Mafia Discussion

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Re: Mafia Discussion

Postby zioy » Thu Sep 11, 2014 7:14 pm

FallingSnow wrote:The painter in almost every game is over powered.
My game has a counter to this. That's why I added the Janitor LOL.
Last edited by zioy on Thu Sep 11, 2014 9:30 pm, edited 1 time in total.

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Re: Mafia Discussion

Postby zioy » Thu Sep 11, 2014 9:19 pm

OK, so I have quite a few games to propose to y'all.
M7 – Mafia is Fun

Capacity – 15

Godfather – Leader of the Mafia. Gets one kill each night. Cardflips blue.
Mafioso – Can influence the Godfather’s decision on who to kill. If the Godfather dies, they receive the killing role.
Mafioso


Sheriff – Can choose one player to inspect each night.
Doctor – Can choose one person to “heal” each night. If that person gets nightkilled, they will survive.
Judge – Can choose one person to lynch each day. This will be separate from the normal lynch. He does get a vote in the normal lynch as well.


Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller

Serial Killer – Chooses one person to kill each night. Wins if they are the last one standing.
M7 – Colorful Catastrophe

Capacity – 20

Godfather – Leader of the Mafia, cardflips green. Is immune to nightkills.
Mafioso – Can decide, along with the other Mafiosos, who to kill each night.
Mafioso
Artistic Mafioso – Paints whoever the Mafia kills. Can choose any color, even if it’s not part of the game. Also known as the artist.


Sheriff – Can inspect one person (or dead body) each night. This ability is affected by the artist and painter.
Doctor – Can heal one person each night if they die. Can self-heal until it works.
Vigilante – Has one kill each night. If his victim is blue or green, he loses this ability. This is affected by the artist.
Janitor – Can “clean” one person each night and reset them to their original color. This can also be done to dead bodies.


Townsperson – Basic role. Must submit a lynch vote each day.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Jailer – Normal townsperson, cannot be painted.

Miller – Normal townsperson, cardflips red.
Painter – Can paint people and dead bodies either red, yellow, green, or blue. They can also paint themself. Mostly used to conceal blues.
Conductor – Normal townsperson, cardflips blue.
M7 - A Train Ride to Nowhere

Capacity - 20

This game has a slightly different ruleset from normal Mafia. The premise is that every player is on a train, and the Mafia has infiltrated the train. This game applies the visiting mechanic to everybody, but changes it slightly from the way it was used in M5. Each night, players can choose to visit one of the other players. Visiting is optional to all non-utility roles, but utility roles must visit the player they are using their ability on. When you visit somebody, you learn who was in their compartment that night (but not their colors). When you visit somebody, you go where they go, rather than to their compartment specifically.

Assassin - Carries out the Mafia's dirty deeds each night.
Mafioso - Each night, they will decide on one person to kill.
Mafioso
Mafioso


Night Guard - Can kill one person each night. If he kills somebody who is aligned with the town, he turns into a normal passenger, meaning he loses his ability and turns green.
Conductor - The boss of the train. If he dies, the game is lost for everyone. Immune to nightkills.
Detective - Inspects one person each night.
Doctor - Saves one person from dying each night. Can never self-heal.

Passenger - No special abilities.
Passenger
Passenger
Passenger

Miller - Normal passenger who cardflips red.
Millwright - Normal passenger who cardflips yellow.

Sleepwalker - If anybody tries to nightkill them, it will backfire and the killer will die instead.
Sleepwalker


Hobo - It is their goal to prolong the game until the train arrives at its destination. Is a third party. They know who the other hobos are.
Hobo
Hobo

Red Hobo - A normal hobo who cardflips red. Knows he's the red hobo.

Rules:
The Mafia wins if they make up more than 1/2 of the total passengers on the train.
The Passengers win if all the Mafia and the Red Hobo are dead.
The game automatically ends at the start of Day 8, the "arrival" of the train. When/if this happens, one of the following will happen:
-If all of the hobos are dead, the passengers win.
-If all of the yellow hobos are still alive, the hobos win.

If you visit a hobo, you don't visit a compartment. You instead visit the roof of the train.
At the start of each day, the players who visited the top are announced. However, the hobos themselves are not revealed.
M7 - Make it Rain

Capacity - 30

Mafioso - Each night, they decide on one person to kill.
Mafioso
Mafioso
Mafioso
Mafioso
Sympathetic Mafioso
- Initially, they are in the Mafia. However, once the Mafia kills 5 people, he has a 50% chance of dying and a 50% chance of turning into a townsperson.

Sheriff - Can inspect one person each night to learn their color.
Deputy - If the Sheriff dies, they assume his role and his color.
Doctor - Can choose one person to protect each night. If that person is targeted, the visitor's role will be nullified.
Nurse - If the Doctor dies, they assume his role and color.
Bank Teller - Each day, they can choose one person to give a loan. That person will be notified of their loan.
Vigilante - Can be hired to kill people. If he kills an innocent, he dies as well.
Townsperson - No special abilities.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Village Idiot - He can choose any person to cast a lynch vote on, but his vote will always count towards the person with the most lynch votes.

Serial Killer - Can choose one person to kill each night. Wins if they are the last one standing.
Jester - Their goal is to get lynched. Once they get lynched, 2 random people who voted for them die. If they kill another third party this way, they become a normal townsperson. Wins if they kill the last two remaining players.
Hobo - They are each their own third party. If they receive a loan, they become a townsperson, but cannot use the loan unless they are given a second one. It is possible for a hobo to win if they never get a loan and they are the only players remaining.
Hobo
Hobo


If you are given a loan, you can hire the Vigilante to kill somebody. You must choose a person for the Vigilante to kill in order to use your loan, and you must be sure of the Vigilante's identity (i.e. Vigilante claims to you). If you are unsure of who you want the Vigilante to kill, you can tell them to choose their own target.
M7 - Political Pandemonium

Capacity - 20


Godfather - The leader of the Mafia.
Mafioso - Each night they will choose one person to kill.
Mafioso

Political Mafioso - It's their goal to become Mayor. If they are nominated, they turn blue permanently.

