M45 (Special): Two Towns, One Problem POSTGAME

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M45 (Special): Two Towns, One Problem POSTGAME

Postby ShadowStarX » Sat Oct 21, 2017 4:06 am

Two Towns, One Problem
- 15 players
- 7v7v1
- No team contact
- Cardflip

Cold Town - Wins by eliminating the hot town and the serial killer.
Sheriff: Can inspect a player each night to learn their color. (thehelmetguy1)
Doctor: Can protect a player from nightkills each night. Can self-protect once. (Warlock)
Vigilante: May kill a player during the night. (Electriking)
Townsperson (Cedur)
Townsperson (RSuper)
Townsperson (xDestroy)
Millwright: Thinks they're a regular townsperson. (Mechdragon777)

Hot Town - Wins by eliminating the cold town and the serial killer.
Sheriff: Can inspect a player each night to learn their color. (Pseudo)
Doctor: Can protect a player from nightkills each night. Can self-protect once. (TDK)
Vigilante: May kill a player during the night. (Sanct)
Townsperson (SAStar77)
Townsperson (PixelPest)
Townsperson (116taj)
Millwright: Thinks they're a regular townsperson. (Vortex-Forces)

The Murderer - Wins by being the last one or one of the last two standing.
Serial Killer: Can kill a player of his choice each night. Immune to nightkills. (Witchking666)

Player spots:
1. PixelPest - Survivor
2. Witchking666 - D1
3. Vortex-Forces - N2
4. Warlock - D4
5. SAStar777 - Survivor
6. Pseudo - Survivor
7. Electriking - D2
8. Mechdragon777777777777777777777777777777777777 - N1
9. TheDinoKing - Survivor
10. 116taj - Survivor
11. xDestroy - N3
12. glitch4 Cedur - N5
13. Sanct - Survivor
14. Jayce 777 RSupertheGreat - Survivor
15. thehelmetguy1 - D3

Player Analysis:
Coming soon!

Overall opinion:
Faction games were a mistake... Rest of my opinion is coming soon! (I am not disappointed in the players, only the fact that this game wasn't well-polished plus faction is mostly just luck and even if there are times when skill is useful, you need to be an expert to actually do something good for your team without luck)
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Cedur » Sat Oct 21, 2017 4:11 am

Please, two-faction games are a mistake, not all faction games.
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby ShadowStarX » Sat Oct 21, 2017 4:14 am

Cedur wrote:Please, two-faction games are a mistake, not all faction games.
Well I should prob. correct it to "non-three faction games".
Since four and five faction is also bullshit.
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"hitaswitchtohitanotherswitchandseewhathappens" syndrome - Waddle Derp, 2016
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Cedur » Sat Oct 21, 2017 4:35 am

ShadowStarX wrote:Since four and five faction is also bullshit.
can you explain as to why?
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I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Electriking » Sat Oct 21, 2017 5:29 am

Cedur wrote:
ShadowStarX wrote:Since four and five faction is also bullshit.
can you explain as to why?
I guess if each faction has a vigi, then there would be too many kills per night.
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Warlock » Sat Oct 21, 2017 5:43 am

Yeah, faction games are awful.

This one was decent though. GG!
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Cedur » Sat Oct 21, 2017 5:58 am

Warlock wrote:Yeah, faction games are awful.

This one was decent though. GG!
literally what

Let me spell it out again: Faction games can work, just like any other game can or can not work. But this game was inherently flawed due to only having two factions. Day 2 was already completely pivotally crucial.
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I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby thehelmetguy1 » Sat Oct 21, 2017 6:24 am

This game was much more unbalanced than expected. Oh well, gg hot town
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Warlock » Sat Oct 21, 2017 6:54 am

Cedur wrote:
Warlock wrote:Yeah, faction games are awful.

