CONTEST: Want to work on something that'll be featured on the SMBX website?

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby PixelPest » Sun Dec 04, 2016 1:33 pm

It looked much better before, especially since there are some elements that aren't darkened

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Enjl » Sun Dec 04, 2016 1:52 pm

Counts as a fortress, right?
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Heck yeah this is possible in 2.0.
I figured the hole at the bottom would be no issue since the example has one, too.
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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Shadow Yoshi » Sun Dec 04, 2016 2:29 pm

Yes, that looks great. Thanks for the submission!

Dwarven Digger, try using different colors instead of just making them darker/lighter. You should also cut down on the cloud BGO usage.

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby The Dwarven Digger » Mon Dec 05, 2016 3:07 am

I have a new submission, but Imgur's website doesn't seem to be working at the moment, so I can't upload my image. I've removed some of the clouds and recoloured all the airship blocks to use one of the SMB3 wood tile colours. I have also made a couple of other additions, such as giving the skull on the bullet bill blaster red eyes and adding an airship piece with a bob-omb on the side. But, I can't provide you with an image yet, as I can't upload it to the website. :(
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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Cedur » Mon Dec 05, 2016 3:11 am

You can also try Photobucket or DeviantArt for whenever Imgur's down
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It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby The Dwarven Digger » Mon Dec 05, 2016 10:49 am

It's working now :)
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Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
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rockythechao wrote:Image

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby RudeGuy » Mon Dec 05, 2016 11:49 am

Why are the clouds darker than the background?
im bored

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Electriking » Mon Dec 05, 2016 4:28 pm

I am going to resubmit my forest because it has been overlooked as a result of some previous posts and lack of feedback.
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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Witchking666 » Sat Dec 10, 2016 11:33 am

King of Eterity wrote:I am going to resubmit my forest because it has been overlooked as a result of some previous posts and lack of feedback.
Image
I really like that screenshot. One thing though There is cutoff on the top-left of the dirt tiles around the pipe inside the blocks.
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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Electriking » Sat Dec 10, 2016 1:20 pm

witchking666 wrote:
King of Eterity wrote:I am going to resubmit my forest because it has been overlooked as a result of some previous posts and lack of feedback.
Image
I really like that screenshot. One thing though There is cutoff on the top-left of the dirt tiles around the pipe inside the blocks.
Dang!
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IceQracker92 wrote:a good cable/internet provider such as Comcast.
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Teemster2 wrote:the Ox
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Danny wrote:Here's some constructive criticism: What the hell?
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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Jayce 777 » Sun Dec 11, 2016 6:16 pm

King of Eterity wrote: Image
The only thing that bothers me is that the large Piranha Plant on the left side of the screen isn't in a pipe.
uhhhhh... I don't really come on anymore...
specific people know my whereabouts though

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Phazon1111 » Tue Dec 20, 2016 5:53 pm

Catagory: Cave
Image

EDIT: That moment you realize you forgot to make it wrap properly. (It's been fixed)
Last edited by Phazon1111 on Thu Jan 05, 2017 7:51 pm, edited 2 times in total.
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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Shadow Yoshi » Tue Dec 20, 2016 6:02 pm

That looks neat, thanks for the submission!

I may decide to close the contest and announce the winners at the beginning of January. We'll see.

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Cedur » Thu Dec 22, 2016 5:55 am

I've just counted a rough total of ~40 entries (maybe 38 ... not sure yet).

Good job everyone
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Radiance » Thu Dec 22, 2016 11:05 am

I think you've just counted the screenshots posted in this thread. There are entries that are sent through PM. :lol:

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Sednaiur » Mon Dec 26, 2016 4:08 pm

I may be a bit late, but here are my submissions anyways:
Spoiler: show
Image
Image
Image
Image
Image
I am not too good with this kind of things, but I try anyways. Also, since I never got a reply to my question back in the days, I used my personnel graphical style, which should be okay, I guess.
Everything on the screens is made in PGE for SMBX 1.3, so the Ptooies and the spinning platform are working and not fake. :-)

Image

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Want to use new blocks, tiles, BGOS etc. in SMBX? Learn more here:
http://www.supermariobrosx.org/forums/v ... 03#p223111

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My expanded GFX-packs:
Expanded SMB1 GFX-pack(3.0):http://www.supermariobrosx.org/forums/v ... 717#p63717
Expanded SMB2 GFX-pack(7.0):http://www.supermariobrosx.org/forums/v ... 9445#p9445
Expanded SMB3 GFX-pack(2.0):http://www.supermariobrosx.org/forums/v ... =31&t=6578
Expanded SMW GFX-pack(1.0): http://www.supermariobrosx.org/forums/v ... 31&t=12834

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Witchking666 » Wed Dec 28, 2016 3:11 pm

Sednaiur wrote:I may be a bit late, but here are my submissions anyways:
Spoiler: show
Image
Image
Image
Image
Image
I am not too good with this kind of things, but I try anyways. Also, since I never got a reply to my question back in the days, I used my personnel graphical style, which should be okay, I guess.
Everything on the screens is made in PGE for SMBX 1.3, so the Ptooies and the spinning platform are working and not fake. :-)
That blue cave and sky screen do not follow the requirements. Cavern screens are supposed have a complete ceiling without gaps (yours does have them) the sky screen is the exact opposite, sky screens must be completely open at the top. And unless there is some exception for cloud-bgo's your sky screen doesnt follow that requirement. The castle should also be closed off but I personally think the thwomp suffices.
I'm tired of this back-slapping "Isn't humanity neat?" bullshit. We're a virus with shoes, okay? That's all we are.
Bill Hicks.


Check out my stuff:
Spoiler: show
Image.
Image

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Sednaiur » Thu Dec 29, 2016 7:48 am

witchking666 wrote:That blue cave and sky screen do not follow the requirements. Cavern screens are supposed have a complete ceiling without gaps (yours does have them) the sky screen is the exact opposite, sky screens must be completely open at the top. And unless there is some exception for cloud-bgo's your sky screen doesnt follow that requirement. The castle should also be closed off but I personally think the thwomp suffices.
Thank you for the input. I wasn't too sure about the ceilings being fully closed off, or the cloud-BGOs, but I updated it anyways, including closing off the ceiling in the fortress-screenshot and changing small details in all the other screens:
Updated screenshots: show
Image
Image
Image
Image
Image
Hopefully this is better now.

Image

愛している、ビアンカ!

Want to use new blocks, tiles, BGOS etc. in SMBX? Learn more here:
http://www.supermariobrosx.org/forums/v ... 03#p223111

Spoiler: show
My expanded GFX-packs:
Expanded SMB1 GFX-pack(3.0):http://www.supermariobrosx.org/forums/v ... 717#p63717
Expanded SMB2 GFX-pack(7.0):http://www.supermariobrosx.org/forums/v ... 9445#p9445
Expanded SMB3 GFX-pack(2.0):http://www.supermariobrosx.org/forums/v ... =31&t=6578
Expanded SMW GFX-pack(1.0): http://www.supermariobrosx.org/forums/v ... 31&t=12834

Image

My little project ^^:

Image


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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Uzendayo » Mon Jan 02, 2017 12:35 am

lol

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Re: CONTEST: Want to work on something that'll be featured on the SMBX website?

Postby Shadow Yoshi » Mon Jan 02, 2017 10:58 am

You can't have any PGE transparent item blocks or anything that otherwise would only be there in an editor. Also, I would cut down a bit on the scenery.


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