Mayor - During Night 1, they are the Mayor. The Mayor cannot be nightkilled. He will PM the names of two people to the host on Night 1. Those people will be nominated for elections on Day 1, and their colors will be revealed. Each player will submit their lynch vote as normal, but they will also be required to submit a ballot vote for Mayor. The person with the most ballots will become the new Mayor, and the original Mayor will become a townsperson. The new Mayor will then be announced.
Sheriff - Each night he can inspect one person to learn their color.
Doctor - Can protect one person from dying each night.
Judge - Can host a second lynching each day.

Townsperson - No special abilities.
Townsperson
Townsperson
Townsperson
Townsperson

Miller - Thinks he's a normal Townsperson.
Lumberjack - Thinks he's a normal townsperson.
M7 - WW2 in Denmark

Capacity - 22

Undercover Nazi - Normal Nazi who cardflips green.
Nazi - Each night, they decide on who to kill.
Nazi
Security Guard - Each night, they choose one person. If that person escapes, they will be killed.


Detective - Can inspect one person each night to know their color.
Medic - Can save one person from dying each night. May only self-heal once.
Hider - Can choose one person to "hide" each night. This person will be safe from the Nazis and sabotage, but cannot use any special abilities. The "hidden" person will stay hidden until 3 people are in hiding. Once 3 people are hidden, the following morning they will be *dealt.
Smuggler - They can choose two people each night. The following morning, they will be *dealt.


Citizen - No special abilities.
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Jew - Their goal is to escape. When this happens, they are out of the game, but can still communicate to other players (unlike dead players).
Jew
Jew
Jew
Jew
Jew


Resistance Leader - Leader of the Resistance.
Resistance Member - Each night, they decide on who to sabotage. That person's ability will be permanently nullified, including a Nazi's ability to kill. Basically, another Nazi has to send the host a PM rather than the sabotaged one.


* Being dealt means that the following morning, one of the following will occur:
1. If the player is a Nazi, the Hider/Smuggler will die.
2. If the player is a Citizen or a Blue, they will return to "home" and be able to use their abilities.
3. If the player is a Jew, they will escape.


Win Conditions:
-If all the Jews are dead, the Nazis win.
-If all the Jews escape or all the Nazis have been sabotaged, the citizens/Resistance win.
M7 - When Things Get Complicated-Ish

Capacity - 18

Godfather - A Mafia member who cardflips green.
Consort - Can choose one person each night. If that person tries to use an ability, it will fail.
Hacker - Can choose one person each night. If that person PM'ed the host, that message will be forwarded to the hacker.

Sheriff - Can inspect one person each night to learn their color.
Doctor - Can protect one person each night. If that person gets killed, the Doctor will save them.
Judge - Can host a second lynching each day, but at least one of the jurymen must agree. Has contact with the jurymen.
Juryman - Has contact with the Judge. If he proposes a second lynching, one of them must agree for the target to be lynched.
Juryman
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller - Thinks he's a normal townsperson.
Millwright - Thinks he's a normal townsperson.
Mill Owner - Knows the identities of the Miller and the Millwright.

Serial Killer - Kills one person each night. Wins if there are only third parties left. Has contact with the Immigrant.
Immigrant - Teamed with the Serial Killer, has contact with them as well.

Rules:
-This is a cardflip game. When somebody dies, their color is revealed.
-The Mafia wins if the Serial Killer is dead, and they make up more than half of the remaining players.
-The town wins if the Mafia and Serial Killer are dead.
-The Third Parties win if they are the last ones standing.
Which game would you guys like to see for M7? I'm trying to see what game I should put up during M7 Host Signups.
Last edited by zioy on Sat Sep 13, 2014 4:34 pm, edited 2 times in total.

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Re: Mafia Discussion

Postby DatDude » Fri Sep 12, 2014 8:47 pm

KoolKat wrote:OK, so I have quite a few games to propose to y'all.
M7 – Mafia is Fun

Capacity – 15

Godfather – Leader of the Mafia. Gets one kill each night. Cardflips blue.
Mafioso – Can influence the Godfather’s decision on who to kill. If the Godfather dies, they receive the killing role.
Mafioso


Sheriff – Can choose one player to inspect each night.
Doctor – Can choose one person to “heal” each night. If that person gets nightkilled, they will survive.
Judge – Can choose one person to lynch each day. This will be separate from the normal lynch. He does get a vote in the normal lynch as well.


Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller

Serial Killer – Chooses one person to kill each night. Wins if they are the last one standing.
M7 – Colorful Catastrophe

Capacity – 20

Godfather – Leader of the Mafia, cardflips green. Is immune to nightkills.
Mafioso – Can decide, along with the other Mafiosos, who to kill each night.
Mafioso
Artistic Mafioso – Paints whoever the Mafia kills. Can choose any color, even if it’s not part of the game. Also known as the artist.


Sheriff – Can inspect one person (or dead body) each night. This ability is affected by the artist and painter.
Doctor – Can heal one person each night if they die. Can self-heal until it works.
Vigilante – Has one kill each night. If his victim is blue or green, he loses this ability. This is affected by the artist.
Janitor – Can “clean” one person each night and reset them to their original color. This can also be done to dead bodies.


Townsperson – Basic role. Must submit a lynch vote each day.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Jailer – Normal townsperson, cannot be painted.

Miller – Normal townsperson, cardflips red.
Painter – Can paint people and dead bodies either red, yellow, green, or blue. They can also paint themself. Mostly used to conceal blues.
Conductor – Normal townsperson, cardflips blue.
M7 - A Train Ride to Nowhere

Capacity - 20

This game has a slightly different ruleset from normal Mafia. The premise is that every player is on a train, and the Mafia has infiltrated the train. This game applies the visiting mechanic to everybody, but changes it slightly from the way it was used in M5. Each night, players can choose to visit one of the other players. Visiting is optional to all non-utility roles, but utility roles must visit the player they are using their ability on. When you visit somebody, you learn who was in their compartment that night (but not their colors). When you visit somebody, you go where they go, rather than to their compartment specifically.

