Game Concept Thread

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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GforGoomba
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Re: Game Concept Thread

Postby GforGoomba » Sun Sep 23, 2018 4:15 pm

Electriking wrote:
Sun Sep 23, 2018 2:30 pm
GforGoomba wrote:
Sun Sep 23, 2018 1:54 pm
Extremely poorly balanced game inside: show
M??: Baldi's Basics in Education and Learning

Bad Guys
Baldi is the Big Bad of Here School. He can choose one student to kill each phase, but he cannot kill a student with the right answer to a phasely question. If all students get the question right, he can kill anyone.
Principal of the Thing is the principal of Here School. He can roleblock a student caught using an item for 1 phase, but if he tries to catch a student who didnt use an item, he gets roleblocked.
Playtime can roleblock 1 student each phase. However, if said student uses Safety Scissors, she will get roleblocked.
It's a Bully can take away an item from a student each phase.
Arts and Crafters flips green phases 1-6 and flips red phase 7. On phase 7, he can kill 1 person.

Students
Students cannot do anything except answer the phasely question or use items.
Student
Student
Merchant can sell an item for a Quarter each phase.
Former Bully is a regular student except he flips red.

Items and Tips
Safety Scissors are used to roleblock Playtime.
BSoda can be used to roleblock Baldi.
Quarters can be exchanged for items from the Merchant and acquired by answering the phasely question right.
When a student is roleblocked, it means they cannot answer the phasley question or buy items.
Why do the bad guys win as soon as the game starts?
What makes you think they do?
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
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Electriking
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Re: Game Concept Thread

Postby Electriking » Sun Sep 23, 2018 4:58 pm

GforGoomba wrote:
Sun Sep 23, 2018 4:15 pm
Electriking wrote:
Sun Sep 23, 2018 2:30 pm
GforGoomba wrote:
Sun Sep 23, 2018 1:54 pm
Extremely poorly balanced game inside: show
M??: Baldi's Basics in Education and Learning

Bad Guys
Baldi is the Big Bad of Here School. He can choose one student to kill each phase, but he cannot kill a student with the right answer to a phasely question. If all students get the question right, he can kill anyone.
Principal of the Thing is the principal of Here School. He can roleblock a student caught using an item for 1 phase, but if he tries to catch a student who didnt use an item, he gets roleblocked.
Playtime can roleblock 1 student each phase. However, if said student uses Safety Scissors, she will get roleblocked.
It's a Bully can take away an item from a student each phase.
Arts and Crafters flips green phases 1-6 and flips red phase 7. On phase 7, he can kill 1 person.

Students
Students cannot do anything except answer the phasely question or use items.
Student
Student
Merchant can sell an item for a Quarter each phase.
Former Bully is a regular student except he flips red.

Items and Tips
Safety Scissors are used to roleblock Playtime.
BSoda can be used to roleblock Baldi.
Quarters can be exchanged for items from the Merchant and acquired by answering the phasely question right.
When a student is roleblocked, it means they cannot answer the phasley question or buy items.
Why do the bad guys win as soon as the game starts?
What makes you think they do?
They achieve their win conditions already (equal or outnumber the town).
SMM2 ID: JJF-P7G-FSF

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Re: Game Concept Thread

Postby Radiance » Sat Oct 27, 2018 7:40 am

M??: Killing Spree

Cardflip
16 players
2v14
Optional Ability Usage

Murderers:

Serial Killer can kill someone at night. Night-immune.
Mass Murderer can pick a target and will kill his target and all the people visiting his target.

Town:

Sheriff can inspect someone to see his color.
Doctor can protect someone from any nonpassive actions at night. Can self-protect twice.
Escort can roleblock someone at night.
Bodyguard can protect someone at night and will receive the nonpassive actions targeted on the person he is protecting.
Vigilante can kill someone at night. Night-immune. Will turn into blue if he killed an orange unless if he kill himself while still being orange.
Townie
Townie
Townie
Townie
Townie
Townie

Doublevoter
Zerovoter
Mirror
can reflect someone's action back to himself. Bypasses Serial Killer's and Vigilante's night-immunity.

Additional Rules:

  • Murderers will win if they are the last man standing. Only one murderer will win.
  • The townies may choose on who to visit at night. If the townies will not be able to choose, the next person from them on the list is the one they are going to visit. This applies to the other roles that won't use their abilities as well.
  • Doublevoter and Zerovoter are unaware of their color and abilities. They think they are townie.
  • Murderers don't know each other.
  • If only Vigilante and Serial Killer are the remaining people on the night phase, the Serial Killer wins.
  • If the Mass Murderer killed the Serial Killer's or Vigilante's target, the Serial Killer or Vigilante is unharmed.
  • If the Mass Murderer kills the Bodyguard's target, only the Bodyguard is harmed but the target and the target's visitors are unharmed.

