M22: Host Sign-Ups (P O L L B O Y S)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Which game do you want to play?

Poll ended at Tue Jul 14, 2015 4:26 am

Bomb Squad (Zeldamaster12)
2
14%
Wildam (Bloodedge)
1
7%
Jus in Bello (TNTtimelord)
0
No votes
Spooky Scary Vampires (Spinda)
4
29%
Traitors (PaperPlayerX)
6
43%
The Final Countdown (Pseudo-Dino)
0
No votes
Bomb Threat (Mivixion)
1
7%
 
Total votes: 14
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M22: Host Sign-Ups (P O L L B O Y S)

Postby underFlo » Mon Jul 06, 2015 5:54 pm

1 year anniversary something something

Mafia 22

We're looking for your quality mafia hosting skills and your quality mafia games for our next game!

You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!

Sorry to Joey, but he will not be hosting. :(


How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.

After you have posted, your three Game Masters, FallingSnow, Pseudo-Dino and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.


Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 15 to 20 players.
Have about 1 mafia member for each 4/5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.



Ready for Mafia?
Think up some ideas!

im a girl yo

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Re: M22: Host Sign-Ups

Postby Zeldamaster12 » Mon Jul 06, 2015 6:22 pm

Gonna enter this one again because why not.

M22- Bomb Squad

-20 players.
-Cardflip.
-Town wins if all the Mafia is killed.
-Mafia wins if the Mafia number equals or outnumbers the Town.
-Third Party wins if he's the last one standing.
-Roles can only be used at night.
-Lynch votes must be in bolded red. If you don't bold it that's fine, but if the lynch vote isn't red, it won't be counted.
-Phases will normally be 24 hours but if I have all ability PMs or there is nothing going on during the phase, I can end it early if everyone agrees.

Detonation Squad
Detonation Commander: Leader of the Detonation Squad. Lynch vote counts as two, and he cardflips as green unless inspected, in which he cardflips red. Discusses with his fellow Mafiosi who to kill.
Lady Inferno: The Commander's wife. She has the ability to set a player on fire, causing them to be injured, meaning that the selected player will not be able to speak the next night phase.
Human Bomb: A maniac that is willing to blow himself up to assist the Mafia. He has the ability to blow himself up, killing himself and a player of his choice. Discusses with his fellow Mafiosi who to kill.
Crazy Scientist: A wacko scientist who was involved in the Manhattan Project. He has the ability to poison a player with chemicals, causing the player to cardflip red the next day. Discusses with his fellow Mafiosi who to kill. Paintings wear off the next phase, and the player is only affected the following day phase.
Smokescreen: The Detonation Squad gave him this nickname because he loves using smoke bombs. He has the ability to throw a smoke bomb into the Defusing Squad's base, making the player of his choice's color black for the day phase. Discusses with his fellow Mafiosi who to kill.


Defusing Squad
Defusing Commander: Leader of the Defusing Squad. He has the ability to inspect a player each night to learn his or her color. Will not receive the picked player's color until the day phase to protect the sanction of balancing. Also, the Crazy Scientist's and Smokescreen's ability will not change the color of the player that the Defusing Commander inspects during inspection.
Lady Ocean: The Commander's wife. She has the ability to wash a player away to an isolated island, disabling the selected player's ability for the night.
Bomb Specialist: A bomb specialist who is assisting the Defusing Squad. He has the ability to defuse a bomb of the Detonation Squad, saving a selected player from death. Can only self-heal once throughout the entire game.
Breacher: Has the ability to breach a possible Detonation Squad base and kill a player inside. He gets put on probation for a night if he kills a member of the Defusing Squad, meaning that his ability will be disabled the next night. Additionally, if he kills a member of the Detonation Squad, his lynch vote counts as 2 the following day phase.
Defuser: An ordinary member of the Defusing Squad with no special ability. Assists the Defusing Squad by using their Mafia skill and participates in daily lynching.
Defuser
Defuser
Defuser
Defuser
Defuser
Defuser
Intellect: A rather clever member of the Defusing Squad. He has no special ability, but he is in contact with the other Intellect.
Intellect
Oddball: A rather odd member of the Detonation Squad. He means well, but he tends to act rather nervous and suspicious often. Cardflips red.


