After lots of hard work, it's finally here!
This is the beginning of BETA RELEASES!
The PGE Editor 0.2.0 Beta
The PGE editor is now officially in the Beta stage!
The editor now completely supports the SMBX standard, and can edit any level, NPC, or world map.
Download Editor 0.2 Beta [Win32] (41 MB)
Download Editor 0.2 Beta [Linux CentOS x86_64] (42 MB)
Download Editor 0.2 Beta [MacOS X] (27 MB)
Important to download for using of the editor with SMBX
Download SMBX Configuration Pack (241 MB)
(You should unpack them into configs
subdirectory of the editor to start work with editor)
Also you can get more configuration packages here:
Sources (C++, Qt5)
Download sources [.zip]
Download sources [.tar.gz]
How to build project for Linux, Windows, Mac OS X
Read Online Guide
Feature Descriptions & Screenshots
The editor now has a fully compatible, feature-packed world map editor:
You can switch between different configurations and data packs, which is very organized and convenient. Each configuration pack can contain its own music, graphics, sound effects, NPCs, etc. This is perfect for working on many different projects and episodes.
Editor's Splash screen customization:
Each configuration pack can have a unique splash logo (you can set them in the main.ini
in the [gui] section)
with the ability to use ANY image with ANY size!
Resizing mode buttons on the toolbar
You can apply or cancel resize by clicking on these buttons:
Better NPC Editor
Fixed a lot of bugs with animation, and animator will now accurately and correctly render custom NPCs.
Additionally, you can define the name of your custom NPC, which will be displayed in the editor.
Better square fill tool
You can now see the location where items will be placed, before you actually place them. Also, you can overlap blocks, items, etc, and you can use the square fill tool for quickly filling large areas:
SMBX Like Tileset item box
The editor features an editable and flexible tileset item box, you have the freedom to edit anything!
to use them, open a [view -> Tileset Item box
Draw slopes, bridges, and walls easier!
Draw over everything! With overwrite mode, you have the powerful ability to draw/place items over all objects in the same location.
All console tools have GUI executables which will help you use these tools easier!
Better sizable block render algorithm
Your sizable blocks can have ANY size, even sizes that are not multiples of 32, which would cause glitches in SMBX.
Added debugger box
You can see your current mouse position, jump to any position on the map/level, and much more!
Easy creation of level-to-map warps
If you want to create a warp from a level into the world map, you can grab a point from the world map easily and directly!
See, you don't need to manually enter map coordinates any more! Now, you can simply click a point on the world map.
A useful feature to place items more accurately in the "no grid snap" mode, or to view the whole map at once without needing to export it into an image!
Enjoy the new Beta release, and thank you for all the support you guys have given so far!