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Nanaya Jacob
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Re: Game Concept Thread

Postby Nanaya Jacob » Fri Nov 09, 2018 11:36 pm

Dumb Fraction idea that came a few minutes ago
Shaky Team Based Combat


There are 4 teams of 4, Red, Blue, Purple, and Pink. That's 16 players in the game!
- 16 color unique roles and 16 common roles to pick from. That's a grand total of 20 roles to get, and 32 roles in total!
- Teams do not know who the other members are
- Players are given 4 random options of roles to pick from
- There will be only 2 killing roles at max for all the teams combined, unless it is a specific ability killing role.
- The same above also applies for healing roles
- You will have contact with one random member of an opposing team and you can choose at the beginning of the game either to win with them or your team.
- Your team will have contact with other members of other opposing colors from the one you are in contact with, this can make or break the choice to stay with your team or partner.
- Victory conditions for a team will be having a higher number of players out of all the remaining teams, but one team must be defeated.
- Victory conditions for you and your contact are being the last two standing or being the only two people out of 16 to have their contacts alive.
- Team colors allow you to get a role special to that team instead of 3 common roles. (Ex. there will always be a team special role out of role list.)
- You can re-roll you roll list once and get a chance to get a different set of roles, which may or not not give you different roles to pick from.
- Color Inspection roles do not give you the just the role of their team, but also of their special contact (Ex.: Player 1 insepcts Player 2, their name appears as Player2) You do not get to know who their contact is, nor do you know if they are the team 1 or team 2.
- You can re-roll only if you are the last member on your team and if your contact is also dead. When re-rolling you will always have a re-roll only role available. This roll also can be re-rolled once. Gives access to rare roles.
- There will be a rare special role that appears every team that only appears in re-rolls of re-rolls.
- You can have two abilities/roles in this game. Both count as first rolls, and both can be re-rolled. If you picked 2 common roles you can get a third common role. (You can only choose one immune type role/self protection role.)
- Rare roles when picked can only be the only role used, this means no other common role, unless it is within their ability.
- In certain circumstances, there maybe multiple winners based upon the win conditions you and those players chose.
- There should be on your team if you were team Red, 1 contact Blue, 1 contact Purple, and 1 contact Pink. There will be one for each team who may have one more Blue, Purple, Red, or Pink depending on your team. vvvvv
Something like this: show
red1 - blue1
red2 - purple1
red3 - pink1
red4 - random4

blue1 - red 1
blue2 - purple 2
blue3 - pink 2
blue4 - random4

purple1 - red2
purple2 - blue 2
purple3 - pink 3
purple4 - random4

pink1 - red3
pink2 - blue 3
pink3 - purple 3
pink4 - random4


- There can be no pink 4 - purple 4 but purple 4 - red 4. it will be red4 - blue 4 - blue 4 - red 4

At least this is a general gist

Common Roles - Roles that are added into the pool of roles to pick from other then team special roles.

Common Special roles: show
Seer - Can inspect a player's colors each phase.
Mad Seer - Can inspect a player's color each phase, but they will be the other two colors that are not theirs. Does not know they are Mad.
Nightrider - Immune to nightkills, not immune to unique kills.
Daywalker - Immune to lynches, not immune to unique kills.
Self Sacrificing Vigilante - Can kill during the night, if they kill someone on their or their contact's team, they die along with their contact. (Only comes up on self re-rolls and not first rolls.)
Jester - Wants to get lynched, and if they do allows their contact to have a brand new contact with their team that the contact was on. Also kills someone who lynched for them. (Unique Killing)
Veteran - Wants to be killed at night, and if they do they take down the person who killed them. (Unique Killing)
Distractist - Distracts someone at night and can choose to either Null their lynch vote, or their role.
Doublevoter - Their vote count counts as 2
DoubleSpeaker Can pm/dm the host for a private vote and their vote on the thread will be fake. Can choose for it to be fake or not.
Survialist - Can put on a vest a night. Has 3 vests. When they choose to use a vest their vest will be gone because they were playing wii fit. Only protects from non-unique killing roles, and can not take a second non-unique killing role.
Blastist - When using their ability they come up with 3 rumors, one true, one false, and one not entirely false. The people are picked at random and may include them. (Ex.: player 1 has been seen the rainbow of people[false], player 2 is in contact with a killer [not entirely false], player 3 is immune to something at night[true])
Immunist - Immune to poisons and blocking abilities for self and contact.
Snooper - Grabs pms/dm from random people and gives 3/5 lines out to the public, but all names are hidden with fake aliases. (This includes names in pm/dm) Mat include their own pm/dms
Shin Seer - Can inspect a player at night and truly see what team they are on and see what contact their team is on. (Still does not know who their contact is though. Role appears on Re-rolls only)
Specialist: Skill Hunter - A Rare common role. When picked can have no other abilities other then the abilities that this role gives. Can steal a player's role each night taking them and making it their own. When doing so they player who had their role taken, will lose that ability forever or until the player who stole it dies. Can have a max of 3 stolen roles. Role stolen will be picked at random. Can have multiple copies of the same role. Can use all the stolen abilities during the phase it is used. Can only get one immune ability.

