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Re: M50: Take It to the Limit - Day 1

Posted: Sat May 19, 2018 12:56 pm
by MECHDRAGON777
Cedur wrote:
Sat May 19, 2018 12:52 pm
I all agree with the weapon master being more dangerous, but we haven't been down a single mafioso so far so there's enough breathing space with 3 left and we also need to take care about them. You could also be the consort after all.

And the heir DOESN'T remain aligned with the WM and stays on their team. The only bad thing happening for town would be only if it was a maf upgrading all other mafs.

This doesn't allow you to weasel yourself out.
I mean, 3 is still not that much breathing room. Also, the fact you are trying to correct me on something by agreeing with me looks odd. (Looks like you did not read what I bolded by typing Does not in all caps). Also, Is not the consort an upgrade role from a Vanila Mafia member this game like the Consigliere?

Re: M50: Take It to the Limit - Day 1

Posted: Sat May 19, 2018 12:56 pm
by MECHDRAGON777
GforGoomba wrote:
Sat May 19, 2018 12:55 pm
MECHDRAGON777 wrote:
Sat May 19, 2018 12:51 pm
xDestroy wrote:
Sat May 19, 2018 12:49 pm

How much time would you like?
Long enough to have everyone's thoughts on the severity of the Weapon Master. It is already at an insta now which means this can get me killed at any moment. I would like at least a few hours. (The fact I need to mow the lawn, vacuum the floor and sweep the kitchen now does not help.) If you read my above post, you will see why. The Third Party is way more of a threat as the red count gets lower. (Same was with Red Blood Cells.)
Why is the Weapon Master even a threat? It DOES power us up!
Like I just said, the original steals the victory if they power up all mafia, or somehow power up all town sided.

Re: M50: Take It to the Limit - End of Day 1

Posted: Sat May 19, 2018 1:05 pm
by Pseudo
DAY 1 has ended!

It's an insta!

MECHDRAGON777 was drawn and quartered, then hanged in the town square without remorse.
MECHDRAGON777 has died!

It is now NIGHT 2! Night 2 will end on Sunday, May 20, at 11:00 AM Pacific time.

Re: M50: Take It to the Limit - Day 1

Posted: Sat May 19, 2018 1:07 pm
by xDestroy
Alright, the sheriff claims seems to be right this round, even if mech is the miller, we got a red gone and free.
If the doc is alive, protect Cedur or myself, as we need him to form all the puzzle pieces together at this state of time, and I think I will be killed tonight for my talkativeness on discord.

Re: M50: Take It to the Limit - Day 1

Posted: Sat May 19, 2018 1:09 pm
by SAStar777
I'm still concerned that Cedur might be maf since it seems like he was trusted for no reason. Maybe the Sheriff should inspect him...

Re: M50: Take It to the Limit - Day 1

Posted: Sat May 19, 2018 1:11 pm
by Oshi
xDestroy wrote: Alright, the sheriff claims seems to be right this round, even if mech is the miller, we got a red gone and free.
If the doc is alive, protect Cedur, or myself as we need him to form all the puzzle pieces together at this state of time, and I think I will be killed tonight for my talkativeness on discord.
wait what does that have to do with anything?

Also, YES, the inspection was right.

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 1:39 pm
by Cedur
I can always give all my info to the now confirmed sheriff; I'd appreciate a heal and but I don't mandatorily need it.

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 2:08 pm
by Eclipsed
I hope that MECHDRAGON was not miller, but looks like we can trust the sheriff claim

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 4:59 pm
by Warlock
Nice, we got a red guy!

Once day 2 hits I'm gonna put together a suspicion list. I recommend that you guys do the same so we can all get a good idea of who we're certain are safe and who we're unsure about.

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 5:45 pm
by SAStar777
Warlock wrote:
Sat May 19, 2018 4:59 pm
Once day 2 hits I'm gonna put together a suspicion list. I recommend that you guys do the same so we can all get a good idea of who we're certain are safe and who we're unsure about.
I guess I can do that. Don't expect a GOOD one, though...

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 5:47 pm
by Danny
Hey just out of curiosity, how much of the game is being played in the chat? I'm still at a loss with what's going on here.
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Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 5:51 pm
by Witchking666
Danny wrote:
Sat May 19, 2018 5:47 pm
Hey just out of curiosity, how much of the game is being played in the chat? I'm still at a loss with what's going on here.
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Yeah same

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 5:53 pm
by GforGoomba
Danny wrote:
Sat May 19, 2018 5:47 pm
Hey just out of curiosity, how much of the game is being played in the chat? I'm still at a loss with what's going on here.
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A lot of PMs here.

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 7:11 pm
by Eclipsed
How do you make a suspicion list?

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 7:47 pm
by GforGoomba
Eclipsed wrote:
Sat May 19, 2018 7:11 pm
How do you make a suspicion list?
Use Pastebin or send the suspicious names to a member of alliance.

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 7:50 pm
by Eclipsed
GforGoomba wrote:
Sat May 19, 2018 7:47 pm
Eclipsed wrote:
Sat May 19, 2018 7:11 pm
How do you make a suspicion list?
Use Pastebin or send the suspicious names to a member of alliance.
I'm not in an alliance though. You invited me, Cedur, and x into an alliance and kicked me out randomly. I don't get how I'm supposed to do this if that is the case though.

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 8:08 pm
by GforGoomba
Eclipsed wrote:
Sat May 19, 2018 7:50 pm
GforGoomba wrote:
Sat May 19, 2018 7:47 pm
Eclipsed wrote:
Sat May 19, 2018 7:11 pm
How do you make a suspicion list?
Use Pastebin or send the suspicious names to a member of alliance.
I'm not in an alliance though. You invited me, Cedur, and x into an alliance and kicked me out randomly. I don't get how I'm supposed to do this if that is the case though.
You dont write a suspicioun list because Cedur and I heavily suspect you

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 8:25 pm
by Warlock
Eclipsed wrote:
Sat May 19, 2018 7:11 pm
How do you make a suspicion list?
Basically you list everyone who is still alive, and rank them based on how confident you feel that they are a member of the mafia. For example, you could use a color system - give them a green name if they're safe, a yellow name if you have minor suspicions, or a red name if you're very suspicious of someone's true intentions.

Re: M50: Take It to the Limit - Night 2

Posted: Sat May 19, 2018 8:29 pm
by Warlock
GforGoomba wrote:
Sat May 19, 2018 8:08 pm
Eclipsed wrote:
Sat May 19, 2018 7:50 pm
GforGoomba wrote:
Sat May 19, 2018 7:47 pm


Use Pastebin or send the suspicious names to a member of alliance.
I'm not in an alliance though. You invited me, Cedur, and x into an alliance and kicked me out randomly. I don't get how I'm supposed to do this if that is the case though.
You dont write a suspicioun list because Cedur and I heavily suspect you
Why exactly do you have suspicions against Eclipsed? Just blindly pointing suspicions at someone without explaining why doesn't help the town a lot.

Seriously, it would help the town a ton if you could explain why you suspect Eclipsed as scum. At least it could give us somewhat of a lead going into Day 2.

Re: M50: Take It to the Limit - Night 2

Posted: Sun May 20, 2018 4:47 am
by Cedur
Danny wrote:
Sat May 19, 2018 5:47 pm
Hey just out of curiosity, how much of the game is being played in the chat? I'm still at a loss with what's going on here.
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--> Mech is insta'd
--> people wonder why the sheriff claimed to me
--> Mech tries to evade by arguing that the weapon master is still a higher target than a red inspection
--> Warlock declared to make a suspicion list