Assassin - Carries out the Mafia's dirty deeds each night.
Mafioso - Each night, they will decide on one person to kill.
Mafioso
Mafioso


Night Guard - Can kill one person each night. If he kills somebody who is aligned with the town, he turns into a normal passenger, meaning he loses his ability and turns green.
Conductor - The boss of the train. If he dies, the game is lost for everyone. Immune to nightkills.
Detective - Inspects one person each night.
Doctor - Saves one person from dying each night. Can never self-heal.

Passenger - No special abilities.
Passenger
Passenger
Passenger

Miller - Normal passenger who cardflips red.
Millwright - Normal passenger who cardflips yellow.

Sleepwalker - If anybody tries to nightkill them, it will backfire and the killer will die instead.
Sleepwalker


Hobo - It is their goal to prolong the game until the train arrives at its destination. Is a third party. They know who the other hobos are.
Hobo
Hobo

Red Hobo - A normal hobo who cardflips red. Knows he's the red hobo.

Rules:
The Mafia wins if they make up more than 1/2 of the total passengers on the train.
The Passengers win if all the Mafia and the Red Hobo are dead.
The game automatically ends at the start of Day 6, the "arrival" of the train. When/if this happens, one of the following will happen:
-If all of the hobos are dead, the passengers win.
-If all of the yellow hobos are still alive, the hobos win.

If you visit a hobo, you don't visit a compartment. You instead visit the roof of the train.
At the start of each day, the players who visited the top are announced. However, the hobos themselves are not revealed.
M7 - Make it Rain

Capacity - 30

Mafioso - Each night, they decide on one person to kill.
Mafioso
Mafioso
Mafioso
Mafioso
Sympathetic Mafioso
- Initially, they are in the Mafia. However, once the Mafia kills 5 people, he has a 50% chance of dying and a 50% chance of turning into a townsperson.

Sheriff - Can inspect one person each night to learn their color.
Deputy - If the Sheriff dies, they assume his role and his color.
Doctor - Can choose one person to protect each night. If that person is targeted, the visitor's role will be nullified.
Nurse - If the Doctor dies, they assume his role and color.
Bank Teller - Each day, they can choose one person to give a loan. That person will be notified of their loan.
Vigilante - Can be hired to kill people. If he kills an innocent, he dies as well.
Townsperson - No special abilities.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Village Idiot - He can choose any person to cast a lynch vote on, but his vote will always count towards the person with the most lynch votes.

Serial Killer - Can choose one person to kill each night. Wins if they are the last one standing.
Jester - Their goal is to get lynched. Once they get lynched, 2 random people who voted for them die. If they kill another third party this way, they become a normal townsperson. Wins if they kill the last two remaining players.
Hobo - They are each their own third party. If they receive a loan, they become a townsperson, but cannot use the loan unless they are given a second one. It is possible for a hobo to win if they never get a loan and they are the only players remaining.
Hobo
Hobo


If you are given a loan, you can hire the Vigilante to kill somebody. You must choose a person for the Vigilante to kill in order to use your loan, and you must be sure of the Vigilante's identity (i.e. Vigilante claims to you). If you are unsure of who you want the Vigilante to kill, you can tell them to choose their own target.
M7 - Political Pandemonium

Capacity - 20


Godfather - The leader of the Mafia.
Mafioso - Each night they will choose one person to kill.
Mafioso

Political Mafioso - It's their goal to become Mayor. If they are nominated, they turn blue permanently.

Mayor - During Night 1, they are the Mayor. The Mayor cannot be nightkilled. He will PM the names of two people to the host on Night 1. Those people will be nominated for elections on Day 1, and their colors will be revealed. Each player will submit their lynch vote as normal, but they will also be required to submit a ballot vote for Mayor. The person with the most ballots will become the new Mayor, and the original Mayor will become a townsperson. The new Mayor will then be announced.
Sheriff - Each night he can inspect one person to learn their color.
Doctor - Can protect one person from dying each night.
Judge - Can host a second lynching each day.

Townsperson - No special abilities.
Townsperson
Townsperson
Townsperson
Townsperson

Miller - Thinks he's a normal Townsperson.
Lumberjack - Thinks he's a normal townsperson.
M7 - WW2 in Denmark

Capacity - 22

Undercover Nazi - Normal Nazi who cardflips green.
Nazi - Each night, they decide on who to kill.
Nazi
Security Guard - Each night, they choose one person. If that person escapes, they will be killed.


Detective - Can inspect one person each night to know their color.
Medic - Can save one person from dying each night. May only self-heal once.
Hider - Can choose one person to "hide" each night. This person will be safe from the Nazis and sabotage, but cannot use any special abilities. The "hidden" person will stay hidden until 3 people are in hiding. Once 3 people are hidden, the following morning they will be *dealt.
Smuggler - They can choose two people each night. The following morning, they will be *dealt.


Citizen - No special abilities.
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Jew - Their goal is to escape. When this happens, they are out of the game, but can still communicate to other players (unlike dead players).
Jew
Jew
Jew
Jew
Jew


Resistance Leader - Leader of the Resistance.
Resistance Member - Each night, they decide on who to sabotage. That person's ability will be permanently nullified, including a Nazi's ability to kill. Basically, another Nazi has to send the host a PM rather than the sabotaged one.


* Being dealt means that the following morning, one of the following will occur:
1. If the player is Hitler or a Nazi, the Hider/Smuggler will die.
2. If the player is a Citizen or a Blue, they will return to "home" and be able to use their abilities.
3. If the player is a Jew, they will escape.


Win Conditions:
-If all the Jews are dead, the Nazis win.
-If all the Jews escape or all the Nazis have been sabotaged, the citizens/Resistance win.
M7 - When Things Get Complicated-Ish

Capacity - 18

Godfather - A Mafia member who cardflips green.
Consort - Can choose one person each night. If that person tries to use an ability, it will fail.
Hacker - Can choose one person each night. If that person PM'ed the host, that message will be forwarded to the hacker.

Sheriff - Can inspect one person each night to learn their color.
Doctor - Can protect one person each night. If that person gets killed, the Doctor will save them.
Judge - Can host a second lynching each day, but at least one of the jurymen must agree. Has contact with the jurymen.
Juryman - Has contact with the Judge. If he proposes a second lynching, one of them must agree for the target to be lynched.
Juryman
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller - Thinks he's a normal townsperson.
Millwright - Thinks he's a normal townsperson.
Mill Owner - Knows the identities of the Miller and the Millwright.