Red - Red team's special roles focuses on 1 non-unique killing, 1 tampering role, and 1 unique killing. Rare role focuses on Nulling and unique killing.

Red Special Roles: show
Serial Killer - Can kill a player at night. Is not immune to nightkills.
Grammerist - Picks a 5-8 letter word, if a player utters it in thread or discord channel, then they die. First person who utters it is only afflicted or the person who said the word the most.
Somewhat Angry Voter - Picks a player and makes them vote for themselves twice over and nulls their vote, but this player can not vote for that player.
Possessive Killer - A rare role that picks player during one of the phases. If nulls their ability and vote. The next phase the PK chooses a person that the possessed player must choose. The possesed player will know the name, but it is mixed in with 2 other players. If they choose wrong the they will die. If they choose correctly they will be able to use their ability twice (if a non killing role) and will have their vote count as 3 and they PK will have their ability and vote nulled for the next day and night and can not choose that person again.

Blue - Blue team's special roles focuses on 1 healing, 1 investigative, and 1 martyr role. Rare role focuses on healing and unique killing.

Blue Special Roles: show
Medicist - Can heal a player at night from poisons or night kills. Can not heal self.
Daytime Defender - Can redirect 3 votes from a person and make them null, but one of them will count towards self.
Adept Seer - Can inspect a player at night and learn what role they are. If a special team role, they will learn the color instead.
Dedicated Doctor - A Rare role that can protect a player at night. If their contact or teammate would to be killed will protect them too. Only the target they choose to protect will try to kill the person that would kill them. Also clears poisons. Can protect up 2 people at a time, and will not automatically clear poisons. Can not heal self.

Purple - Purple team's special roles focuses 1 non-unique killing role, 1 rumorer, and 1 unique killing role. Rare role focuses on Non-unique killing.

Purple Special Roles: show
Assassin - Can kill a player at night, but if targeted by another role, whether it be friendly or deadly with taken them down instead. Not immune to night kills, but immune to unique killing roles.
Poisonist - Can pick 2 players a phase and inflict a poison on them. Those that are inflicted will die within 4 phases after they have been inflicted. Up to 3 people can be inflicted at a time. Players on the 2 phase of the infliction will be notified of their poison. (Unique Killing role)
Rumor Monger - Can tell a rumor to a player about their or their contact's teams roles and what they have done at night.
****** Family Assassin - Can kill a player every other night, and if player is targeted by a friendly or non-friendly ability, they will kill those who would target them, if someone targets their target, whether it is friendly or not, will kill them too. Immune to nightkills, poisons, and blocking of any kind. Ability can not be stolen. Immune to the PK. Goes through nightkill immunity, but not healing.

Pink - Pink team's special roles focuses one 1 martyr healing role, 1 pairing role, and 1 controlling role. Rare role focuses on role bending.

Pink Special Roles: show
The Bleeding Heart - Can protect a someone at night, making them immune to poisons for the next 2 days, removing their poisons, and protecting them from a unique killing and non-unique killing role, but takes in their poison if they were poisoned before healing them.
Aggressive Marriage Arranger - Can pick two players, any ability used on them with afflict both of them. Can choose self. Can only be used once.
Hypnotist - Can control a player a night making them use their ability on someone else. The player who was controlled will know they were controlled. If they were a seer type, then the info is also shared with the Hypnotist.
Manipulator - Picks two players, their abilities will be swapped and their targets will be picked by you. They will be notified that their abilities have been swapped. If one of the players were to be targeted by another's ability then it affects both of them. Picked players will have poisons on them double their speed or kill them instantly depending on poisoned phase. Player's abilities will be swapped back after 3 phases. Can use one of their abilities each phase depending on ability. Immune to poisons and if poisoned, then the players who they used their ability on will be poisoned instead. Can not be stolen. Can not be nulled.