Third Party
Arsonist: Lady Inferno's long, lost son who specializes in fire. Each night, he's able to kill one player. Wins if he's the last one standing and he's immune to nightkills.
Pseudo-dino wrote:The Arsonist seems underpowered; it's already hard to win as the Serial Killer if you can kill on Night 1. If you want to keep the kill restrictions, that's fine, but it should get something like night kill immunity in return, I think.
Otherwise looks good though.

EDIT
Approved.
Spinda wrote:How will the Mafia kill if the Detonation Commander is dead?
Arsonist is underpowered.

Can the Human Bomb blow himself up at any time?
The Breacher seems to strong with there only being a 1-night penalty for killing an innocent and a doublevote after killing a Mafia. Does he also get the doublevote for killing the Arsonist?

Approved.
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Re: M22: Host Sign-Ups

Postby Nanaya Jacob » Mon Jul 06, 2015 6:57 pm

Like we would have enough player lolz, anyways might as well get the game that never gets voted for up.

Edited heavily 3..7.3 M?? - Mafia - Cardflip - Colour - Capacity - 18
Willdam


Mafia
Pirate Big Boss - A Mafia member and leader that can choose any color he/she wants that is in the game. Is Big Boss and is a pirate. Has two eyepatches, one for each eye. Is Immune to night kills.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Can only paint players every other night. The paintings last until the next day. Works with the Mafia to get rid of the town.
Secretary - A mafia that can inspect a player to learn thier colour.



Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the and the Mafia.
Doctor - Can heal a player one night, and can only self heal once. Know the identity of the Trainee Doctor. Works with town to get rid of mafia.
Trainee Doctor - Can heal a player a night. Can never heal even if they become the new doctor. Can become the doctor if the doctor dies, and has contact with the doctor. Works with town to get rid of mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Mafia.
Dreamer - Can have a dream about 1 player or 3 players. If 1 player, then that player will be known as town, if 3 players, one is guaranteed either third party or mafia. Can dream 3 time in the entire game. When Dreaming, can not be night killed, as well that us kinda rude so stop a good dream.
Jailor - Can jail a player night. When a player is jail they can not use thier role nor can they talk that night. The jail can kill the ayer who is in jail if needed. Those who are in jail will not know who the jailor is. Message from the jailor will come from the host. If they kill an innocent they are no longer a jailer.
Survivalist - can put on a vest each night to protect the player from every and any night kill that night. If use and not targeted then the vest will be wasted. Has 5 vest.
Vengeful Townperson - wants to get night killed. When they are night killed they can become a ghost for a night to kill the player/player that night killed them, or kill a player of there choosing. If lynched nothing happens.
Independent


Jester - They want to get lynched, if they get lynched then they cab kill a player that lynch them. If they get nightkilled, nothing happens.
Amnesiac - This character has amnesia, so it does nit know what it does, (it does know it is an amnesiac though), this character can choose a player in the graveyard(people that have died) and have their role. By doing so, they now are on their team (and mafia will know the amnesiac has join them). Win with town unless role has changed.

Witch - a player that can control a player to make that player to do their role on someone that the witch chooses. If the player can inspect people then both players will know the colour. The player will know they have been controlled by the witch.
Executioner - Cardflips Red.
If the person who they want to be lynched is lynch then there lynch vote counts for 2. Joins the opposing party's team of who he/she wanted to lynch, (example, wants a mafia to be lynched, joins town, wants a town to be lynched, joins mafia, wants an independent to be lynched, works alone) or just win by being the last one standing.
The Executioner chooses their target at the beginning of the game.


