SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Sun Feb 28, 2016 9:15 pm

Redigit isn't planning on interfering with our development of his game. When I talked to him he actually seemed kind if impressed. If anything, he'll help us. And he's possibly willing to give us what we've always wanted...

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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Sun Feb 28, 2016 10:54 pm

PixelPest wrote:Redigit isn't planning on interfering with our development of his game. When I talked to him he actually seemed kind if impressed. If anything, he'll help us. And he's possibly willing to give us what we've always wanted...
Pancakes?

It'd be pretty cool if Redigit helped with this update in some way, though I'm not sure if I could see that happening.
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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Sun Feb 28, 2016 11:09 pm

lighthouse64 wrote:Will smbx 2.0 support things from smbx 1.4.2?
Not really for the forseeable future. It will be a LONG time at a minimum.

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Re: SMBX 2.0 Open Beta

Postby lotus006 » Mon Feb 29, 2016 1:49 am

PixelPest wrote:Redigit isn't planning on interfering with our development of his game. When I talked to him he actually seemed kind if impressed. If anything, he'll help us. And he's possibly willing to give us what we've always wanted...
Cool It's good to know he know about the development :D
When you say "to give us what we've always wanted" you mean probably the source code ?

I hope he will do it soon :D

Good news :D

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Re: SMBX 2.0 Open Beta

Postby Enjl » Mon Feb 29, 2016 7:49 am

lotus006 wrote:
PixelPest wrote:Redigit isn't planning on interfering with our development of his game. When I talked to him he actually seemed kind if impressed. If anything, he'll help us. And he's possibly willing to give us what we've always wanted...
When you say "to give us what we've always wanted" you mean probably the source code ?
A cease and desist, obviously.
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Re: SMBX 2.0 Open Beta

Postby diamantico21 » Mon Feb 29, 2016 2:45 pm

PixelPest wrote:Redigit isn't planning on interfering with our development of his game. When I talked to him he actually seemed kind if impressed. If anything, he'll help us. And he's possibly willing to give us what we've always wanted...
I can finally be rich :> 8-)
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Re: SMBX 2.0 Open Beta

Postby Prado » Mon Feb 29, 2016 3:07 pm

PixelPest wrote:Redigit isn't planning on interfering with our development of his game. When I talked to him he actually seemed kind if impressed. If anything, he'll help us. And he's possibly willing to give us what we've always wanted...
Man, this is the best news I had in my life! I have hope now! MY LIFE MAKES SENSE NOW
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Re: SMBX 2.0 Open Beta

Postby TDK » Mon Feb 29, 2016 3:20 pm

ben wrote:
Thank you Horikawa Otane. :)


As I have already written: Take the time, that you and your team need. :)

The code that Redigit has written that made frog suit impossible in SMBX.

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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Mon Feb 29, 2016 4:16 pm

Nothing BAD is happening in terms of 2.0, so please don't worry about that. But things are happening that, in the short term anyway, development will be slowed considerably while we readjust. Once we do so though, expect development to go WARP SPEED. It'll be much easier than before to do some REALLY amazing things.

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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Mon Feb 29, 2016 4:26 pm

Horikawa Otane wrote:Nothing BAD is happening in terms of 2.0, so please don't worry about that. But things are happening that, in the short term anyway, development will be slowed considerably while we readjust. Once we do so though, expect development to go WARP SPEED. It'll be much easier than before to do some REALLY amazing things.
You've got to be kidding. The only way that that could happen is if Redigit returned and gave you the SMBX source code.

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Re: SMBX 2.0 Open Beta

Postby TDK » Mon Feb 29, 2016 4:32 pm

FanofSMBX wrote:
Horikawa Otane wrote:Nothing BAD is happening in terms of 2.0, so please don't worry about that. But things are happening that, in the short term anyway, development will be slowed considerably while we readjust. Once we do so though, expect development to go WARP SPEED. It'll be much easier than before to do some REALLY amazing things.
You've got to be kidding. The only way that that could happen is if Redigit returned and gave you the SMBX source code.
According to Joey, Redigit has returned.

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Re: SMBX 2.0 Open Beta

Postby TheSaturnyoshi » Mon Feb 29, 2016 5:16 pm

FanofSMBX wrote: You've got to be kidding. The only way that that could happen is if Redigit returned and gave you the SMBX source code.
Have you not been paying attention to ANYTHING? I think you need to go look at the admin list.
Who even uses siignatures these days?

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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Mon Feb 29, 2016 5:19 pm

TheDinoKing432 wrote:
FanofSMBX wrote:
Horikawa Otane wrote:Nothing BAD is happening in terms of 2.0, so please don't worry about that. But things are happening that, in the short term anyway, development will be slowed considerably while we readjust. Once we do so though, expect development to go WARP SPEED. It'll be much easier than before to do some REALLY amazing things.
You've got to be kidding. The only way that that could happen is if Redigit returned and gave you the SMBX source code.
According to Joey, Redigit has returned.
TheSaturnyoshi wrote:
FanofSMBX wrote: You've got to be kidding. The only way that that could happen is if Redigit returned and gave you the SMBX source code.
Have you not been paying attention to ANYTHING? I think you need to go look at the admin list.
iknow

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My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
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Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
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Grinder
Rainbow Shell
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Boom Boom
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Re: SMBX 2.0 Open Beta

Postby ben » Mon Feb 29, 2016 6:48 pm

Horikawa Otane wrote:It'll be much easier than before to do some REALLY amazing things.
Nice. :-)

I have up to now difficulties with "Layers & Events".

I know this side:

http://www.supermariobrosx.org/forums/v ... 35&t=10507,

but I can not write "so well" in English and also do not understand various. I often need a translator on the Internet for it.

(I am born in Germany and live there). :)

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Re: SMBX 2.0 Open Beta

Postby Prado » Tue Mar 01, 2016 8:21 am

Find the errors in Redigit's profile(zoom in):
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Last edited by Prado on Tue Mar 01, 2016 11:54 am, edited 1 time in total.
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Re: SMBX 2.0 Open Beta

Postby h2643 » Tue Mar 01, 2016 8:39 am

Please don't let this thread become a shitpost thread!!

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Re: SMBX 2.0 Open Beta

Postby []Yaroslav269[] » Tue Mar 01, 2016 1:12 pm

>_<
I saved game with 7 stars, but then, after closing the game, there are only 4 stars in this save!
P. S.: In the same save slot
P. P. S.: I not deleted anything
:cry:
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Re: SMBX 2.0 Open Beta

Postby Imaynotbehere4long » Tue Mar 01, 2016 1:50 pm

To whom it may concern,

Could you make it so that whenever SMBX shows a layer with a large sprite swap, the game doesn't freeze for a second and end up skipping frames to catch up? Edit: even SMBX 1.3 doesn't do that. Thanks.

Sincerely,
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Last edited by Imaynotbehere4long on Tue Mar 01, 2016 3:41 pm, edited 1 time in total.
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Tue Mar 01, 2016 3:40 pm

[]Yaroslav269[] wrote:>_<
I saved game with 7 stars, but then, after closing the game, there are only 4 stars in this save!
P. S.: In the same save slot
P. P. S.: I not deleted anything
:cry:
That wouldn't be because of 2.0. What episode are you playing?

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Re: SMBX 2.0 Open Beta

Postby Anthony Valle » Tue Mar 01, 2016 5:03 pm

I'll start a project with SMBX 2.0, but when the next beta comes out, and i'll post a topic, when SMBX 2.0 Final Version comes out, it'll require lunalua to play.
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