Role PMs - Generally this is what they would look like.

Generally: show
You are Blue the roles that were randomly rolled for you are as follows, pick your first one, or pm/dm me to re-roll.
Nightrider
Seer/Mad Seer
Jester
Daytime Defender


If re-rolled (Message for all re-rolls, including rare re-rolls)

You re-rolled and were given a new list of roles, pick one.

Shin Seer
Veteran
Daywalker
Dedicated Doctor RARE

If second ability or third this will be the message

You chose Shin Seer, your next choice now defines who you are. Please pick one.

Survivalist
Daywalker
Immunist
Medicist

Win condition pm for you choice, you will still get a contact PM reguardless of which you pick, but you can choose to use them as an ally or tool for your victory.

vvvvv How do you want to win? vvvvv
With your contact - (Conditions to win: You and your contact must be the either be the last two people alive, or out numbering the rest of the players [Ex. you and your contact will count as 2 and those with dead contacts or dead teams with one remaining player, as long as you are 2 even if they are all 1 member of each team, then you win])
Or
With your team - (Conditons to win: Must outnumber the rest of the teams. At least one team must be destroyed. There needs to be at least 2 players on your team to win as a team or else you must kill everyone. Contact must died if you are the last one alive or else they will be notified that you are betraying them.)


Contact pms go like this generally
You have picked Shin Seer and Medicist
Your partner is Roy and they are on the Purple team, they are the Assassin and Doublespeaker.
CurrentBIGMOOD11/9/18: show
Don't expect me to do anything SMBX related, I'm only really here for nostalgia and Mafia.
Image
Danny wrote:Here's some constructive criticism: What the hell.
1 wrote:Mafia is such a riveting game when you make accusations on Night fucking 1 ain't it?

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SAStar777
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Re: Game Concept Thread

Postby SAStar777 » Sun Nov 11, 2018 12:40 am

Nanaya Jacob wrote:
Fri Nov 09, 2018 11:36 pm
Shaky Team Based Combat: show
Dumb Fraction idea that came a few minutes ago
Shaky Team Based Combat


There are 4 teams of 4, Red, Blue, Purple, and Pink. That's 16 players in the game!
- 16 color unique roles and 16 common roles to pick from. That's a grand total of 20 roles to get, and 32 roles in total!
- Teams do not know who the other members are
- Players are given 4 random options of roles to pick from
- There will be only 2 killing roles at max for all the teams combined, unless it is a specific ability killing role.
- The same above also applies for healing roles
- You will have contact with one random member of an opposing team and you can choose at the beginning of the game either to win with them or your team.
- Your team will have contact with other members of other opposing colors from the one you are in contact with, this can make or break the choice to stay with your team or partner.
- Victory conditions for a team will be having a higher number of players out of all the remaining teams, but one team must be defeated.
- Victory conditions for you and your contact are being the last two standing or being the only two people out of 16 to have their contacts alive.
- Team colors allow you to get a role special to that team instead of 3 common roles. (Ex. there will always be a team special role out of role list.)
- You can re-roll you roll list once and get a chance to get a different set of roles, which may or not not give you different roles to pick from.
- Color Inspection roles do not give you the just the role of their team, but also of their special contact (Ex.: Player 1 insepcts Player 2, their name appears as Player2) You do not get to know who their contact is, nor do you know if they are the team 1 or team 2.
- You can re-roll only if you are the last member on your team and if your contact is also dead. When re-rolling you will always have a re-roll only role available. This roll also can be re-rolled once. Gives access to rare roles.
- There will be a rare special role that appears every team that only appears in re-rolls of re-rolls.
- You can have two abilities/roles in this game. Both count as first rolls, and both can be re-rolled. If you picked 2 common roles you can get a third common role. (You can only choose one immune type role/self protection role.)
- Rare roles when picked can only be the only role used, this means no other common role, unless it is within their ability.
- In certain circumstances, there maybe multiple winners based upon the win conditions you and those players chose.
- There should be on your team if you were team Red, 1 contact Blue, 1 contact Purple, and 1 contact Pink. There will be one for each team who may have one more Blue, Purple, Red, or Pink depending on your team. vvvvv
Something like this: show
red1 - blue1
red2 - purple1
red3 - pink1
red4 - random4

blue1 - red 1
blue2 - purple 2
blue3 - pink 2
blue4 - random4

purple1 - red2
purple2 - blue 2
purple3 - pink 3
purple4 - random4

pink1 - red3
pink2 - blue 3
pink3 - purple 3
pink4 - random4


- There can be no pink 4 - purple 4 but purple 4 - red 4. it will be red4 - blue 4 - blue 4 - red 4

At least this is a general gist

Common Roles - Roles that are added into the pool of roles to pick from other then team special roles.

