ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Wario and Bowser Announ

Postby mariogeek2 » Tue Dec 08, 2015 10:55 am

So, I know I've already asked this, but I really, really want to know. Is De Invasion Three going to be a 2.0 launch episode?

Also, are there any online features being added?
Horikawa Otane wrote:(for those crazy Waluigi fans out there... There's SOME discussion brewing about adding him with psychic powers sort of based on psycho waluigi. Nothing's settled, but the dev team is officially interested)
That sounds awesome! I'm in the middle of playing Psycho Waluigi right now (for those of you who haven't played it, you need to. That game's awesome), and I could see his physics working in SMBX. If you implemented that, I could realistically see Psycho Waluigi being remade as an episode.

Also, what about Toad from Abducted Toad (with the electric powers)? That might be cool to see.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Wario and Bowser Announ

Postby Enjl » Tue Dec 08, 2015 10:57 am

mariogeek2 wrote:So, I know I've already asked this, but I really, really want to know. Is De Invasion Three going to be a 2.0 launch episode?

Also, are there any online features being added?
If any of this was happening, it would be noted in the first post, wouldn't it?
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Bibifoc » Tue Dec 08, 2015 10:58 am

It's weird because I think Bowser and his orbital minions would be great in a level where a lot of enemies are packed. When I saw the level raocow played, I didn't get why there were not so much foes around. With the "selective army" of Bowser, it wouldn't necessarily mean you could stomp on every enemy and get a new minion shield, and so it would still make levels challenging.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Sewpah » Tue Dec 08, 2015 11:27 am

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Maybe next time.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HeroLinik » Tue Dec 08, 2015 11:44 am

Now it's the turn of Snake and Zelda. Any hints on the next one?
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Enjl » Tue Dec 08, 2015 11:51 am

Linik wrote:Now it's the turn of Snake and Zelda. Any hints on the next one?
Horikawa Otane wrote: No hint for the next two characters. I don't think they need any introduction. They're the most complex from a code perspective (though Snake too is obviously crazy - thank Hoeloe for him. I didn't code Snake in). The first of the next two is the one I'm most proud of perhaps. So look forward to it.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby FanofSMBX » Tue Dec 08, 2015 12:02 pm

Is it possible to do the next three things? If so, could you please do them?
Make the Clown Car Graphics and Size modifiable
Fix the Airship Piece's collision and leaving player if they are hit (like set its speed to zero if the player is shrinking)
Allow to change Link's Fairy's size
Thank you!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Horikawa Otane » Tue Dec 08, 2015 1:31 pm

FanofSMBX wrote:Is it possible to do the next three things? If so, could you please do them?
Make the Clown Car Graphics and Size modifiable
Fix the Airship Piece's collision and leaving player if they are hit (like set its speed to zero if the player is shrinking)
Allow to change Link's Fairy's size
Thank you!
Making the graphics of the unmodifiable stuff modifiable is in the works.

Changing the size... Isn't to my knowledge. I wasn't able to and I definitely tried. But never say never.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Pseudo » Tue Dec 08, 2015 1:38 pm

I'm guessing Samus, personally.
its ya girl pseudo and im back on a provisional basis

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Horikawa Otane » Tue Dec 08, 2015 1:39 pm

Only one hint such as it is. I saved the best for last. Smash characters.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HeroLinik » Tue Dec 08, 2015 1:42 pm

Samus. It has to be Samus. The other one is very likely to be Mega Man.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Enjl » Tue Dec 08, 2015 1:49 pm

Can't wait for Lucina and Shulk tomorrow!
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Aero » Tue Dec 08, 2015 1:53 pm

Can't wait for Pukachi.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Darkonius Mavakar » Tue Dec 08, 2015 1:59 pm

Enjl wrote:Can't wait for Lucina and Shulk tomorrow!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby ShadowStarX » Tue Dec 08, 2015 2:04 pm

SAMUS, SAMUS, SAMUS!
I mean, I'd really Samus, she would be a really cool character.
For the other one, I'd pick either Mega Man or Donkey Kong.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby JupiHornet » Tue Dec 08, 2015 2:29 pm

2 hours without my Mega Man = 1 more wall broken ;A;
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Hyperme » Tue Dec 08, 2015 2:29 pm

Some pretty amazing technology going on here. Although I do kind of agree that some characters are kind of complex in a weird way.

Rosalina is a bunch of concepts glued together. Interesting concepts, sure, but they don't exactly have synergy. Alternate power ups and the alternate mobility is a SMBX package deal already, but the starpower thing seems just kind of there.

Ninja Bomberman was unexpected. My guess is that like Link, he'll be best in levels made for him, but will be able to survive in the wild. Er, other levels.

Wario is neat ideas that form a coherent main idea. But yeah, not exactly a Wario Wario.

Bowser is actually pretty Bowsery if you count the RPG series. Bowser's Inside Story made minions Bowser's spells, and it worked pretty well.

Snake is another coherent character, although the enforced stealth means he pretty much can only be in Snake based levels.

Zelda is more 'good ideas but not ones that mix'. On one side is teleport, on the other side wacky save state stuff. Really for me the teleport seems to be the added on part, since save states are most of the character. weird!

next is Samus/Megaman maybe? or Donky Kong??

bonus round: who becomes who in the land of ASMXT?

Rosalina -> Horikawa I guess?
Ninja Bomberman -> i dunno. Tear from ATXS or something?
Wario -> probably a demo sibling
Bowser -> Mishi since she was Bowser boss
Snake -> Slide from ATXS. Box power is now becoming chicken. it all fits, amazing.
Zelda -> Science because he loves save states so much,

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby underFlo » Tue Dec 08, 2015 2:49 pm

i cant believe they actually put goku in smbx 2.0
im a girl yo

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby JupiHornet » Tue Dec 08, 2015 3:17 pm

Looking at the videos, here's what I think:

Favorite characters: Rosalina and Zelda, by FAR. Very simple yet unique, kind of like Link. Zelda needs some sort of effect when she teleports, though.

Least Favorite characters: Snake and Bowser. Sorry Hoemoe, but a character like Snake REALLY doesn't fit in SMBX. Also his sprite looks really bad :/ As for Bowser, I really think he should have been more like his Smash counterpart, having punching and fire-breathing abilities. Instead, he has OP enemy shields :V
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MrPancakeGuy__ » Tue Dec 08, 2015 3:25 pm

Jump-through slopes would be great to add, however it can get risky due to the fact that we are all used to solid slopes so it might cause confusion at first, unless they get their own graphics, but that would be great for adding a new type of secret gimmick! When I heard that this is coming out, I gave up at my "attempt" of re-creating SMBX myself (Not like I did much, only basic physics and the concept of level-editor :? ). Best of wishes with further development, I know how it can be a pain ;) .

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