This one was decent though. GG!
literally what

Let me spell it out again: Faction games can work, just like any other game can or can not work. But this game was inherently flawed due to only having two factions. Day 2 was already completely pivotally crucial.
Nevertheless, I enjoyed it to a degree.
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Witchking666 » Sat Oct 21, 2017 7:03 am

Don't we all love dying on day 1 as TP due to personal bias?
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Warlock » Sat Oct 21, 2017 7:15 am

Witchking666 wrote:Don't we all love dying on day 1 as TP due to personal bias?
Feels great doesn't it.
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby PixelPest » Sat Oct 21, 2017 8:05 am

I actually really enjoyed this game. I liked this better than classic 3+ faction games because this had significantly more strategy to it and it was fun to take advantage of that

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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby xDestroy » Sat Oct 21, 2017 8:48 am

screw you pseudo
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby SAStar777 » Sat Oct 21, 2017 8:54 am

Well, gg everyone! I know, it eventually became too easy for the Hot Team, but I still enjoyed it. I'm actually wondering what would happen if "Zero Towns,
Three Problems" or "Three Towns, Zero Problems" becamea thing...
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby RSupertheGreat » Sat Oct 21, 2017 10:17 am

xDestroy wrote:screw you pseudo
honestly i didn't knew you were a cold town at first because i'm afraid if you're going to lynch me alongside with the hots.

gg btw.

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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Pseudo » Sat Oct 21, 2017 10:20 am

I thought this was pretty fun, although there might be some bias there since my team won, in part due to me manipulating Warlock and xDestroy throughout much of the game by claiming cold sheriff to them. I think this could've been a lot better if the serial killer survived longer, too. The two faction concept is inherently unbalanced, though, I have to admit since it made comebacks basically impossible. Public claiming became incredibly safe after we confirmed that the cold vigi had died.
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby TheDinoKing » Sat Oct 21, 2017 4:04 pm

Hot town was quite lucky. First the TP then the cold vig died, making a hot town win inevitable.

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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby Pseudo » Mon Oct 23, 2017 9:47 am

whens player analysis
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby ShadowStarX » Mon Oct 23, 2017 11:57 am

PixelPest: Performed relatively well, especially after being inspected by Pseudo on N3.
Witchking666: Didn't play.
Vortex-Forces: Didn't play.
Warlock: Performed quite well but got manipulated by Pseudo, the opposing town's sheriff.
SAStar777: A decent performance for a newcomer. You were active enough even tho you didn't do anything groundbreaking but I'm not blaming you for that in the slightest since the game and the game type wasn't/isn't the best.
Pseudo: Even though faction is majorly influenced by luck, you could proove that skill isn't useless in here either. You managed to get in contact with Sanct quite soon, resulting in an effective alliance. You also managed to gain Warlock's trust for the time you needed it. To sum it up, you are easily the MVP of the game.
Electriking: Got lynched on D2. Couldn't really do much though, since you were p. much confirmed as cold town at that point. (after the happenings of the rather hectic Day 2) Played relatively decently, though.
Mechdragon777: Didn't play.
TDK: Your actions were quite logical as the hot town doctor even though you could have been just a tad bit more contributive. You performed quite decently for most of the part.
116taj: You hid your identity well enough until you could just simply start acting like (since you were one) a hot townie due to the cold vigi's death. Good performance, but nothing earth-shattering. (even tho I cannot blame you or anyone for that in the slightest)
xDestroy: Not a bad performance for a newbie in mafia. Same as my opinion about SAStar777 for most of the part.
Cedur: Played well until the cold town still had a chance of victory. After that point, you gave up but you cannot be blamed for it.
Sanct: Your performance was really good even though not as amazing as Pseudo's. You managed to get a claim out of mechdragon on N1 plus your hunches and suspicions were mostly right.
RSuper: Decent performance, decently active. Couldn't really do much due to the cold town getting into a significant disadvantage mid-game, though.
thehelmetguy1: Your inspections were logical for most of the part, but you were unlucky since you only found opponents with your ability. Otherwise, your performance was pretty good despite lacking luck throughout the game.
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Re: M45 (Special): Two Towns, One Problem POSTGAME

Postby PixelPest » Mon Oct 23, 2017 12:13 pm

ShadowStarX wrote:PixelPest: Performed relatively well, especially after being inspected by Pseudo on N3.
Wasn't the part I did well the part where I forced everyone to at least fake claim their roles and then flip things around and Lynch the Cold Town's Vigi? I really didn't do much after that


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