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Re: Community Contest 12

Posted: Fri Jan 22, 2016 5:34 pm
by Paradox Master
Valtteri wrote:
AeroMatter wrote:
Paradox Master wrote:One thing I'm confused about: is it okay to put my username in the name of the zip file, but nowhere else?
That would reveal to the judges what level you made and thus disqualify you.
Not really because I will extract the .zip archives and then put all the extracted levels into one archive and send it to the judges.

Since we're talking about PGE, I personally use it when I need the multi selection and copy/paste features but mainly I use the original editor. It's what I'm used to and not half as bad as people are saying it is.
Thank you for the clarification.

Re: Community Contest 12

Posted: Fri Jan 22, 2016 8:04 pm
by The0x539
I am in this, I think/hope/something.

Re: Community Contest 12

Posted: Fri Jan 22, 2016 8:30 pm
by Uzendayo
Spinda wrote:
Uzendayo wrote:
Enjl wrote:
So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
Image

it's literally 1 click.
My player crashes a lot. I dunno, just prefer og smbx I guess.

Re: Community Contest 12

Posted: Fri Jan 22, 2016 8:34 pm
by Mosaic
I've submitted my level a couple days ago, good luck to everyone else!

Re: Community Contest 12

Posted: Fri Jan 22, 2016 8:36 pm
by Ness-Wednesday
MosaicMario wrote:I've submitted my level a couple days ago, good luck to everyone else!
If all goes well, I'll be able to submit on Tuesday. ;)

Re: Community Contest 12

Posted: Fri Jan 22, 2016 8:41 pm
by perhaps
I joined a Community Contest a while back, but never submitted a level. Both there and here was my username misspelled as EpicMarioBros. I don't mean to be picky, I just found it a little funny.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 5:17 am
by underFlo
Uzendayo wrote:
Spinda wrote:
Uzendayo wrote: Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
Image

it's literally 1 click.
My player crashes a lot. I dunno, just prefer og smbx I guess.
The player used for that is literally the SMBX player.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 6:52 am
by Mable
ShyGuyOfMoonside wrote:since even when SMBX 2.0 comes out, I won't transition.
But what if smbx 2.0 doesn't let you use the legacy editor anymore :D

Re: Community Contest 12

Posted: Sat Jan 23, 2016 11:02 am
by Prado
Tinkerbell wrote:
ShyGuyOfMoonside wrote:since even when SMBX 2.0 comes out, I won't transition.
But what if smbx 2.0 doesn't let you use the legacy editor anymore :D
He will use the legacy editor of 1.3.0.1 because he likes to have a harder life.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 11:30 am
by perhaps
Actually, it's more like laziness.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 11:33 am
by Snowburger
I'm in!And I will actually participate this time!

Re: Community Contest 12

Posted: Sat Jan 23, 2016 11:37 am
by JupiHornet
Why do you people care whether we use SMBX or PGE ;-;

Re: Community Contest 12

Posted: Sat Jan 23, 2016 11:39 am
by Valtteri
Yeah knock it off, he can use whatever he wants. Shoving PGE in his face probably won't make him want it more.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 11:54 am
by Snowburger
Turtwig wrote:Why do you people care whether we use SMBX or PGE ;-;
I know right?I personally hate PGE,I don't know why I just do.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 12:02 pm
by h2643
Swinder wrote:
Turtwig wrote:Why do you people care whether we use SMBX or PGE ;-;
I know right?I personally hate PGE,I don't know why I just do.
Alright then.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 12:03 pm
by underFlo
Swinder wrote:
Turtwig wrote:Why do you people care whether we use SMBX or PGE ;-;
I know right?I personally hate PGE,I don't know why I just do.
ok

Re: Community Contest 12

Posted: Sat Jan 23, 2016 12:09 pm
by Mable
Swinder wrote:
Turtwig wrote:Why do you people care whether we use SMBX or PGE ;-;
I know right?I personally hate PGE,I don't know why I just do.
http://www.supermariobrosx.org/forums/v ... 00#p193001

ok that post made a lot of sense tbh.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 12:13 pm
by Snowburger
Spinda wrote:
Swinder wrote:
Turtwig wrote:Why do you people care whether we use SMBX or PGE ;-;
I know right?I personally hate PGE,I don't know why I just do.
ok
I open my levels in PGE because it's easier to take large screenshots with little to no editing.

Re: Community Contest 12

Posted: Sat Jan 23, 2016 12:21 pm
by underFlo
Swinder wrote:
Spinda wrote:
Swinder wrote: I know right?I personally hate PGE,I don't know why I just do.
ok
I open my levels in PGE because it's easier to take large screenshots with little to no editing.
Spinda wrote:ok

Re: Community Contest 12

Posted: Sat Jan 23, 2016 12:47 pm
by Zeldamaster12
I'm not trying to force it on you guys, but what exactly do you guys think is wrong with PGE? The only answers I've seen are either being too lazy to download it, how some of you don't use layers and events, and even "I hate it but don't know why". Believe me, I used to be the same. I used the legacy editor over PGE because I was more used to the legacy editor. But so many told me that PGE is much easier to use, so I decided to give it a try, especially since I found using custom gfx on the legacy editor was annoying to use. I stepped out of my comfort zone and realized that PGE is easier to use.

So can I please hear other reasons of hating the PGE editor besides the reasons mentioned before?