IMPORTANT NOTES


- The Pirate Big Boss player must chose their colour at the start
- Mafia wins if the independents are dead and the town has equal people as mafia people.
- Town wins if the independents are dead and the Mafia are all dead.
- The painter can paint people the colors that are available in the game.
-Mafia members know who other Mafia members are.
- Players must send role use age pms to at night, as role can only be used at night, excluding a few...
- Message pms to other players must be given to host also.
- There will be an announcement in the game when the amnesiac changes their role, but will not know who is the amnesiac.
- Executioner has one time night kill immunity when sided with town or mafia, and has all time night kill immunity when sided independent.

Spinda wrote:Way too many different colors. At this point you can just as well make it roleflip.
Please reinstate the Amnesiac role. Remove one Amnesiac, two of them would make it kinda hard. Also, does the town know if an Amnesiac transforms (regardless of which team he joins)?
Do the Executioner and Arsonist work together?
Too many third parties.

Dreamer role is underpowered. The lynch/kill immunity seems kinda strong tbh. Also, does the Dreamer control when he has a dream or is it random? I'd really recommend if you just went with the standard Dreamer role (has a dream of either one good person or 3 people of which one is evil every night) You made the Dreamer role even more confusing.
Does the Executioner choose who he's after at the beginning of the game or does he get told a random player that becomes his target? The following day to what? From what I understand from the role, he gets told a player and has to get that player lynched to win, right? I'd really prefer if the player would be randomly chosen in that case. If that's not how the character works, please reinstate.

Last Will mechanic doesn't really fit tbh.
Still too many third parties imo, the Arsonist and Demon aren't really roles that'd fit tbh.
If you fix the last few flaws, this game is approved.
Approved.

Pseudo-dino wrote:Seems fairly well balanced, especially considering the large number of roles. Approved.
Last edited by Nanaya Jacob on Wed Jul 08, 2015 5:41 pm, edited 6 times in total.
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1 wrote:Mafia is such a riveting game when you make accusations on Night fucking 1 ain't it?

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Re: M22: Host Sign-Ups

Postby TLtimelord » Mon Jul 06, 2015 8:15 pm

M22: Jus In Bello

Image
Mafia:
Image-Saboteur - Visits a person once per night. If they have a gun, the gun becomes rigged. If the player uses it, it explodes and kills the gun user instead.
Image-Fabricator - Can give a person either a rigged gun or a rigged bulletproof vest. The rigged gun given by the fabricator won't do anything and the vest won't protect the player from bullets.
Image-Paralyzer - Can paralyze the town's voting once per game. After the town is paralyzed all the votes presently made during the day will be locked in and no other votes can come through.
Image-Yakuza - Chooses one user. When chosen, the Yakuza dies and the chosen user will replace them as a regular mafia.

Image
Town:
Image-Sheriff
Image-Vigilante
Image-Nurse
Image-Gunsmith - Gives a player a gun each night.
Image-Blacksmith - Gives a player a bulletproof vest each night.
Image-Penguin - Waddles over to a player to tell them some info (e.g. "<player> received a gun" or "<player> shouldn't trust the vest they're wearing") <<<note that another random user gets this info, not the Penguin.
Image-Dreamer - Can have a dream about 1 player or 3 players. If 1 player, then that player will be known as town, if 3 players, one is guaranteed either third party or mafia.
Image-Townsperson x7
Image-Miller

Third Party
Image-Fool - Goal is to get lynched.

Original images and role ideas come from https://epicmafia.com.

Other info:
-Upon receiving an item, the player will be notified at the beginning of the day phase with a message saying either "You received a gun!" or "You got a vest!"
-Players who have a bulletproof vest can survive one kill attempt, whether it be a nightkill or a day kill attempt by a given gun. Lynches do not count.
-A player with a gun can choose to shoot and kill another player during the day. It's a 50/50 chance whether or not the shooter will be revealed.
-Full roles are revealed upon death.
-Fool will win under the winning party if they managed to get lynched.
-If a player with a special role doesn't want to use their role, they can pm me saying "I'll will <use of role> no one tonight" or something along the lines of that. If I get no message from you whatsoever, you'll appear as dead by day phase with the message "<player> has turned into a vegetable!" this is to avoid inactivity at all costs. This happens after two nights of complete inactivity.
-Same as above applies to regular townspeople and a few select roles who's roles don't involve choosing. If you don't say anything at all in the thread within two day phases, you'll die at the end of the phase with the message, "<player> has turned into a vegetable!"