Serial Killer - Kills one person each night. Wins if there are only third parties left. Has contact with the Immigrant.
Immigrant - Teamed with the Serial Killer, has contact with them as well.

Rules:
-This is a cardflip game. When somebody dies, their color is revealed.
-The Mafia wins if the Serial Killer is dead, and they make up more than half of the remaining players.
-The town wins if the Mafia and Serial Killer are dead.
-The Third Parties win if they are the last ones standing.
Which game would you guys like to see for M7? I'm trying to see what game I should put up during M7 Host Signups.
A Train Ride to Nowhere, and Make It Rain. Both are interesting. xD
My Project:
Spoiler: show
On Mafia i like lying, deceiving and trains. Wait, how did you get this information?!
I support these peeps.
Well, except MNIE, because he's drunk though but yeah.
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Re: Mafia Discussion

Postby Zeldamaster12 » Fri Sep 12, 2014 8:51 pm

I like A Train Ride to Nowhere the best.
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Re: Mafia Discussion

Postby zioy » Sat Sep 13, 2014 1:36 pm

Yeah, I added more train time in the game. It now end day 8 rather than day 6.

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Re: Mafia Discussion

Postby Nanaya Jacob » Sun Sep 14, 2014 1:14 pm

Jacob9300Shadow wrote: M7 - Mafia- Return of Al Capone - Cardflip - Capacity - 25
Mafia
Al Capone - A Mafia member and leader that can choose any color he/she wants that is in the game. Works with the Mafia to get rid of the town and the Pirates.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Works with the Mafia to get rid of the town and the Pirates.
Mafioso - A Mafia member that takes out the orders of Mafia. Work with the Mafia to get rid of the town and the Pirates.
Arms Dealer - A Mafia member that can learn a role of a player during the night. Works with the Mafia to get rid of the town and the Pirates.
Propagandist - A Mafia member who spreads lies about what is happening but can not make propaganda about people dying. Works with the mafia to get rid of the town and the Pirates.

Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Pirates and the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the Pirates and the Mafia.
Nurse - A town who knows when someone is going to die can save them. Can only self heal once. Works with the town to lynch off the Pirates and the Mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Pirates and Mafia.
Janitor - A town who know when someone is being painted and can clean them and learn there original role. Works with the Town to lynch off the Mafia and the Pirates.
Trainee Nurse - A town who can heal someone but has a 50% of killing them instead. If the nurse dies then the Trainee Nurse become the Nurse and can not kill the person they heal anymore. Knows the role of the Nurse. Works with the town to lynch off the Mafia and the Pirates.
Mayor - Can call a second lynching but only on even numberd days. Works with the town to lynch off the Mafia and the Pirates.
Townsperson - A town that has no special abilities. Works with the town to get rid of the Mafia and the Pirates.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller - A townsperson. Cardflips Blue. Does not know that they are the Miller.
Restaurant Owner - A townsperson. Cardflips Red. Does not know they are the Restaurant Owner.
Piracy Townie - A townsperson. Carflips Yellow. Does not know they are the Piracy Townie.

The Pirates
Blackbeard - The leader of the Pirates. Can kill one player each night. Knows who the Piracy Townie is. Blackbeard's lynch vote double from 1 to 2. Works with the Pirates to plunder all of the Mafia and Town.
Pirate - A pirate who can convert people to become a pirate.

Demons

Demon A side player who is immune to night kills, can kill a player each night, can not be painted or inspected, and can kill someone who got them lynched. Works alone to kill everyone.
IMPORTANT NOTES

- The Mayor can not use their ability twice in a row.
- The Al Capone player must chose their colour at the start
- Mafia wins if all of the Pirates are dead, the Demon is dead, and the town has only 5 people.
- Town wins if the Pirates, the Demon is dead and the Mafia are all dead.
- Pirates wins if all of the town are pirates or dead, the Demon is dead, and if the Mafia is dead.
- Pirates can not convert Mafia or the Demon.
- The propagandadist can not make propaganda about someone dying.
- Pirates know who other Pirates are.
-Mafia members know who other Mafia members are.
-The Trainee Nurse can not self heal even when becoming the new Nurse.
- Those who are inactive for 5 days and nights ingame will be automatically killed.
- The Demon can die if they have been targeted twice but the people who target them will die though.
- The Demon will automatically die on the 7th day.
- The Demon's role will be automatically shown on the 3rd day.

How.is the game actually, is it good or bad? I want honest opinions.
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Don't expect me to do anything SMBX related, I'm only really here for nostalgia and Mafia.
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Danny wrote:Here's some constructive criticism: What the hell.
1 wrote:Mafia is such a riveting game when you make accusations on Night fucking 1 ain't it?

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Re: Mafia Discussion

Postby Raster » Sun Sep 14, 2014 1:21 pm

"can not be painted or inspected"

how would this work? Like if the Sheriff inspects him but receives a message that he can't inspect that person then it's obvious what that person's role is.

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Re: Mafia Discussion

Postby Nanaya Jacob » Sun Sep 14, 2014 1:25 pm

It would say he couler is green say he painted that coulr but they are not actually
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1 wrote:Mafia is such a riveting game when you make accusations on Night fucking 1 ain't it?

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Re: Mafia Discussion

Postby Magna » Sun Sep 14, 2014 6:40 pm

My concept of Mafia that works well with a money gimmick. This game is created by me, but you can choose to host this game if you'd want.

M7: Monofia
Mafia
Assassin: Can choose to kill one person at night.
Arsonist: Can burn someone's house down if that person has one. Burning a house down kills the people whom the house belongs to and all people who visited him that night.
Bartender: Can pretend to give someone a medkit and the host will say during the day phase that the this person was given a medkit, but he was really inspected for his color and was never given a medkit.

