SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
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[]Yaroslav269[]
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Re: SMBX 2.0 Open Beta

Postby []Yaroslav269[] » Wed Mar 02, 2016 6:58 am

PixelPest wrote:
[]Yaroslav269[] wrote:>_<
I saved game with 7 stars, but then, after closing the game, there are only 4 stars in this save!
P. S.: In the same save slot
P. P. S.: I not deleted anything
:cry:
That wouldn't be because of 2.0. What episode are you playing?
I played Harvey360Dice's Mix World 2: The Star Seeker (because .ogg music not played on original SMBX)
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TheYoshiMaster
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Re: SMBX 2.0 Open Beta

Postby TheYoshiMaster » Wed Mar 02, 2016 9:35 pm

Can someone make a zip file? Whenever I extract the stuff with 7-Zip, the folders I need to use the god damn thing is gone.

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Wed Mar 02, 2016 9:41 pm

There's one already posted here somewhere. Are you using the program 7-zip?

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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Thu Mar 03, 2016 2:43 am

Imaynotbehere4long wrote:To whom it may concern,

Could you make it so that whenever SMBX shows a layer with a large sprite swap, the game doesn't freeze for a second and end up skipping frames to catch up? Edit: even SMBX 1.3 doesn't do that. Thanks.

Sincerely,
Imaynotbehere4long.
Can you provide an example? Zip up a level and post it on mega and I'll take a look.

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Re: SMBX 2.0 Open Beta

Postby Murphmario » Fri Mar 04, 2016 10:49 pm

It crashes with most LunaLua things, which I'm pretty sure it's not supposed to.
Now taking graphics requests:
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My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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TheSaturnyoshi
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Re: SMBX 2.0 Open Beta

Postby TheSaturnyoshi » Sat Mar 05, 2016 9:40 am

"Most lunalua things" mind to elaborate?
Who even uses siignatures these days?

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Re: SMBX 2.0 Open Beta

Postby Murphmario » Sat Mar 05, 2016 9:49 am

Edit: I redownloaded it and it fixed itself. Don't know what was going on there.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMBX 2.0 Open Beta

Postby FireDashWorld2k16 » Tue Mar 08, 2016 10:26 am

New Blocks and more ... good idea? :)
Last edited by FireDashWorld2k16 on Tue Mar 08, 2016 11:53 pm, edited 1 time in total.
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Re: SMBX 2.0 Open Beta

Postby $h31d0nc00p3rfan » Tue Mar 08, 2016 2:48 pm

HenryRichard wrote:It was implemented forever ago - his problem probably lies in his .ini file.
What do I do in the .ini file?

I'm sorry that I'm full of questions. I'm still very new to this.

I have some of the sounds I'm trying to use, if you like, I can zip the up and attach them to give you an idea of what I'm trying to implement. (It's just that the default sounds are a bit ZSNES-quality, which ultimately makes some of them sound a bit choppy.)

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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Wed Mar 09, 2016 12:23 pm

FireDashWorld2k16 wrote:New Blocks and more ... good idea? :)
New blocks are coming sort of.

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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Fri Mar 11, 2016 8:15 pm

I'm genuinely intrigued by what that means.
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Sat Mar 12, 2016 12:19 am

Horikawa Otane wrote:
FireDashWorld2k16 wrote:New Blocks and more ... good idea? :)
New blocks are coming sort of.
Are they like the rope block and spinjump spike block in that they replace premade blocks but have new behaviors? I'm just asking so FireDashWorld will know.

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Re: SMBX 2.0 Open Beta

Postby FireDashWorld2k16 » Sat Mar 12, 2016 12:29 am

Just saying to further improve the game .... then I have reason
IM NEW :D :D :mrgreen:

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Re: SMBX 2.0 Open Beta

Postby lotus006 » Sat Mar 12, 2016 2:32 am

FireDashWorld2k16 wrote:New Blocks and more ... good idea? :)
What I see on github is look like 700 block in total :D
and if I remember correctly npc too :) it's cool :D

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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Mar 12, 2016 7:03 am

I know for a fact that custom playable character blocks are going to be a thing (can be placed with PGE Editor).

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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Sat Mar 12, 2016 12:04 pm

Oh yeah maybe I should post that video here

(I didn't make this)
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Re: SMBX 2.0 Open Beta

Postby KittyCat » Sat Mar 12, 2016 5:25 pm

So no inforrmation on what SMBX 2.0 Beta iss?

Is it any differrent to PGEe and Aero's Ediitorr?
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Mar 12, 2016 5:45 pm

SMBX 2.0 iss justt SMBX 1.3.0.1 + PGEe Editorr + LunaLuaa (and LunaDLL). Really like how you typee btw :P

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Re: SMBX 2.0 Open Beta

Postby KittyCat » Sat Mar 12, 2016 6:24 pm

Joey wrote:This is a 7z file, so you will need a program like WinRAR to open/extract it.
Why do you suggessst WinRarrrr, when 7-Zip ownsss that file, and that 7-Zzip is 100% free?
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Sat Mar 12, 2016 6:25 pm

You can use either. They're both free and it doesn't matter


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