SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
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Yoshi021
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Re: SMBX 2.0 Open Beta

Postby Yoshi021 » Sun Sep 25, 2016 1:44 pm

PixelPest wrote:Something that I'm finding is somewhat of an inconvenience, is that when PGE loads (I have the prerelease to Beta 3) there is no way to minimize the loading window. It would be better imo if it was possible to minimize the window while it's loading, or just have it go to the behind another tab if you click out of it. Right now it's a little obtrusive
You can do that in the lab version.
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Re: SMBX 2.0 Open Beta

Postby Willhart » Mon Sep 26, 2016 6:18 am

We solved a very tricky bug today. The costumes will now save between the levels on Mario challenge thanks to it.

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Re: SMBX 2.0 Open Beta

Postby LOUISkovskie » Mon Sep 26, 2016 2:35 pm

I have a very awesome idea:
One of the things i love so much in smbx, is the 2 Player Mode!! It is SO FUN to play with friends together!! And so i thought, HOW FANTASTIC IT WOULD BE, IF WE COULD PLAY UP TO 4 PLAYERS!!!!

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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Mon Sep 26, 2016 2:38 pm

Going up to four players isn't inconceivable, but it's well beyond the scope of SMBX 2.0. Maybe 3.0 will have online netplay or something lol.

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Re: SMBX 2.0 Open Beta

Postby migueeel » Mon Sep 26, 2016 4:54 pm

4 Players would just be cluttery xD
I was there when Link was added, SMBX 2 was announced (it was a joke, including stuff that you'd play as Redigit, you'd have to pay for it, etc), when those two admins banned like half the community...

I'm using the same avatar as back then.

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Re: SMBX 2.0 Open Beta

Postby Prado » Mon Sep 26, 2016 5:59 pm

I want to ask a thing for the team:

You don't need to do that in 2.0, and I know that this should be extremely easy to implement with Lua, but it would be cool to turn off the collision between 2 players. It's horrible to play a level with a friend and be thrown off a platform when he gets to your side. So this could be an option to enable/disable without using Lua.
Last edited by Prado on Tue Sep 27, 2016 7:07 am, edited 1 time in total.
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Mon Sep 26, 2016 6:23 pm

Prado wrote:I know that this must be extremely easy to implement with Lua
Honestly, you'd be wrong. Messing with internal SMBX collision is one of the hardest things to do, and it's why we aren't officially supporting multiplayer at this point in time. All the new characters will only work in single player mode simply because of this. Eventually, we plan to get more hooks and such to allow this to be possible, but it's not high priority at the moment.

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Re: SMBX 2.0 Open Beta

Postby Prado » Tue Sep 27, 2016 7:07 am

Prado wrote:I know that this must be extremely easy to implement with Lua
I wasn't going to say "must", but "should", I didn't pay attention to my message.
Hoeloe wrote:
Honestly, you'd be wrong. Messing with internal SMBX collision is one of the hardest things to do, and it's why we aren't officially supporting multiplayer at this point in time. All the new characters will only work in single player mode simply because of this. Eventually, we plan to get more hooks and such to allow this to be possible, but it's not high priority at the moment.
Thanks for the explanation!
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv

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Re: SMBX 2.0 Open Beta

Postby Tobi555 » Tue Sep 27, 2016 2:07 pm

Does 2.0 in the future anytime have any plans for save stating without having to download it separately? Probably not a top priority but thought id bring it up and no not talking about PixelPest's in the works version XP

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Tue Sep 27, 2016 2:31 pm

Tobi555 wrote:Does 2.0 in the future anytime have any plans for save stating without having to download it separately? Probably not a top priority but thought id bring it up and no not talking about PixelPest's in the works version XP
Most if not all of the downloadable Lua libraries on the PGE wiki will be standard in 2.0, many with upgraded versions, and there will even be some entirely new ones.

The savestate library does exist in 2.0, but there are issues with using it as a general-purpose savestate system. It does not save the state of everything, and cannot save the state of any Lua.

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Re: SMBX 2.0 Open Beta

Postby loop13 » Tue Sep 27, 2016 5:40 pm

I noticed how in Shogun (one of the test stages) that there are Volcano Lotuses with different behaviors. How would we change its behavior?
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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Tue Sep 27, 2016 6:07 pm

Jayce 777 wrote:I noticed how in Shogun (one of the test stages) that there are Volcano Lotuses with different behaviors. How would we change its behavior?
This will be documented.

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Re: SMBX 2.0 Open Beta

Postby Willhart » Tue Sep 27, 2016 6:30 pm

Horikawa Otane wrote:
Jayce 777 wrote:I noticed how in Shogun (one of the test stages) that there are Volcano Lotuses with different behaviors. How would we change its behavior?
This will be documented.
There is a thread for it here, though wait for tomorrow for me to update it first. It is currently for old version. Also planning on making a wiki page for it too.
http://www.supermariobrosx.org/forums/v ... 87&t=13826

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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Thu Sep 29, 2016 5:51 am

9/30/16

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Thu Sep 29, 2016 6:31 am

ALL ABOARD THE HYPE TRAIN!

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SMBX 2.0 BETA 3 WILL RELEASE TOMORROW!

That's September 30th!


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Re: SMBX 2.0 Open Beta

Postby PixelPest » Thu Sep 29, 2016 6:37 am

This is very exciting

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Re: SMBX 2.0 Open Beta

Postby bossedit8 » Thu Sep 29, 2016 6:40 am

More contents to show soon enough!

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Re: SMBX 2.0 Open Beta

Postby WerewolfGD » Thu Sep 29, 2016 6:44 am

Yes yes YES i'm hyped for this!
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Re: SMBX 2.0 Open Beta

Postby Willhart » Thu Sep 29, 2016 6:46 am

Full steam ahead!

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Re: SMBX 2.0 Open Beta

Postby MECHDRAGON777 » Thu Sep 29, 2016 7:56 am

Hoeloe wrote:

ALL ABOARD THE HYPE TRAIN!

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SMBX 2.0 BETA 3 WILL RELEASE TOMORROW!

That's September 30th!

To bad you all get Testin done as soon as I lose internet on my PC. Nice one, hehe.

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