Quill wrote:never make a level again.
At this point I really don't know whether if I should continue to make levels or not, and I'm so shocked that I am actually saying this.
Usually I'm a guy who doesn't give up at all, but if only one level I've made is mediocre and four are good with the rest (especially this one) being garbage, I feel like I don't have any chance of improvement 90% of the time.
I want to think of new ideas, but now I feel like the next laughing stock of the community.
I had worked on a part of this for nearly a year, enjoyed it, added the 4-step design, and even looked up so many tips and read some feedback, that now I feel like a soulless failure.
I swear when I look at my SVLC 2016 entry, my City Kirby level, and especially Wasabi Find that I can do better than this.
I feel like I'm mostly damaging this community and wasting people's time when I make levels and to see that I get last really makes me regret ever submitting.
I can learn from my mistake when MaGlx 3 come by in the future, and I swear I am NEVER
making a open level again.
I'm so sorry that I've been making smbx look bad with my garbage levels, I only wanted to make something new, they were just never executed right.
Now, I would like to get some reception so I can hopefully improve as the decade concludes, so I can become a good level designer and have a true role in the smbx community's history.
It's nowhere far from me quitting, I actually though hard because now I think it's time for me to ask you guys this:
What am I doing wrong in my levels that's making them look bad, especially when it comes to my thoughts?
If anyone will like to give me some feedback, I'll read, respect and accept every single word on your ideas and opinions.
Yoshi678 wrote:I only really make objectively bad levels when I don't give myself enough time. But it surprises me that someone went and made a level like Sanctuary Fortress 2 and thought for even one second that a level that long could be executed well. It's just not possible, You can have the best design and graphics ever. But a level that takes an hour to clear is just gonna be...bad.
I never thought it can be executed well at all, if you just want to beat it that can easily take up to 5-7 minutes, if it were to be a 100% run then it's technically so.
MosaicMario wrote: TLtimelord wrote:
who made that?
I did, it was supposed to be like that, more or less it was supposed to be a memory challenge to either see it or predict it.