Town
Mayor: Is usually the richest player in the game. He gets to "tax" people so that he gets $2 from each remaining player each night. His votes also count as two.
Sheriff: Can inspect any player for their color. Can be paid $20 by someone to inspect someone and tell that player what he found out.
Night Officer: Can visit someone at night to see who visits that person, too. Can be paid $20 by someone to visit someone and tell that player what he found out.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Miller: A normal townsperson with a red cardflip color.
Millwright: A normal townsperson with a yellow cardflip color.

Third Parties
Banker: Can choose any person at night to give $20 to. Knows all the roles of Mafia and Town, but can't participate in lynching.
Robber: Can rob someone of all their money. If he robs the Banker, he gets $200 plu all the money the Banker has. Can't participate in lynching.
Mason: Can build a house for anyone he chooses for $50. He can also build himself a house for the same price. Knows all the roles of Mafia and Town, but can't participate in lynching.
Bounty Hunter: Can kill someone at night for $30 if someone asks him to. Can do up to three kills at night. Knows all the roles of Mafia and Town, but can't participate in lynching.

Purchasable Items:
Medkit --- $75: Can be used at night to save yourself from death. Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used only once.
House --- $50: A house can only be bought from the Mason. It gives you and everyone else visiting your house a 50% chance of surviving a night kill. Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used for ever.
Doubler --- $60: Allows you to get double the money you earn for a night Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used only once.
Tripler --- $90: Allows you to get triple the money you earn for a night. Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used only once.
Gun --- $35: Gives you a gun to protect yourself at night. If someone tries to visit you, you can choose whether to kill him or not. Can be transferred to someone if purchased for whatever price the owner thinks of. You can use this only once if fired.

Rules:
-If a Mayor or Robber is robbed of all his money, he stays as a Mayor/Robber and continues to use his abilities.
-You can become a Mayor once you reach $150.
-You can become a Robber once you reach $150.
-You can choose whether to become a Robber or mayor when you get $150. Once you choose, you lose your old role abilities if you had any.
-A Bounty Hunter cannot use his own money to kill someone.
-A Banker doesn't own the Bank money, but if robbed, he has to give a robber $200.
-PM the host if you want to buy something excluding a house.
-Mafia wins if Town is dead.
-Town wins if Mafia is dead.
-Third Parties win if they are the last ones standing.
-Third Parties cannot take part of any team, thus they cannot vote to lynch.
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Re: Mafia Discussion

Postby TLtimelord » Sun Sep 14, 2014 6:52 pm

Blue Dread, I'm still using my version of your role. c:

M7 - Who Made Who?

Not only have I added a few M3 roles in, but I've also introduced Special Events. This will probably be a bit more functional than the mandatory visiting for everyone.

Mafia Team:
-Mafioso
-Mafioso
-Agent - Every other night they can learn the color of a random player. If they ask for two colors two nights in a role, their role will be completely revealed to everyone.
-Bartender - Mafioso that cardflips blue

Town:
-Sheriff
-Doctor
-Vigilante
-Janitor - Can wash off a player to restore them to their original color
-Nightrider - Immune to nightkills. Does not know they are one.
-Operator - Immune to lynchings. Does not know they are one.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson

Third Party:
-Serial Killer
-Monk - Can choose to "paint" a player and make them a Miller, Millwright, or Veteran during the day phase.

Dynamic:
-Miller
-Millwright
-Veteran

Extra Info:
-Dynamic classes are TEMPORARY classes. Users will obtain them during the game upon replacement or addition of their old role
-The Miller, Millwright, and Veteran are never aware of their new colors unless the Monk tells them so.
-The Serial Killer and Nightrider both have night immunity on regular circumstances
-Unlike any other special role, the Monk uses their power during the day phase.
-Unlike most of the recent custom games, the vigilante DOES NOT lose their power if an innocent is killed. Instead, their default cardflip color with change from blue to red or yellow.
-Since the monk is a third party user, they can choose to work with the mafia, townspeople, or serial killer. They will default with townspeople team if they win, and the same scenario applies to mafia and serial killer. Unlike the serial killer, the Monk is technically on everyone's team.
-Special Events aren't guaranteed to happen. The most likely special event each phase is no special event

Special Events:
-Double Down (Day Only) - Every lynch vote counts for two
-Overusage (Night Only) - Every non-killing role, excluding the serial killer can double their role's powers.
-Blood Moon - there will be two night kills from every killing role, except the vigilante
-Wildfire - 0-3 people will die during the course of the day or night phase. Their deaths will be announced DURING the phase, not at the end.
-True Blue, Red All Over, Green Thumb, Mello Yellow - During the event, all cardflips will be of respective color
-Second Chance - One player will come back to life
-Mysterious Stranger (only occurs when one player is dead) - A backup user or a returning dead user will turn up as a mysterious purple. They will be given a completely random role and the player will always cardflip purple.
-Second in Line - A Deputy, Nurse, or Accomplice role will come into play for Sheriff, Doctor, and Vigilante. If any of the roles aforementioned are dead, the players with the substitute roles will take on their respective role.
-Double Agent - A second Sheriff and/or Agent is announced for one night before they become their original role. Can only be a townsperson.
-Special Agent - The Sheriff/Agent role will learn the complete role of their inspected player, whether they have a false color or not.
-Complete Re-roll - Every player may recieve a random new role in the middle of the game.
-Rumor Has It - A certain number of selected players must send the host their suspicions and if a player shows up twice from the collection of each list, their color will be revealed to each one of the selected players.
-Dirty Deeds Done Dirt Cheap - The Vigilante can choose two players to kill during the night phase
-The Razor's Edge - The Serial Killer can choose two players to kill during the night phase
-Have a Drink On Me - The Bartender's role is revealed to one random townsperson
-Night Prowler - The Nightrider learns their role
-Moneytalks - The Operator learns their role
-No Verdict - The lynching is canceled for one day phase
-Welcome to the Jungle - Most likely will happen after a Paradise City event. All nightkiller roles will be able to kill during the day in addition to lynchings.
-Conversion - During a day phase, the Monk can choose to turn another player into a monk. If the player has a special role, the roles will be combined and they will keep their old color.

