SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
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Prado
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Re: SMBX 2.0 Open Beta

Postby Prado » Sat Dec 12, 2015 2:32 pm

Feedback:

-I experienced slowdown in some areas (especially in the Zelda and Snake stages from MaGL X2)
-When I was playing Zelda stage, I toggled fullscreen OFF. Then Zelda disappeared and I was obrigated to exit the level.
-Ninja Bomberman drops bombs if you jump from a slope.
-Ninja Bomberman can get stuck in the ceilling
-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
-Where are the battle levels?

I think that the rest is fine. Good work :D

Edit: When I was playing Mega Man stage, I paused the game, then I couldn't unpause. I was obrigated to use ALT F4
Last edited by Prado on Sat Dec 12, 2015 2:33 pm, edited 1 time in total.
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 12, 2015 2:33 pm

Prado wrote:-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
It's intentional. Also there's no TI3, it's TI2.9999999999999.

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Re: SMBX 2.0 Open Beta

Postby Prado » Sat Dec 12, 2015 2:35 pm

h2643 wrote:
Prado wrote:-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
It's intentional. Also there's no TI3, it's TI2.9999999999999.
But inside the game it's written The Invasion 3 Beta

And I get this message when I open both Lua SMBX and SMBX 2.0

And in the Samus Aran stage, When I morph ball, Samus become invisible and I can't exit from morph ball form.
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Prado
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Debug message from SMBX 2.0 and Lua SMBX

Postby Prado » Sat Dec 12, 2015 2:51 pm

When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
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Re: Debug message from SMBX 2.0 and Lua SMBX

Postby Willhart » Sat Dec 12, 2015 3:00 pm

Prado wrote:-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
Spoiler: show
Remove the lunaworld.lua and sounds.ini from episode folder if you want to play it normally. It's there to show that we can replace sound effects now easily too.

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Re: Debug message from SMBX 2.0 and Lua SMBX

Postby Horikawa Otane » Sat Dec 12, 2015 3:05 pm

Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.

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Re: Debug message from SMBX 2.0 and Lua SMBX

Postby Enjl » Sat Dec 12, 2015 3:13 pm

Horikawa Otane wrote:
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 12, 2015 3:16 pm

OK, so coming back to this issue about the sounds, I managed to fix the sounds, and my sounds play. However, whenever you do something in a level that would normally make a sound, there's a slight delay of something like 0.3 seconds before the sound actually plays. Intentional, or a bug? If so, how can it be fixed?
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Sat Dec 12, 2015 3:21 pm

When I put Megaman's files into TI2, I got a black screen with Megaman on the lower right corner instead of Mario's Pad, and an Error 13 Type Mismatch. What am I doing wrong?

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Re: SMBX 2.0 Open Beta

Postby ben » Sat Dec 12, 2015 3:39 pm

I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?

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Re: SMBX 2.0 Open Beta

Postby Horikawa Otane » Sat Dec 12, 2015 3:42 pm

FanofSMBX wrote:When I put Megaman's files into TI2, I got a black screen with Megaman on the lower right corner instead of Mario's Pad, and an Error 13 Type Mismatch. What am I doing wrong?
Can you zip up your version of TI2 and pm it to me?

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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 12, 2015 3:54 pm

ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
Yes.

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Re: SMBX 2.0 Open Beta

Postby Prado » Sat Dec 12, 2015 3:55 pm

Enjl wrote:
Horikawa Otane wrote:
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
My computer specs:

Windows 7 Professional 32 bits

Intel Core 2 CPU T5500 1.66 GHz

2 GB RAM

0 MB video card

I don't think that my computer is so old
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Re: SMBX 2.0 Open Beta

Postby ben » Sat Dec 12, 2015 3:58 pm

Tinkerbell wrote:
ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
Yes.
Thank you Tinkerbell. :)

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Re: SMBX 2.0 Open Beta

Postby smb64 » Sat Dec 19, 2015 2:03 am

just downloaded 2.0, but I keep getting this graphics bug and I don't know why...
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Re: SMBX 2.0 Open Beta

Postby bossedit8 » Sat Dec 19, 2015 2:19 am

Playthrough of SMBX 2.0 Beta Trial Version 2:



Original link: http://www.youtube.com/watch?v=EcoJw9vOYI8

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Re: SMBX 2.0 Open Beta

Postby Prado » Sat Dec 19, 2015 6:15 am

bossedit8 wrote:Playthrough of SMBX 2.0 Beta Trial Version 2:



Original link: http://www.youtube.com/watch?v=EcoJw9vOYI8
What is new in this version?
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Dec 19, 2015 7:10 am

This was lost when the server went down, so I'll repost this here.

A sample of something you can look forward to in future releases...


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Re: SMBX 2.0 Open Beta

Postby andreepika11233 » Sat Dec 19, 2015 10:07 am

So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?
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Re: SMBX 2.0 Open Beta

Postby Ness-Wednesday » Sat Dec 19, 2015 10:12 am

FanofSMBX wrote:Error 13 Type Mismatch
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.
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