset editor.
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Re: Community Contest 12

Postby JupiHornet » Fri Jan 22, 2016 7:20 am

ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope 8-)
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Re: Community Contest 12

Postby Enjl » Fri Jan 22, 2016 7:49 am

Turtwig wrote:
ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope 8-)
So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
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Re: Community Contest 12

Postby Fuyu » Fri Jan 22, 2016 7:53 am

I've just sent my level, can I have my name bolded now?
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Re: Community Contest 12

Postby Enjl » Fri Jan 22, 2016 8:01 am

README files are fine if they actually include crucial information?
Ideas are useless if you can't make them real.
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Re: Community Contest 12

Postby Fuyu » Fri Jan 22, 2016 8:05 am

If I remember correctly yes you can but you need to call it by its name followed by "Readme" (e.i: your level is called "VolcanicMatters", so the readme should be called "VolcanicMattersReadme.txt").
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Re: Community Contest 12

Postby JupiHornet » Fri Jan 22, 2016 11:21 am

Enjl wrote:
Turtwig wrote:
ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope 8-)
So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
I don't use a lot of layers and events and stuff in my levels, so regular SMBX works fine for me, and I'm happy with it. I've thought about using PGE but I never got around to actually trying it :P

Plus SMBX 2.0 is coming out soon :P
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Re: Community Contest 12

Postby Prado » Fri Jan 22, 2016 11:33 am

But PGE has a lot of other usefull tools, not only for layers and events.
Discord server to play SMBX online via Parsec!

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Re: Community Contest 12

Postby perhaps » Fri Jan 22, 2016 11:56 am

I haven't planed on transitioning.
been thingken about makin a few levels again

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Re: Community Contest 12

Postby Uzendayo » Fri Jan 22, 2016 12:04 pm

Enjl wrote:
Turtwig wrote:
ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope 8-)
So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
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Re: Community Contest 12

Postby underFlo » Fri Jan 22, 2016 12:25 pm

Uzendayo wrote:
Enjl wrote:
Turtwig wrote: Nope 8-)
So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
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Re: Community Contest 12

Postby JupiHornet » Fri Jan 22, 2016 12:47 pm

Ok the truth is I'm too lazy to install PGE xdddd
I'll probably give it a try when I start building my next level :P
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Re: Community Contest 12

Postby Mable » Fri Jan 22, 2016 12:54 pm

Uzendayo wrote: Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
What part of Devolpement did you not understand?
Turtwig wrote:Ok the truth is I'm too lazy to install PGE xdddd
Typcial excuse from this community over and over ;)

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Re: Community Contest 12

Postby ShadowStarX » Fri Jan 22, 2016 1:08 pm

Turtwig wrote:Ok the truth is I'm too lazy to install PGE xdddd
Well, it's not that hard.
Just download it when you're afk or something.
It's a lot easier than the smbx editor.
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Re: Community Contest 12

Postby Valtteri » Fri Jan 22, 2016 1:38 pm

AeroMatter wrote:
Paradox Master wrote:One thing I'm confused about: is it okay to put my username in the name of the zip file, but nowhere else?
That would reveal to the judges what level you made and thus disqualify you.
Not really because I will extract the .zip archives and then put all the extracted levels into one archive and send it to the judges.

Since we're talking about PGE, I personally use it when I need the multi selection and copy/paste features but mainly I use the original editor. It's what I'm used to and not half as bad as people are saying it is.
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Re: Community Contest 12

Postby JupiHornet » Fri Jan 22, 2016 3:43 pm

ShadowStarX wrote:
Turtwig wrote:Ok the truth is I'm too lazy to install PGE xdddd
Well, it's not that hard.
Just download it when you're afk or something.
It's a lot easier than the smbx editor.
Hm, I guess I was too quick to judge it. I saw the screenshots and thought it was a huge learning curve :P

Still, I'm already quite used to SMBX. Is it easy to make the transition?
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Re: Community Contest 12

Postby Zeldamaster12 » Fri Jan 22, 2016 3:45 pm

Yes.
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Re: Community Contest 12

Postby Ecruteak » Fri Jan 22, 2016 3:59 pm

I'm not saying PGE isn't a perfectly capable editor, because it is. It's in development, though, and it won't let me do that many things. I'm just lazy as well, since even when SMBX 2.0 comes out, I won't transition.

Also, I find SMBX perfectly okay, since I don't use layers or events.
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Re: Community Contest 12

Postby Prado » Fri Jan 22, 2016 4:05 pm

Valtteri wrote: Since we're talking about PGE, I personally use it when I need the multi selection and copy/paste features but mainly I use the original editor. It's what I'm used to and not half as bad as people are saying it is.
It has a lot of bugs for me that make near impossible for me to have a good productivity. Example: cursor becoming invisible
ShyGuyOfMoonside wrote:I'm not saying PGE isn't a perfectly capable editor, because it is. It's in development, though, and it won't let me do that many things. I'm just lazy as well, since even when SMBX 2.0 comes out, I won't transition.

Also, I find SMBX perfectly okay, since I don't use layers or events.
But PGE has a lot of things that make the life easier, even if you don't use layers and events.
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Re: Community Contest 12

Postby AirSeus » Fri Jan 22, 2016 4:06 pm

I want to join this
Whattup folk, I've been here for quite a while, around 10-11 years to be exact (I know, blows my mind too). I went by 45324 different names in the past before finally settling on this one. Luigi, Bowser123, Zupermariobros, IzIcy, AirSeus/AirSoos.

Have a nice day.


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