ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Mable » Tue Dec 08, 2015 3:30 pm

Turtwig wrote:he has OP enemy shields :V
Bowser to op pls nerf Nintendo.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby TheSaturnyoshi » Tue Dec 08, 2015 3:31 pm

While I was originally feeling disappointed with the characters, after giving it more thought they all are super cool, they'll just need a bit more work, but that's what open beta is for.
So y'all better quit being so harsh on Horikawa.
(And by the way, my personal favourites so far are Rosalina,Snake and Zelda because I feel like they will be lots of fun even in levels not designed around them.)
Last edited by TheSaturnyoshi on Tue Dec 08, 2015 3:50 pm, edited 1 time in total.
Who even uses siignatures these days?

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Mable » Tue Dec 08, 2015 3:35 pm

Daisy isn't there. Didn't you mean to say Zelda perhaps.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby TheSaturnyoshi » Tue Dec 08, 2015 3:51 pm

Oops, guess I shouldn't talk about characters not yet revealed. Nah, JK, I did mean Zelda thanks for pointing it out!
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Shocker » Tue Dec 08, 2015 3:52 pm

I think all of the work you're doing is very cool and interesting, but I do fear that some of it (namely in the sprite department) is polarizing to SMBX. In other words, things are getting stretched very far apart.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Aero » Tue Dec 08, 2015 4:28 pm

How extensively was Zelda tested?

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Horikawa Otane » Tue Dec 08, 2015 4:31 pm

AeroMatter wrote:How extensively was Zelda tested?
Pretty extensively haha. She works really well in most levels.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby leif_erikson » Tue Dec 08, 2015 4:41 pm

You know you guys can make your own characters if you learn coding. It's more productive than complaining.
DON'T PM me. Post your questions in the help thread so that others may benefit from the answers.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby TheSaturnyoshi » Tue Dec 08, 2015 5:06 pm

Exactly what I plan to do, I want to make my own Megaman, Sonic or Samus if none of them make it.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MrPancakeGuy__ » Tue Dec 08, 2015 5:07 pm

If Samus appears the screwattack would be great as an alternative for the spinjump. If.
Also will there be customizable world map music like for the levels?

-MrPancakeGuy

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby h2643 » Tue Dec 08, 2015 5:12 pm

MrPancakeGuy__ wrote:If Samus appears the screwattack would be great as an alternative for the spinjump. If.
Also will there be customizable world map music like for the levels?

-MrPancakeGuy
This question has been answered SO MANY times already. YES you can make custom world map music with LunaLua.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MrPancakeGuy__ » Tue Dec 08, 2015 5:14 pm

h2643 wrote:
MrPancakeGuy__ wrote:If Samus appears the screwattack would be great as an alternative for the spinjump. If.
Also will there be customizable world map music like for the levels?

-MrPancakeGuy
This question has been answered SO MANY times already. YES you can make custom world map music with LunaLua.
Thank you. I don't visit the forums much and am not familiar with LunaLua.

-MrPancakeGuy

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MECHDRAGON777 » Tue Dec 08, 2015 5:15 pm

MrPancakeGuy__ wrote:Jump-through slopes would be great to add, however it can get risky due to the fact that we are all used to solid slopes so it might cause confusion at first, unless they get their own graphics, but that would be great for adding a new type of secret gimmick! When I heard that this is coming out, I gave up at my "attempt" of re-creating SMBX myself (Not like I did much, only basic physics and the concept of level-editor :? ). Best of wishes with further development, I know how it can be a pain ;) .

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Jump through slopes already exist...

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HenryRichard » Tue Dec 08, 2015 5:23 pm

But they're glitchy.

Also, while the new characters are cool, I'm not sure the block-savestate-thingy that Zelda has is fitting. The rest of it is great though - if we could get her fireballs to explode when you release the run button that would also be neat (and I know it's definitely possible). Also, someone should remake Snake's graphics - they look practically 8-bit.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MECHDRAGON777 » Tue Dec 08, 2015 5:36 pm

HenryRichard wrote:But they're glitchy.

Also, while the new characters are cool, I'm not sure the block-savestate-thingy that Zelda has is fitting. The rest of it is great though - if we could get her fireballs to explode when you release the run button that would also be neat (and I know it's definitely possible). Also, someone should remake Snake's graphics - they look practically 8-bit.
You can jump through any slope with a correctly timed duck. It is a glitch.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby RudeGuy » Tue Dec 08, 2015 6:10 pm

HenryRichard wrote:But they're glitchy.
Not really if you follow this tutorial: http://www.supermariobrosx.org/forums/v ... =35&t=5002.
The only flaw here is that enemies can't go on the slopes, but that's not a big problem.
im bored

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HenryRichard » Tue Dec 08, 2015 6:20 pm

RudeGuy07 wrote:The only flaw here is that enemies can't go on the slopes, but that's not a big problem.
It kinda is IMO.

That's why I said they're glitchy.

EDIT: I just realized - you're using the player swap mushroom for resetting Zelda's saved things. Don't use that. Try to use one of the unused NPCs instead - that seems like it shouldn't be hard.
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby TheSaturnyoshi » Tue Dec 08, 2015 6:56 pm

IMO it shouldn't even be reset by an item, if it is it makes here useless in levels not made for her.
Who even uses siignatures these days?

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Flamehawk33 » Tue Dec 08, 2015 6:57 pm

YES.
Flamehawk33

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HenryRichard » Tue Dec 08, 2015 7:01 pm

TheSaturnyoshi wrote:IMO it shouldn't even be reset by an item, if it is it makes here useless in levels not made for her.
Good point.
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