Common Special roles: show
Seer - Can inspect a player's colors each phase.
Mad Seer - Can inspect a player's color each phase, but they will be the other two colors that are not theirs. Does not know they are Mad.
Nightrider - Immune to nightkills, not immune to unique kills.
Daywalker - Immune to lynches, not immune to unique kills.
Self Sacrificing Vigilante - Can kill during the night, if they kill someone on their or their contact's team, they die along with their contact. (Only comes up on self re-rolls and not first rolls.)
Jester - Wants to get lynched, and if they do allows their contact to have a brand new contact with their team that the contact was on. Also kills someone who lynched for them. (Unique Killing)
Veteran - Wants to be killed at night, and if they do they take down the person who killed them. (Unique Killing)
Distractist - Distracts someone at night and can choose to either Null their lynch vote, or their role.
Doublevoter - Their vote count counts as 2
DoubleSpeaker Can pm/dm the host for a private vote and their vote on the thread will be fake. Can choose for it to be fake or not.
Survialist - Can put on a vest a night. Has 3 vests. When they choose to use a vest their vest will be gone because they were playing wii fit. Only protects from non-unique killing roles, and can not take a second non-unique killing role.
Blastist - When using their ability they come up with 3 rumors, one true, one false, and one not entirely false. The people are picked at random and may include them. (Ex.: player 1 has been seen the rainbow of people[false], player 2 is in contact with a killer [not entirely false], player 3 is immune to something at night[true])
Immunist - Immune to poisons and blocking abilities for self and contact.
Snooper - Grabs pms/dm from random people and gives 3/5 lines out to the public, but all names are hidden with fake aliases. (This includes names in pm/dm) Mat include their own pm/dms
Shin Seer - Can inspect a player at night and truly see what team they are on and see what contact their team is on. (Still does not know who their contact is though. Role appears on Re-rolls only)
Specialist: Skill Hunter - A Rare common role. When picked can have no other abilities other then the abilities that this role gives. Can steal a player's role each night taking them and making it their own. When doing so they player who had their role taken, will lose that ability forever or until the player who stole it dies. Can have a max of 3 stolen roles. Role stolen will be picked at random. Can have multiple copies of the same role. Can use all the stolen abilities during the phase it is used. Can only get one immune ability.

Red - Red team's special roles focuses on 1 non-unique killing, 1 tampering role, and 1 unique killing. Rare role focuses on Nulling and unique killing.

Red Special Roles: show
Serial Killer - Can kill a player at night. Is not immune to nightkills.
Grammerist - Picks a 5-8 letter word, if a player utters it in thread or discord channel, then they die. First person who utters it is only afflicted or the person who said the word the most.
Somewhat Angry Voter - Picks a player and makes them vote for themselves twice over and nulls their vote, but this player can not vote for that player.
Possessive Killer - A rare role that picks player during one of the phases. If nulls their ability and vote. The next phase the PK chooses a person that the possessed player must choose. The possesed player will know the name, but it is mixed in with 2 other players. If they choose wrong the they will die. If they choose correctly they will be able to use their ability twice (if a non killing role) and will have their vote count as 3 and they PK will have their ability and vote nulled for the next day and night and can not choose that person again.

Blue - Blue team's special roles focuses on 1 healing, 1 investigative, and 1 martyr role. Rare role focuses on healing and unique killing.

Blue Special Roles: show
Medicist - Can heal a player at night from poisons or night kills. Can not heal self.
Daytime Defender - Can redirect 3 votes from a person and make them null, but one of them will count towards self.
Adept Seer - Can inspect a player at night and learn what role they are. If a special team role, they will learn the color instead.
Dedicated Doctor - A Rare role that can protect a player at night. If their contact or teammate would to be killed will protect them too. Only the target they choose to protect will try to kill the person that would kill them. Also clears poisons. Can protect up 2 people at a time, and will not automatically clear poisons. Can not heal self.

