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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 9:16 am
by doodle
I placed the SMBX2 folder in c: and when I entered the grey pipe, the game didn't crash and the Zelda 2 level loaded!

Added in 7 minutes 12 seconds:
Also @Enji what would you say is the latest version of smbx that is good for episodes?

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 9:43 am
by Enjl
Glad to hear it worked.
Beta 3 is the latest stable release for episodes. The next will be Beta 4. We're kinda in an inbetween state right now with releases.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 9:45 am
by doodle
Could you give me a link for beta 3?

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 10:49 am
by Enjl
doodle wrote:
Sun Dec 08, 2019 9:45 am
Could you give me a link for beta 3?
http://codehaus.wohlsoft.ru/downloads.html
SMBX2b3

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 10:54 am
by doodle
Thanks for all the help!

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 11:15 am
by Cedur
I remember I needed to place Beta3 in C: on my old laptop to play MAGLX2. The downside of this was that all of the episodes and game stats in Beta 3 were lost when my PC died.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 11:54 am
by DrMekar
Image

Got this Message when trying to move a Torpedo Ted Hand via Event.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 12:15 pm
by Enjl
I refactored their code the other day. Should be fixed.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Sun Dec 08, 2019 12:23 pm
by DrMekar
Enjl wrote:
Sun Dec 08, 2019 12:15 pm
I refactored their code the other day. Should be fixed.
Okay :)

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Mon Dec 09, 2019 5:06 am
by Cedur
I activated "jumpman" in a previous Lunatester session and now it's still active. How do I get rid of it?

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Mon Dec 09, 2019 6:03 am
by Electriking
Cedur wrote:
Mon Dec 09, 2019 5:06 am
I activated "jumpman" in a previous Lunatester session and now it's still active. How do I get rid of it?
Type it again.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Mon Dec 09, 2019 4:03 pm
by Cedur
Okay that's trivial, thanks.

Is there a way to reset the score in lunatester? Under which circumstances does it reset?

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Tue Dec 10, 2019 5:50 pm
by ben
I would like to ask friendly if someone can answer this question from me on 17 November:
ben wrote:
Sun Nov 17, 2019 1:38 pm
I am still patiently waiting for the final version 2.0 of SMBX and I'm really looking forward to it. :)

I would like to ask friendly which different works have to be done for a software of this kind.
I am very interested in the answer to this question. :)

Thank you and friendly regards.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Tue Dec 10, 2019 11:26 pm
by Enjl
ben wrote:
Tue Dec 10, 2019 5:50 pm
I would like to ask friendly if someone can answer this question from me on 17 November:
ben wrote:
Sun Nov 17, 2019 1:38 pm
I am still patiently waiting for the final version 2.0 of SMBX and I'm really looking forward to it. :)

I would like to ask friendly which different works have to be done for a software of this kind.
I am very interested in the answer to this question. :)

Thank you and friendly regards.
As for the first half, there isn't a planned final version for SMBX2. Development is ever-ongoing, similar to other game engines like Unity or Unreal.
Please word the question's second half like a regular human would and I might be able to understand what you mean by it and respond appropriately.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Wed Dec 11, 2019 3:36 pm
by ben
My question is: What different work must be done before a "final version of SMBX can be available for download". :)
Enjl wrote:
Tue Dec 10, 2019 11:26 pm
Please word the question's second half like a regular human would
Sorry for my english. I'm German, from Germany and I use an online translator for the communication in this forum.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Wed Dec 11, 2019 3:38 pm
by DiamondDude
So the final release of SMBX2 wont have the coin shop with wario, just so we are clear.

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Wed Dec 11, 2019 3:54 pm
by MarioLover64
idea: option to enable/disable wario's shop, disabled by default

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Wed Dec 11, 2019 4:26 pm
by Enjl
DiamondDude wrote:
Wed Dec 11, 2019 3:38 pm
So the final release of SMBX2 wont have the coin shop with wario, just so we are clear.
Correct. A shop system will instead be a general feature optionally accessible to all characters. Restricting it to one arbitrary character is limiting to every level and episode developer.
ben wrote:
Wed Dec 11, 2019 3:36 pm
My question is: What different work must be done before a "final version of SMBX can be available for download". :)
To both of you, I reiterate: Just like there is no final version of the Unity engine, there will not be a final version of the SMBX2 engine.
To the quoted post specifically: You can always check out the todo list on the current next major version on the progress sheet:
https://docs.google.com/spreadsheets/d/ ... =568611324

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Wed Dec 11, 2019 5:03 pm
by Amyrakunejo
I seem to recall Beta 4 being a point where development takes a bit of a siesta short of bugfixes and minor stuffs, correct me if I read this incorrectly...

...over two years back...

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Posted: Wed Dec 11, 2019 5:06 pm
by ben
Thank you Enjl for the todo list. That's very interesting for me. :)

With "final" version I meant the version of software "that is no longer a beta version". Example: 2.0 (without "Beta x").

It may be "that such a version is not generally so called".