SMBX 2.0 Open Beta

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SuperInky
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Re: SMBX 2.0 Open Beta

Postby SuperInky » Mon Sep 19, 2016 4:44 pm

Wohlstand wrote:
SuperInky wrote:
Wohlstand wrote: Check carefully, you seems unpacked into WRONG directory. You must extract into "configs" subfolder in PGE application directory, and you must have INIs in one depth level, I.e.: ./configs/SMBXInt/*.ini
Or you seems patching a wrong PGE assembly. If you installed it via installer, it stored in Program Files. You can get new online installer and set all necessary config packs to install
Thanks, i packed it now, sad that I cant use the SMBX2.0 launcher, but I can with the PGE Editor.

EDIT: Or maybe -bruh- I dont know how to pack this. Can... ...you make a tutorial of packing it?
In the SMBX 2.0 repo, config pack is already pre-included and ready for work. To use classic SMBX Integration (which available separately) with SMBX 2.0, you must point it to SMBX 2.0, or just goto "Configuration" -> "Run configure tool" and then choice SMBX 2.0 directory, then restart PGE Editor
I already configurated the 2.0 directory, and -Uhmmm... ._.- Nothing good.

It still says i have an old configuration package...

HOW CAN I FIX THAT?!?! Or please make a tutorial >A<

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Re: SMBX 2.0 Open Beta

Postby bossedit8 » Tue Sep 20, 2016 11:43 am


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Re: SMBX 2.0 Open Beta

Postby Creepermon » Tue Sep 20, 2016 12:30 pm

bossedit8 wrote:

Original link: http://www.youtube.com/watch?v=MHt5l44FYp8
So... will the new version (Beta 3) be released soon?

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Re: SMBX 2.0 Open Beta

Postby Quantix » Tue Sep 20, 2016 6:34 pm

Creepermon wrote:
bossedit8 wrote:

Original link: http://www.youtube.com/watch?v=MHt5l44FYp8
So... will the new version (Beta 3) be released soon?
I'm pretty sure bossedit8's not in the dev team of 2.0
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Re: SMBX 2.0 Open Beta

Postby Wohlstand » Tue Sep 20, 2016 7:43 pm

SuperInky wrote: I already configurated the 2.0 directory, and -Uhmmm... ._.- Nothing good.

It still says i have an old configuration package...

HOW CAN I FIX THAT?!?! Or please make a tutorial >A<
seems you running wrong PGE Editor's installation and you are used old version of config pack. Try to re-download entire SMBX 2.0 package
Or just take THIS (most fresh from dev repo) http://wohlsoft.ru/docs/_files_for_post ... gration.7z . It doesn't configurable and it always points to parent PGE's directory, so, be careful and keep structure right:

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Also in PGE Package (which inside SMBX 2.0 directory) must have no extra config packs without checking "show every starting" in the config pack selection dialog ;)
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Re: SMBX 2.0 Open Beta

Postby uglycheeseburger » Wed Sep 21, 2016 6:54 pm

Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.

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Re: SMBX 2.0 Open Beta

Postby DagekiSquare » Wed Sep 21, 2016 7:04 pm

uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
The new version removes all characters but Link. Makes the game more fun IMO.
the best smbx aepisode maker in the world since bossedit88 :D

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Re: SMBX 2.0 Open Beta

Postby Ljw1765 » Wed Sep 21, 2016 7:04 pm

uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Wed Sep 21, 2016 7:05 pm

You can just delete the sounds.ini file and the lunaworld.lua file

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Re: SMBX 2.0 Open Beta

Postby King Godzilla » Fri Sep 23, 2016 7:32 pm

So when will Beta 3 come out?
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Re: SMBX 2.0 Open Beta

Postby uglycheeseburger » Fri Sep 23, 2016 7:55 pm

Ljw1765 wrote:
uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.
Thank you!

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Re: SMBX 2.0 Open Beta

Postby Ljw1765 » Fri Sep 23, 2016 8:27 pm

uglycheeseburger wrote:
Ljw1765 wrote:
uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.
Thank you!
No problem! Like PixelPest also pointed out too though, if you still want to play The Invasion 2, just without the sound effects or link requirement, you can go to this path in your computer:

[SMBX 2.0 Folder] -> [worlds] -> [the invasion 2]

..and delete the files named "sounds.ini" and "lunaworld.lua". That will allow you to play the episode without hearing the sounds.
Last edited by Ljw1765 on Sat Sep 24, 2016 12:12 am, edited 1 time in total.

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Re: SMBX 2.0 Open Beta

Postby Corndog52 » Fri Sep 23, 2016 9:10 pm

Beta wasn't emphasized enough with the new editor. . . #LegacyWins
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Re: SMBX 2.0 Open Beta

Postby Corndog52 » Fri Sep 23, 2016 10:01 pm

And when the SMBX dev team trolls us with a false The Invasion 3 (even though in the folder it still reads as The Invasion 2) with a few edits, consisting of (but not limited to) replacing every single sound effect with Link's derp scream and making you HAVE to play as Link. claps
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Fri Sep 23, 2016 10:08 pm

Corndog52 wrote:And when the SMBX dev team trolls us with a false The Invasion 3 (even though in the folder it still reads as The Invasion 2) with a few edits, consisting of (but not limited to) replacing every single sound effect with Link's derp scream and making you HAVE to play as Link. claps
It was never meant to be TI3. It was a just a joke to demonstrate sounds.ini. That's why it's The Invasion 2.999999 which wasn't in the prerelease and I highly doubt it will be in Beta 3

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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Sep 24, 2016 10:24 am

Corndog52 wrote:And when the SMBX dev team trolls us with a false The Invasion 3 (even though in the folder it still reads as The Invasion 2) with a few edits, consisting of (but not limited to) replacing every single sound effect with Link's derp scream and making you HAVE to play as Link. claps
Someone is butthurt about a joke

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Re: SMBX 2.0 Open Beta

Postby stario » Sat Sep 24, 2016 1:31 pm

HenryRichard wrote:I have a question about the limited time beta release

Why?

What's the advantage of only allowing people who were online at a specific time to download it?
I agree.
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Sat Sep 24, 2016 1:39 pm

stario wrote:
HenryRichard wrote:I have a question about the limited time beta release

Why?

What's the advantage of only allowing people who were online at a specific time to download it?
I agree.
It really wasn't finished (some of the devs thought it was a mistake to even do a prerelease) so they didn't want it widely distributed, just wanted to prove that progress was still happening. Beta 3 is coming really soon though

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Re: SMBX 2.0 Open Beta

Postby fireflower30 » Sat Sep 24, 2016 2:21 pm

PixelPest wrote:
stario wrote:
HenryRichard wrote:I have a question about the limited time beta release

Why?

What's the advantage of only allowing people who were online at a specific time to download it?
I agree.
It really wasn't finished (some of the devs thought it was a mistake to even do a prerelease) so they didn't want it widely distributed, just wanted to prove that progress was still happening. Beta 3 is coming really soon though
ITS COMING
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Re: SMBX 2.0 Open Beta

Postby loop13 » Sat Sep 24, 2016 2:58 pm

fireflower30 wrote:
PixelPest wrote:
stario wrote: I agree.
It really wasn't finished (some of the devs thought it was a mistake to even do a prerelease) so they didn't want it widely distributed, just wanted to prove that progress was still happening. Beta 3 is coming really soon though
ITS COMING
I know it is exciting, but patience is key (I have said this a million times before not really).
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