SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Sat May 21, 2016 1:15 am

pixelgegner wrote:
lotus006 wrote:Hi, I just wanna ask about on the updates ?? Lunalua still very slow on update and the 2.0 who still reppeatly reported, but just the PGE is look now very good and still updated so what happening now ?
it's look like Mari0 or Crossover it's was very slow on update and cancelled after few months, I hope it's not happening for the 2.0 :(

But on my side I stopped every stuff I was trying to do on the side for lua stuff and lost interrest now :( maybe until the update will be very good and not indefinitely postponed :(
sorry guys
sad to read that, you're very talented.
and at least as sad as delayin' 2.0 every few days for another few days or a week.


...and they got me every single turn :oops: :lol:
but hey, it's done when it's done. and because its free, I can handle some more delays. my only wish is that its still get a release :mrgreen:
Thanks, but just to inform about more why i'm leaving is because the forum is almost dead and the pricipal person who are doing the smbx 2.0 is
quasi none here now and dont post alot anymore at least 1 stuff per week or what they can do more realistic stuff they can say we are sorry
the smbx 2.0 update will be probably take more longer to be release instead of will be released on around May 7th or sorry next, next, next week.
, but I dont care about the release now it's just about the postponing...

kevsoft is not giving any sign of life now that since earlier he posting alot of new stuff about Lunalua update, but Wohlstand is the most active in the project
and he do alot of great stuff with PGE on what I wasnt sure about this project before I have tested it since a week now and the editor is very good sorry for having
a doubt earlier Wohl :) .

So maybe I will return back to trying to complete my menu stuff and water meter ,but there is some people more advanced and technically advanced than me.

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underFlo
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Re: SMBX 2.0 Open Beta

Postby underFlo » Sat May 21, 2016 5:27 am

Just because they're not here doesn't mean that they're dead.
im a girl yo

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Prado
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Re: SMBX 2.0 Open Beta

Postby Prado » Sat May 21, 2016 6:35 am

Redigit is here and is dead.
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat May 21, 2016 10:38 am

Redigit has zero stuff to do with 2.0 and i bet he registered so people stop begging him to register.

The thing is this forums people don't have enough patience, and don't know that those working on this also have far more real life stuff to do.

Back in the old forum people always wanted redigit to work on smbx 24/7.

ItsNoob
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Re: SMBX 2.0 Open Beta

Postby ItsNoob » Sat May 21, 2016 11:49 am

This is SMBX bundled with PGE
This account belongs to me. But who is me? :?:

Nerx
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Re: SMBX 2.0 Open Beta

Postby Nerx » Sat May 21, 2016 11:50 am

ItsNoob wrote:This is SMBX bundled with PGE
Also has a bunch of cool Lua stuff (like Starman and things like that), and we're probably going to see some other amazing things in the future
Hey there! :D

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Uinti - ShadowMario4
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Re: SMBX 2.0 Open Beta

Postby Uinti - ShadowMario4 » Sat May 21, 2016 11:58 am

Yay! SMBX 2.0,HYPE!

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ELY_M
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Re: SMBX 2.0 Open Beta

Postby ELY_M » Sun May 22, 2016 11:11 pm

I cant download it. mega.nz is not working for me. do you have it on different hosting like mediafire?

Horikawa Otane
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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Tue May 24, 2016 2:16 am

I've resumed working on 2.0 now that things in my life have calmed down substantially.

idk if I'll get something out this weekend since I'm going to a convention, but things are shaping up quite nicely.

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Anthony Valle
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Re: SMBX 2.0 Open Beta

Postby Anthony Valle » Tue May 24, 2016 9:49 pm

This update will be completed very soon...!!!
Sometimes you need to patient, since projects require a lot of time to finish...
But this are good news, that SMBX 2.0 is taking shape. And will have awesome great features...
We'll be waiting Horikawa Otane, take the time you need on SMBX 2.0...
Read your bible everyday guys!
I support SMBX 1.3.0.1
I support Platformer Game Engine (PGE) by Wolhstand
I support Lunalua by Kevsoft
I support SMBX 2.0 by Horikawa Otane

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TangledLion
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Re: SMBX 2.0 Open Beta

Postby TangledLion » Wed May 25, 2016 1:07 pm

This might be a stupid question, but can this Run Old SMBX Episode with no conflict?
I'll be honest, I'm not sure If I'm gonna come back here...

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fireflower30
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Re: SMBX 2.0 Open Beta

Postby fireflower30 » Wed May 25, 2016 2:44 pm

I'm wondering if this is getting to be bundled with Mighty no. 9...
"I know you have been afraid before, but you don't have to be anymore"

Is it a minority to like Evangelion 3.0?

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HenryRichard
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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Wed May 25, 2016 2:54 pm

TangledLion wrote:This might be a stupid question, but can this Run Old SMBX Episode with no conflict?
Yes - it works fine with them.

Welcome back btw!
Jesus is my savior.

Guerriero1
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Re: SMBX 2.0 Open Beta

Postby Guerriero1 » Thu May 26, 2016 12:06 pm

Oh
Last edited by Guerriero1 on Thu May 26, 2016 12:11 pm, edited 1 time in total.

Nerx
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Re: SMBX 2.0 Open Beta

Postby Nerx » Thu May 26, 2016 12:07 pm

Guerriero1 wrote:After one year, is the version now completed?
It hasn't been a year, and no.
Hey there! :D

Guerriero1
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Re: SMBX 2.0 Open Beta

Postby Guerriero1 » Thu May 26, 2016 12:13 pm

Oh , I thought that I was replying at another post.

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CowboyJoseph64
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Re: SMBX 2.0 Open Beta

Postby CowboyJoseph64 » Wed Jun 01, 2016 2:01 am

Wow, 2.0? Hype thrusters set to max! I can't wai-
...
oh no...
not lua! Fuck, look at the shit these examples are showing! I hope the standards aren't raised too high with this, I don't wanna learn lua. ;-;

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Quantumenace
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Re: SMBX 2.0 Open Beta

Postby Quantumenace » Wed Jun 01, 2016 3:40 am

We need impressive stuff to show off so this version can get some attention back from 1.4.2.

Some of the modules (especially ones for custom NPCs) only require pasting a single line into a file.

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migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Wed Jun 01, 2016 5:39 am

Quantumenace wrote:We need impressive stuff to show off so this version can get some attention back from 1.4.2.

Some of the modules (especially ones for custom NPCs) only require pasting a single line into a file.
Engines have their limits. You can't just add and add without ever reaching a top that you have to modify.
I was there when Link was added, SMBX 2 was announced (it was a joke, including stuff that you'd play as Redigit, you'd have to pay for it, etc), when those two admins banned like half the community...

I'm using the same avatar as back then.

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Natsu
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Re: SMBX 2.0 Open Beta

Postby Natsu » Wed Jun 01, 2016 8:32 am

Are there going to be preset features? Like, instead of putting / writing a piece of code that has been done already there's an option to auto-create the lunadll file with all those lines of code? It would really be great if say we could implement the Starman in an instant.
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