Role Clarifications:
-The Nurse is the same thing as the normal doctor role
-The Vigilante keeps his power even after killing an innocent.
-Full list of what the Penguin role can say: http://pastebin.com/nxDZPczj
Spinda wrote:Not sure if I like the Fool taking down one of his lynchers, since he's already won by then it'd be pretty much a random death.
I'd like it if there was a list of things the Penguin can talk about, but that's not required.

Aside from that, seems good.
Game's fine now.
Pseudo-dino wrote:Looks good to me, approved.
Last edited by TLtimelord on Tue Jul 07, 2015 12:51 pm, edited 2 times in total.
The wall on which the prophets wrote
Is cracking at the seams
Upon the instruments of death
The sunlight brightly gleams
When every man is torn apart
With nightmares and with dreams
Will no one lay the laurel wreath
When silence drowns the screams

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Re: M22: Host Sign-Ups

Postby Mivixion » Mon Jul 06, 2015 10:09 pm

The OP and first few pitches say M20.

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Re: M22: Host Sign-Ups

Postby underFlo » Tue Jul 07, 2015 2:11 am

Mivixion wrote:The OP and first few pitches say M20.
They don't, the only time "M20" appears in this thread is in your post.

M22: Spooky Scary Vampires
  • Game Starts on a night
  • 14 Players
In a spooky mansion in Transylvania, the owners (which are also vampires) invited a bunch of people, claiming that they can win this mansion! However, now all of them are trapped inside the mansion and the visitors have to kill off all the blood-thirsty vampires while also watching out for their own blood. And to add to that, a Zombie got into the mansion as well somehow, and he won't stop until everyone else is dead!

Blood Mechanic:
  • Players start with 100 Blood unless specified otherwise
  • If 25 Blood or less: Vote doesn't count
  • If 0 Blood or less: Death (unless specified otherwise)
  • Vampires only destroy a player's blood, don't consume it
  • Every player gets notified about by how much their amount Blood changed at the start of every day

Vampires

Head Vampire: Can visit a player every night to find out his role. Can suck 50 Blood from a player every night. Has an infinite supply of Blood.
Female Vampire: Can hook a player every night. Can suck 50 Blood from a player every night. Starts with 100 Blood.
Newbie Vampire: Appears as a Human upon Cardflip or Inspection. Can suck 25 Blood from a player every night. Starts with 100 Blood.


Humans

Inspector: Can inspect a player every night, after which he gets to know his color.
Nurse: Can inject 50 Blood to a player every night. If a player were to die that night, he would still survive. Alternatively, she can survive a player once in the game that'll get survived with 25 Blood.
Salesman: Can either give a player an Injection Needle that allows a player to take 25 Blood from another player and in return gets 25 Blood for himself (only works if the other player has at least 25 Blood, doesn't work if it'd give the user more than the amount of Blood he started with) or a knife which can take 75 Blood from a player.
Mansion Lookout: Can watch a player every night and find out who visited him. In case multiple Vampires visited that person, he only sees the lowest-ranked Vampire (Newbie Vampire < Female Vampire < Head Vampire).
Healthy Visitor: Starts with 150 Blood. Thinks he is a normal Visitor.
Mansion Visitor x4: No special powers.
Skeleton Visitor: Starts with 0 Blood. Can't gain Blood. Can't die of Blood loss unless it's been done by a knife. Thinks he is a normal visitor.


