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Re: So You Want to Run MaGL X3? - Stay Tuned for Voting

Posted: Tue Mar 21, 2017 3:56 am
by Horikawa Otane
practicalshorty014 wrote:
PixelPest wrote:
practicalshorty014 wrote: Doesn't mean that levels they've made outside of the contest aren't going to help them either.
I don't understand what you're referring to. Mind elaborating?
If a user joins a contest(let's say this one), and they've been making great levels for quite some time(other contests, projects, episodes), people are more likely to vote for them more than any other person because they make generally good levels often.
I mean, I'm a shit level designer, but a gosh darned good contest showrunner. Just being able to make good levels doesn't really mean much in terms of being able to put together a contest and organize potentially hundreds of people.

What I would personally pay attention to is - what people have managed in the past, how many judges they're thinking of having, and how feasible their idea is to implement.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 7:26 am
by Horikawa Otane
VOTING IS NOW LIVE PEOPLE! PLEASE PARTICIPATE IN THE ELECTION!

VOTING URL IN OP


Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 7:55 am
by Enjl
Incredible how there's only one good one.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 10:27 am
by Quill
Enjl wrote:Incredible how there's only one good one.
There are a few good ones.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 10:39 am
by JupiHornet
Honest thoughts on all the options:
Supershroom - Boring idea that's not creative at all, it would basically be another GEx or even a regular Community Contest.
PixelPest - Really interesting idea. It reminds me of MaGL X2, but instead of names it gives you designs.
MECHDRAGON777 - Cool gimmick, but there need to be enough themes to make it really work.
Dragon Fogel - The rules are pretty unclear here. For example, what would happen if two people picked the same level? I like the idea, though.
rpgfan4 - Could be interesting, but I don't really like it. It's basically the same as the contest DarkMatt had a while back.
sebby19 - So it's basically the same as my music contests :^) I can't say I'm against this idea, I'd even be willing to judge this one if it wins.
Sturg - Similar to PixelPest's idea, but I prefer that one over this...it feels more concrete.

So overall, here was my personal order:
0. Image
1. PixelPest
2. sebby19
3. Sturg
4. Dragon Fogel
5. MECHDRAGON777
6. rpgfan4
7. Supershroom

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 11:00 am
by Waddle
My personal opinion:
Sturg: Good idea, good rubric
Everything that is not Sturg: eh

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 11:45 am
by Dragon Fogel
JupiHornet wrote: Dragon Fogel - The rules are pretty unclear here. For example, what would happen if two people picked the same level? I like the idea, though.
That's because I'm expecting to hammer out the full details of the rules after the voting if I win. There was a considerable period of arguing (respectfully) about the rules and scoring in MAGL X2, which I took part in. Right now I'm considering a setup where you can either scour the list yourself for a name or ask me for a random set, and in the latter case you get one bonus point. But if I'm convinced in the arguing-about-things phase that there's a better way than that, I'll go with that instead.

In the specific case of two people picking the same name, what would happen is simply that both levels would be judged. There were same-named levels in both previous MAGL Xs, there's no reason to disallow it here.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 11:50 am
by glitch4
Quill wrote:
Enjl wrote:Incredible how there's only one good one.
There are a few good ones.
Nope, there's only good one.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 1:26 pm
by ParmaJon
glitch4 wrote:
Quill wrote:
Enjl wrote:Incredible how there's only one good one.
There are a few good ones.
Nope, there's only good one.
I think fogels and sebbys are good too tbh

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 4:05 pm
by JupiHornet
Dragon Fogel wrote:
JupiHornet wrote: Dragon Fogel - The rules are pretty unclear here. For example, what would happen if two people picked the same level? I like the idea, though.
That's because I'm expecting to hammer out the full details of the rules after the voting if I win. There was a considerable period of arguing (respectfully) about the rules and scoring in MAGL X2, which I took part in. Right now I'm considering a setup where you can either scour the list yourself for a name or ask me for a random set, and in the latter case you get one bonus point. But if I'm convinced in the arguing-about-things phase that there's a better way than that, I'll go with that instead.

In the specific case of two people picking the same name, what would happen is simply that both levels would be judged. There were same-named levels in both previous MAGL Xs, there's no reason to disallow it here.
Alright, makes sense.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 4:51 pm
by Rhosty
It was hard to order them 1st to 6th because I thought that they were all pretty good proposals. But I finally finished deciding the orders, because I saw one that stuck out like a sore thumb to me.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Tue Mar 28, 2017 3:47 pm
by bossedit8
I also submitted mine yesterday... good luck to everyone who entered as a host!

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Tue Mar 28, 2017 9:23 pm
by MECHDRAGON777
practicalshorty014 wrote:It was hard to order them 1st to 6th because I thought that they were all pretty good proposals. But I finally finished deciding the orders, because I saw one that stuck out like a sore thumb to me.
Whose stuck out if I may ask?

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 3:20 am
by Cedur
mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 4:23 am
by MECHDRAGON777
Supershroom wrote:mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.
I still do not get your idea. I voted for you though since it felt the list restrictive.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 5:13 am
by Witchking666
Sturg's proposal is awesome! I hope it wins.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 5:18 am
by Cidro
I already did my vote. Let's just see what happens now. ( I like Sturg's proposal, it's great! )

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 5:58 am
by Unidentified
Either Sturg or PixelPest for me.
(I mean, their ideas are quite similar)

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 7:01 am
by Cedur
If people still need to know:

This was aiming to have an event where everything is run as smoothly as possible.

Easy organization at the start because no signup phase and no need to produce lots of random element assignments like names or musics or w/e. The only harder part is the “checking phase” after the deadline and the “second chance” week, but it can be connected with starting to judge levels already.

Easy designing because people don’t run the risk of overplanning or producing annoyances when they don’t aim to make the most funky thing in the world and instead focus on actual quality.

Easier judging because the levels are expected to not be a tremendous hassle playing (no “if you can’t beat this in three hours then godmode” stuff).

Smoothly playable entrants forming a smoothly playable that would be likely to get a lot more audience than the previous two.

Just because X1 and X2 have been run completely differently and Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 7:08 am
by PixelPest
Supershroom wrote:Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage
...even though the stage is basically Talkhaus?

There's also just a bunch of gimmicks that were so much more interesting and I'm not sure anyone really cares too much either about how much work it is for you or to an extent for them. Limiting creativity isn't a great idea either