Unannounced Events:
-No communication - The entire mafia team is nullified for one night
-Secrets Revealed - 1-2 player roles will be completely revealed to all players
-Rumor Spread- 1-2 players will be cardflipped without dying publicly
-Insanity (Night Only) - The Doctor will have a 50% chance of killing who they chose to protect
-They're Watching - Three random roles that did something will be announced to certain people. The specific role will also know who saw them commit their role.
-Out of Business - The Bartender loses their blue color. The Doctor and Janitor are also completely nullified.
-Corrupted Politics - Lynching is dangerous during this day phase event. A vote could count towards someone else and/or may become a double vote, half a vote, or not count at all
-Good Hygeine - All players will go back to their default colors.
-Paradise City - All nightkilling roles are nullified for one night phase
-Losing My Religion - The monk's power will be nullified for one phase. There is a slim chance the monk will completely lose their role and become a regular Millwright.
Last edited by TLtimelord on Sun Sep 14, 2014 11:27 pm, edited 3 times in total.
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Re: Mafia Discussion

Postby Magna » Sun Sep 14, 2014 6:59 pm

TNTtimelord wrote:Blue Dread, I'm still using my version of your role. c:

M7 - Who Made Who?

Not only have I added a few M3 roles in, but I've also introduced Special Events. This will probably be a bit more functional than the mandatory visiting for everyone.

Mafia Team:
-Mafioso
-Mafioso
-Agent - Every other night they can learn the color of a random player. If they ask for two colors two nights in a role, their role will be completely revealed to everyone.
-Bartender - Mafioso that cardflips blue

Town:
-Sheriff
-Doctor
-Vigilante
-Janitor - Can wash off a player to restore them to their original color
-Nightrider - Immune to nightkills. Does not know they are one.
-Operator - Immune to lynchings. Does not know they are one.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson

Third Party:
-Serial Killer
-Monk - Can choose to "paint" a player and make them a Miller, Millwright, or Veteran.

Dynamic:
-Miller
-Millwright
-Veteran

Extra Info:
-Dynamic classes are TEMPORARY classes. Users will obtain them during the game upon replacement or addition of their old role
-The Miller, Millwright, and Veteran are never aware of their new colors unless the Monk tells them so.
-The Serial Killer and Nightrider both have night immunity on regular circumstances
-Unlike most of the recent custom games, the vigilante DOES NOT lose their power if an innocent is killed. Instead, their default cardflip color with change from blue to red or yellow.
-Since the monk is a third party user, they can choose to work with the mafia, townspeople, or serial killer. They will default with townspeople team if they win, and the same scenario applies to mafia and serial killer. Unlike the serial killer, the Monk is technically on everyone's team.

Special Events:
-Double Down (Day Only) - Every lynch vote counts for two
-Overusage (Night Only) - Every non-killing role, excluding the serial killer can double their role's powers.
-Blood Moon - Either two lynches per day or two night kills from every killing role, except the vigilante
-Wildfire - 0-3 people will die during the course of the day or night phase. Their deaths will be announced DURING the phase, not at the end.
-True Blue, Red All Over, Green Thumb, Mello Yellow - During the event, all cardflips will be of respective color
-Second Chance - One player will come back to life

Unannounced Events:
-No communication - The entire mafia team is nullified for one night
-Secrets Revealed - 1-2 player roles will be completely revealed to all players
-Rumor Spread- 1-2 players will be cardflipped without dying publicly
-Insanity (Night Only) - The Doctor will have a 50% chance of killing who they chose to protect
-They're Watching - Three random roles that did something will be announced to certain people. The specific role will also know who saw them commit their role.
Your game sounds really fun! There seems to be too much killing though.

Any thoughts on my game? Anyone?
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Re: Mafia Discussion

Postby Paper » Sun Sep 14, 2014 8:28 pm

Another game idea:

M7: Rumors, Lies, and Secrets, Oh My!

Capacity: 20 players (plus 1 backup, see below)
Gameplay:
This is a cardflip game. Player's colors will be revealed on death or inspection.
This is a ballot-box game. Player's privately submit their lynch votes to the host.
This game has something called a "Rumor System." Players can privately send "rumors" to the host. Rumors are basically guesses as to who killed someone, if they were inspected or not, or what color they are. What ever rumor was submitted the most to the host will be answered privately to each person who asked after a Night phase ends. Answers will ALWAYS be yes or no, and rumors that ask if a specific person did something will not be answered.
Here are some examples of rumors that can be answered:
Was Player 1 killed by the serial killer?
Was Player 1 inspected?
Here are some examples of rumors that can not be answered:
Did Player 1 kill by Player 2?
Did Player 1 inspect Player 2?
Notice how the above two examples ask if Player 1 specifically did something. That will not be answered.

Roles:

Mafia:
Godfather
Mafioso
Mafioso
Mafioso
Winning Conditions: Their numbers must equal that of the Town and the Serial Killer must be dead.

Town:
Doctor (Has one self-heal)
Sheriff (Knows who the Deputy is)
Deputy (Takes on role and color of the Sheriff if the Sheriff dies)
Vigilante (Loses ability for one phase if he kills an innocent player)
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie

Miller
Millwright
Winning Conditions: Both the Mafia and Serial Killer need to be dead.

Third Parties:
Serial Killer (Must kill everyone else to win)
Backup (In the event a player quits, is inactive for too long, or receives too many Phantoms, the Backup will take on that person's role and color and the original will be booted from the game [the host may also decide if he wishes to to send the Backup into the game when most of the players are dead to take on a role, just to spice things up]).

Other notes:
Inactivity will result in Phantoms, and eventually, being replaced by the Backup.
Power usage is optional, but you MUST send me a PM that you aren't going to use your power, to prevent you from accumulating Phantoms.

Please tell me what to improve on in this game, or if my other ideas are better.
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Re: Mafia Discussion

Postby TLtimelord » Sun Sep 14, 2014 10:22 pm

Spoiler: show
Blue Dread wrote:
TNTtimelord wrote:Blue Dread, I'm still using my version of your role. c:

M7 - Who Made Who?

Not only have I added a few M3 roles in, but I've also introduced Special Events. This will probably be a bit more functional than the mandatory visiting for everyone.

