Glad you guys enjoyed my level! I tried to break out of my usual mold a little bit this time. I even got a perfect 10 from one of the judges, that might be a first!
Valtteri wrote:There was a part where you had to jump on a skull raft and quickly off of it because it would start moving the wrong way and there was very little vertical space for the jump and even a Piranha Plant coming out of the pipe in the ceiling. I thought that was pretty unfair.
Did you keep the propeller block through that part? I intended for the player to descend slowly with it in that spot while watching for the right opportunity to zip on past there. I can see where that would have been unclear and irritating, though. I actually did make that pipe shorter originally, but wondered if that would be too easy.
Valtteri wrote:Finally, I would apply nofireball=1 to the upside-down space helmet Goombas, unless you had a reason to make those vulnerable to fireballs unlike the walking ones.
I intended to make those a bit like the helmet Goombas from Galaxy, where you can't stomp on them until you flip them over. The logic in my mind is that when they're right-side-up, the helmet is immune to the fireball, but their bodies are much more exposed to it when they're flipped. I thought that would be an interesting minor twist on the ordinary SMW Goomba.
I can see where you guys are coming from with the other stuff, though. Also, I had a strong feeling I wasn't going to beat one of the two levels that remains, but I'm not sure which user made it and I forget what the other one is. At least I got 3rd place, as beating any level that makes the Top 10 is quite a feat.
Bomber57 wrote:Also, the reason you play through that section as small Mario is because if you go from Small Mario to Big Mario or vice versa, it causes the attached layer to glitch if you are holding the lantern. I gave the section fewer enemies to compensate.
Oh, okay. That makes sense.