SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
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h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 12, 2015 10:19 am

PaperMarioFan wrote:What? i'am not kid... if need screens i can add screens o_o
Well, you're 15 so you're technically a kid until 18.

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Re: SMBX 2.0 Open Beta

Postby Enjl » Sat Dec 12, 2015 10:21 am

PaperMarioFan wrote:Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just f***ing crushed...
Jesus hell, I can't even make out what you're trying to say. Please, please speak english and people will be able to help you fix the problems you're having.

Did you make sure you properly installed SMBX 2.0 (did you follow the instructions in the first post step-by-step)?
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 12, 2015 10:22 am

PaperMarioFan wrote:What? i'am not kid... if need screens i can add screens o_o
Then add some '_>'

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Re: SMBX 2.0 Open Beta

Postby Shadow Yoshi » Sat Dec 12, 2015 10:22 am

All of the "hey dumbass you should've known how to do this" needs to stop. If someone asks a question that you think is stupid or easily figured out, either answer the question normally or just ignore it. I understand how frustrating it can be, but y'all need to not be condescending.

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Re: SMBX 2.0 Open Beta

Postby Ness-Wednesday » Sat Dec 12, 2015 10:27 am

This is something I'm already interested in.
Great work on the playables!
Heck, I don't even feel like I'm actually playing a default character with a graphic reskin.
LunaLua - Overpowered?

Anyways:
Spoiler: show
Image
I was going to go through A Dangerous Diner as Megaman, but every time I open the level it crashes the game.
I don't know what's causing this, but I could mention that all of the level's files (including the LVL file of the level itself) were copied from my the original SMBX worlds folder.
I also did everything with the whole Megaman setup right, did I mess up on something or is it the LVL file itself?

EDIT: I noticed that one of the npc codes for Megaman have its codes all mashed up, since it can't recognize it the game crashes.
Last edited by Ness-Wednesday on Sat Dec 12, 2015 10:36 am, edited 1 time in total.
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Will Toad truly get an actual project, will something happen who knows?
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 12, 2015 10:28 am

h2643 wrote:
Linik wrote:I've been playing around with the editor and I like it a lot.
I thought you said that you don't like it before as it's "too complicated".
That was because when Wohlstand showed me how to use it (no offense Wohl), he showed me stuff like symlinks and creating .ini files, which I didn't understand.
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Re: SMBX 2.0 Open Beta

Postby PaperMarioFan » Sat Dec 12, 2015 10:31 am

Joey wrote:All of the "hey dumbass you should've known how to do this" needs to stop. If someone asks a question that you think is stupid or easily figured out, either answer the question normally or just ignore it. I understand how frustrating it can be, but y'all need to not be condescending.
Thanks but i no need help i just waiting full version)))
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 12, 2015 10:33 am

PaperMarioFan wrote:
Joey wrote:All of the "hey dumbass you should've known how to do this" needs to stop. If someone asks a question that you think is stupid or easily figured out, either answer the question normally or just ignore it. I understand how frustrating it can be, but y'all need to not be condescending.
Thanks but i no need help i just waiting full version)))
There won't be much difference mostly just bug fixes and stuff.

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Re: SMBX 2.0 Open Beta

Postby PaperMarioFan » Sat Dec 12, 2015 10:34 am

h2643 wrote:
PaperMarioFan wrote:What? i'am not kid... if need screens i can add screens o_o
Well, you're 15 so you're technically a kid until 18.
Well, you bye too! But... what i can doing what not crushed?
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Re: SMBX 2.0 Open Beta

Postby PaperMarioFan » Sat Dec 12, 2015 10:35 am

Tinkerbell wrote:
PaperMarioFan wrote:
Joey wrote:All of the "hey dumbass you should've known how to do this" needs to stop. If someone asks a question that you think is stupid or easily figured out, either answer the question normally or just ignore it. I understand how frustrating it can be, but y'all need to not be condescending.
Thanks but i no need help i just waiting full version)))
There won't be much difference mostly just bug fixes and stuff.
... Well crushes bugs too)))
Image

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Re: SMBX 2.0 Open Beta

Postby PaperMarioFan » Sat Dec 12, 2015 10:37 am

Enjl wrote:
PaperMarioFan wrote:Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just f***ing crushed...
Jesus hell, I can't even make out what you're trying to say. Please, please speak english and people will be able to help you fix the problems you're having.

Did you make sure you properly installed SMBX 2.0 (did you follow the instructions in the first post step-by-step)?
Yeah i all doing right... but just crushed even not start intro in SMBX...
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 12, 2015 10:46 am

Joey wrote:All of the "hey dumbass you should've known how to do this" needs to stop. If someone asks a question that you think is stupid or easily figured out, either answer the question normally or just ignore it. I understand how frustrating it can be, but y'all need to not be condescending.
I agree with you here.
It seems like everyone assumes you have PGE and Lua already, so whenever someone comes out and asks about a feature on that, they always treat you as though you know how to use it already, and are just stupid because you don't know or aren't looking properly. For many people, it's their first time using PGE and Lua, so if they ask for help, they shouldn't deserve to get all this hate.
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 12, 2015 10:55 am

1. Nobody called anyone a dumbass(I know Joey said it only as example)
2. I asked him to provide more information yet even better a screen so we can help him easily. It's not my fault if the others jump on him.
3. It's not my fault either if others hate on him.

Just throwing my defending cents in here to clarify stuff.

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Re: SMBX 2.0 Open Beta

Postby Prado » Sat Dec 12, 2015 12:44 pm

PaperMarioFan, could you write in english a little better, please?
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv



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Re: SMBX 2.0 Open Beta

Postby paulyolo » Sat Dec 12, 2015 12:57 pm

WHAT THE HELL- I was gone almost all summer and today i came back. WHAT DID I MISS?

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Re: SMBX 2.0 Open Beta

Postby MrPancakeGuy__ » Sat Dec 12, 2015 1:00 pm

Please don't yell at me, but the icon for SMBXLauncher looks blurry. It would be nice if it changed into an 1-up mushrom or at least fix it so the resolution isn't messed up? :?
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ImageIt's a minor change. :mrgreen:
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Re: SMBX 2.0 Open Beta

Postby Enjl » Sat Dec 12, 2015 1:14 pm

MrPancakeGuy__ wrote:Please don't yell at me, but the icon for SMBXLauncher looks blurry. It would be nice if it changed into an 1-up mushrom or at least fix it so the resolution isn't messed up? :?
Spoiler: show
ImageIt's a minor change. :mrgreen:
-MrPancakeGuy
I don't know how this occured, but I'm unable to replicate it (my stuff is to the right of the red line):
Spoiler: show
Image
ImageImageImageImage
ImageImageImageImageImageImage

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Re: SMBX 2.0 Open Beta

Postby Shadow Yoshi » Sat Dec 12, 2015 1:19 pm

I believe that can be fixed for the final version. Thanks for the note!

Enjl: Make a desktop shortcut and you'll see the difference. The problem occurs when the new icon is larger than 16x16.

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Re: SMBX 2.0 Open Beta

Postby paulyolo » Sat Dec 12, 2015 1:22 pm

Still pretty confused on what exactly this is.. Is it just a new launcher + PGE + LUA? Or are we going to be able to add new things.

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Re: SMBX 2.0 Open Beta

Postby Willhart » Sat Dec 12, 2015 1:47 pm

paulyolo wrote:Still pretty confused on what exactly this is.. Is it just a new launcher + PGE + LUA? Or are we going to be able to add new things.
Some changes are listed here. They are also planning on making more additional things, but those are still in development.
http://www.supermariobrosx.org/forums/v ... 79&t=12438


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