SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
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Dracyoshi
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Re: SMBX 2.0 Open Beta

Postby Dracyoshi » Fri Dec 11, 2015 5:45 pm

ben wrote:Does SMBX 2.0 works with Windows 10 Pro, 64 Bit? I have this system, but I am uncertain if I installing software. :|
Yes, it works with Windows 10.

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Re: SMBX 2.0 Open Beta

Postby ben » Fri Dec 11, 2015 6:04 pm

Dracyoshi wrote:
ben wrote:Does SMBX 2.0 works with Windows 10 Pro, 64 Bit? I have this system, but I am uncertain if I installing software. :|
Yes, it works with Windows 10.
Hello Dracyoshi,

thanks for your message. :)

I would like "specifically" asking, if the software works with Windows 10 Pro, "64 Bit", because I think, that there are software, that works with Windows 10 Pro, "32 Bit", but "not" with Windows 10 Pro, "64 Bit".

Horikawa Otane
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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Fri Dec 11, 2015 6:11 pm

Dracyoshi wrote:The Starman is attempting to load smwstar.ogg from LuaScriptsLib\new_characters instead of graphics\new_characters.
Spinda wrote:but i mean honestly as amazing as all those new features are, i think we shouldn't underestimate the impact this has just because everyone's using lua now. this opens so many new possibilities and moves lua out of its previous niche entirely.
Exactly. I can't wait to see what people who were holding off on using LunaLua because of how few people had it installed will end up creating now.
Yup it'll be fixed I forgot to move starman to the new system last night

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Shadow Yoshi
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Re: SMBX 2.0 Open Beta

Postby Shadow Yoshi » Fri Dec 11, 2015 6:12 pm

Yes, ben, it works with the 64-bit Windows 10. In general, 32-bit applications run on 64-bit systems but not the other way around.

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Re: SMBX 2.0 Open Beta

Postby ben » Fri Dec 11, 2015 6:15 pm

Joey wrote:Yes, ben, it works with the 64-bit Windows 10. In general, 32-bit applications run on 64-bit systems but not the other way around.
Hello Joey,

thanks. :)

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Re: SMBX 2.0 Open Beta

Postby Zeldamaster12 » Fri Dec 11, 2015 6:35 pm

I still have absolutely no idea how to use Lua. Guess I'll have to change that soon. Is it difficult to learn?
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Enjl
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Re: SMBX 2.0 Open Beta

Postby Enjl » Fri Dec 11, 2015 6:37 pm

Zeldamaster12 wrote:I still have absolutely no idea how to use Lua. Guess I'll have to change that soon. Is it difficult to learn?
If you ever coded anything before, no.
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Re: SMBX 2.0 Open Beta

Postby Grounder » Fri Dec 11, 2015 6:59 pm

For some reason my download does not work despite the fact that I followed the instructions.

It might be because there's a javascript error in it, I dunno.
There is one regardless, as the launcher is evidently not defined.

Anyway, it tires to load it twice, and the same goes for memmoryscanner executable.

EDIT: Actually, I think that entire folder might be borked.

EDIT 2: Do I need to change something in the launcher .ini?

i'll just download again tomorrow i guess
Last edited by Grounder on Fri Dec 11, 2015 8:52 pm, edited 2 times in total.

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Re: SMBX 2.0 Open Beta

Postby Delete if Allowed 2 » Fri Dec 11, 2015 7:07 pm

I like the inclusion of The Invasion 2.999999999999999999999999999999999999999999999999999

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Willhart
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Re: SMBX 2.0 Open Beta

Postby Willhart » Fri Dec 11, 2015 7:31 pm

I heard that there might be smbx lua video tutorials coming up on youtube. I'm looking forward to those. Also do give a try to the improved fullscreen mode too, to see how it works on your monitor. I think it is way more playable now.

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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Fri Dec 11, 2015 8:10 pm

Willhart wrote:I heard that there might be smbx lua video tutorials coming up on youtube. I'm looking forward to those.
they're up! :D
Spoiler: show
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Spoiler: show
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Re: SMBX 2.0 Open Beta

Postby BobTheLawyer » Fri Dec 11, 2015 8:49 pm


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Jacob Turbo
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Re: SMBX 2.0 Open Beta

Postby Jacob Turbo » Fri Dec 11, 2015 8:53 pm

So far i like it, But i feel when the full game comes out it should instead come in a .zip instead of a .7z (or .7s i forget)

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Re: SMBX 2.0 Open Beta

Postby Aero » Fri Dec 11, 2015 9:04 pm

Jacob Turbo wrote:So far i like it, But i feel when the full game comes out it should instead come in a .zip instead of a .7z (or .7s i forget)
.7z has a higher compression ratio.
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Re: SMBX 2.0 Open Beta

Postby MECHDRAGON777 » Fri Dec 11, 2015 9:35 pm

Here is a glitch I found
Spoiler: show
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Enjl
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Re: SMBX 2.0 Open Beta

Postby Enjl » Fri Dec 11, 2015 10:03 pm

MECHDRAGON777 wrote:Here is a glitch I found
Spoiler: show
Image
That's because I was in a hurry and fixing dying to colliders after death went over my head. It'd happen with any other character, too, I think.
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Re: SMBX 2.0 Open Beta

Postby dagget10 » Fri Dec 11, 2015 10:05 pm

I found a glitch, and I'm gonna try to replicate it for screenshots. Basically what was happening was Megaman lost the ability to shoot and instead started launching veggies.
Eyyyy

Kyoya
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Re: SMBX 2.0 Open Beta

Postby Kyoya » Fri Dec 11, 2015 10:06 pm

Dracyoshi wrote:
ben wrote:Does SMBX 2.0 works with Windows 10 Pro, 64 Bit? I have this system, but I am uncertain if I installing software. :|
Yes, it works with Windows 10.
That's because I was in a hurry and fixing dying to colliders after death went over my head. It'd happen with any other character, too, I think.[/quote]

^ Confirmed, u will need to unclick the program or check the box to allow it to run on first run but it does work on Windows10 64 bit.
And the game title shows smbx 1.3.1 -_- really??? Couldn't u have changed that in a hex editor?

Bug found in boss test, the boss stops moving after the second attack is landed on him.
Last edited by Kyoya on Fri Dec 11, 2015 10:54 pm, edited 2 times in total.

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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Fri Dec 11, 2015 10:14 pm

dagget10 wrote:I found a glitch, and I'm gonna try to replicate it for screenshots. Basically what was happening was Megaman lost the ability to shoot and instead started launching veggies.
That's not a glitch, but intentional.
And also overpowered.
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TLtimelord
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Re: SMBX 2.0 Open Beta

Postby TLtimelord » Fri Dec 11, 2015 10:47 pm

I just have a small question.

Will the final 2.0 be out long before CC12? Lua could come in handy with a gimmick I want to try but I still want plenty of time to work on my level and be able to juggle things like school and irl social life.
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