ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby Enjl » Sun Dec 06, 2015 8:09 pm

TheSaturnyoshi wrote:Why don't you just make it replace one of the unused NPCs? (Npc 298,299,ect)
Imagine another api coincidentally uses the same dummy npc starman uses.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby WerewolfGD » Sun Dec 06, 2015 8:17 pm

yay starman has been added into smbx2.0 hype hype hype
still no download link 0/10
can't wait to see more awshum items like white yoshi, frog suit, etc.

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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby TheSaturnyoshi » Sun Dec 06, 2015 8:39 pm

Enjl wrote: Imagine another api coincidentally uses the same dummy npc starman uses.
But if it's part of the main 2.0 package...
Also, it could still be configurable but by default use a dummy NPC.
Who even uses siignatures these days?

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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby FanofSMBX » Sun Dec 06, 2015 9:25 pm

It's cool how you can customize the settings.

Will there be any new npcs or characters that don't have to "sacrifice" the defaults? I'm not asking to be a Socratic debater, I'm just 100% honestly wondering.

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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby PixelPest » Sun Dec 06, 2015 9:52 pm

Will the final product of Starman include a NSMB-style score system? (Every time you kill an enemy your score increases--100, 200, 400, 800, 1000, 2000, 4000, etc.) Also, will it flash colours and play Starman music? Anyway, looking forward to this.

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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby Enjl » Sun Dec 06, 2015 9:55 pm

PixelPest wrote:Will the final product of Starman include a NSMB-style score system? (Every time you kill an enemy your score increases--100, 200, 400, 800, 1000, 2000, 4000, etc.) Also, will it flash colours and play Starman music? Anyway, looking forward to this.
It will likely not flash colours, as that would be way too much effort as of now. There's no way to dynamically change a player spritesheet's hue on runtime (yet?). However, the score system (as seen in some comments on the video), has been implimented.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby Horikawa Otane » Sun Dec 06, 2015 10:00 pm

FanofSMBX wrote:It's cool how you can customize the settings.

Will there be any new npcs or characters that don't have to "sacrifice" the defaults? I'm not asking to be a Socratic debater, I'm just 100% honestly wondering.
Very likely not.


(But maybe, depending on how research goes... It's complex)

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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby icez » Sun Dec 06, 2015 10:11 pm

I hope there is npc hp modifying in this, it would help in making custom boss fights better

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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby Enjl » Sun Dec 06, 2015 10:20 pm

icez wrote:I hope there is npc hp modifying in this, it would help in making custom boss fights better
LunaLua has an offset for HP of enemies with more than 1HP, which can be used for modifying boss AI.

If you want to have more HP for individual NPCs, a library is currently in the works.

Alternatively, you can create custom boss HP counts from scratch by storing an integer and using the colliders library.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby snoruntpyro » Sun Dec 06, 2015 10:24 pm

you don't even need colliders, just use vanilla "hit" events + onEvent to subtract the hp count
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby TLtimelord » Sun Dec 06, 2015 10:26 pm

I wouldn't mind seeing some proof that this is happening besides videos of things Lua can do.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby Enjl » Sun Dec 06, 2015 10:27 pm

Oh I was thinking of not even placing any NPCs, but doing everything through Graphics.drawImage/Graphics.placeSprite in the third line.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby snoruntpyro » Sun Dec 06, 2015 10:30 pm

TNTtimelord wrote:I wouldn't mind seeing some proof that this is happening besides videos of things Lua can do.
...but it is all lua

what??
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby TLtimelord » Sun Dec 06, 2015 10:34 pm

snoruntpyro wrote:
TNTtimelord wrote:I wouldn't mind seeing some proof that this is happening besides videos of things Lua can do.
...but it is all lua

what??
Well then why isn't it just SMBX 1.3 with Lua attached? 2.0 is a little misleading.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby HenryRichard » Sun Dec 06, 2015 10:42 pm

TNTtimelord wrote:
snoruntpyro wrote:
TNTtimelord wrote:I wouldn't mind seeing some proof that this is happening besides videos of things Lua can do.
...but it is all lua

what??
Well then why isn't it just SMBX 1.3 with Lua attached? 2.0 is a little misleading.
The amount of things lua can do warrants 2.0.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby TLtimelord » Sun Dec 06, 2015 10:47 pm

HenryRichard wrote:The amount of things lua can do warrants 2.0.
But Lua is still only an extension, while it's purpose is for smbx, it's still a seperate program.

Didn't XerX already add Lua to SMBX anyways in a 1.3.0.2 that wasn't officially supported just because our administration wasn't involved in the process. Even if that wasn't gone with the wind, it could still be considered 2.0 with your logic.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby Shadow Yoshi » Sun Dec 06, 2015 10:49 pm

The inclusion of Luna stuff and PGE, the amount of prepackaged extensions, and the various other additions/improvements are enough to warrant a new version. The only reason "2.0" is misleading is if people think that the core game is receiving an update (i.e. we have the source code and continue with updates/bug fixes normally), which is an understandable issue, but we still have enough material that calling it "SMBX + Lua" isn't the right way to go. It's a new version of SMBX because it now officially contains these things.

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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby TLtimelord » Sun Dec 06, 2015 10:52 pm

Joey wrote:The inclusion of Luna stuff and PGE, the amount of prepackaged extensions, and the various other additions/improvements are enough to warrant a new version. The only reason "2.0" is misleading is if people think that the core game is receiving an update (i.e. we have the source code and continue with updates/bug fixes normally), which is an understandable issue, but we still have enough material that calling it "SMBX + Lua" isn't the right way to go. It's a new version of SMBX because it now officially contains these things.
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby TLtimelord » Sun Dec 06, 2015 11:01 pm

Sorry for double posting but I need attention to this question:

Will this be out by the time the next contest starts?
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Re: ANNOUNCING SMBX 2.0!!! (Starman Announced!)

Postby Mosaic » Sun Dec 06, 2015 11:03 pm

Joey wrote:The inclusion of Luna stuff and PGE, the amount of prepackaged extensions, and the various other additions/improvements are enough to warrant a new version. The only reason "2.0" is misleading is if people think that the core game is receiving an update (i.e. we have the source code and continue with updates/bug fixes normally), which is an understandable issue, but we still have enough material that calling it "SMBX + Lua" isn't the right way to go. It's a new version of SMBX because it now officially contains these things.
I actually already knew that this was really SMBX with lua. I already know we didn't modify the source code as we
don't have it.

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