Gonna enter this one again because why not.
M22- Bomb Squad
-Town wins if all the Mafia is killed.
-Mafia wins if the Mafia number equals or outnumbers the Town.
-Third Party wins if he's the last one standing.
-Roles can only be used at night.
-Lynch votes must be in bolded red
. If you don't bold it that's fine, but if the lynch vote isn't red, it won't be counted.
-Phases will normally be 24 hours but if I have all ability PMs or there is nothing going on during the phase, I can end it early if everyone agrees.
: Leader of the Detonation Squad. Lynch vote counts as two, and he cardflips as green unless inspected, in which he cardflips red. Discusses with his fellow Mafiosi who to kill.
: The Commander's wife. She has the ability to set a player on fire, causing them to be injured, meaning that the selected player will not be able to speak the next night phase.
: A maniac that is willing to blow himself up to assist the Mafia. He has the ability to blow himself up, killing himself and a player of his choice. Discusses with his fellow Mafiosi who to kill.
: A wacko scientist who was involved in the Manhattan Project. He has the ability to poison a player with chemicals, causing the player to cardflip red the next day. Discusses with his fellow Mafiosi who to kill. Paintings wear off the next phase, and the player is only affected the following day phase.
: The Detonation Squad gave him this nickname because he loves using smoke bombs. He has the ability to throw a smoke bomb into the Defusing Squad's base, making the player of his choice's color black for the day phase. Discusses with his fellow Mafiosi who to kill.
: Leader of the Defusing Squad. He has the ability to inspect a player each night to learn his or her color. Will not receive the picked player's color until the day phase to protect the sanction of balancing. Also, the Crazy Scientist's and Smokescreen's ability will not change the color of the player that the Defusing Commander inspects during inspection.
: The Commander's wife. She has the ability to wash a player away to an isolated island, disabling the selected player's ability for the night.
: A bomb specialist who is assisting the Defusing Squad. He has the ability to defuse a bomb of the Detonation Squad, saving a selected player from death. Can only self-heal once throughout the entire game.
: Has the ability to breach a possible Detonation Squad base and kill a player inside. He gets put on probation for a night if he kills a member of the Defusing Squad, meaning that his ability will be disabled the next night. Additionally, if he kills a member of the Detonation Squad, his lynch vote counts as 2 the following day phase.
: An ordinary member of the Defusing Squad with no special ability. Assists the Defusing Squad by using their Mafia skill and participates in daily lynching.
: A rather clever member of the Defusing Squad. He has no special ability, but he is in contact with the other Intellect.
: A rather odd member of the Detonation Squad. He means well, but he tends to act rather nervous and suspicious often. Cardflips red.
: Lady Inferno's long, lost son who specializes in fire. Each night, he's able to kill one player. Wins if he's the last one standing and he's immune to nightkills.
Pseudo-dino wrote:The Arsonist seems underpowered; it's already hard to win as the Serial Killer if you can kill on Night 1. If you want to keep the kill restrictions, that's fine, but it should get something like night kill immunity in return, I think.
Otherwise looks good though.
Spinda wrote:How will the Mafia kill if the Detonation Commander is dead?
Arsonist is underpowered.
Can the Human Bomb blow himself up at any time?
The Breacher seems to strong with there only being a 1-night penalty for killing an innocent and a doublevote after killing a Mafia. Does he also get the doublevote for killing the Arsonist?