Mafia Team:
-Mafioso
-Mafioso
-Agent - Every other night they can learn the color of a random player. If they ask for two colors two nights in a role, their role will be completely revealed to everyone.
-Bartender - Mafioso that cardflips blue

Town:
-Sheriff
-Doctor
-Vigilante
-Janitor - Can wash off a player to restore them to their original color
-Nightrider - Immune to nightkills. Does not know they are one.
-Operator - Immune to lynchings. Does not know they are one.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson

Third Party:
-Serial Killer
-Monk - Can choose to "paint" a player and make them a Miller, Millwright, or Veteran.

Dynamic:
-Miller
-Millwright
-Veteran

Extra Info:
-Dynamic classes are TEMPORARY classes. Users will obtain them during the game upon replacement or addition of their old role
-The Miller, Millwright, and Veteran are never aware of their new colors unless the Monk tells them so.
-The Serial Killer and Nightrider both have night immunity on regular circumstances
-Unlike most of the recent custom games, the vigilante DOES NOT lose their power if an innocent is killed. Instead, their default cardflip color with change from blue to red or yellow.
-Since the monk is a third party user, they can choose to work with the mafia, townspeople, or serial killer. They will default with townspeople team if they win, and the same scenario applies to mafia and serial killer. Unlike the serial killer, the Monk is technically on everyone's team.

Special Events:
-Double Down (Day Only) - Every lynch vote counts for two
-Overusage (Night Only) - Every non-killing role, excluding the serial killer can double their role's powers.
-Blood Moon - Either two lynches per day or two night kills from every killing role, except the vigilante
-Wildfire - 0-3 people will die during the course of the day or night phase. Their deaths will be announced DURING the phase, not at the end.
-True Blue, Red All Over, Green Thumb, Mello Yellow - During the event, all cardflips will be of respective color
-Second Chance - One player will come back to life

Unannounced Events:
-No communication - The entire mafia team is nullified for one night
-Secrets Revealed - 1-2 player roles will be completely revealed to all players
-Rumor Spread- 1-2 players will be cardflipped without dying publicly
-Insanity (Night Only) - The Doctor will have a 50% chance of killing who they chose to protect
-They're Watching - Three random roles that did something will be announced to certain people. The specific role will also know who saw them commit their role.
Your game sounds really fun! There seems to be too much killing though.

Any thoughts on my game? Anyone?
Do you think it'd be a good idea to bump the player amount to 25?

Also, I'll constantly add new ideas for special events, mostly ones that nullify a certain role.
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Re: Mafia Discussion

Postby underFlo » Mon Sep 15, 2014 1:46 pm

I got a pretty good idea for a Mafia with closed roles, and since I might present it to M7 I'll just write the background and such:

M7: Insanity! - 25 players + 2 Backup

Palermo was a peaceful town, but then one day a Hypnotist walked in and gave everyone Insomia so they didn't know who the other people were. To top it off, he put some townspeople under his control. Unfortunately, the Hypnotist also affected himself, so noone knows the roles in this Mafia...
The only thing the inhabitants remember is their own role and a mysterious person that hypnotised them... as well as someone who tried protecting them.

Hypnotist

Leads the Insane. He can choose one player each night and a target for this player. If the player doesn't have any actions to do in the night, he just visits the chosen player without affecting him in any way. If he does have a night role, the player uses it on the target player, but doesn't know it. Once in the game ha can convert a player permantently to the Insane side. Everyone except the Defender sees him as Sane.

Defender

3rd party. He can inspect a player each night. If its a player other then the Hypnotist, nothing happens. If it is the Hypnotist, his hypnotising misses and he can't use it for another day. If the Hypnotist tries to hypnotise it, it misses and he can't use it for the next night, and he also doesn't know he can't use it. If the Hypnotist tries aming a player at him, his hypnotising misses and the hypnotised player chooses the original target. Also, he gets to know 3 random players of which one is Insane if this happens.
He wins if the Hypnotist is dead. After this he becomes a townsperson and can kill one player every other night.

Other notes:

[*]This is closed roles, this means aside from the things shown here no roles are public, but the role PMs might give someinsight on other roles. Also, identical roles get different PMs each so noone can claim with his role PM.
[*]At death or inspection the full role including the role PM is shown.
[*]Insane win if thir number is larger then the number of the Sane, Sane win if all Insane are dead.
[*]There are 3rd parties with unique win conditions
Last edited by underFlo on Tue Sep 16, 2014 10:22 am, edited 1 time in total.
im a girl yo

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Re: Mafia Discussion

Postby zioy » Mon Sep 15, 2014 10:00 pm

Hmm...
I was thinking of hosting a 15-person Mystery Game for M7 but have 2 games running at once.

I'm pretty sure we have enough interest to host 2 15-person games at once.
I may cut it down to 13-person.

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Re: Mafia Discussion

Postby Nanaya Jacob » Mon Sep 15, 2014 10:08 pm

KoolKat wrote:Hmm...
I was thinking of hosting a 15-person Mystery Game for M7 but have 2 games running at once.

I'm pretty sure we have enough interest to host 2 15-person games at once.
I may cut it down to 13-person.
Just make a very creative and thoughtout game or make a game that you would feel happy with.

Also i hate self advisement but no on really noticed.
Jacob9300Shadow wrote: M7 - Mafia- Return of Al Capone - Cardflip - Capacity - 25
Mafia
Al Capone - A Mafia member and leader that can choose any color he/she wants that is in the game. Works with the Mafia to get rid of the town and the Pirates.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Works with the Mafia to get rid of the town and the Pirates.
Mafioso - A Mafia member that takes out the orders of Mafia. Work with the Mafia to get rid of the town and the Pirates.
Arms Dealer - A Mafia member that can learn a role of a player during the night. Works with the Mafia to get rid of the town and the Pirates.
Propagandist - A Mafia member who spreads lies about what is happening but can not make propaganda about people dying. Works with the mafia to get rid of the town and the Pirates.

Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Pirates and the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the Pirates and the Mafia.
Nurse - A town who knows when someone is going to die can save them. Can only self heal once. Works with the town to lynch off the Pirates and the Mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Pirates and Mafia.
Janitor - A town who know when someone is being painted and can clean them and learn there original role. Works with the Town to lynch off the Mafia and the Pirates.
Trainee Nurse - A town who can heal someone but has a 50% of killing them instead. If the nurse dies then the Trainee Nurse become the Nurse and can not kill the person they heal anymore. Knows the role of the Nurse. Works with the town to lynch off the Mafia and the Pirates.
Mayor - Can call a second lynching but only on even numberd days. Works with the town to lynch off the Mafia and the Pirates.
Townsperson - A town that has no special abilities. Works with the town to get rid of the Mafia and the Pirates.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller - A townsperson. Cardflips Blue. Does not know that they are the Miller.
Restaurant Owner - A townsperson. Cardflips Red. Does not know they are the Restaurant Owner.
Piracy Townie - A townsperson. Carflips Yellow. Does not know they are the Piracy Townie.

The Pirates
Blackbeard - The leader of the Pirates. Can kill one player each night. Knows who the Piracy Townie is. Blackbeard's lynch vote double from 1 to 2. Works with the Pirates to plunder all of the Mafia and Town.
Pirate - A pirate who can convert people to become a pirate.

Demons

Demon A side player who is immune to night kills, can kill a player each night, can not be painted or inspected, and can kill someone who got them lynched. Works alone to kill everyone.
IMPORTANT NOTES

- The Mayor can not use their ability twice in a row.
- The Al Capone player must chose their colour at the start
- Mafia wins if all of the Pirates are dead, the Demon is dead, and the town has only 5 people.
- Town wins if the Pirates, the Demon is dead and the Mafia are all dead.
- Pirates wins if all of the town are pirates or dead, the Demon is dead, and if the Mafia is dead.
- Pirates can not convert Mafia or the Demon.
- The propagandadist can not make propaganda about someone dying.
- Pirates know who other Pirates are.
-Mafia members know who other Mafia members are.
-The Trainee Nurse can not self heal even when becoming the new Nurse.
- Those who are inactive for 5 days and nights ingame will be automatically killed.
- The Demon can die if they have been targeted twice but the people who target them will die though.
- The Demon will automatically die on the 7th day.
- The Demon's role will be automatically shown on the 3rd day.



How.is the game actually, is it good or bad? I want honest opinions.
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Danny wrote:Here's some constructive criticism: What the hell.
1 wrote:Mafia is such a riveting game when you make accusations on Night fucking 1 ain't it?

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Re: Mafia Discussion

Postby zioy » Mon Sep 15, 2014 10:21 pm

Jacob9300Shadow wrote:
KoolKat wrote:Hmm...
I was thinking of hosting a 15-person Mystery Game for M7 but have 2 games running at once.

I'm pretty sure we have enough interest to host 2 15-person games at once.
I may cut it down to 13-person.
Just make a very creative and thoughtout game or make a game that you would feel happy with.

Also i hate self advisement but no on really noticed.
That's what I am going to do.
Anyway, your game seems fun but slightly unbalanced. I'd personally remove the demon and the pirates and leave it at Mafia v. Town because the third parties here are really complicated.

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Re: Mafia Discussion

Postby RudeGuy » Tue Sep 16, 2014 9:57 am

Jacob9300Shadow wrote: Demon A side player who is immune to night kills, can kill a player each night, can not be painted or inspected, and can kill someone who got them lynched. Works alone to kill everyone.
How he can't inspected or painted?
im bored

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Re: Mafia Discussion

Postby Nanaya Jacob » Tue Sep 16, 2014 5:38 pm

Christian07 wrote:
Jacob9300Shadow wrote: Demon A side player who is immune to night kills, can kill a player each night, can not be painted or inspected, and can kill someone who got them lynched. Works alone to kill everyone.
How he can't inspected or painted?
It says that player is a townie ir green which i should add some time when u get editing
CurrentBIGMOOD11/9/18: show
Don't expect me to do anything SMBX related, I'm only really here for nostalgia and Mafia.
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Danny wrote:Here's some constructive criticism: What the hell.
1 wrote:Mafia is such a riveting game when you make accusations on Night fucking 1 ain't it?

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Re: Mafia Discussion

Postby zioy » Wed Sep 17, 2014 8:58 pm

Here's my Mafia summary I give people at my school and the way we play forum Mafia games in our Mafia club.

Mafia (also known as the Werewolf Game) is a deception game which pits an informed minority (Mafia/Werewolves) against an uninformed majority (Townspeople/Villagers) in a battle of wits, lies and deception. The game is split into two repeating phases, night and day. It is up to the host of the game (commonly referred to as the moderator or mod) to decide exactly how long these will last, as well as the cycling system and permissions of each cycle. There are two main ways to run this system:
Scum Game - The game starts during the day. Players are not allowed to talk during the night.
Social Game - The game starts at night. Players are encouraged to talk during all phases.


A typical game is anywhere from 10-30 players depending on the conditions and host. Players can commonly be identified. There are three types of identification systems that are commonly used in Mafia.
Color Game - All identification is through colors which are assigned to certain roles.
Basic/Newbie Game - Players are identified by their exact role.
Con Game - Players are not identifiable at all.
Judge Game - Players are identified through Boolean (binary) answers. Guilty/Not Guilty, Town/Not Town, and Mafia/Not Mafia are the most common ways of setting this up.


A night will typically play host to utility roles using their abilities. The Mafia will get to decide on one person to kill, and all the other players with special abilities can use them as well (with the exception of Day-Usage roles). When the day starts, the town will have to use their wits to determine who is in the Mafia. Every player will submit a lynch vote. Whoever has the most votes at the end of the day will be lynched. If there is no possible way for a person to not be lynched without re-voting, there will be an instant lynch. There are two systems used to submit lynch votes.
Ballot Game - Lynch votes are privately submitted to the host.
Campaign Game - Lynch votes are public - this is more common.


Other mechanics a game can use are as follows:
Cardflip Game - Most games use this. Essentially, when a player dies, they will be identified.
Vehicle/Train/Express Game - In these games, there is a set time limit for the game (ex: Game Ends on the Start of Day 9).
Faction Game - Rather than Mafia vs. Townspeople, every player will be assigned a faction. Nobody knows who the other members are their faction, usually. Sometimes they will, but those faction games are usually fairly large.


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