SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
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FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Wed Aug 31, 2016 7:51 pm

PixelPest wrote:It might be possible to code new Yoshi NPCs after the NPC array is extended. It would be cool if they had flutter jump like in NSMBWii and had tongues included in the spritesheet
Well, tongues are editable anyways with PNGs, and I think that flutterjump could be a tweak.

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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Thu Sep 01, 2016 2:34 am

FanofSMBX wrote:
PixelPest wrote:It might be possible to code new Yoshi NPCs after the NPC array is extended. It would be cool if they had flutter jump like in NSMBWii and had tongues included in the spritesheet
Well, tongues are editable anyways with PNGs, and I think that flutterjump could be a tweak.
New Yoshi's would require us to extend the mount array too. Possible, but SUPER not a priority.

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FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Thu Sep 01, 2016 10:05 am

Horikawa Otane wrote:
FanofSMBX wrote:
PixelPest wrote:It might be possible to code new Yoshi NPCs after the NPC array is extended. It would be cool if they had flutter jump like in NSMBWii and had tongues included in the spritesheet
Well, tongues are editable anyways with PNGs, and I think that flutterjump could be a tweak.
New Yoshi's would require us to extend the mount array too. Possible, but SUPER not a priority.
True, but what I meant was using the original mounts and just making flutter jump a lua tweak file tweak like PixelPest is making.

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My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
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Re: SMBX 2.0 Open Beta

Postby Matt_The_Slime » Thu Sep 01, 2016 5:35 pm

Question: When this comes out, will there be stages explaining the new characters like the Beta?
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Re: SMBX 2.0 Open Beta

Postby Uriziel » Fri Sep 02, 2016 9:46 am

There are two bugs in this game:

First, if you leave and rejoin an episode or level, all sound effects will be replaced by the sounds of the tortured souls in hell.
Second, if you leave an episode without closing the window, and then re-enter the episode with another character, the new character will still be in the overworld, but as soon as you enter a level, it will turn into the old one.
Last edited by Uriziel on Fri Sep 02, 2016 9:54 am, edited 2 times in total.

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Re: SMBX 2.0 Open Beta

Postby fireflower30 » Fri Sep 02, 2016 9:48 am

Is there anyplace I can show of my Project with 2.0?
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Re: SMBX 2.0 Open Beta

Postby Mable » Fri Sep 02, 2016 10:40 am

fireflower30 wrote:Is there anyplace I can show of my Project with 2.0?
In the project section?

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Re: SMBX 2.0 Open Beta

Postby SnifitGuy » Fri Sep 02, 2016 11:46 am

Tinkerbell wrote:
fireflower30 wrote:Is there anyplace I can show of my Project with 2.0?
In the project section?
You're not allowed to post any projects/levels with 2.0 on the forums.

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Re: SMBX 2.0 Open Beta

Postby Mable » Fri Sep 02, 2016 12:29 pm

Where did you get that "not allowed to post projects" thing? As far as i can read it only says levels. Plus there are people who already posted projects made with 2.0.

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Re: SMBX 2.0 Open Beta

Postby Enjl » Fri Sep 02, 2016 12:30 pm

SnifitGuy wrote:
Tinkerbell wrote:
fireflower30 wrote:Is there anyplace I can show of my Project with 2.0?
In the project section?
You're not allowed to post any projects/levels with 2.0 on the forums.
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Re: SMBX 2.0 Open Beta

Postby Kekkres » Fri Sep 02, 2016 1:11 pm

So how many if any of the new characters can ride yoshi?

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Re: SMBX 2.0 Open Beta

Postby Ljw1765 » Fri Sep 02, 2016 1:30 pm

I had been wondering about this for a bit.. Are all of the characters 2-player compatible? Like for instance can we have (for whatever reason) pairs of characters like Link and Klonoa (in that order) or Bowser and Wario? I remember that in the beta release that came before the "early-access beta 3" there were some things that would not work. For instance, in order for the mechanics of the new characters to work, they would have to be player 1, and pairing them with other new characters typically ended up with only player 1's mechanics in effect.

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Fri Sep 02, 2016 1:50 pm

Ljw1765 wrote:I had been wondering about this for a bit.. Are all of the characters 2-player compatible? Like for instance can we have (for whatever reason) pairs of characters like Link and Klonoa (in that order) or Bowser and Wario? I remember that in the beta release that came before the "early-access beta 3" there were some things that would not work. For instance, in order for the mechanics of the new characters to work, they would have to be player 1, and pairing them with other new characters typically ended up with only player 1's mechanics in effect.
Unfortunately, that's low priority, and very complex to fix. The plan is to eventually support 2-player mode with new characters, but it won't be for a while.