Purple - Purple team's special roles focuses 1 non-unique killing role, 1 rumorer, and 1 unique killing role. Rare role focuses on Non-unique killing.

Purple Special Roles: show
Assassin - Can kill a player at night, but if targeted by another role, whether it be friendly or deadly with taken them down instead. Not immune to night kills, but immune to unique killing roles.
Poisonist - Can pick 2 players a phase and inflict a poison on them. Those that are inflicted will die within 4 phases after they have been inflicted. Up to 3 people can be inflicted at a time. Players on the 2 phase of the infliction will be notified of their poison. (Unique Killing role)
Rumor Monger - Can tell a rumor to a player about their or their contact's teams roles and what they have done at night.
****** Family Assassin - Can kill a player every other night, and if player is targeted by a friendly or non-friendly ability, they will kill those who would target them, if someone targets their target, whether it is friendly or not, will kill them too. Immune to nightkills, poisons, and blocking of any kind. Ability can not be stolen. Immune to the PK. Goes through nightkill immunity, but not healing.

Pink - Pink team's special roles focuses one 1 martyr healing role, 1 pairing role, and 1 controlling role. Rare role focuses on role bending.

Pink Special Roles: show
The Bleeding Heart - Can protect a someone at night, making them immune to poisons for the next 2 days, removing their poisons, and protecting them from a unique killing and non-unique killing role, but takes in their poison if they were poisoned before healing them.
Aggressive Marriage Arranger - Can pick two players, any ability used on them with afflict both of them. Can choose self. Can only be used once.
Hypnotist - Can control a player a night making them use their ability on someone else. The player who was controlled will know they were controlled. If they were a seer type, then the info is also shared with the Hypnotist.
Manipulator - Picks two players, their abilities will be swapped and their targets will be picked by you. They will be notified that their abilities have been swapped. If one of the players were to be targeted by another's ability then it affects both of them. Picked players will have poisons on them double their speed or kill them instantly depending on poisoned phase. Player's abilities will be swapped back after 3 phases. Can use one of their abilities each phase depending on ability. Immune to poisons and if poisoned, then the players who they used their ability on will be poisoned instead. Can not be stolen. Can not be nulled.


Role PMs - Generally this is what they would look like.

Generally: show
You are Blue the roles that were randomly rolled for you are as follows, pick your first one, or pm/dm me to re-roll.
Nightrider
Seer/Mad Seer
Jester
Daytime Defender


If re-rolled (Message for all re-rolls, including rare re-rolls)

You re-rolled and were given a new list of roles, pick one.

Shin Seer
Veteran
Daywalker
Dedicated Doctor RARE

If second ability or third this will be the message

You chose Shin Seer, your next choice now defines who you are. Please pick one.

Survivalist
Daywalker
Immunist
Medicist

Win condition pm for you choice, you will still get a contact PM reguardless of which you pick, but you can choose to use them as an ally or tool for your victory.

vvvvv How do you want to win? vvvvv
With your contact - (Conditions to win: You and your contact must be the either be the last two people alive, or out numbering the rest of the players [Ex. you and your contact will count as 2 and those with dead contacts or dead teams with one remaining player, as long as you are 2 even if they are all 1 member of each team, then you win])
Or
With your team - (Conditons to win: Must outnumber the rest of the teams. At least one team must be destroyed. There needs to be at least 2 players on your team to win as a team or else you must kill everyone. Contact must died if you are the last one alive or else they will be notified that you are betraying them.)


Contact pms go like this generally
You have picked Shin Seer and Medicist
Your partner is Roy and they are on the Purple team, they are the Assassin and Doublespeaker.
At first I was absolutely confused about how this works, but I eventually understood it as this: you're given 4 random roles to choose from as well an option to either win with who you were paired up with or with your team color.

I honestly like this concept. This could work out quite nicely. Although, the red and purple teams seem too bloodthirsty, tbh. Maybe mix things up a little with them?
yaaaaaaawn Huh? Oh. Hi. I'm SAStar. ...I don't do stuff here much.
Want to play Mafia but can't here because it closed? Minigame Plaza just so happens to have Mafia games played the same way as they were played here. We also have Roll the Dice, DnD, and more. We welcome all players regardless of experience in the games (or lack thereof). If you're interested, click here to join.

Upcoming Mafia game: Bowser's Mafia Attacks the Mushroom Kingdom by Mosaic! (16 players, 15/16 slots filled.)
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