Third Party

Zombie: If anyone tries to take Blood from him, they lose the same amount of Blood as well. Injection Needles won't heal the user. Has an infinite supply of knives. Starts with 150 Blood. WIns if he is the last player remaining.

Update 1: Changed the Salesman mechanic and added a plot.

I'll review the other games later today, once I'm home.
Pseudo-dino wrote:I'm not a huge fan of the percent mechanics for the Salesman.
Seems good overall, but I suggest changing that somehow.
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Re: M22: Host Sign-Ups

Postby Paper » Tue Jul 07, 2015 10:07 am

Traitors

Story:

It was like any normal Mafia game, until two mysterious fellows came to Mafia Town. One took to the town and the other to the Mafia, but both had a secret plan; to kill everyone! With the town having another threat added to the list, and Mafia having a traitor in their ranks, who will come out on top?

Gameplay:

-15 Players
-Regular Lynching
-Cardflip

Teams:

The Mafia:
Godfather: Cardflips green on inspection or death. Decides with the other Mafiosos on who to kill each night.
Mafioso (x2): Decides with the other Mafiosos on who to kill each night.
Vengeful Mafioso: Decides with the other Mafiosos on who to kill each night, but if he dies, he can take any other player down with him (no longer restricted to killing townies, thanks to the traitors).
Winning Conditions: Their numbers must be equal to or more than the town's, and both traitors need to die.

The Town:
Sheriff: Can inspect 1 player each night.
Deputy: Takes on the role and color of the Sheriff should the Sheriff die.
Doctor: Can save 1 player from death each night.
Nurse: Takes on the role and color of the Doctor should the Doctor die.
Vigilante: Can kill 1 person each night. He losses his ability for 1 night if he kills an innocent.
Townsperson (x3): Has no special abilities.
Miller: Has no special abilities.
Winning Conditions: Must kill all of the Mafia and both of the traitors.

The Traitors:
Town Traitor: Cardflips blue on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Mafia Traitor: Cardflips red on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Winning Conditions: Everyone must die.

Other Notes:
The Mafia thinks the Mafia Traitor is part of them, and as such, their role PMs will give his name along with the real Mafiosos. The Mafia is able to kill one of their own instead of a townie, with no penalty...other than the fact that they just lost one teammate in doing so (or "teammate," whatever your perspective is).
Spinda wrote:The Mafia shouldn't lose their killing power if they kill one of their own party. It's already a big enough loss with a team of only 4 players.
The Vigi being able to kill two people after killing a Traitor seems a bit overpowered.
Aside from that it seems good, I like the Traitor mechanic!
Approved.
Pseudo-dino wrote:Approved.
EDIT
Still approved.
Last edited by Paper on Thu Jul 09, 2015 10:53 am, edited 2 times in total.
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Re: M22: Host Sign-Ups

Postby underFlo » Tue Jul 07, 2015 10:31 am

Updated my game, I'll review the other ones rn.
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Re: M22: Host Sign-Ups

Postby TLtimelord » Tue Jul 07, 2015 12:51 pm

Updated my game.
The wall on which the prophets wrote
Is cracking at the seams
Upon the instruments of death
The sunlight brightly gleams
When every man is torn apart
With nightmares and with dreams
Will no one lay the laurel wreath
When silence drowns the screams

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Re: M22: Host Sign-Ups

Postby Paper » Tue Jul 07, 2015 1:16 pm

My game is updated!
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Re: M22: Host Sign-Ups

Postby Paper » Tue Jul 07, 2015 1:27 pm

I'm excited that I actually might have a great chance to get to host a Mafia game, considering the lack of "competition" at the moment (it's not really a competition,I know, but it feels like one when the poll kicks in).
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Re: M22: Host Sign-Ups

Postby TLtimelord » Tue Jul 07, 2015 1:45 pm

PaperPlayerX wrote:I'm excited that I actually might have a great chance to get to host a Mafia game, considering the lack of "competition" at the moment (it's not really a competition,I know, but it feels like one when the poll kicks in).
Your game actually looks really nice and is probably a more realistic fit considering how many people still actually play it.
The wall on which the prophets wrote
Is cracking at the seams
Upon the instruments of death
The sunlight brightly gleams
When every man is torn apart
With nightmares and with dreams
Will no one lay the laurel wreath
When silence drowns the screams

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Re: M22: Host Sign-Ups

Postby Nanaya Jacob » Tue Jul 07, 2015 3:47 pm

Edited up my game a little bit.