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Re: SMBX 2.0 Open Beta

Postby Ljw1765 » Fri Sep 02, 2016 2:03 pm

Hoeloe wrote:Unfortunately, that's low priority, and very complex to fix. The plan is to eventually support 2-player mode with new characters, but it won't be for a while.
Oh, ok. Thanks for the info. It's great anyway that we at least have the new characters/other features available to begin with.

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Re: SMBX 2.0 Open Beta

Postby Quantix » Fri Sep 02, 2016 2:54 pm

Hoeloe wrote:
Ljw1765 wrote:I had been wondering about this for a bit.. Are all of the characters 2-player compatible? Like for instance can we have (for whatever reason) pairs of characters like Link and Klonoa (in that order) or Bowser and Wario? I remember that in the beta release that came before the "early-access beta 3" there were some things that would not work. For instance, in order for the mechanics of the new characters to work, they would have to be player 1, and pairing them with other new characters typically ended up with only player 1's mechanics in effect.
Unfortunately, that's low priority, and very complex to fix. The plan is to eventually support 2-player mode with new characters, but it won't be for a while.
Do people still play that mode?
viewtopic.php?f=69&p=286856#p286855

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Skant wrote:The egg will fuck you if you don't catch it
rockythechao wrote:f6 is an over-the-counter generic run-of-the-mill store-brand bootleg knockoff f5
some people wrote:The021stYoshiFromThe021stCentury: Who would win, a tophat wearing a tophat, or hoeloe wearing hoeloe?
Hoeloe: yes
glitch4: f6
rockythecomet: that's a trick question
rockythecomet: a top hat wearing a hoeloe
Waffles & Stuff (timocomlita) wrote:No matter what you do, it's impossible to get rid of the impossible.
Petrifying wrote:Piss off with your sex doll SMBX 2.0
Enjl wrote:it puts a twist on classic 4 step level design which i like to call "2 and a half steps backwards design"

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Re: SMBX 2.0 Open Beta

Postby Ljw1765 » Fri Sep 02, 2016 3:07 pm

Quantix wrote:Do people still play that mode?
I do occasionally play 2-player mode with my siblings and friends, though I've also found it to be an interesting and somewhat fun challenge to set P1 and P2 to the same controls and try to complete levels as both Mario and Luigi, sometimes Mario and Link. Takes lots of concentration though.. haha

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Re: SMBX 2.0 Open Beta

Postby Enchlore » Fri Sep 02, 2016 3:21 pm

Quantix wrote:Do people still play that mode?
Some people have friends willing to play...
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Re: SMBX 2.0 Open Beta

Postby Quantix » Fri Sep 02, 2016 3:59 pm

Enchlore wrote:
Quantix wrote:Do people still play that mode?
Some people have friends willing to play...
Fair enough.
viewtopic.php?f=69&p=286856#p286855

Generic Quote Collection:
Spoiler: show
Skant wrote:The egg will fuck you if you don't catch it
rockythechao wrote:f6 is an over-the-counter generic run-of-the-mill store-brand bootleg knockoff f5
some people wrote:The021stYoshiFromThe021stCentury: Who would win, a tophat wearing a tophat, or hoeloe wearing hoeloe?
Hoeloe: yes
glitch4: f6
rockythecomet: that's a trick question
rockythecomet: a top hat wearing a hoeloe
Waffles & Stuff (timocomlita) wrote:No matter what you do, it's impossible to get rid of the impossible.
Petrifying wrote:Piss off with your sex doll SMBX 2.0
Enjl wrote:it puts a twist on classic 4 step level design which i like to call "2 and a half steps backwards design"

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SMBX 2.0 Open Beta 3

Postby timocomsmbx2345 » Sat Sep 03, 2016 10:06 am

I first saw this form of SMBX by watching Horikawa Otane's videos. It was really cool. I really dont want to hardcode every character that's coming soon into the game because that's hard stuff (i couldn't get Mega Man to work). I just want someone to PM me a copy of it. nmaybe then, i could be satisfied and i could leave you guys alone about this topic
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Re: SMBX 2.0 Open Beta 3

Postby PixelPest » Sat Sep 03, 2016 10:38 am

Why can't you just accept that you missed it and wait for the next version? It was a limited-time release and now it's gone


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