Re: Edited up my game a bit more.
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1 wrote:Mafia is such a riveting game when you make accusations on Night fucking 1 ain't it?

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Re: M22: Host Sign-Ups

Postby Zeldamaster12 » Tue Jul 07, 2015 4:21 pm

Pseudo-dino wrote:The Arsonist seems underpowered; it's already hard to win as the Serial Killer if you can kill on Night 1. If you want to keep the kill restrictions, that's fine, but it should get something like night kill immunity in return, I think.
Changed him a little by letting him kill N1 and giving him nightkill immunity.
Spinda wrote:How will the Mafia kill if the Detonation Commander is dead?
Probably should've specified more on that. Oh well, it really doesn't matter which Mafioso sends the kill PM.
Spinda wrote:Can the Human Bomb blow himself up at any time?
Yes.
Spinda wrote:The Breacher seems to strong with there only being a 1-night penalty for killing an innocent and a doublevote after killing a Mafia.
I honestly don't see how he's overpowered. He's essentially equal to a Vigilante, only he becomes a doublevoter the next day phase upon killing a Mafioso. The chances of killing a Mafioso isn't very high considering the amount of players.
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Re: M22: Host Sign-Ups

Postby underFlo » Tue Jul 07, 2015 4:35 pm

Zeldamaster12 wrote:
Spinda wrote:The Breacher seems to strong with there only being a 1-night penalty for killing an innocent and a doublevote after killing a Mafia.
I honestly don't see how he's overpowered. He's essentially equal to a Vigilante, only he becomes a doublevoter the next day phase upon killing a Mafioso. The chances of killing a Mafioso isn't very high considering the amount of players.
Fair enough, it's not a game breaker by any means. Game seems good now.
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Re: M22: Host Sign-Ups

Postby Paper » Tue Jul 07, 2015 4:47 pm

I wanted to add the epicmafia icons to my game, but I don't know how. Any help? (I know the icons don't do anything, just curious.)
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Re: M22: Host Sign-Ups

Postby Zeldamaster12 » Tue Jul 07, 2015 4:54 pm

Spinda wrote:Does he also get the doublevote for killing the Arsonist?
Negative.
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Re: M22: Host Sign-Ups

Postby TLtimelord » Tue Jul 07, 2015 4:59 pm

PaperPlayerX wrote:I wanted to add the epicmafia icons to my game, but I don't know how. Any help? (I know the icons don't do anything, just curious.)
I copied the images and doubled their sizes. I'm not sure the copying-image part is possible in chrome.
The wall on which the prophets wrote
Is cracking at the seams
Upon the instruments of death
The sunlight brightly gleams
When every man is torn apart
With nightmares and with dreams
Will no one lay the laurel wreath
When silence drowns the screams

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underFlo
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Re: M22: Host Sign-Ups

Postby underFlo » Tue Jul 07, 2015 5:09 pm

PaperPlayerX wrote:I wanted to add the epicmafia icons to my game, but I don't know how. Any help? (I know the icons don't do anything, just curious.)
Imo they aren't really necessary, your game works well without them.
Zeldamaster12 wrote:
Spinda wrote:Does he also get the doublevote for killing the Arsonist?
Negative.
But he doesn't get the 1-night penalty either, right?
im a girl yo

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Re: M22: Host Sign-Ups

Postby Zeldamaster12 » Tue Jul 07, 2015 5:34 pm

Spinda wrote:But he doesn't get the 1-night penalty either, right?
No, because the Arsonist is technically not an innocent.
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